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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9


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Posted
You have SU-33's with ET and ER missiles (while blue is stuck with aim-7), and unlimited lives, spawning from Carriers that respawn every 3 hours, even if we destroy them. Making it impossible for blue to get north of Sochi.

And you have had a 4:1 radio for the first half of everyday (when blue is either at work or sleeping), for the last 2 weeks. (leading to capturing stuff in the morning and blue capturing back in the evening.

And still your playing the "its so unfaaaair" card.

 

poor poor reds. :doh:

 

Maybe you haven't noticed, but hardly anyone flies the Su33 so it's not really a factor. It's a long flight to get to anywhere to do anything and by the time you get there, it's almost time to land for fuel, if you're still alive to do so. If you need to rearm, you won't be rearming with any ET's or ER's. So, I'm not sure why you're attributing Blue not being able to get past Sochi to the Su33's. The most I've seen up at once is 3, one time. Usually it's one, maybe two. If that is what's keeping you from getting past Sochi, you may need to go offline and work on some skills. lol

I9 9900k @ 5ghz water cooled, 32gb ram, GTX 2080ti, 1tb M.2, 2tb hdd, 1000 watt psu TrackIR 5, TM Warthog Stick and Throttle, CH Pedals

Posted
Not a bug, more of a feature....

 

Jokes aside. This is simply how coding work. It is actually not a bug. And why would you land at a closed airfield anyway. Would you in real life land at an abandoned airfield that friendly forces had not occupied yet?

 

Because I just destroyed the last remaining units at the airfield and a friendly mi-8 was landing with troops... it was a matter of seconds but I didn't want to risk being shot down by enemy CAP since I had none. And by the way in real life pilots are trained to land on roads etc why not in a neutral/abandoned airstrip?

Posted

Is it true this is last "testing" round? I heard some rumor

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted
Yes, I know, but you aren't going to do much coordinating if people are on 5 different frequencies. We've always used TS to coordinate, then flights split off on their individual frequencies while monitoring the GCI freq. SRS is a great thing and I like that we utilize it, but you can't use it alone, at least while you're planning and getting a mission together.

You could also use the general frequencies, that are definied for both sides as well as east and west, for that.

 

Is it true this is last "testing" round? I heard some rumor

Where did you hear that? :huh:

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted

Thanks sniper, managed to resolve my issues!

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted

Here's a question. There's a rumour that the night vision mods will work on this server, which gives the non-nv equipped planes an advantage they probably shouldn't have at night. Is this true?

Posted
Here's a question. There's a rumour that the night vision mods will work on this server, which gives the non-nv equipped planes an advantage they probably shouldn't have at night. Is this true?

 

If you believe people would and are cheating on Blue Flag, then night vision goggles are the least of your problems...

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted
Oh I know people cheat in various ways. I also know who some of them are and how they are cheating. Just being curious.

 

If you know this and you know the people that are cheating have you reported it to the admins? Also, please don't post how to cheat or beat the system. Just report it. Not saying you did in this case. Just a global reminder.

Posted

I like night in all games, but its often a controversial thing.

For example, imagine the difference between cheap TN display and expensive IPS or something. Second will have real black, first - dark grey at best, with perfect visibility at night in games.

Personally I usually tune brightness so I can see the mountains around me if dont have NVG's installed in the plane, because otherwise flying is absolutely impossible.

Posted

Why not put the F-5E on red side with the Royal Saudi Air Force skin and gazelle L since these are operated by alot of nations all over the world. :)

Posted

https://webmshare.com/AvB7G

 

Daily occurrence on the Blue Flag server. I have not seen this on any other server in my entire time playing DCS.

 

At what point will ED consider fixing their multiplayer? Dedicated servers? Anything?

 

Its insane. Almost as insane as me playing every day.

[sIGPIC][/sIGPIC]

Posted

What means dedicated server again?

DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart

PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013

DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.)

Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence

Posted
https://webmshare.com/AvB7G

 

Daily occurrence on the Blue Flag server. I have not seen this on any other server in my entire time playing DCS.

