Jester Darrak Posted June 1, 2016 Posted June 1, 2016 @keyree Not my video but counter25 @frostie Eating 6 missiles while still not dead cannot be explained with desync anymore. There actually IS video proof. @Tello no words...
Frostie Posted June 1, 2016 Posted June 1, 2016 @frostie Eating 6 missiles while still not dead cannot be explained with desync anymore. There actually IS video proof. I haven't watched the video yet but if he is firing missiles whilst flying without wings then i'd say that is 99% certain desync. Quit with the playground nonsense and start approaching this with an adult attitude. BS team will deal with this either way. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Ciribob Posted June 1, 2016 Posted June 1, 2016 Please Guys... Read below - Or the thread will either be cleaned or closed: Please send reports like that on pm's and not making posts as MP disputes are not allowed in the forums. Thanks in advance Greg Hi guys deleted the posts with mp dispute. 1.6 No multiplayer disputes on the ED forums, including inter-squad flamewars. Like has been mentioned please PM blue flag admins with your issues. thanks and good luck with your next session Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
xcom Posted June 1, 2016 Posted June 1, 2016 Any news for pilot stats? Working on it. Some troll in TS with spam accounts... "Daich" or something like that. Thankfully, Flame put a PW on the RvE channel that we're all hiding in atm... Looking into it, we need exact nickname next time. Alright clown thanks for letting me know a10's pack 20 aim 9's that shoot behind it, seems plausible. AFAIK Jester already sent a video of him flying around with no wings also but I guess they aren't really worried about it, oh well. Next time, PM with the info, lone accusations without any facts will not be received, we need screenshots/vids that indicate the issue. And please keep ED forum rules, which applies in this thread also applies for entering our server. Let's keep it a civilized and competitive environment. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
NaCH Posted June 1, 2016 Posted June 1, 2016 Some troll in TS with spam accounts... "Daich" or something like that. Thankfully, Flame put a PW on the RvE channel that we're all hiding in atm... If it helps the guy was from Morocco, spamming at around 23:00 EST time.
VentZer0 Posted June 1, 2016 Posted June 1, 2016 I got poked on BS TS just now with a new TS IP, can someone confirm? Now the buddyspike TS is down. WTF is happening. [sIGPIC][/sIGPIC]
Pikey Posted June 1, 2016 Posted June 1, 2016 TS down suspect hacked judging by the "Admin - go to IP x.x.x.x" comment just before ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
VentZer0 Posted June 1, 2016 Posted June 1, 2016 (edited) REDFOR PLAYERS CAN USE MY OWN TEAMSPEAK SERVER : 193.192.58.188:2332 Until buddyspike TS is up again. Edited June 1, 2016 by VentZer0 [sIGPIC][/sIGPIC]
Pikey Posted June 1, 2016 Posted June 1, 2016 Wow the IP thats the scammer linked just before TS went down is being repeated in game chat. i screen shotted in case the two are connected. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
VentZer0 Posted June 1, 2016 Posted June 1, 2016 Wow the IP thats the scammer linked just before TS went down is being repeated in game chat. i screen shotted in case the two are connected. If it was posted by Rocco then it is NOT the same ... the IP of the hacker TS and mine are similar Mine : 193.192.58.188:2332 L337 HaXX0rZ : 192.92.182.84:6323 you see similar. [sIGPIC][/sIGPIC]
xcom Posted June 1, 2016 Posted June 1, 2016 (edited) TS is back up! Password for TS: RayGun Edited June 1, 2016 by xcom [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
roccoo Posted June 1, 2016 Posted June 1, 2016 If it was posted by Rocco then it is NOT the same ... the IP of the hacker TS and mine are similar Mine : 193.192.58.188:2332 L337 HaXX0rZ : 192.92.182.84:6323 you see similar. No I posted yours :) I was the first one saying it was a scam :thumbup::thumbup:
Pikey Posted June 1, 2016 Posted June 1, 2016 yeah different one, it was repeated by others in Russian in global chat so I sent the screenshots to Xcom. It may be just stupidity that the two people concerned relinked the scammers address, im not judging, but a few people ended up on that TS and i wouldnt like to know whaqt the consequences of losing their TS UIDs and IP's are. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
gregzagk Posted June 1, 2016 Author Posted June 1, 2016 "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
gregzagk Posted June 2, 2016 Author Posted June 2, 2016 It's up again. The autorestart failed some hours again. Thanks for your patience. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
gregzagk Posted June 2, 2016 Author Posted June 2, 2016 Can we have Air refueling for the next round? As it is now it wouldn't fit easily. But it may be ok for the new concept that we work on. Don't have any ETA yet though. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
QuiGon Posted June 2, 2016 Posted June 2, 2016 As it is now it wouldn't fit easily. But it may be ok for the new concept that we work on. Don't have any ETA yet though. Greg New Concept? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Serg23 Posted June 2, 2016 Posted June 2, 2016 Can we have Air refueling for the next round? And Su 33 for red team as well will be cool! Небо - это точка опоры... =WRAG=OSA http://wings-of-russia.ru
