microvax Posted June 13, 2016 Posted June 13, 2016 (edited) The nightmare was part of the plan ! :D And yeah, beeing sneaky would not have lead to much without our marvelous transport chopper pilots. ;) I have never worked with the IRST on the russian birds so i have no Idea how hard it is to lock or find helis with it. Only thing i came to know from an su27 pilot ist that if you have a rough idea where the heli is, its easier to find him with IRST then radar. ;D Yee choppers are still the best anti chopper wepaon system. Really looking forward to the gazelle armed with mistrals. Cant wait for the unsuspecting fighter kills. xD Happy to hear that GCI identified me as beeing sneaky, so thank you for the compliment. :D RWR on the gazelle really halps with situational awareness. You know which 3m terrain difference you have to hug next to get that pesky su27 spike/nails broken, while in ka50 you have to rely on luck, flightroutes nobody expects you to take and GCI. :D The sneaky operations incorporate much screaming at GCI to declare contacts xD. Ah yee, I guess one just looks when oneself has the problem with people not on comms ... Looking forward to the next round of hide and seek ! ;) Edited June 13, 2016 by microvax [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
kobeshow Posted June 13, 2016 Posted June 13, 2016 I have never worked with the IRST on the russian birds so i have no Idea how hard it is to lock or find helis with it. Only thing i came to know from an su27 pilot ist that if you have a rough idea where the heli is, its easier to find him with IRST then radar. ;D I don't know who you were talking to, and I think there are a lot of misconceptions about the EOS. In my experience it is much easier to find a chopper on radar, you go for the killshot with an IR missile but locating them is mostly radar work for me, even in close I combine EOS and radar. [sIGPIC][/sIGPIC] "DCS World is the main public build, it has nothing to do with being stable" -Bignewy
Weedwacker Posted June 13, 2016 Posted June 13, 2016 Lets have a POW camp that must be liberated with hueys and hips. If the return of POW's is successful, that team gets a boost in AI CAP for remander of round. Sort of a side objective every round. Maybe randomize the locations between a few spots, so gazelles would have to find it first.
Fedduk Posted June 13, 2016 Posted June 13, 2016 Thanks to buddyspike team, friends and foes for the amazing experience during the campaing. It reignited my love for DCS and truly is the best thing that happened with LockOn multiplayer since LOMAC days. Removal of modern missiles was a great move, vastly improving gameplay for both sides and I'm really glad BS team recognised it. I also would like to see further changes in the planeset, especially restriction of M2K, A-10's, Huey and Gazelle to BLUFOR and Ka-50, Su-25's, Mi-8 and Mig-21 to REDFOR. Only possible issue is with SEAD missiles BLUFOR lacks, so maybe we can restrict blue Su-25T to SEAD-only loadout. It will diversify the gameplay for both sides and still will be pretty balanced, though asymmetrically (BLUFOR will have unique modern fighter, better attack planes but worse attack/transport helis and REDFOR will have superior attack helicopter, fast trasport heli and mediocre assault plane). It will also make IFF easier and will improve overall immersion. As a counterweight to M2K removal it is possible to give REDFOR Mig-29A with IR-only setup on the frontline airfields (as an interesting idea).
