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Posted

Is this your guess? Or I'll be glad if you share exact solution.

 

Because there's nothing left; I tried everything, but no luck!

 

"...\Mods\aircraft\SA342\Liveries\SA342M"

"...\Mods\aircraft\SA342\Liveries\SA342L"

"...\Mods\aircraft\SA342\Liveries\cockpit_sa342l"

"...\Mods\aircraft\SA342\Liveries\cockpit_sa342M"

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>>MY MODS<< | Discord: Devrim#1068

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Posted

not my guess, that's how it works

 

Cockpit_SA342L not Cockpit_SA34 2L

same for M

 

sa342l sa342m are for skins, since they are names of external model

 

are you using release ver or OB?

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My DCS Mods, Skins, Utilities and Scripts

 

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Posted

The space in name was my bad. Doesn't work with Cockpit_SA342L either.

My version is v.1.5.4OB although folder name seems just "DCS World" in screenshot.

 

That's weird really.

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

Posted

Come on! Sorry, this seems totally my bad somehow.

I think this thing decided to work suddenly.

 

Everything is OK. Sorry for spam posts.

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

  • 1 month later...
Posted

Was the startup behaviour changed at some time lately? If you increase fuel flow too fast now, the startup will fail with a noise as if something broke. Took me some time to figure out. :)

Posted

That changed quite a bit ago...but only recently got upgraded to 2 version. So if you haven't flown in 1.5.4 recently - its new to you!

 

Go easy on the fuel flow and let it sync, then move it up slowly so it keeps in sync.

 

Was the startup behaviour changed at some time lately? If you increase fuel flow too fast now, the startup will fail with a noise as if something broke. Took me some time to figure out. :)

Coder - Oculus Rift Guy - Court Jester

Posted

It's a torque thing. Don't break the Gazelle, otherwise crew chief gets mad.

 

Out of pure curiosity: What is it that breaks? Is the output temperature getting too high? Or is it the torque?

Coder - Oculus Rift Guy - Court Jester

Posted

Amazing! Thanks guys! :)

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Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate

 

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Posted

Do my eyes deceive me, or does that really say, added multicrew....... :O

 

Now that is gonna be stunning. Fantastic job guys.

 

Cowboy10uk

 

 

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Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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Posted

Corrected pilots eyes ? Did he have lasik or PRK eye surgery ?

 

Nice changes, can't wait to test out the Multi-crew.

Specs: It's a computer...it runs DCS....

Audentes Fortuna Juvat

[sIGPIC][/sIGPIC]

Posted

Let check...how many fingers am I holding up?

 

Do my eyes deceive me, or does that really say, added multicrew....... :O

 

Now that is gonna be stunning. Fantastic job guys.

 

Cowboy10uk

Coder - Oculus Rift Guy - Court Jester

Posted

I know you guys are probably sick of hearing this, but is there going to be any flight model changes?

 

The lack of blowback from collective inputs is killing me!

Unless you already explained why this is absent?

 

Anyway, the multicrew feature is sounding really cool, might just start playing MP from now on :D

༼ つ ◕_◕ ༽つ Give OH-6 ༼ つ ◕_◕ ༽つ

Posted
I know you guys are probably sick of hearing this, but is there going to be any flight model changes?

 

The lack of blowback from collective inputs is killing me!

Unless you already explained why this is absent?

 

I am so glad I am not the only one who speaks up!!!!!!! This issue is a complete dealbreaker! I have explained it lengthy both in threads and via PM with Roie, last status I got was they are finally looking into it, and it was only not taken care of because the real-Gazelle-Pilots failed to report it ...

 

 

 

That said! Yay multicrew! More Yay Mistral!!! Good job Polychop! I am sincerely looking forward to the finished Product! :joystick: :)

Posted

Nice job guys, many thanks ! :thumbup:

 

Especially for this one : 'Corrected pilots eyes'.

 

At last, I won't do nightmares anymore after flying the Gazelle and looking left in the cockpit.

 

:D

[sIGPIC][/sIGPIC]

Posted

Awesome!

 

You added SA342Mistral model featuring Mistral anti aircraft short range IR missile ?! That is great news, and very fast turn around time since you announced it. Along with this you added multi crew!! This is extremely exciting news

:punk::clap:

Thanks!

[sIGPIC][/sIGPIC]

Posted

The module that keeps on giving, great job :thumbup:

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Posted

great! :D

L'importante non è stabilire se uno ha paura o meno, è saper convivere con la propria paura e non farsi condizionare dalla stessa. Ecco, il coraggio è questo, altrimenti non è più coraggio ma incoscienza.

