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Posted
1 hour ago, kestrel79 said:

Good to see some fellow Rift S users here. I'm still a noob to DCS VR, but after I built my new PC (parts coming today!) I plan on getting into DCS VR a little more.

It can be real hit or miss. I was running a Vega64 up until recently and the rift s was very buggy with lots of drop outs. Recently upgraded to a 6950xt and it’s been smooth and stable since.  Either I had a bad card or the rift s just wasn’t optimized enough and needed the extra power. Before that I tried everything from powered usb hubs to usb-c slots. 

Posted

DCS is running pretty well for me on the rift s. I'm getting some good frame rates and stable/smooth play on Caucasus, Normandy 2 and Sinai. Populated areas are the real struggle but with careful settings I get a stable 40fps (with ASW) over Cairo. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted

Good afternoon,

Not a writer on the forum but a reader for years.

I'm writing because a couple of days ago I upgraded my rig, except for my graphics, and today, I was trying to tweak a bit my DCS config so I have a smoother experience on the Rift S. I'm able to fly at solid 40FPS, but a lot of stuttering is happening, specially when flying low, and wanted to understand what it's going on.

Before going into further detail, let me detail my rig setup:

Intel i9-13900KF
MSI Z790 Tomahawk
DDR5 RAM, 32GB, 6400Mhz CL32
Asus Dual GeForce RTX 2070 SUPER EVO OC Edition 8GB GDDR6

I know my setup is now bottlenecked by the graphics card, but I will replace it by the end of the year (too much money to expend at one time hehe)

So, in order to understand what's going on, I wanted to test what would happen if I set everything to default and lowest as possible. That is:

- Oculus Tray Tool off.
- OpenXR Toolkit disabled.
- Nvidia Panel Settings default except for "Prefer maximum performance".
- DCS Settings: "Low" preset. PD 1.0. Using MT and OpenXR (Tried both, default and OpenComposite, exactly same result on both).

My surprise is, even with everything at low, I'm still getting stutters. I always use the "Free flight" from the F18 Instant Action to test, so I always have the same feelings. And, no matter if I turn ASW to On or Off (Using RCtrl + KP1/4), I got the stutters.  I tried recording a video but the result was varying as the recorder gets resources, so instead I'm gonna attach a couple of screenshots of the FPS window where you can see in the lower graph the stutters I'm talking about:

Screen-230621-200408.jpgScreen-230621-200451.jpg

 

Left is ASW Off (66FPS on that moment, caused by the print screen command, It holds at 80 normally.) and Right is ASW On (40FPS)

My question is: is there something I'm missing? this is of course happening the same if I setup everything as my needs (DCS graphs, OTT, etc...). Those stutters won't never dissapear.

Are you guys experiencing the same? Do you have a smooth line with no lags? Or is this something I need to live with?

Thanks in advance and sorry for the long post.

Regards

Posted
On 6/21/2023 at 8:57 PM, Tisor said:

Good afternoon,

Not a writer on the forum but a reader for years.

I'm writing because a couple of days ago I upgraded my rig, except for my graphics, and today, I was trying to tweak a bit my DCS config so I have a smoother experience on the Rift S. I'm able to fly at solid 40FPS, but a lot of stuttering is happening, specially when flying low, and wanted to understand what it's going on.

Before going into further detail, let me detail my rig setup:

Intel i9-13900KF
MSI Z790 Tomahawk
DDR5 RAM, 32GB, 6400Mhz CL32
Asus Dual GeForce RTX 2070 SUPER EVO OC Edition 8GB GDDR6

I know my setup is now bottlenecked by the graphics card, but I will replace it by the end of the year (too much money to expend at one time hehe)

So, in order to understand what's going on, I wanted to test what would happen if I set everything to default and lowest as possible. That is:

- Oculus Tray Tool off.
- OpenXR Toolkit disabled.
- Nvidia Panel Settings default except for "Prefer maximum performance".
- DCS Settings: "Low" preset. PD 1.0. Using MT and OpenXR (Tried both, default and OpenComposite, exactly same result on both).

My surprise is, even with everything at low, I'm still getting stutters. I always use the "Free flight" from the F18 Instant Action to test, so I always have the same feelings. And, no matter if I turn ASW to On or Off (Using RCtrl + KP1/4), I got the stutters.  I tried recording a video but the result was varying as the recorder gets resources, so instead I'm gonna attach a couple of screenshots of the FPS window where you can see in the lower graph the stutters I'm talking about:

Screen-230621-200408.jpgScreen-230621-200451.jpg

 

Left is ASW Off (66FPS on that moment, caused by the print screen command, It holds at 80 normally.) and Right is ASW On (40FPS)

My question is: is there something I'm missing? this is of course happening the same if I setup everything as my needs (DCS graphs, OTT, etc...). Those stutters won't never dissapear.