Pitot Posted June 2, 2016 Posted June 2, 2016 (edited) Since I believe my reply to someones post went unnoticed on BS site (with all the work around BF campaign being done, I am not surprised), I will make a suggestion here, again. I know that there are: "limitations in game engine and number of triggers to be used", let's not make this THAT kind of discussion, please. I am posting this so we can discuss the concept itself, not the game engine or current affairs in DCS. Thank you :) Proposition: People noticed that repetitive spawning of AI interceptors is somewhat creating troubles when your team takes a large chunk of theatre. For instance, we fought for Krasnodar one night and were engulfed in AI too much, given that there are enemy players too... So, actual suggestion: Put one "Mobile command center" unit on airport (1 red, 1 blue). If airport is red, trigger activates that unit. When it becomes blue, trigger deactivates red MCC, activates the blue MCC unit. If that unit dies, trigger forbids AI Interceptors from spawning. Triggers are to be made so they execute every time an airbase changes ownership. We discussed it at TeamSpeak and some of us, the pilots, find it a possibly good and useful addition to the campaign. EDIT: Additionally, I think it would be wise to find a solution for dumbination of AI interceptors when someone takes the runway while they taxi, resulting in AI interceptors staying on hold points at the airport. Edited June 2, 2016 by Pitot It is an old post, copied. Deleted the "last night" and similar timeframe thingies. Don't ask, here's the answer: 95% of my posts are edited because I have OCD.
Frostie Posted June 2, 2016 Posted June 2, 2016 Proposition: People noticed that repetitive spawning of AI interceptors is somewhat creating troubles when your team takes a large chunk of theatre. For instance, we fought for Krasnodar one night and were engulfed in AI too much, given that there are enemy players too... So, actual suggestion: Put one "Mobile command center" unit on airport (1 red, 1 blue). If airport is red, trigger activates that unit. When it becomes blue, trigger deactivates red MCC, activates the blue MCC unit. If that unit dies, trigger forbids AI Interceptors from spawning. Triggers are to be made so they execute every time an airbase changes ownership. We discussed it at TeamSpeak and some of us, the pilots, find it a possibly good and useful addition to the campaign.Doesn't this already happen with the EWR? "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
Jester Darrak Posted June 2, 2016 Posted June 2, 2016 And Su 33 for red team as well will be cool! Please don't. Su33 is a little overpowered with 2 more missiles than the flanker + SFM/SDM. There are already problems with the MiG29 that can take far too much compared to the F-15 and Su27. Blue has only two fighters to chose from while Red then would have 4. That's 3 tanky planes vs. 1. The Mirage tankiness can be resolved by LN while MiG29 and Su33 need proper damage modeling which will come only with professional flight model and this will take a few months. I for myself believe that neither the Su33, MiG29 nor the Mirage should be available for Red.
gregzagk Posted June 2, 2016 Author Posted June 2, 2016 Since I believe my reply to someones post went unnoticed on BS site (with all the work around BF campaign being done, I am not surprised), I will make a suggestion here, again. I know that there are: "limitations in game engine and number of triggers to be used", let's not make this THAT kind of discussion, please. I am posting this so we can discuss the concept itself, not the game engine or current affairs in DCS. Thank you :) Proposition: People noticed that repetitive spawning of AI interceptors is somewhat creating troubles when your team takes a large chunk of theatre. For instance, we fought for Krasnodar one night and were engulfed in AI too much, given that there are enemy players too... So, actual suggestion: Put one "Mobile command center" unit on airport (1 red, 1 blue). If airport is red, trigger activates that unit. When it becomes blue, trigger deactivates red MCC, activates the blue MCC unit. If that unit dies, trigger forbids AI Interceptors from spawning. Triggers are to be made so they execute every time an airbase changes ownership. We discussed it at TeamSpeak and some of us, the pilots, find it a possibly good and useful addition to the campaign. EDIT: Additionally, I think it would be wise to find a solution for dumbination of AI interceptors when someone takes the runway while they taxi, resulting in AI interceptors staying on hold points at the airport. Maybe I didn't understand it completely but I think this is already implemented with the EWR function as Frostie says. Right now Intercepts spawn at airbases depending on which owns it and takeoff when they spot enemy contacts. If you destroy them, they get to the repair process and will spawn again only if the time passes and no captured occured first. Greg "ARGO" DCS UH-1H DLC SP Campaign 373vFS DCS World squadron (Greece) - www.buddyspike.net "ARGO 2.0 Project Phoenix" UH-1H DLC Campaign - WIP
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