gregzagk Posted June 13, 2016 Author Posted June 13, 2016 I also would like to see further changes in the planeset, especially restriction of M2K, A-10's, Huey and Gazelle to BLUFOR and Ka-50, Su-25's, Mi-8 and Mig-21 to REDFOR. Only possible issue is with SEAD missiles BLUFOR lacks, so maybe we can restrict blue Su-25T to SEAD-only loadout. It will diversify the gameplay for both sides and still will be pretty balanced, though asymmetrically (BLUFOR will have unique modern fighter, better attack planes but worse attack/transport helis and REDFOR will have superior attack helicopter, fast trasport heli and mediocre assault plane). It will also make IFF easier and will improve overall immersion. A That's one part of the new concept ;) Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
Sweep Posted June 13, 2016 Posted June 13, 2016 (edited) Only possible issue is with SEAD missiles BLUFOR lacks, so maybe we can restrict blue Su-25T to SEAD-only loadout. Why not simply get rid of all SEAD weapons? Mavericks and 29Ts are more fun IMO :D Edited June 13, 2016 by Sweep edited with quote. Lord of Salt
Frostie Posted June 13, 2016 Posted June 13, 2016 Georgia have an Su-25T variant of some sort so Blue having access is not out of the realms of reality. But getting rid of SEAD sounds good also. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
GGTharos Posted June 13, 2016 Posted June 13, 2016 Don't get rid of SEAD weapons. Instead, make SEAD more realistic :D [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Sweep Posted June 13, 2016 Posted June 13, 2016 Don't get rid of SEAD weapons. Instead, make SEAD more realistic :D F-15s wacking SA-6 radars is perfectly realistic. :P :thumbup: Lord of Salt
Monkey21 Posted June 13, 2016 Posted June 13, 2016 F-15s wacking SA-6 radars is perfectly realistic. :P :thumbup:
Tello Posted June 13, 2016 Posted June 13, 2016 Thank you REDTEAM(roccoo you are awesome GCI/Commander) for working hard. Thank you BLUFOR for being there. All I wish for round 8 is a switch in compass heading -> Let the blue defend North/West and let the RED guys have a taste of the southern map from the beginning of a campaign. See you all in the next one! o7 [sIGPIC][/sIGPIC]
Fedduk Posted June 13, 2016 Posted June 13, 2016 Georgia have an Su-25T variant of some sort so Blue having access is not out of the realms of reality. But getting rid of SEAD sounds good also. Well, there were only ~20 Su-25T produced, so any massive (as we see in blue flag) empoyment of this modification is out of the realms of reality. Same thing can be said about Ka-50. AFAIK Georgia had only Su-25's with old avionics, and, especially, targeting systems, but even if they had a couple of relatively-modern Su-25 it doesn't make any difference. Su-25 is iconic red aircraft and has no business on blue side :) As of SEAD - it will certainly make capture of airfield or whatever a much harder task, which might be a good thing.
Pitot Posted June 13, 2016 Posted June 13, 2016 (edited) I don't know who you were talking to, and I think there are a lot of misconceptions about the EOS. In my experience it is much easier to find a chopper on radar, you go for the killshot with an IR missile but locating them is mostly radar work for me, even in close I combine EOS and radar. I didn't quite say "easier than radar" - I said it is fairly easy to find him with IRST if you have a good idea where they are. Combining IRST and radar is a base of good sensor employment in Su27, known fact, nothing to add to that. Also, I would like to see some Su25A included in the next what-ever-it-is-based-on campaign. They can be pretty effective against FARPs if pilot is skilled enough. Also, as for SEAD nobody is to blame if Su25T is only on red side, because A10C can kill things with high drag ammo pretty good, it's just that people don't want to learn and perfect it. Tho I admit it is not the same as hitting from 40km... XD Another suggestion - it is not hard to edit the mission every few days, so stingers on farps, or any other units are not 16 days in a same place. It is enough to move them 20, 30 meters away from current position to stop all those pesky people thinking they are excellent pilots because they learn positions of enemy troops. Also, FOR ED - I would like to see either a mission option not to allow clients to save tracks, or a way to password tracks... I am tired of people who open up a track, take notes of where things are, and then act as if good pilots... S! To the buddyspike team. Edited June 13, 2016 by Pitot Don't ask, here's the answer: 95% of my posts are edited because I have OCD.
Sweep Posted June 13, 2016 Posted June 13, 2016 Thank you REDTEAM(roccoo you are awesome GCI/Commander) for working hard. Thank you BLUFOR for being there. All I wish for round 8 is a switch in compass heading -> Let the blue defend North/West and let the RED guys have a taste of the southern map from the beginning of a campaign. See you all in the next one! o7 +1 to all of that. Lord of Salt
*Rage* Posted June 13, 2016 Posted June 13, 2016 Id like to see an all out East vs West scenario! Some of the missing red/blue elements could be alleviated with assymetrical balance. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Beeroshima Posted June 13, 2016 Posted June 13, 2016 Im not a script or mission builder but is the possibility of using recon assets such as the tgp on the a10 to spot for artillery an option? Similar to the b1 but ground based? Sent while I should be working instead.