Are you guys experiencing the same? Do you have a smooth line with no lags? Or is this something I need to live with?

Thanks in advance and sorry for the long post.

Regards

Have you tried to switch off radar? or test with radar in AG mode?

I started a thread, I suspect you stutters in F-18 are related to radar in AA.

 

  • 2 months later...
Posted

Micro stutters are back, I get them every 10 seconds.  Quest 2.

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

  • 4 weeks later...
  • 3 weeks later...
Posted (edited)

Hello,

I have a problem with my new Meta Quest 2. The Headset is so blurry in DCS that i can't even read the instruments like the Abris in the KA helicopter properly, i mean they are there but really blurry. Also when i move my head the picture get blurry even more.

Do i have to change a setting or something?

I hope someone can help me.

Edited by amigastar
Posted (edited)
8 hours ago, amigastar said:

Do i have to change a setting or something?

Make a screenshot of system and VR options in DCS. If you've made any changes in gfx driver control panels or meta gfx options set them back to default.

If I had to guess it's DLSS and sharpening set to 0 that does it to you.

It can also be low data rate of airlink.

Edited by draconus

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted (edited)
On 10/29/2023 at 8:43 AM, draconus said:

Make a screenshot of system and VR options in DCS. If you've made any changes in gfx driver control panels or meta gfx options set them back to default.

If I had to guess it's DLSS and sharpening set to 0 that does it to you.

It can also be low data rate of airlink.

Now you gave me an idea, maybe my Questlink cable is not good enough since it's not an original but a cheap one.

Edit: Could it be that the Meta Quest 2 has such blurry graphics? I mean when i look around the view gets even more blurry.

Edited by amigastar
  • 3 weeks later...
  • 4 weeks later...
Posted

After the most recent O2 update the whole sim is a stuttering even in the UI...

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted

BTW, the topic title talks about the Rift (S) in DCS. For Quest headsets there are other topics.

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

  • 1 month later...
Posted
On 10/28/2023 at 4:19 PM, amigastar said:

Hello,

I have a problem with my new Meta Quest 2. The Headset is so blurry in DCS that i can't even read the instruments like the Abris in the KA helicopter properly, i mean they are there but really blurry. Also when i move my head the picture get blurry even more.

Do i have to change a setting or something?

I hope someone can help me.

 

try making sure your (ipd) eye distance adjustment setting is correct.  I found even being off a fraction can cause vision issues. Example, mine is 62.5. Also, even though it is VR try a different distance to the screen itself. I have no cluse why that makes a difference with VR on your head, but it did for me.

ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind

G.Skill 64 GB Ram, 2TB SSD

EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer)

55" Sony OLED TV, Oculus VR

 

Posted

I'm doing this for every VR game

Running a C8H,3800x,32g RAM, 3080Strix, 2TB PNY M.2, Quest 3

[sIGPIC][/sIGPIC]

Crosshair VIII hero wifi, 3800x w/ Enermax 360 AIO cooler (push-pull), 32gigs DDR4 Ripjaws 3600, Win 10 home on a Plextor PCI-E x4 3gb/s HD, EVGA 2070 Super FTW3 ultra+, Soundblaster Z

Rift S, M$FFB2, CH Pro throttle, Saitek pedals

 

BS2, A10C, P51D, SPITFIRE, FC3, Uh-1H, F86, Mi-8MTV2, SA342, MIG21-bis, AV8BNA, F14, F16, FA-18C, SUPERCARRIER

Posted

A good way to save VRAM with Oculus headsets is using Virtual Desktop for PCVR, now VD can launch native OpenXR game without Oculus PC or Steam VR and those are a VRAM hog

NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition |  Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55"

Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle  | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2

DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier

Posted
1 hour ago, 5ephir0th said:

A good way to save VRAM with Oculus headsets is using Virtual Desktop for PCVR, now VD can launch native OpenXR game without Oculus PC or Steam VR and those are a VRAM hog

I’m not sure how much difference it really makes. Maybe if you have less the 12 gb VRAM!? I find that performance is better with oculus link-cable than VD with Quest Pro. I have a lot of experience with VD using Pico 4, and it is very good software especially since VDXR, but oculus link is a better in terms of image clarity and no difference in VRAM. I think the biggest issue with oculus is turning off oculus home. 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

  • 4 weeks later...
Posted

I recently got the Quest 3 and my system isn't that bad.  I have i9 11000k with RTX 3080 and 64 GB RAM @ 3600 MHZ.  I did all the tweeking and downloaded occulus tray tool, openXR tools . Well after a months of trying to get out of this thing a reasonable quality at least close to 1080p nevermind 4k, I gave up. the image is blurry, too blurry I am afraid to ditch the flat screen. just not yet. I am about to return my Quest 3 back to amazon. Do you have any suggestions?

