SkateZilla Posted August 15, 2023 Author Share Posted August 15, 2023 1 hour ago, Temetre said: Neat! Yeah, sounds like you guys are already on the issues, i just dropped it mainly in case it can help to fix more issues For now im just not using the preset feature. Feel free to ask if you need something else. "Guy" 4 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Lange_666 Posted August 16, 2023 Share Posted August 16, 2023 Little bug: When the application is send to tray and i right click on it and then select "Restart Application" it closes but never restarts. 2 Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind combat pedals, TrackIR4, Rift-S. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance! Link to comment Share on other sites More sharing options...
OzDeaDMeaT Posted August 17, 2023 Share Posted August 17, 2023 (edited) I get a crash when I select the Graphics Preset Editor Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: path at System.IO.Path.GetFullPathInternal(String path) at Microsoft.VisualBasic.FileIO.FileSystem.CreateDirectory(String directory) at DCS_Updater_GUI_Utility.Form_Main.GENERATE_PRESET_SETTINGS_FILE() at DCS_Updater_GUI_Utility.Form_Main.PRESET_EDITOR_LOAD_PRESET() at DCS_Updater_GUI_Utility.Form_Main.PRESET_EDITOR_CONTROL() at DCS_Updater_GUI_Utility.Form_Main.TabControl_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.TabControl.WmSelChange() at System.Windows.Forms.TabControl.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.9167.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DCS Updater GUI Utility Assembly Version: 2.0.0.36 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.9172.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.9176.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Management Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Windows.Forms.DataVisualization Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization/v4.0_4.0.0.0__31bf3856ad364e35/System.Windows.Forms.DataVisualization.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- CustomMarshalers Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/CustomMarshalers/v4.0_4.0.0.0__b03f5f7f11d50a3a/CustomMarshalers.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Edited August 17, 2023 by OzDeaDMeaT 1 CPU: i9-12900K @ 4.9Ghz M/B: MSI MEG z690 Ace RAM: 128GB Video Card: MSI RTX 4090 Suprim Liquid X VR: Varjo Aero Link to comment Share on other sites More sharing options...
Temetre Posted August 17, 2023 Share Posted August 17, 2023 (edited) vor 37 Minuten schrieb OzDeaDMeaT: I get a crash when I select the Graphics Preset Editor Spoiler See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: path at System.IO.Path.GetFullPathInternal(String path) at Microsoft.VisualBasic.FileIO.FileSystem.CreateDirectory(String directory) at DCS_Updater_GUI_Utility.Form_Main.GENERATE_PRESET_SETTINGS_FILE() at DCS_Updater_GUI_Utility.Form_Main.PRESET_EDITOR_LOAD_PRESET() at DCS_Updater_GUI_Utility.Form_Main.PRESET_EDITOR_CONTROL() at DCS_Updater_GUI_Utility.Form_Main.TabControl_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.TabControl.WmSelChange() at System.Windows.Forms.TabControl.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.9167.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DCS Updater GUI Utility Assembly Version: 2.0.0.36 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.9172.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.9176.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Management Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Windows.Forms.DataVisualization Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization/v4.0_4.0.0.0__31bf3856ad364e35/System.Windows.Forms.DataVisualization.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- CustomMarshalers Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/CustomMarshalers/v4.0_4.0.0.0__b03f5f7f11d50a3a/CustomMarshalers.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Btw you can put the text from the file into a spoiler tag like i just did, thats makes it a lot easier to read the thread. I think that the issue Ive reported, and its already a known problem. Edited August 17, 2023 by Temetre 1 Link to comment Share on other sites More sharing options...
