Krupi Posted August 25, 2016 Posted August 25, 2016 My 780 is working perfectly well :thumbup: hopefully it will last for a few more years and I can upgrade it when Oculus Rift 2/Vive 2 with 4K screens arrive :D Windows 10 Pro | ASUS RANGER VIII | i5 6600K @ 4.6GHz| MSI RTX 2060 SUPER | 32GB RAM | Corsair H100i | Corsair Carbide 540 | HP Reverb G2 | MFG crosswind Pedals | Custom Spitfire Cockpit Project IX Cockpit
Cdr.Instigator Posted August 25, 2016 Posted August 25, 2016 I bought Oculus last Saturday, knowing that my system fell just below the minimum required specs. I had decided that if it didn't run I would upgrade the card.. Well, I run DCS World 2.0 with no problems. Smooth as silk. My specs at the moment are Processor Intel Core™ i5-4690K ASUS Z97-K -- 2x PCIe x16, 4x USB 3.0, 2x USB 2.0 Memory 8 GB [4 GB x2] DDR3-2133 G.SKILL RipjawsX. Video Card AMD Radeon R9 285 2GB - Single Card Power Supply 850 Watt Processor Cooling Asetek 510LC Liquid CPU Cooling System [sOCKET-1150] - Standard 120mm Fan I was surprised it even ran at all...
Corbett1403 Posted August 25, 2016 Posted August 25, 2016 From my experience with the Rift CV1, you can read all the necessary data presented in all the aircraft, so there isn't an issue with visuals. The resolution could of course always be better. Monitor refresh rates are not relevant at all. I have 60 Hz screens, and they have no influence on Rift frame rates. You can use a powered USB hub to connect the rift, or of course you could simply add an expansion card to add more USB 3.0 sockets - depending on what facilities are available to you on your motherboard. Using a separate headset wouldn't change the USB port requirements, as the feed for that is not separated. The single biggest hurdle for you will be processing power. None of the things you have asked are insurmountable. I'd recommend you take a look at the Rift running DCS World yourself before making a decision about whether to invest in one, but from my stand point, they're a game changer. The immersion is amazing. Personally I would never go back to using a monitor the sense of immersion and scale is off this world. When I first put on the rift I nearly cried it's just mind numbing. Your in the cockpit and sense is your there and it's another world everywhere you look your there. Perfect tracking. You could get the rift if it's not for you return it and get your monitor.
simo1000rr Posted August 25, 2016 Posted August 25, 2016 Thank you guys for all your answer , I will go with the Rift
adrianstealth Posted August 25, 2016 Posted August 25, 2016 anyone know how i completely un-attach the in cockpit pointer ? it seems tofollow a little even when i move it right to the side why do dcs devs insist on doing this!
TAW_Impalor Posted August 26, 2016 Posted August 26, 2016 anyone know how i completely un-attach the in cockpit pointer ? it seems tofollow a little even when i move it right to the side why do dcs devs insist on doing this! +1. I want to use mouse only to move the pointer. 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR
adrianstealth Posted August 26, 2016 Posted August 26, 2016 its almost like some sort of torture total mouse control please no crosses or pointers following head view, really really daft idea
Flamin_Squirrel Posted August 26, 2016 Posted August 26, 2016 its almost like some sort of torture total mouse control please no crosses or pointers following head view, really really daft idea While I understand where your coming from, it's not a daft idea. I've bound left and right mouse buttons to my HOTAS so I can activate buttons without taking my hands off to use the mouse. I still have the option to use the mouse to click on hard to reach buttons when required.