Posted (edited)
22 minutes ago, killerwhale said:

I recently got the Quest 3 and my system isn't that bad.  I have i9 11000k with RTX 3080 and 64 GB RAM @ 3600 MHZ.  I did all the tweeking and downloaded occulus tray tool, openXR tools . Well after a months of trying to get out of this thing a reasonable quality at least close to 1080p nevermind 4k, I gave up. the image is blurry, too blurry I am afraid to ditch the flat screen. just not yet. I am about to return my Quest 3 back to amazon. Do you have any suggestions?

Really? I'm very happy with mine - I find that either increasing the resolution slider in the Oculus software to the right, or increasing pixel density in DCS to at least 1.3, the image is nicely sharp. I also have DLSS/upscaling turned off since that makes the image blurry for me.

Also make sure the IPD dial on the headset is right for you.

Edited by unlikely_spider

Modules: Wright Flyer, Spruce Goose, Voyager 1

Posted
31 minutes ago, unlikely_spider said:

Really? I'm very happy with mine - I find that either increasing the resolution slider in the Oculus software to the right, or increasing pixel density in DCS to at least 1.3, the image is nicely sharp. I also have DLSS/upscaling turned off since that makes the image blurry for me.

Also make sure the IPD dial on the headset is right for you.

 

 I did all of that, plus you can clearly see screen door effect on this headset. I don't have problem reading what is in the cockpit, it is beyond the cockpit where the mess is, it is too blurry and shimmering. I cannot believe people actually enjoy this.

Posted
2 hours ago, killerwhale said:

 I did all of that, plus you can clearly see screen door effect on this headset. I don't have problem reading what is in the cockpit, it is beyond the cockpit where the mess is, it is too blurry and shimmering. I cannot believe people actually enjoy this.

It shouldn't look like that. I get a realistic view if buildings with my quest pro and Pico 4 and no noticeable screen door effect. Have you verified that your output resolution is what you think it is? OXRTK will show you the full Res if you set it to FSR or NIS.

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

Posted

Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL.

Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted
On 2/18/2024 at 6:06 AM, killerwhale said:

I don't have problem reading what is in the cockpit, it is beyond the cockpit where the mess is, it is too blurry and shimmering. I cannot believe people actually enjoy this.

All shimmering is gone with DLSS/DLAA but you'll have some ghosting (esp. with low fps) and blurring (you can use sharpening slider and higher PD).

With MSAA and higher PD (or upscaling in Oculus) you can have less blurring but you'll still get some shimmers, probably with worse fps.

For screendoor and resolution of the display itself you cannot do antyhing - either you accept it or not. Check other headsets if you can.

Pick your poison because no VR headset can get flat screen quality.

@freehand You want my opinion on Rift S? I could still improve the image with better card and higher PD but no way I'm going back to flat screen.

🖥️ Win10  i7-10700KF  32GB  RTX4070S   🥽 Quest 3   🕹️ T16000M  VPC CDT-VMAX  TFRP   ✈️ FC3  F-14A/B  F-15E   ⚙️ CA   🚢 SC   🌐 NTTR  PG  Syria

Posted
8 minutes ago, draconus said:

All shimmering is gone with DLSS/DLAA but you'll have some ghosting (esp. with low fps) and blurring (you can use sharpening slider and higher PD).

With MSAA and higher PD (or upscaling in Oculus) you can have less blurring but you'll still get some shimmers, probably with worse fps.

For screendoor and resolution of the display itself you cannot do antyhing - either you accept it or not. Check other headsets if you can.

Pick your poison because no VR headset can get flat screen quality.

@freehand You want my opinion on Rift S? I could still improve the image with better card and higher PD but no way I'm going back to flat screen.

Sure I want your opinion I have owned many headsets in the past but have the chance to buy a rift s very cheap and would like to give it another go I run a 3080.  

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