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Posted (edited)

6b90049f4ae75eeef8b8b848a74a36a7.jpg

 

Oleg Kovalev (3dArtistExtreme) and I have teamed up to create an ambitious Tu-22M3 mod.

Oleg's work (http://www.oleg-kovalev.com/) speaks for itself. I'm bringing systems programming and flight dynamics experience, plus an insane willingness to translate thousands of pages of Russian documentation.

 

Some highlights:

 

- The State Aviation Museum of Ukraine is providing substantial technical assistance and access to their own Tu-22M3. This effort would have been dead without access to the real thing, so our thanks to them.

 

- All four crew positions will be modeled to incredible detail, visually and functionally. We will accommodate multi-crewing during multiplayer sessions, but a single player will be able to switch between the four positions. The Tu-22M3 was specifically selected over other aircraft to allow a single player to take on multiple roles without becoming overloaded, or needing to be in two places at the same time during critical moments during the mission.

 

- 6DOF, clickable cockpits front and rear. Give Oculus your money now; this airplane will suck without it.

 

- Custom flight model including FBW, non-linear stall behavior, transonic and supersonic effects on the airframe and propulsion, and wing sweep and elasticity effects.

 

- A modern NPSS propulsion model of the 3-spool NK-25 engine itself, plus inlet effects like ramp positioning, spill doors and secondary intake door motion based on inlet physics.

 

- Extremely detailed systems, to include fuel balancing (like the Concorde and Tu-144), fully functional attack radar and radar warning receiver scopes, TV remote optical bombsight, navigation, hydraulics, electrical system, pneumatic system, modeled system damage effects, the list goes on.

 

- Release dates TBD. This is DCS.

 

 

Updates will be spotty, as we will be busy, and a website is a low priority, but trust us, the light is on at the virtual office.

 

Thanks to all the present developers who provided advice about how to proceed, and perhaps more importantly, the pitfalls to avoid.

 

Thanks,

Brian

Edited by brianacooper11
Added release dates
  • Like 5
Posted

awaiting news team :)

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Posted (edited)

Looking really forward to this whole project! :)

I know it`s gonna be intense and challenging, but one thing I know for sure it`s possible to pull it off :)

Where`s a will there is a success.

Edited by 3DArtistExtreme

-=3DArtistExtreme=-

3D Scanning / Modeling / UV mapping / Lighting / Shading / Texturing

3D Portfolio http://www.oleg-kovalev.com

Posted

You guys are nuts! Seriously though, if you can pull that off, I'll buy it!

(And if you need alpha testers, count me in. :) )

 

Good luck!

My humble rig: Windows 10 pro 64bit; i7-6700k on Gigabyte Z170X G7; 32GB; MSI 980ti Twin Frozr; 512GB Samsung 950 Pro (NVMe/PCIe x4); 1TB Samsung 850 Pro; Komplete Audio 6; TrackIR 5 Pro;

DCS 2.5 with almost all modules; favourites: Shark, Mi-8, Harrier, Viggen, Mirage, Hornet

Posted

So glad to see you got a team together Brian! Cant wait for this, if this goes through this will pave the way for an awesome new teamwork style with multiple people in one aircraft. I hope an AI is created to run the other stations if running this in single player with only 1 pilot. Even without an AI getting a group of 4 together to play this would be awesome, especially with fighter escort! Cant wait, I will buy this for sure when it comes out!

PC Specs: i7 4790 (non K), MSI GTX 980, 1TB Seagate HDD, 32GB Crucial DDR3-1600MHz RAM, 3 Samsung 1920x1080 monitors, EVGA 850W G2 PSU

Posted

Ambitious just about covers it! You guys have the talent and the access to make this happen. I WILL BUY.

All the best to you, Brian and Oleg!

Posted

Wow...this is unexpected. And very amazing.

 

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i7-12700k, 32GB Ram, RTX 3060 12GB, TrackIR 5, Lots of SSD Space, etc etc

DCS World - All the cool modules

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