El Phantasmo Posted April 18, 2022 Posted April 18, 2022 Anyone still trying to use this mod? I've managed to update the mod using some of the fixes listed in here. All the units show up and work to an extent. Two of the units require switching their alarm state to red for them to fire but the rest are fine. Hoping more experienced coders could look into that and figure out that bug. 1
Tiramisu Posted May 26, 2022 Posted May 26, 2022 On 9/15/2021 at 5:51 PM, TMacDeezy said: You need to adjust the life values. They don't show up on the F10 map because DCS thinks they're dead. How do you do that?
TMacDeezy Posted May 27, 2022 Posted May 27, 2022 Open up the Infantry AT mod folder. In the top of the directory is a folder named "Entry" which contains the lua files that describe each unit in the mod. Open the lua files (any text editor will work) and look for lines that have "life = 0.1"... or something like that, can't remember what the original value is... but its less than 1. Change the life values so they are greater than 1 and it should work. Remember, you'll have to do this for each one that doesn't show up on the map. Included some pictures for clarification. Hope this helps! 1 2
gunterlund Posted June 11, 2022 Posted June 11, 2022 Keep this alive boyz. Hopefully someone will come along and continue it. Much needed mod.
fargo007 Posted June 11, 2022 Posted June 11, 2022 We had a great one that worked well up until an update broke it entirely. It appears ED changed how infantry works such that they can no longer rotate (e.g. a turret) These made the Huey and Mi-8 absolutely lethal, as they could set ambushes up for armor columns where the TOW teams would smoke-check the armor as soon as they came over a hill. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
AvgeekJoe Posted June 12, 2022 Posted June 12, 2022 Can this mod please have a Javelin version please?
gunterlund Posted June 12, 2022 Posted June 12, 2022 23 hours ago, fargo007 said: We had a great one that worked well up until an update broke it entirely. It appears ED changed how infantry works such that they can no longer rotate (e.g. a turret) These made the Huey and Mi-8 absolutely lethal, as they could set ambushes up for armor columns where the TOW teams would smoke-check the armor as soon as they came over a hill. Not sure what your suggesting. This mod still works. 1
fargo007 Posted June 12, 2022 Posted June 12, 2022 1 minute ago, gunterlund said: Not sure what your suggesting. This mod still works. Can you link please to the one you have that still works? The one we were using most certainly doesn't anymore. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
gunterlund Posted June 12, 2022 Posted June 12, 2022 (edited) 4 hours ago, fargo007 said: Can you link please to the one you have that still works? The one we were using most certainly doesn't anymore. https://www.dropbox.com/s/vjzni56twox1iye/D-30 2A18M.rar?dl=0 this should still work. YOu need to make sure the alarm state of the tow is red and change the life setting to at least 1.01. See above Edited June 12, 2022 by gunterlund
fargo007 Posted June 13, 2022 Posted June 13, 2022 That was just the artillery but I got the original, thank you. They do fire when modified as you have shown. What they don't appear to do is detect newly spawned assets, until they either move or fire. Still experimenting. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/
AvgeekJoe Posted June 13, 2022 Posted June 13, 2022 OK, I've packed both of these files into one .7z on my Google Drive: https://drive.google.com/file/d/1_S6qwf7ABIDsGCL_IRPC3Iimmsu9hdPv/view?usp=sharing I made the @TMacDeezy patch before the merge. I hope @TMacDeezy and @Morkva_55 don't mind me doing this. Yes, DCS World needs infantry with AT missiles. But especially the Javelin... 1 1
George412395 Posted August 17, 2022 Posted August 17, 2022 I'm trying to add this Mod to CTLD but I can't seem to get the unit name correct. I've used Soldier bgm-71, soldier bgm-71, soldier_bgm-71, bgm-71, and many varieties of 9k115 and 9k135. Does anyone know the precise procedure for CTLD and these units? if _countOrTemplate.at then ctld.logTrace(string.format("_countOrTemplate.at=%s", ctld.p(_countOrTemplate.at))) if _side == 2 then _troops = ctld.insertIntoTroopsArray("soldier BGM-71",_countOrTemplate.at,_troops) else _troops = ctld.insertIntoTroopsArray("soldier 9k135",_countOrTemplate.at,_troops) end _weight = _weight + getSoldiersWeight(_countOrTemplate.at, ctld.RPG_WEIGHT) ctld.logTrace(string.format("_weight=%s", ctld.p(_weight))) end
Hawkeye60 Posted August 17, 2022 Posted August 17, 2022 I have gotten a mod to work, using this code as a base, and they hold a Javelin. But the code declares a diff weapon, so even though it fires, the missile is NOT a Javelin. But I hear rumors about someone who has been successful in making missile mods that work in DCS I have not seen them myself. I can make modded bombs, and rockets. Un Guided. The guided weapons are the difficult part. 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
MemphisBelle Posted September 16, 2022 Posted September 16, 2022 On 1/3/2019 at 5:15 PM, Morkva_55 said: Mod updated.03.January.2018 - 2A18M 122mm D-30A howitzer with 3OF56 HE and 3BK6 HEAT shells added to stationary artillery in ME (DCS have no towed artillery at that moment). - 3OF56 HE and 3BK6 HEAT have near the same "cannonball" ballistic due the same low initial speed and high mass, so do not expect high accuracy for individual targets. - BGM-71 TOW soldier on closed position armor (GT.chassis.life) decreased. - BGM-71 TOW missile distanceMax decreased to 3750 meters in order to fit real data. - AT-7 Saxhorn missile distanceMax decreased to 2500 meters in order to fit real data. - AT-14 Spriggan missile distanceMax increased to 5500 meters in order to fit real data. Hey there, the link seems to be dead. Is there yet a chance to download your mod or are you no longer supporting it anymore? BlackSharkDen | BSD Discord | DCS Tutorial Collection
El Phantasmo Posted November 17, 2022 Posted November 17, 2022 @currenthill Any chance of using your fantastic mod skills and bringing this back from the dead or possibly updating?
Stratos Posted February 12, 2024 Posted February 12, 2024 Anyone got the D-30 working? It appears in game but does not fire, unless I'm doing something wrong. I don't understand anything in russian except Davai Davai!
fixedit Posted November 22, 2024 Posted November 22, 2024 On 2/12/2024 at 8:18 AM, Stratos said: Anyone got the D-30 working? It appears in game but does not fire, unless I'm doing something wrong. 2a18m.lua
Stratos Posted November 22, 2024 Posted November 22, 2024 3 hours ago, fixedit said: 2a18m.lua 3.77 kB · 5 downloads Where should I place this? I don't understand anything in russian except Davai Davai!
fixedit Posted November 22, 2024 Posted November 22, 2024 (edited) 1 hour ago, Stratos said: Where should I place this? Users\*yourname*\Saved Games\DCS.openbeta\Mods\Tech\AT Infantry Updated\Database and replace the 2a18m.lua with that and it will work again alternatley here is one with a little bit more range. 2a18m.lua Edited November 22, 2024 by fixedit 1
Stratos Posted November 22, 2024 Posted November 22, 2024 Thanks mate! 1 I don't understand anything in russian except Davai Davai!
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