SkateZilla Posted September 24, 2016 Share Posted September 24, 2016 There were no updates to the HUD or it's refresh rate going from A to A+/B. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
BlackLion213 Posted September 25, 2016 Share Posted September 25, 2016 In all of the HUD footage I've seen I can't tell what the A-A gun pipper looks like. I think it might be a diamond but it also looks like that might be the square that follows the locked target. Also, is the gun solution purely radar guided (like the F-15) or does it use the radar + INS like the Mirage? The HUD projects a diamond for locked targets and a gun cross for the cannon as seen here: Gun tracking is purely a radar function. I thought the Mirage used INS for A-G delivery, not gun tracking? -Nick Link to comment Share on other sites More sharing options...
lunaticfringe Posted September 25, 2016 Share Posted September 25, 2016 INS isn't going to help an air to air gun solution, because the INS has no frame of reference *to the moving target* Link to comment Share on other sites More sharing options...
Pocket Sized Posted September 27, 2016 Share Posted September 27, 2016 Thanks Lion! I thought the cross was the boresight marker lol. As for the INS, what I meant was the mirage uses the radar for range and nothing else. The actual solution is computed by a gun snake which I assumed came from the INS because it contains extremely accurate rate gyros and accelerometers... no need for a second set just for the gunsight. DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works. Link to comment Share on other sites More sharing options...
Hummingbird Posted September 29, 2016 Share Posted September 29, 2016 Cobra47, Will the HUD refresh rate be high in roll (the lateral axis) as it seemingly is in real life? The lateral movements were too small in the Bunyap video for me to assess. Link to comment Share on other sites More sharing options...
probad Posted September 29, 2016 Share Posted September 29, 2016 how can a hud manage to only selectively exceed its refresh rate? is this the legendary hummingbird eyeball science at work again? Link to comment Share on other sites More sharing options...
Hummingbird Posted September 29, 2016 Share Posted September 29, 2016 how can a hud manage to only selectively exceed its refresh rate? is this the legendary hummingbird eyeball science at work again? Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 29, 2016 ED Team Share Posted September 29, 2016 how can a hud manage to only selectively exceed its refresh rate? is this the legendary hummingbird eyeball science at work again? You can discuss this stuff, but please leave the personal jabs out of it. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
SkateZilla Posted September 29, 2016 Share Posted September 29, 2016 (edited) Ask Yourself, What's the Limiting Factor that causes the HUD's Low Refresh Rate, -The Hardware refresh/Draw times of the HUD itself? or -The Frequency in which specific data is received/updated for the HUD to change. ie: The HUD itself can draw 30Hz, but it wont do anything if the data polling and update frequency is only updated at 15Hz This is how a HUD can appear to have 2 different refresh rates Edited September 29, 2016 by SkateZilla 1 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
Hummingbird Posted September 29, 2016 Share Posted September 29, 2016 Ask Yourself, What's the Limiting Factor that causes the HUD's Low Refresh Rate, -The Hardware refresh/Draw times of the HUD itself? or -The Frequency in which specific data is received/updated for the HUD to change. ie: The HUD itself can draw 30Hz, but it wont do anything if the data polling and update frequency is only updated at 15Hz This is how a HUD can appear to have 2 different refresh rates Exactly. Link to comment Share on other sites More sharing options...
probad Posted September 29, 2016 Share Posted September 29, 2016 (edited) i should have just said it less roundabout the first time. i'm interested in seeing documentation to support your claims. i'm not for or against anything here, in fact ive noticed f-14 hud footage looking somewhat more smooth than the bunyap preview, but at the end of the day i'm wary of theories and possibilities because they're all at the mercy of subjectivity and personal interests. Edited September 29, 2016 by probad Link to comment Share on other sites More sharing options...