Phantom88 Posted August 27, 2016 Posted August 27, 2016 its almost like some sort of torture total mouse control please no crosses or pointers following head view, really really daft idea I Disagree,For me it's much more unintuitive and annoying to remove my hands from my HOTAS and search blindly for the mouse. Patrick
dogbite Posted August 27, 2016 Posted August 27, 2016 I Disagree,For me it's much more unintuitive and annoying to remove my hands from my HOTAS and search blindly for the mouse. I have my mouse right beside my throttle so really not hard to find. It is almost an extension of the throttle. a chacun son gout I5 6600K @4.5, Gigabyte GA-Z170XP mobo, GMMAXX GTE Cooler, MSI GTX 1080 ti Gaming X gpu (factory OC), SoundBlaster X-F1 sound card, 16 gig Corsair Vengeance ddr4 ram @ 3200 , 3 ssd hds, EVGA 650 Gold Power supply, Saitek X52 Hotas and rudders, 2 AuraSound AST-2B-4 Pro Bass Shakers, Pimax 5K+
Mad Dog 7.62 Posted August 27, 2016 Posted August 27, 2016 Video Card AMD Radeon R9 285 2GB - Single Card Power Supply 850 Watt I was surprised it even ran at all... Me too, I had to upgrade to a 4 GB video card to run DCS 2.0 even in 2D. [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
Mad Dog 7.62 Posted August 27, 2016 Posted August 27, 2016 Thank you guys for all your answer , I will go with the Rift You will be amazed at the immersion....prepare to find yourself reaching our for switches and trying to rest you arm on the cockpit rail! And maybe being a little airsick, at first! The other day I finally flew my first full mission, from cold start to landing and shut down, without having to remove the goggles at all. It was pretty cool. Some very recent upgrades (kneeboard, mouse key bindings) made that possible.....the implementation of VR is still far from perfect, but it is improving quickly. [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
fulcrum_64th Posted August 27, 2016 Posted August 27, 2016 You will be amazed at the immersion....prepare to find yourself reaching our for switches and trying to rest you arm on the cockpit rail! And maybe being a little airsick, at first! The other day I finally flew my first full mission, from cold start to landing and shut down, without having to remove the goggles at all. It was pretty cool. Some very recent upgrades (kneeboard, mouse key bindings) made that possible.....the implementation of VR is still far from perfect, but it is improving quickly. +1 You will never go back to 2D. It's simply amazing. :pilotfly: win 10x64 - Asus ROG Maximus XI Hero - I9 9900K@5.0GHz - Samsung 970 EVO m2 2TB - RAM Corsair 64GB DDR4 - Corsair H150i pro - Strix RTX 2080 Ti- oculus rift S and a few other goodies :joystick:
iliad Posted August 28, 2016 Posted August 28, 2016 It has probably already been mentioned but this is a long thread. Get voice attack! It will make flying in VR so much more enjoyable. You can do virtually anything by voice, flaps up, down, landing gear, targeting, so on an so forth. Then bind targeting to the hotas top hat or if you run something like the X52 to the throttles hotas... makes like a breeze.
iliad Posted August 28, 2016 Posted August 28, 2016 Just started to play DCS World in VR on the CV1. I noticed that the buildings and bridges all look "double" when do fly very low over a town. I am also still struggling to get the most optimal settings in DCS (the best graphical quality but still smooth flying to keep the immersion 100%). Can anyone with a similar rig share his/her settings? You need to lower your VR settings. I believe it is the distance option tha makes them look "double", set that to low.
Corbett1403 Posted August 28, 2016 Posted August 28, 2016 It has probably already been mentioned but this is a long thread. Get voice attack! It will make flying in VR so much more enjoyable. You can do virtually anything by voice, flaps up, down, landing gear, targeting, so on an so forth. Then bind targeting to the hotas top hat or if you run something like the X52 to the throttles hotas... makes like a breeze. Iv tried but can never get it to work.