SkateZilla Posted August 17, 2023 Author Share Posted August 17, 2023 (edited) 21 hours ago, Lange_666 said: Little bug: When the application is send to tray and i right click on it and then select "Restart Application" it closes but never restarts. I believe that's a depreciated function, The move to the new UI does not allow application to restart as it did before, I just forgot to remove it. Could also been broken with the addition of Multi-threading and multi-forms. But I will check with MSKB and see if the command has changed for the new code base. 7 hours ago, OzDeaDMeaT said: I get a crash when I select the Graphics Preset Editor Reveal hidden contents See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentNullException: Value cannot be null. Parameter name: path at System.IO.Path.GetFullPathInternal(String path) at Microsoft.VisualBasic.FileIO.FileSystem.CreateDirectory(String directory) at DCS_Updater_GUI_Utility.Form_Main.GENERATE_PRESET_SETTINGS_FILE() at DCS_Updater_GUI_Utility.Form_Main.PRESET_EDITOR_LOAD_PRESET() at DCS_Updater_GUI_Utility.Form_Main.PRESET_EDITOR_CONTROL() at DCS_Updater_GUI_Utility.Form_Main.TabControl_SelectedIndexChanged(Object sender, EventArgs e) at System.Windows.Forms.TabControl.OnSelectedIndexChanged(EventArgs e) at System.Windows.Forms.TabControl.WmSelChange() at System.Windows.Forms.TabControl.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.9167.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- DCS Updater GUI Utility Assembly Version: 2.0.0.36 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.9172.0 built by: NET481REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.9176.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Management Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Windows.Forms.DataVisualization Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization/v4.0_4.0.0.0__31bf3856ad364e35/System.Windows.Forms.DataVisualization.dll ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- MetroSet UI Assembly Version: 2.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- CustomMarshalers Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/CustomMarshalers/v4.0_4.0.0.0__b03f5f7f11d50a3a/CustomMarshalers.dll ---------------------------------------- Newtonsoft.Json Assembly Version: 13.0.0.0 Win32 Version: 7.31.2023 CodeBase: file:///G:/Games/DCS%20World/SkateZilla/DCS%20Updater%20GUI%20Utility.exe ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.8.9032.0 built by: NET481REL1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. If Saved Games Folder does not exist it will try to generate the file in a blank folder which causes the exception, it's been fixed internally to not crash but report file error. Edited August 17, 2023 by SkateZilla 2 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Insonia Posted August 19, 2023 Share Posted August 19, 2023 (edited) I relocated all personal folders to a different drive but it keeps generating log to a non-existing path(C:). Should we use SHGetKnownFolderPath to get the "saved game"(4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4) folder( return correct path ) instead of Environment.SpecialFolder.Userprofile + "\\Saved game\\DCS Updater Utility\\" which always point to C drive ? Edited August 19, 2023 by Insonia Link to comment Share on other sites More sharing options...
jackd Posted August 20, 2023 Share Posted August 20, 2023 Skatezilla, just discovered this thanks MAXsenna .... many thanks to you !! 1 Link to comment Share on other sites More sharing options...
SkateZilla Posted August 20, 2023 Author Share Posted August 20, 2023 18 hours ago, Insonia said: I relocated all personal folders to a different drive but it keeps generating log to a non-existing path(C:). Should we use SHGetKnownFolderPath to get the "saved game"(4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4) folder( return correct path ) instead of Environment.SpecialFolder.Userprofile + "\\Saved game\\DCS Updater Utility\\" which always point to C drive ? There's an Option to Change the App's Saved Games Path in App options (use Custom Saved Games Folder). I dont know how this would behave for the sim scan function though, you would also have to do manual path setting for those as well. Environment.SpecialFolder.UserProfile is supposed to return the windows setting being used. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Insonia Posted August 20, 2023 Share Posted August 20, 2023 (edited) 5 hours ago, SkateZilla said: There's an Option to Change the App's Saved Games Path in App options (use Custom Saved Games Folder). I dont know how this would behave for the sim scan function though, you would also have to do manual path setting for those as well. Environment.SpecialFolder.UserProfile is supposed to return the windows setting being used. Ah i found it. thx.. Spoiler In most programs, shell32 API SHGetKnownFolderPath is the suggested and safer method get any knownfolder. User should not expect and use "%USERPROFILE%/stuff" method to access user's libraries within their programs. In shell environment, once it is relocated, Explorer Shell checks if it should redirect "%USERPROFILE%/stuff" to the knowfolder:{guid} with a simple trick: detecting if "C:/user/stuff/" no longer exists. It only works within the Explorer shell, and the Windows file dialog API to be specific. I did not see anywhere else in Windows work in such way. it would only affect programs that use the file dialog interface at most. Programs should not use "%USERPROFILE%/stuff" method. In C# runtime, “Environment.SpecialFolder” enum has left out many libraries, like "downloads", "saved games" etc.. and the enum is static, not expandable. At the end, getfolderpath is just a string operation, so it will always return C:\user + \\stuff, C# did not use explorer shell to resolve this incorrect way of accessing knownfolders. In DCS edcore.dll, it uses "SHGetKnownFolderPath" (and it should) as primary attempt to retrieve the "saved games" path. if it fails, like running on windowsXP or user deliberately removes "saved game" from the registry. It will fall back to "MyDocuments\My Games" path. This is How ED choose which folder to store save files. My saved game was relocated but C:/user/saves games folder still exists , it was created by software in our case. As result "The Explorer shell" won't redirect %USERPROFILE%/saves games to knowfolder{guid}, and the user's main library folder will display two folders with the same "saves games" name , each linking to a different path. It only affects Windows File Explorer and File dialog API tho. So it's just minor inconvenience. I just have to delete "C:\user\saves games\" folder every once in a while. By importing shell32 function, should allow us access to the correct path in C# private static readonly Guid SavedGameCLSID = new Guid("4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4"); public static string GetKnownFolderPath(Guid folderGuid) { return SHGetKnownFolderPath(folderGuid, 0); } [DllImport("shell32", CharSet = CharSet.Unicode, ExactSpelling = true, PreserveSig = false)] private static extern string SHGetKnownFolderPath([MarshalAs(UnmanagedType.LPStruct)] Guid rfid, uint dwFlags, IntPtr hToken = default); then use GetKnownFolderPath(SavedGameCLSID); Edited August 20, 2023 by Insonia Link to comment Share on other sites More sharing options...
SkateZilla Posted August 20, 2023 Author Share Posted August 20, 2023 1 hour ago, Insonia said: Ah i found it. thx.. Hide contents In most programs, shell32 API SHGetKnownFolderPath is the suggested and safer method get any knownfolder. User should not expect and use "%USERPROFILE%/stuff" method to access user's libraries within their programs. In shell environment, once it is relocated, Explorer Shell checks if it should redirect "%USERPROFILE%/stuff" to the knowfolder:{guid} with a simple trick: detecting if "C:/user/stuff/" no longer exists. It only works within the Explorer shell, and the Windows file dialog API to be specific. I did not see anywhere else in Windows work in such way. it would only affect programs that use the file dialog interface at most. Programs should not use "%USERPROFILE%/stuff" method. In C# runtime, “Environment.SpecialFolder” enum has left out many libraries, like "downloads", "saved games" etc.. and the enum is static, not expandable. At the end, getfolderpath is just a string operation, so it will always return C:\user + \\stuff, C# did not use explorer shell to resolve this incorrect way of