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Posted

Is there anyway to change the animations? There's a new mod out that let's you fly the F-14 with the hook, but the wings stay out all the time, as the wing fold command thinks it's folding up the su-33's now invisible wings which won't fold in flight(as it should be).

 

Is it possible to link the wing sweep animation for the F-14 to the flaps? ie when I delpoy flaps the FM thinks I lowered the flaps, but the external animation that runs is of the wings sweeping forward, and reverse flaps up is wings swept back? Where is the animation call and can it be edited?

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Posted
so technicaly we can make an mig-29k model for carrier operations? and a new f-111 model ?

 

Given the required modelling skills.....yes! :)

 

Cheers,

- JJ.

JJ

Posted

For SuperKungFu...

 

Hehe...

 

Sharks taking advantage of an overcast day to come to the surface..

 

941_1.jpg

941_2.jpg

 

I was still struggling a little with the scaling....but I got it right in the end.

 

The Typhoon model came with missile launch in progress and one of the front stabalizer wings extended.....for the surface-only operations in lock-on, the missile hatch should be closed and the stabalizer retracted.

 

But that would be a simple fix :) .

 

P.S.

I disagree with you on the notion that a Typhoon class would be more interesting for Lock-on than the Akula. Large submarines are not very likely(to say the least) to show up in the Black Sea.....but least of all a Typhoon class(!) :) . The Akula class is an SSN and could be tasked with escort of large surface vessels such as the Kuz, but the Typhoon is sort of a "dooms-day" machine that you would hide under the Polar cap for a nuclear show-down.

 

Cheers,

- JJ.

  • Like 1

JJ

Posted

The Typhoon is a doomsday machine, it has Dr. Evil written all over it, comfortable quarters for the evil henchmen (it's long, hard and filled with seamen), a sauna, evil looking on-board systems, evil weapons (200 warheads, no missile shield is gonna stop that) and two escape pods for all the henchmen and the hero+girl.

 

Too bad they're being phased out, those things are the mechanical equivalent of the devil, and maybe Dr. Evil himself, but only under harsh conditions.

 

BTW, is it possible to import DW models? I know they have a lower poly count, but that add-on Kilo is damn fine.

And what about weed textures to mod my pine trees?

Creedence Clearwater Revival:worthy:

Posted

@Alfa : As you may see, the plug in works well :)

But i have few questions

 

- Whats about animations ? Mine dont works. More things to do ?

- I experience some probleme wih my texture. A color change when there is other aircraftclose to the Mirage Any idea ?

- And least, it s easy to change a model in Lom format. But there is only the F18 who is available. Any chance to change the file in .cmd ?

 

cheers

Posted
@Alfa : As you may see, the plug in works well :)

But i have few questions

 

- Whats about animations ? Mine dont works. More things to do ?

- I experience some probleme wih my texture. A color change when there is other aircraftclose to the Mirage Any idea ?

- And least, it s easy to change a model in Lom format. But there is only the F18 who is available. Any chance to change the file in .cmd ?

 

cheers

actually you don't need to, i renamed your Mirage IV to B-1B.lom and it replaced the B-1B which is a .cmd

Posted
@Alfa : As you may see, the plug in works well :) .

 

Yes it is extremely cool! :)

 

But i have few questions

 

- Whats about animations ? Mine dont works. More things to do ?

 

Ay I have no idea about this Knell....I am a complete "noob" when it comes to modelling :) . For trying out the plug-in, I deliberately chose the submarines because there is no functionality or moving parts what so ever modelled for them in Lock-on - i.e. they were the most simple active objects for the purpose :) .

 

- I experience some probleme wih my texture. A color change when there is other aircraftclose to the Mirage Any idea ?

 

Hmm - yeah I noticed that. I think the first thing I would do would be to try another aircraft entry for swapping in your Mirage.....which leads me on to your next question..

 

- And least, it s easy to change a model in Lom format. But there is only the F18 who is available. Any chance to change the file in .cmd ?

 

No need at all Knell - *.cmd and *.lom files are inter changable ;) . If you name your Mirage F1.lom file to the name used for the Mirage 2000 in Lock-on and "dump" it into the shapes folder, then it will be loaded instead of the original Mirage 2000 shape :)

 

Cheers,

- JJ.