Frostie Posted June 13, 2016 Posted June 13, 2016 I didn't quite say "easier than radar" - I said it is fairly easy to find him with IRST if you have a good idea where they are. Combining IRST and radar is a base of good sensor employment in Su27, known fact, nothing to add to that. I think IRST sees helis at about 5km, no more than 10, hardly easy unless guided by GCI. As for radar, 200kph is out of the notch so you'd probably be seen with radar at 40km. Also, I would like to see some Su25A included in the next what-ever-it-is-based-on campaign. They can be pretty effective against FARPs if pilot is skilled enough Frogfoot-A was included in the last round, nearly took one up on Sunday but unfortunately my controls hadn't been set since reinstall. Another suggestion - it is not hard to edit the mission every few days, so stingers on farps, or any other units are not 16 days in a same place. It is enough to move them 20, 30 meters away from current position to stop all those pesky people thinking they are excellent pilots because they learn positions of enemy troops. Also, FOR ED - I would like to see either a mission option not to allow clients to save tracks, or a way to password tracks... I am tired of people who open up a track, take notes of where things are, and then act as if good pilots... Tired of people? Which people or is this a presumption. I think the hardest part is avoiding CAP, A2G is always simple, knowing where units are just increases the speed to achieve the simple task. When enemy CAP is inbound or present that is where A2G pilots earn their stripes by keeping a cool head and not rushing into the AO which is still full of SHORAD to get the job done quicker but instead extending, staying safe, waiting for the call and trying again. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
ED Translators Foka1 Posted June 14, 2016 ED Translators Posted June 14, 2016 Mi-8, Su-25A, MiG-21, MiG-15 - RED side Huey, A-10A, F-5, Sabre - BLUE side SAM restricted to vietnam-ish era... :noexpression: AKA LazzySeal
gregzagk Posted June 14, 2016 Author Posted June 14, 2016 Operation "Blue Flag" Round 6 & 7 Screenshot & Video contest LINK: http://forums.eagle.ru/showthread.php?p=2811304#post2811304 :pilotfly: "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
ViFF Posted June 14, 2016 Posted June 14, 2016 (edited) Mi-8, Su-25A, MiG-21, MiG-15 - RED side Huey, A-10A, F-5, Sabre - BLUE side SAM restricted to vietnam-ish era... :noexpression: The MiG-21bis would be a bit OP from an E-M perspective since its the last and most powerful in-service Fishbed version produced, but I really like that idea! no radar guided missiles for the MiG-21 and the heat seeeking missiles would be restricted to Rear Aspect only: AIM-9P for Blue side R-60A and R-13M for Red side Vietnam era SAMs are the SA-3 and the SA-9 (we don't have SA-2 in DCS) S! Edited June 14, 2016 by ViFF grammar IAF.ViFF http://www.preflight.us Israel's Combat Flight Sim Community Website
Pitot Posted June 14, 2016 Posted June 14, 2016 Im not a script or mission builder but is the possibility of using recon assets such as the tgp on the a10 to spot for artillery an option? Similar to the b1 but ground based? Sent while I should be working instead. I know that you can set option for vehicles "pilot can drive", but then there is a dedicated slot for that - Commander slot. But I suppose letting a lot of ground units to be "player can control" could easily affect the stability of the server. Don't ask, here's the answer: 95% of my posts are edited because I have OCD.
Beeroshima Posted June 14, 2016 Posted June 14, 2016 Im not saying they could drive or use the artillery, but use the scout function to relay position to AI arty, similar to the bomber function currently on the server. Sent while I should be working instead.
Tello Posted June 14, 2016 Posted June 14, 2016 Let's get the testing started :) I hate spending time with my family ;) and kind of in a wierd way miss roccoo (^>^) [sIGPIC][/sIGPIC]
Banzaiib Posted June 14, 2016 Posted June 14, 2016 Let's get the testing started :) I hate spending time with my family ;) and kind of in a wierd way miss roccoo (^>^) /agree I wish the server ran 24/7...
microvax Posted June 14, 2016 Posted June 14, 2016 Pls no, at least a week for training inbetween rounds would be great. :D [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
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