iliad Posted August 28, 2016 Posted August 28, 2016 (edited) Well after playing for the last two hours of different video settings, I have actually got mine working "smooth as butter" which seems like the hot button phrase on here. Here is what I found. My system: 32GB RAM Titan XP Oculus Rift Windows 10 Intel i7 3.3 These tests were done with the Oculus HUD and performance enabled to watch the true FPS 1. DO NOT enable distance viewing. If you change it to anything but low the FPS will drop about 25% in most scenes with any object. Plus you will get the "double vision" look on buildings. 2. DO NOT enable shading of any type. Same results as number 1. 3. In the VR settings, lower the pixels to the LOWEST setting. Then override it with the oculus toolkit to what you see fit. I can easily push 2.0 but that is with a Titan XP. Your results may vary. 4. I bind my cockpit view to a voice attack command, titled RESET. Then I sit back quite a distance from the sensor, and reset. This brings me forward in the cockpit which allows much better viewing of the screens, camera, etc. 5. Bind a key or VA command to the camera ( I am playing with the free plane for now) and disable it when not needed. It chews up FPS. 6. DON'T enable your mirrors. This is probably a given, but FPS drops like a rock. 7. Enable Textures to HIGH. It will make the cockpit look wonderful but doesn't seem to have almost any impact on FPS . 8. DO NOT enable any water settings higher then low. Even if there is a lake in the far distance, it will try to render it and FPS drops again. Doing this I am at a very comfortable 90FPS for almost everything. I haven't tried it in combat yet, and doing things like firing missiles will drop FPS for just short bursts, but, overall, very comfortable settings. Final notes, I don't notice any difference enabling MSAA or FSX type settings. No fps drops, but also, not clearer picture. Finally, I disabled HDR, and, same results for me, no difference in my graphics view so turn it all off. Disable all the things you don't need in other settings to keep processor settings lower... Edited August 28, 2016 by iliad 1
Leader98 Posted August 28, 2016 Posted August 28, 2016 Tried these settings and they do eliminate the "double vision" look on buildings when flying at low altitude.
Einherjer Posted August 29, 2016 Posted August 29, 2016 So the debug tool pixel density works better then the ingame option?
funkyfranky Posted August 29, 2016 Posted August 29, 2016 So the debug tool pixel density works better then the ingame option? I'm wondering about the same thing?! :shocking: A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
Leader98 Posted August 29, 2016 Posted August 29, 2016 I can test tonight by using the ingame pixel setting while keeping the other settings as described above...
dogbite Posted August 29, 2016 Posted August 29, 2016 I found the debug worked better than in game. I set in game to 1 and debug to 1.3 or 1.4 for best resolution and fps on my GTX 980. I found going lower than 1 in game looked worse even when jacking up the debug tool to compensate. Seems 1 if default and any less just creates more graphics work to bring it back up. I5 6600K @4.5, Gigabyte GA-Z170XP mobo, GMMAXX GTE Cooler, MSI GTX 1080 ti Gaming X gpu (factory OC), SoundBlaster X-F1 sound card, 16 gig Corsair Vengeance ddr4 ram @ 3200 , 3 ssd hds, EVGA 650 Gold Power supply, Saitek X52 Hotas and rudders, 2 AuraSound AST-2B-4 Pro Bass Shakers, Pimax 5K+
TAW_Impalor Posted August 29, 2016 Posted August 29, 2016 Titan XP ...and all at low. So sad!!! 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR
Leader98 Posted August 29, 2016 Posted August 29, 2016 I can test tonight by using the ingame pixel setting while keeping the other settings as described above... Not any noticable difference between the Oculus tool and the ingame pixel setting. Both allmost solid 90fps except when flying at treetop level over cities. I do experience jerky movement of the buildings below when at 2.0 1
jasonstory44 Posted August 29, 2016 Posted August 29, 2016 Hi guys. Are there any mods or changes you guys would suggest to help with spotting targets while using th Rift? I've seen references to labels mods but wasn't clear how they worked. If they worked with VR and what one might be best. Thanks Jason Win 10 Pro, Intel i9 9900k overclocked to 5.1 (water cooled), 64 gb Corsair Dominator platinum RAM (3444 MHz) Titan RTX overclocked and water cooled 1.1 TB SSD 2 TB M.2 SSD TM Warthog Stick and throttle MFG Crosswinds Reverb VR Buttkicker LFE, SimShaker, Jetseat. All DCS modules
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