JJ

Posted
(it's long, hard and filled with seamen)

 

LMAO, that was a good one. It's so bad a pun that I almost feel guilty for finding it funny, but I can't help it LOL :D

Posted
Hehe...

 

I disagree with you on the notion that a Typhoon class would be more interesting for Lock-on than the Akula. Large submarines are not very likely(to say the least) to show up in the Black Sea.....but least of all a Typhoon class

 

What about Alphas? Foxtrots?? A new Victor III? Even a papa!

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Posted

Well full scale modability triggers a sh*te load of crappy addons.

 

That is the case with the race sim community. Which I hail from.

 

 

Usualy from a 100 mods only 5 are worthy of attention...Because everyone who has 3dsmax wants to release an addon.

 

 

Hopefuly the day lomac is mod friendly the community will have little tolerence for junk.

 

Sorry to come across as harsh...but I used to spent days downloading 100s of mods picking the best ones only to spend more time installing mods then playing...These days Id rather pay for a solid product then spend a sunday downloading mods only to keep 1.

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Posted

Sorry to come across as harsh...but I used to spent days back in the day downloading 100s of mods picking the best ones only to spend more time installing mods then playing...

 

That reminds me of the good ol' SFP1 days when a new aircraft or country showed up just to clog my hard drive. Last time I had anything to do with SFP1 I had over 8 gigs of space stowed away specifically for that flight sim.

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.

Posted
Check this out...ALFA

 

Cheers,

- JJ.

 

Great work Alfa ! :)

 

another nice job

http://www.thinking-board.net

ScreenShot_028.jpg

 

 

& my wishes here :D

http://forum.lockon.ru/showthread.php?p=238360#post238360

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

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"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

I know that this may offend some hard core vanilla pilots, but does this mean that we could possibly swap the vanila model for an L-39 and create realistic air force pilot training from inital to operational.

 

I only choose the vanila because it has roughely simmilar cockipts and AFM which would be far removed from the real L-39 but more accurate than a su.

 

Real posibilty i hope a lockon training mod with full campaines based on training

Posted

Aerobatics might also benefit on this

 

Aerobatics teams that fly F-16s and F-18s which are model swap with F-15, can actually now adjust F-15 collision model (F-15-COLLISION.lom) to fit F-16 or F-18, which in the end can help them fly tighter formations...

Just speculating...

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Posted
Aerobatics teams that fly F-16s and F-18s which are model swap with F-15, can actually now adjust F-15 collision model (F-15-COLLISION.lom) to fit F-16 or F-18, which in the end can help them fly tighter formations...

Just speculating...

 

They never had a problem with that. Switching 3D models also switched the model's hit detection to the correct model as well.

 

If that was the case, they could never get as close as they do. The F-15 is FAR larger than the 18 and 16.

SU-30MKI

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F/A-18F

...Beauty, grace, lethality.

Posted
I know everyone's passion go get to work on aircraft, but I take it from Chizh that the real effort here should be static objects - right?

 

Ok, how about:

 

- auxillary power units

- auxillary lighting units

- aircraft maintenance vans

- a grouping of aircraft maintenance personnel working on an invisible aircraft so it can be placed around a static on the pad

- more port facility structures

- better container ships and tankers

- better shipping containers

- fishing vessels - commercial and private

- proper, modern fire trucks

- a whole plethora of unmodeled military vehicles

- infrastructures like power lines and above ground water tanks

- oil pipelines and facilities (we have the derricks)

 

The sky is the limit - the community can add a whole new level of depth and detail - something that will be needed if helo operations are going to become an attractive alternative to fast movers.

 

Oscar this is a very good point that you made...

 

Working on aircraft mods is very interesting and some of the aircraft that are in the present game really do need to be reworked.

 

But I think that one of the best reasons for getting involved in this tool is to rework the landscape...

 

It would be cool to see complete citys shown with new structures as well as older architecture which I think seems to be missing....

 

And as far as damage to these citys I think it could be depicted more extensivley....

 

I mean to give a more realistic impression of a war there should be completeley scorched areas of ground with burned out buildings and damaged

trees and autos just strewn about...

 

I'm not sure if the new tools can be used for this but they should be.....

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