accessing knownfolders. In DCS edcore.dll, it uses "SHGetKnownFolderPath" (and it should) as primary attempt to retrieve the "saved games" path. if it fails, like running on windowsXP or user deliberately removes "saved game" from the registry. It will fall back to "MyDocuments\My Games" path. This is How ED choose which folder to store save files. My saved game was relocated but C:/user/saves games folder still exists , it was created by software in our case. As result "The Explorer shell" won't redirect %USERPROFILE%/saves games to knowfolder{guid}, and the user's main library folder will display two folders with the same "saves games" name , each linking to a different path. It only affects Windows File Explorer and File dialog API tho. So it's just minor inconvenience. I just have to delete "C:\user\saves games\" folder every once in a while. By importing shell32 function, should allow us access to the correct path in C# private static readonly Guid SavedGameCLSID = new Guid("4C5C32FF-BB9D-43B0-B5B4-2D72E54EAAA4"); public static string GetKnownFolderPath(Guid folderGuid) { return SHGetKnownFolderPath(folderGuid, 0); } [DllImport("shell32", CharSet = CharSet.Unicode, ExactSpelling = true, PreserveSig = false)] private static extern string SHGetKnownFolderPath([MarshalAs(UnmanagedType.LPStruct)] Guid rfid, uint dwFlags, IntPtr hToken = default); then use GetKnownFolderPath(SavedGameCLSID); I'll look into it after the parser and GUI update, Right now work is paused as the main Rig suffered a Cooling solution failure, and I'm waiting for warranty department to ship replacement parts. 2 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
gofrm76 Posted August 24, 2023 Share Posted August 24, 2023 (edited) First of all, I want to thank SkateZilla for this outstanding tool. I have been using it now for years and I recently started to use the new version with the integrated config editor. Unfortunately, this feature isn't working for me because the config file that is written out by the tool is corrupt. For example, the following lines are changed by the tool without me making any changes in the UI other than loading a config and saving it again: ["custom_IPD"] = 63.5, is changed to ["custom_IPD"] = 635 ["aspect"] = 1.3333333333333, is changed to ["aspect"] = 1,3333333333333, ["msaaMaskSize"] = 0.42, is changed to ["msaaMaskSize"] = 42, Some values will be replaced by an empty line: ["autoTrimmer"] = false, ["avionicsLanguage"] = "native", ["birds"] = 0, to ["autoTrimmer"] = false, ["birds"] = 0, Starting DCS with this config file will result in the values getting reverted to default. While I am not sure that the removed lines are actually caused by a bug rather than being a default value that will not be written out explicitly, for the first described problem I bet it has something to do with the default system locale the application is using which in my case is German. I assume SkateZillas default local is US. In these two locales, US and DE the usage of '.' and ',' in numbers is the exact opposite, and in parsing numbers from strings in the wrong locale, a decimal separator will be ignored by the parser because it is misinterpreted as a thousands separator. https://en.wikipedia.org/wiki/Decimal_separator For the aspect-value it seems that the value is simply written out as a string with no parsing at all after it is generated with a comma as a decimal separator because of the german locale. I tried to overwrite the system locale in the user.config file with no success. I hope my description is of some use to solve the problem. thanks again for this great tool... Edited August 24, 2023 by gofrm76 AH-64D | AV-8B | A-10C II | A-4E | F-4E | F-5E | F-14B | F-15E | F-16C | F/A-18C | M-2000C | UH-1H | Mig-21bis | L-39 | F-86F | P-47D | P-51D | BF 109 | Spitfire | BS3 | FC3 | SC | CA Intel® Core™ i7-13700K | NVIDIA RTX 4090 | 64 GB DDR5 RAM | Aorus Elite Z790 | 50“ UHD LG Monitor | Windows 11 Pro VPC Rotor TCS Plus Base | VPC Apache-64 Collective Grip | VPC Hawk-60 Collective Grip | VPC MongoosT-50CM3 Base | TM F-16/A-10 Stick | TM F/A-18 Stick TM HOTAS Warthog (DSE Slew Upgrade) | TM Hotas Cougar (FSSB) | TM Pendular Rudder | HP Reverb G2 | TrackIR 5 Link to comment Share on other sites More sharing options...
