hubson Posted September 8, 2016 Share Posted September 8, 2016 I didn't say that IPD is a problem. hello it is not problem IPD . Link to comment Share on other sites More sharing options...
Milopapa Posted September 8, 2016 Share Posted September 8, 2016 So does anyone with a Vive feel the scale is off? PC HW: i5 3770k@4.6GHz | Asus 1080Ti | 16GB DDR3 | Samsung 850 EVO | MSI MPower Z77 Input: MS FFB2 w/ F-16 FLCS grip | CH Pro Throttle | MFG Crosswind | HTC Vive DCS modules: F-14, FW-190, P-51, Bf109, UH1, Mi-8, FC3, CE2 Link to comment Share on other sites More sharing options...
muse458 Posted September 16, 2016 Share Posted September 16, 2016 Hi all had a quick chat with Dan who creates the flyinside-fsx software about how he implemented the world scale function and he basically said the following The whole world scale concept is extremely simple. Let's say your IPD is 64mm. Normally the simulator will draw the left-eye from one camera, and the right-eye from a camera 64mm to the right. If, instead, you draw the right eye from a camera 128mm to the right, everything will look half the size. If you draw from a camera only 32mm to the right, everything looks twice the size. That's all there is to it, easy enough to implement. So chaps how do we get Wags to add it in the next release? any ideas? Link to comment Share on other sites More sharing options...
misoswan Posted September 17, 2016 Author Share Posted September 17, 2016 Hi all had a quick chat with Dan who creates the flyinside-fsx software about how he implemented the world scale function and he basically said the following The whole world scale concept is extremely simple. Let's say your IPD is 64mm. Normally the simulator will draw the left-eye from one camera, and the right-eye from a camera 64mm to the right. If, instead, you draw the right eye from a camera 128mm to the right, everything will look half the size. If you draw from a camera only 32mm to the right, everything looks twice the size. That's all there is to it, easy enough to implement. So chaps how do we get Wags to add it in the next release? any ideas? + nice info Link to comment Share on other sites More sharing options...
Goblin Posted September 17, 2016 Share Posted September 17, 2016 I feel the scale is spot on in DCS. I use a Oculus CV1. I do need to move the virtual head slightly forward in some aircraft, or I will look inside the seat sometimes, but this is not due to scale. In Aerofly FS2, which have a scale adjustment, I needed to reduce the scale by 10%. A scale adjustment shouldn't be that hard to implement in DCS...? Link to comment Share on other sites More sharing options...
misoswan Posted September 17, 2016 Author Share Posted September 17, 2016 where I find the opportunity to change IPD in DSC in forder ? thanks Link to comment Share on other sites More sharing options...
whitav8 Posted September 17, 2016 Share Posted September 17, 2016 On Oculus and Reddit forums, there is a lengthy discussion about the fact that the Oculus Runtimes have not been using the IPD settings and therefore world scale is incorrect. Oculus is supposedly fixing it possibly in 1.8 but there is also a request for being able to set it manually with a tool or in Oculus Home. Being able to directly set World Scale in the application (DCS in this case) is also desired - it is available in FlyInside for FSX/P3D. PC HW 9700K@5.0Ghz Win 10 (Build 2004 ) with WMR VR - Reverb RTX2070 with Nvidia 451.48 DCS 2.5.6 (latest) Link to comment Share on other sites More sharing options...
average_pilot Posted September 18, 2016 Share Posted September 18, 2016 I bought the mig-21 yesterday and I find the cockpit and everything inside it really small. Those super tiny switches, the labels, levers, the throttle itself (an adult hand can't fit there in my opinion), etc. I don't know if they didn't use real life scale for some reason thinking that in a monitor it can't be noticed, but VR is making scale something to take seriously into consideration from now on. Or maybe it's actually a very tiny cockpit due to the mig-21 design requirements and VR just allows us to perceive it like never before, dunno... Link to comment Share on other sites More sharing options...
Voodoo109 Posted September 18, 2016 Share Posted September 18, 2016 Been flying the MiG-21 a lot lately and I've noticed it does feel like the rudder pedals are not far enough away. There's a MiG-21 at the museum in my town, it didn't seem that small. Other than the rudder pedals everything else seems ok. Link to comment Share on other sites More sharing options...
TAW_Impalor Posted September 19, 2016 Share Posted September 19, 2016 put Mig21 in VR hangar and stand next to it. you will see it is no way 4.806m (15 ft 9 in) high. calibrate you hmd and test floor level by lying on it in the hangar. )) 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR Link to comment Share on other sites More sharing options...
JG4_Sputnik Posted September 21, 2016 Share Posted September 21, 2016 Just played War Thunder recently, and the Bf 109 and Fw 190 cockpits look waaay bigger than in DCS. Really weird. Feeling wise I would say that the War Thunder cockpits are closer to reality, for example I have the feeling that I have to stretch my arm 2/3 to reach the switches whereas in DCS it's about 1/3 and really small. BTW @ everybody: download WT just for fun, it's free and worth it - you can check out the cockpits of almost every WW2 plane which is great fun and occupied me about 3 hours yesterday. Just click on the premium planes and choose "test flight" and you can fly around (with more than shitty FM though) and test them. I recommend the Pe-2 and the "Zero" - really great cockpits and sense of being there. Bombers don't have a cockpit though. But other than that and considered it's free it's relly really great. Link to comment Share on other sites More sharing options...
Redacuragsr Posted September 21, 2016 Share Posted September 21, 2016 Good thing there is a thread started about this topic because I thought I was loosing my sanity. It seems to me that I get good sense of scale flying the Gazelle, but when I get inside an L-39 for example amongst other aircraft, and look at my body and hands, I get the feeling that I am experiencing life as a midget. Oh and the Mirage switches do seem a little small to me. I hope one day we can get a scale adjuster per each aircraft. Link to comment Share on other sites More sharing options...
average_pilot Posted September 22, 2016 Share Posted September 22, 2016 After flying the Mig-21 a lot these days and getting used to it, I just flew the Huey for a moment and now everything looks huge in there. So I'm no longer that sure about the scale in DCS. I'd like to hear something official about the length units used in DCS. Maybe there are people using 1 unit=1 cm and others 1 unit=1 inch, or something like that... I don't know. I'm a bit clueless about this topic now. Link to comment Share on other sites More sharing options...
HiJack Posted September 23, 2016 Share Posted September 23, 2016 Look at the View settings and check the FOV for the cockpit. I think your answer is there. Link to comment Share on other sites More sharing options...
misoswan Posted September 23, 2016 Author Share Posted September 23, 2016 Look at the View settings and check the FOV for the cockpit. I think your answer is there. Can you provide the path where located? thanks Link to comment Share on other sites More sharing options...
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