Posted
and it was only not taken care of because the real-Gazelle-Pilots failed to report it ...

 

whoa

 

They should ask the pilots about dissymmetry of lift, ETL and the massive airspeed bleed-off when turning too...

༼ つ ◕_◕ ༽つ Give OH-6 ༼ つ ◕_◕ ༽つ

Posted

:thumbup: Can't wait to try this build! Expecially multicrew and the new - Added SA342Mistral model featuring Mistral anti aircraft short range IR missile!

Hello Gents,

 

Here's a list of things that have been adressed since the gazelle release and other things that are work in progress.

 

Note : some of these fixes may not show with the current public release and will be in a future update.

 

Thanks for your understanding.

 

*************

10 August 2016

*************

- Added SA342Mistral model featuring Mistral anti aircraft short range IR missile

- Added additionnal SA342Mistral separated manual

- Corrected encyclopedia files to display 3D weapons models

- Corrected lased distance to be calculated once only when asked

- Corrected autorotation collective behavior in final stage

- Corrected autopilot slaved mode to be linked only to camera azimuth

- Corrected range finder, now ground and vehicles can be spotted, but still no building

- Corrected landing in grass, now landing while sliding is possible

- Corrected module behavior when pilots die

- Corrected pilot sight display

- Corrected camera slew speed when not in autopilot slaved mode

- Added multi crew feature

- Added multi crew user manual

- Changed Video command box power rotator to be 2 positions now, flight manual has been corrected accordingly.

- Added Yougoslav livery for Serbia

- Corrected pilots eyes

 

**********

24 June 2016

**********

- Enabled custom cokpits

- Added SA342M SA342L and HOT3 Russian encyclopedia localization

- Corrected Fenestron behavior

- Corrected Rotor pitch behavior

- Corrected damages in flight due to over g

- Target distance no more needed to get HOT missile launch clearance

- corrected 1.5.4 displayed module name in main screen

- Both pilots bodies are no more visible when set as uncontrolled or static in ME

- Slaved mode is available in autohover only now

- Slaved mode is disengaged as soon as autohover will be disengaged (no more spin due to slaved mode)

 

**********

08 June 2016

**********

- Added SA342L model featuring Gun, Rockets, new camera with only daytime view, no NVG, rockets recoil to be corrected later

- Added additionnal SA342L separated manual

- Now both internal cockpit pilots bodies can be hidden using RShift+P key in sequence

- Corrected Flight Model in turns

- Corrected Flight Model in dives

- Corrected HOT3 missile to explode as soon as wire is cut

- Corrected Rotor torque behavior depending on speed

- Corrected pitch and roll stick sensitivity

- Corrected helicopter skids behavior at ground

- Now helicopter can land in grass

- Now external pilots bodies don't show when helicopter is set as uncontrolled in ME

- External copilot body is still visible when helicopter is set as static in ME, will be fixed later

- Corrected campaign missions to keep player current stage

- Corrected COMB warning at Alarm panel and manual accordingly

- Corrected Flares now reload when rearming

- Corrected Engine sound not to change while in Torque test

- Corrected Trimming with Magnetic brake

- Corrected wool wire to correctly reflect wind direction

- Corrected NADIR VENT parameter to display absolute direction the wind comes from

- Corrected SAS authority during turns

 

**********

10 May 2016

**********

- changed FM Radio Preset Frequencies display in ME

 

**********

09 May 2016

**********

- corrected typos in translation files

- added assign-able keys and buttons for rotators NADIR, VHF Radio, FM Radio, UHF Radio, ADF Radio

- Fixed duplicated liveries names in ME

- added assign-able keys and buttons for TV

 

**********

08 May 2016

**********

- corrected TV azimuth display

- corrected rotor brake efficiency

- corrected some assign-able keys

- added assign-able buttons for pilot/copilot seat

- added assign-able buttons for microphone lamp

- added assign-able keys for pilot Intercom

 

**********

06 May 2016

**********

- corrected assignment of a second joystick to the camera

- Changed Camera azimuth display at TV screen, flight manual changed accordingly

- Fixed main artificial horizon unlock during auto-start sequence

- Fixed logbook recording

- Added trimmer reset function

- Added keyboard keys for Collective, Rudder, Pitch, Roll

- Corrected clickable tips

- Corrected some inverted switches logic

- corrected cockpit floor texture

- reduced rudder sensitivity

- corrected autopilot altitude mode behavior

- added the ability to break the turbine at start if the start procedure is not correctly done

- corrected NADIR Off with Auxiliary previously selected

- corrected NADIR 5 key not assign-able

- corrected french campaign missions names

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