SkateZilla Posted August 25, 2023 Author Share Posted August 25, 2023 (edited) 15 hours ago, gofrm76 said: First of all, I want to thank SkateZilla for this outstanding tool. I have been using it now for years and I recently started to use the new version with the integrated config editor. Unfortunately, this feature isn't working for me because the config file that is written out by the tool is corrupt. For example, the following lines are changed by the tool without me making any changes in the UI other than loading a config and saving it again: ["custom_IPD"] = 63.5, is changed to ["custom_IPD"] = 635 ["aspect"] = 1.3333333333333, is changed to ["aspect"] = 1,3333333333333, ["msaaMaskSize"] = 0.42, is changed to ["msaaMaskSize"] = 42, Some values will be replaced by an empty line: ["autoTrimmer"] = false, ["avionicsLanguage"] = "native", ["birds"] = 0, to ["autoTrimmer"] = false, ["birds"] = 0, Starting DCS with this config file will result in the values getting reverted to default. While I am not sure that the removed lines are actually caused by a bug rather than being a default value that will not be written out explicitly, for the first described problem I bet it has something to do with the default system locale the application is using which in my case is German. I assume SkateZillas default local is US. In these two locales, US and DE the usage of '.' and ',' in numbers is the exact opposite, and in parsing numbers from strings in the wrong locale, a decimal separator will be ignored by the parser because it is misinterpreted as a thousands separator. https://en.wikipedia.org/wiki/Decimal_separator For the aspect-value it seems that the value is simply written out as a string with no parsing at all after it is generated with a comma as a decimal separator because of the german locale. I tried to overwrite the system locale in the user.config file with no success. I hope my description is of some use to solve the problem. thanks again for this great tool... The Avionics Empty Line save is known (and once the new parser is fully integrated it will be fixed). I was still trying to pin point why the sliders are reporting incorrectly (removing decimals etc). I was looking at locale originally, I will look into it a little deeper now. of course parts have shipped for my rig, but it will take time for them to get here from AMD's warranty department, and I still have to re-build the rig and get everything updated. Edited August 25, 2023 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
twanmal Posted August 26, 2023 Share Posted August 26, 2023 Is there a possibility to update the updater and keep all my settings ? With all, I mean my dcs presets and the special settings in the updater app settings for external applications. I tried to update from 2.0.0.35 to 2.0.0.36 with no joy. Also there 4 different settings folder in the AppData H97M-E --- 16GB DDR3--- i4790k --- GTX 1080 --- Oculus Rift Link to comment Share on other sites More sharing options...
SkateZilla Posted August 26, 2023 Author Share Posted August 26, 2023 2 hours ago, twanmal said: Is there a possibility to update the updater and keep all my settings ? With all, I mean my dcs presets and the special settings in the updater app settings for external applications. I tried to update from 2.0.0.35 to 2.0.0.36 with no joy. Also there 4 different settings folder in the AppData The only time it would require a reset is if you change the path or I tell it to reset at start, It's supposed to update with every version. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Vector1 Posted August 27, 2023 Share Posted August 27, 2023 yer well it doesn't, asked this question at least 2 weeks ago. I think I was fobbed off with lame answer! Metabox Laptop i9 13900HX, RTX 4060, 32GB 4800 MHz DDR4 RAM, 2GB SSD, Pico4 VR Headset WinWing Orion 2 Hotas, F15E Strike Eagle handles, F16EX Viper Joystick. Link to comment Share on other sites More sharing options...
Vector1 Posted August 27, 2023 Share Posted August 27, 2023 Hi again I wouldn't know how to tell it to reset at start, all paths are the same as all versions? Metabox Laptop i9 13900HX, RTX 4060, 32GB 4800 MHz DDR4 RAM, 2GB SSD, Pico4 VR Headset WinWing Orion 2 Hotas, F15E Strike Eagle handles, F16EX Viper Joystick. Link to comment Share on other sites More sharing options...
Gasgett Posted August 27, 2023 Share Posted August 27, 2023 (edited) The app worked great for a day or two, but now when I try and launch DCS from the UI (in whichever profile etc.) I get his error: Pressing continue doesn't do anything. Edited August 27, 2023 by Gasgett Link to comment Share on other sites More sharing options...
twanmal Posted August 28, 2023 Share Posted August 28, 2023 On 8/26/2023 at 8:23 PM, SkateZilla said: The only time it would require a reset is if you change the path or I tell it to reset at start, It's supposed to update with every version. for me it doesn't run, as if I would install the updater the first time. H97M-E --- 16GB DDR3--- i4790k --- GTX 1080 --- Oculus Rift Link to comment Share on other sites More sharing options...