Hummingbird Posted September 29, 2016 Share Posted September 29, 2016 (edited) i should have just said it less roundabout the first time. i'm interested in seeing documentation to support your claims. i'm not for or against anything here, in fact ive noticed f-14 hud footage looking somewhat more smooth than the bunyap preview, but at the end of the day i'm wary of theories and possibilities because they're all at the mercy of subjectivity and personal interests. Don't you understand the difference between a question and a claim? The F-14's HUD seems to refresh almost fluidly in the lateral axis, thus I asked Cobra wether we will see this ingame as well. i.e. only personal interests on display here are your own, and one of those are clearly to pick a fight at what'ever chance you get. Edited September 29, 2016 by Hummingbird 1 Link to comment Share on other sites More sharing options...
CheckGear Posted September 30, 2016 Share Posted September 30, 2016 LOL I didn't know the refresh rate of the HUD would cause so much controversy! Link to comment Share on other sites More sharing options...
joey45 Posted September 30, 2016 Share Posted September 30, 2016 LOL I didn't know the refresh rate of the HUD would cause so much controversy! It's DCS IF it ain't perfect then fix it. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
CheckGear Posted September 30, 2016 Share Posted September 30, 2016 It's DCS IF it ain't perfect then fix it. I know people are sticklers for detail here. So am I. I just didn't know they'd make a big deal out of something you'd hardly noticed unless you looked real hard for it or knew about it. I just wish they'd also be sticklers for detail when it comes to things like campaigns, sorties and theaters... :dunno: Link to comment Share on other sites More sharing options...
Donut Posted September 30, 2016 Author Share Posted September 30, 2016 (edited) LOL I didn't know the refresh rate of the HUD would cause so much controversy! Wow, I can't believe it either. After 9 pages, only three posts addressed the question I presented when creating this thread. I wish that there was more discussion concerning the HUD symbology and different modes and not what people dislike about it. LNS has been very clear as to which F-14 variants they are creating and what years of service they are aiming for. The original HUD is what it is and LNS is making the F-14 to be as realistic and close to real life as possible. Edited September 30, 2016 by =BJM= i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT" Link to comment Share on other sites More sharing options...
CheckGear Posted September 30, 2016 Share Posted September 30, 2016 Wow, I can't believe it either. After 9 pages, only three posts addressed the question I presented when creating this thread. I wish that there was more discussion concerning the HUD symbology and different modes and not what people dislike about it. LNS has been very clear as to which F-14 variants they are creating and what years of service they are aiming for. The original HUD is what it is and LNS is making the F-14 to be as realistic and close to real life as possible. Ha ha, conversations tend to get sidetracked easily when you deal with over-thinkers like us. :megalol: I wouldn't lose any sleep over something I'd hardly notice, but it's good to know that LNS are paying that close attention to detail. It makes me confident that they're going to do as good a job in all areas of the module. From what little I've seen, I'm insanely impressed. Link to comment Share on other sites More sharing options...
lunaticfringe Posted September 30, 2016 Share Posted September 30, 2016 Generally, people like to fixate on things other than the topic when they don't have information. Wow, I can't believe it either. After 9 pages, only three posts addressed the question I presented when creating this thread. I wish that there was more discussion concerning the HUD symbology and different modes and not what people dislike about it. LNS has been very clear as to which F-14 variants they are creating and what years of service they are aiming for. The original HUD is what it is and LNS is making the F-14 to be as realistic and close to real life as possible. You mean like this? 1 Link to comment Share on other sites More sharing options...
Darkbrotherhood7 Posted September 30, 2016 Share Posted September 30, 2016 Thanks, Lunaticfrinfe! 1+ Great to see how the F-14 HUD is. :) 1 Mission: "To intercept and destroy aircraft and airborne missiles in all weather conditions in order to establish and maintain air superiority in a designated area. To deliver air-to-ground ordnance on time in any weather condition. And to provide tactical reconaissance imagery" - F-14 Tomcat Roll Call [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Donut Posted October 1, 2016 Author Share Posted October 1, 2016 Generally, people like to fixate on things other than the topic when they don't have information. You mean like this? Brilliant! Just what I was looking for. Thanks for the info! It's great to see such a diversity of modes for a basic HUD. i5 7600K @4.8GHz | 1080 Ti | 32GB 3200MHz | SSD | DCS SETTINGS | "COCKPIT" Link to comment Share on other sites More sharing options...
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