OldE24 Posted July 8, 2016 Posted July 8, 2016 so is this the new F-15 load out? the aim 9 P5 and no 120c on station 3 and 9? it is this just an accident? 8700k@4.7 32GB ram, 1080TI hybrid SC2
Texac Posted July 8, 2016 Posted July 8, 2016 Oh good find! Looks like the F-5E loadout got mixed up with the ones of other aircraft such as the F-18, 15, 16 in the latest update. But we still have the default loadouts. Meh, next bug :D - My Skins/Liveries - Improved F-16C Texture Template • Texac on YouTube •
Svend_Dellepude Posted July 8, 2016 Posted July 8, 2016 (edited) ...But we still have the default loadouts... Just not in MP. No heaters at all there..:( EDIT: replacing Scripts/Database/planes/F-15C.lua with the one from OpenAlpha seems to solve the problem in SP at least. Edited July 8, 2016 by Svend_Dellepude [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
OldE24 Posted July 9, 2016 Author Posted July 9, 2016 update broke F-15 AIM-9 missiles......:megalol: 8700k@4.7 32GB ram, 1080TI hybrid SC2
Xenovia Posted July 9, 2016 Posted July 9, 2016 i thought i was the only one that noticed [sIGPIC][/sIGPIC]
Weltensegler Posted July 10, 2016 Posted July 10, 2016 You mean because they are invisible or because they track like ballistic rockets? Also flankers are immune to F15 guns but that belongs in another thread I guess. 4790K@4,6Ghz | EVGA Z97 Classified | 32GB @ 2400Mhz | Titan X hydro copper| SSD 850 PRO ____________________________________ Moments in DCS: --> https://www.youtube.com/user/weltensegLA --> WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274
will- Posted July 10, 2016 Posted July 10, 2016 You mean because they are invisible or because they track like ballistic rockets? Also flankers are immune to F15 guns but that belongs in another thread I guess. loaded a quick mission f15/su27. guns worked just fine; what exactly is immune about them? Intel i9-9900K 32GB DDR4, RTX 2080tiftw3, Windows 10, 1tb 970 M2, TM Warthog, 4k 144hz HDR g-sync.
Frostie Posted July 10, 2016 Posted July 10, 2016 Also flankers are immune to F15 guns but that belongs in another thread I guess. Probably the wrong forum, try a conspiracy theory forum like 'we didn't land on the moon', you'd probably get more agreement. :D "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
OldE24 Posted July 10, 2016 Author Posted July 10, 2016 You mean because they are invisible or because they track like ballistic rockets? Also flankers are immune to F15 guns but that belongs in another thread I guess. they track like balistic rockets because you are launching them pulling to many G's, try shooting when not pulling so many G's and they actually work. 8700k@4.7 32GB ram, 1080TI hybrid SC2
Ktulu2 Posted July 10, 2016 Posted July 10, 2016 they track like balistic rockets because you are launching them pulling to many G's, try shooting when not pulling so many G's and they actually work. No, they don't because if you shoot them head-on directly on the intercept point, as soon as the ennemy shoots ONE flare the missile goes for the mysterious bright glowing light. I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public
karambiatos Posted July 10, 2016 Posted July 10, 2016 No, they don't because if you shoot them head-on directly on the intercept point, as soon as the ennemy shoots ONE flare the missile goes for the mysterious bright glowing light. But that's been like that forever. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
Ktulu2 Posted July 10, 2016 Posted July 10, 2016 No, R-73 could hit you through a 10G turn and 60 flares because of the 30seconds spool down time from AB of the F-15 I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public
DarkFire Posted July 10, 2016 Posted July 10, 2016 5 or 6 patches ago several of the IR missiles got a countermeasure rejection upgrade. IIRC both the R-73 and AIM-9M were included. Favourable parameters seem to make quite a difference to the IR missile Pk. System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit. Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.
Svend_Dellepude Posted July 10, 2016 Posted July 10, 2016 loaded a quick mission f15/su27. guns worked just fine; what exactly is immune about them? In MP i noticed that you have to lead the pipper in front of your target to actually hit it. Maybe that's what he is on about? [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
red_coreSix Posted July 10, 2016 Posted July 10, 2016 In MP i noticed that you have to lead the pipper in front of your target to actually hit it. Maybe that's what he is on about? I think it has to do with the new netcode. Targets aren't where they are shown on your screen. It seems that your game and the server aren't really synced up, which is why you have to aim infront of your target to hit it (and maybe also why the missiles don't really work).
Ktulu2 Posted July 10, 2016 Posted July 10, 2016 Also happens the other way around : I could shoot someone when on his screen I was pointingabout 15° in lag... I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public
Svend_Dellepude Posted July 10, 2016 Posted July 10, 2016 I think it has to do with the new netcode. Targets aren't where they are shown on your screen. It seems that your game and the server aren't really synced up, which is why you have to aim infront of your target to hit it (and maybe also why the missiles don't really work). I think you are right. :thumbup: [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD.
TAW_Blaze Posted July 11, 2016 Posted July 11, 2016 This is probably some bug with the new extrapolation algorithm. Be patient.
holimoli Posted July 11, 2016 Posted July 11, 2016 No, R-73 could hit you through a 10G turn and 60 flares because of the 30seconds spool down time from AB of the F-15 I have never seen that accuracy!? I defeat any R-73(any heater) quite easily. [100☭] holimoli #13, 100-й КИАП
Ktulu2 Posted July 11, 2016 Posted July 11, 2016 You fly in the 27, so that's normal, but in the F-15 there is a long delay to get out of afterburner (5-ish seconds). During this time, as you are in afterburner, flares have little effect. Of course, in favorable parameters you can defeat R-73, but most of the time, you can't do much if you were in AB when the missile was launched. I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public
holimoli Posted July 11, 2016 Posted July 11, 2016 You fly in the 27, so that's normal, but in the F-15 there is a long delay to get out of afterburner (5-ish seconds). During this time, as you are in afterburner, flares have little effect. Of course, in favorable parameters you can defeat R-73, but most of the time, you can't do much if you were in AB when the missile was launched. i fly both. IMO comes down to the pilot only. [100☭] holimoli #13, 100-й КИАП
Ktulu2 Posted July 11, 2016 Posted July 11, 2016 You've never seen a diference between the F-15 and other planes? I fly the mirage and I sure have, as the mirage's AB comes off instantly. In the F-15, no matters how many flares you put out so long as you were in AB when the missile was launched (and in proper paremeter ie no dogfight Rmin launch) its a hit. I can tell you it's not only the pilot, but anyway...who cares anymore as SRM are now as effective as bricks. I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public
*Rage* Posted July 11, 2016 Posted July 11, 2016 If youre waiting to see the missile launch before you spool down youre doing it wrong. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Ktulu2 Posted July 11, 2016 Posted July 11, 2016 This is unrelated, I did not say I waited, I said that in any other plane it would not be such a problem but the F-15's engine isn't as responsive. I do DCS videos on youtube : https://www.youtube.com/channel/UCAs8VxtXRJHZLnKS4mKunnQ?view_as=public
Bushmanni Posted July 11, 2016 Posted July 11, 2016 That 5 seconds is just animation time. If you drop out of afterburner your fuel flow will drop pretty much instantaneously which indicates that there's lot less heat coming out of your tail pipes at that time. Flares also become much more effective just as quickly as fuel flow drops. I was watching ACMIs more carefully and noticed that pre 1.5.4 missiles would track the intercept point with their velocity vector pretty much in real time while in 1.5.4 missiles can take even 1-2s to correct their aim after target makes a maneuver which puts them in a position where they can't turn tight enough at end game to make the intercept. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
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