Eaglewings Posted August 28, 2023 Share Posted August 28, 2023 Never had a crash until now. This only have when I want to launch into VR. Launching with VR off works just fine. The app will crash when I want to get into VR with the error message below. Any help would be great. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: Cannot create a file when that file already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at Microsoft.VisualBasic.FileIO.FileSystem.CopyOrMoveFile(CopyOrMove operation, String sourceFileName, String destinationFileName, Boolean overwrite, UIOptionInternal showUI, UICancelOption onUserCancel) at DCS_Updater_GUI_Utility.Form_Main.PRESET_ON() at DCS_Updater_GUI_Utility.Form_Main.LAUNCHDCSVRON() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Windows 10 Pro 64bit|Ryzen 5600 @3.8Ghz|EVGA RTX 3070 XC3 Ultra|Corair vengence 32G DDR4 @3200mhz|MSI B550|Thrustmaster Flightstick| Virpil CM3 Throttle| Thrustmaster TFRP Rudder Pedal /Samsung Odyssey Plus Headset Link to comment Share on other sites More sharing options...
Gasgett Posted August 29, 2023 Share Posted August 29, 2023 3 hours ago, Eaglewings said: Never had a crash until now. This only have when I want to launch into VR. Launching with VR off works just fine. The app will crash when I want to get into VR with the error message below. Any help would be great. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.IOException: Cannot create a file when that file already exists. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost) at Microsoft.VisualBasic.FileIO.FileSystem.CopyOrMoveFile(CopyOrMove operation, String sourceFileName, String destinationFileName, Boolean overwrite, UIOptionInternal showUI, UICancelOption onUserCancel) at DCS_Updater_GUI_Utility.Form_Main.PRESET_ON() at DCS_Updater_GUI_Utility.Form_Main.LAUNCHDCSVRON() at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) This is the same issue I'm having, but it's doing it in non-vr and vr...any and all options Link to comment Share on other sites More sharing options...
Vector1 Posted August 29, 2023 Share Posted August 29, 2023 Yep every time I install it have to set it up as if it was first time too! Metabox Laptop i9 13900HX, RTX 4060, 32GB 4800 MHz DDR4 RAM, 2GB SSD, Pico4 VR Headset WinWing Orion 2 Hotas, F15E Strike Eagle handles, F16EX Viper Joystick. Link to comment Share on other sites More sharing options...
MAXsenna Posted August 29, 2023 Share Posted August 29, 2023 Just now, Vector1 said: Yep every time I install it have to set it up as if it was first time too! It saves the changes when you close manually it after a change. Try that. Link to comment Share on other sites More sharing options...
Mav87th Posted August 29, 2023 Share Posted August 29, 2023 I finally cracked the nut.... Been trying for a loooooooong time to get the launcher to launch Windows Mixed Reality as an application... and i finally cracked the nut... Make a .bat file containing the line start ms-holographicfirstrun: and then link to the batfile from DCS launcher RunWindowsMixedReality.bat 1 Link to comment Share on other sites More sharing options...
Vector1 Posted August 30, 2023 Share Posted August 30, 2023 (edited) Hi MAXsenna, have no problem with it saving settings, my problem is when I install new one it doesn't carry over settings from previous version, I have to set it all up again! , have heard nothing from Skatezilla on this problem yet Edited August 30, 2023 by Vector1 Metabox Laptop i9 13900HX, RTX 4060, 32GB 4800 MHz DDR4 RAM, 2GB SSD, Pico4 VR Headset WinWing Orion 2 Hotas, F15E Strike Eagle handles, F16EX Viper Joystick. Link to comment Share on other sites More sharing options...
MAXsenna Posted August 30, 2023 Share Posted August 30, 2023 Hi MAXsenna, have no problem with it saving settings, my problem is when I install new one it doesn't carry over settings from previous version, I have to set it all up again! , have heard nothing from Skatezilla on this problem yetRoger, misunderstood! Sent from my MAR-LX1A using Tapatalk Link to comment Share on other sites More sharing options...
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