 

At what point will ED consider fixing their multiplayer? Dedicated servers? Anything?

 

Its insane. Almost as insane as me playing every day.

 

Frustrating is not the word, I know. On the plus side, I have been on servers such as the 104th, during Red Flag events with many players, and never been victim to such issues. Some of these issues can be attributed to events outside of ED's control. Hence the reason for a server side limitations on pings and packet loss, ala 104th.

 

In short - not sure you can blame everything MP lag related, on ED.

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Posted
What means dedicated server again?

 

To put it simple: A software kit, tailored for hosting purposes, to run a game server without having to run the actual 3D game, which saves a lot of performance and makes good graphic cards unnecessary for the server. It's treated something like the Holy Grail for better DCS multiplayer here and we're waiting for that for quite some time now.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
A software kit, tailored for hosting purposes, to run a game server without having to run the actual 3D game,

 

Want to point out that in this case the word means just that, a little misinterpreted. But in the hosting world a dedicated server means that you run an OS on dedicated hardware, meaning, you share no resources with other costumers like you would on a VPS.

[sIGPIC][/sIGPIC]

Posted
https://webmshare.com/AvB7G

 

Daily occurrence on the Blue Flag server. I have not seen this on any other server in my entire time playing DCS.

 

At what point will ED consider fixing their multiplayer? Dedicated servers? Anything?

 

Its insane. Almost as insane as me playing every day.

 

Happens to me often on Blue Flag, twice yesterday. I feel this is the most common type of cheating. The enemy player disconnects before he gets "destroyed". I have no idea why someone would go through the trouble of that unless they are really into keeping their K/D ratio high, and not losing a life.

Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.

Posted
Happens to me often on Blue Flag, twice yesterday. I feel this is the most common type of cheating. The enemy player disconnects before he gets "destroyed". I have no idea why someone would go through the trouble of that unless they are really into keeping their K/D ratio high, and not losing a life.

You know a life is lost as soon as you takeoff, and returned only on landing right? So disconnecting does nothing to save it.

 

What does happen a lot on BF, is the game crashes when you die. Not with all people, but a lot of my friends have this problem, and I have had it to for some weeks (problems stopped a month ago for unknown reason). You get hit by a missile, and before seeing the actual "boom", your screen freezes up and the game just crashes.

Posted
https://webmshare.com/AvB7G

 

Daily occurrence on the Blue Flag server. I have not seen this on any other server in my entire time playing DCS.

 

At what point will ED consider fixing their multiplayer? Dedicated servers? Anything?

 

Its insane. Almost as insane as me playing every day.

Had the same situation just recently on BF server. I was in M2000C going after A10-C. Interesting is that when I was approaching him everything was fine, he was flying steady and smoothly even being locked in TWS.

Once I've got close and fired fox 2 on him, he started to teleport all over the place. Obviously the missile missed. Then I've went for a guns but after making bunch of holes in the air trying to hit a bunny hopping A-10 teleporting all over the place, when I was about to gave up the guy disconnected.

I'm not saying that A-10 was deliberately cheating as I don't have any prove for that but it was extremely comfortable coincidence for him to start teleporting exactly at the time as I've got close to him.

 

Anyway, I'm quite sure ED is also aware about the problem. Dedicated servers may help but are rather addressing symptoms by putting more steam to the hardware rather than addressing the core issue. IRC, DCS already can be run on servers with graphics engine disabled. The main problem is the overall optimization topic of the code in DCS and not only the net code but also the internal engine. Note also that BF is heavily scripted and scripting language by their nature are a performance disaster.

F/A-18, F-16, F-14, M-2000C, A-10C, AV-8B, AJS-37 Viggen, F-5E-3, F-86F, MiG-21bis, MiG-15bis, L-39 Albatros, C-101 Aviojet, P-51D, Spitfire LF Mk. IX, Bf 109 4-K, UH-1H, Mi-8, Ka-50, NTTR, Normandy, Persian Gulf... and not enough time to fully enjoy it all

Posted

The server is top notch, the connection is topnotch.

 

DCS netcode is utter garbage.

 

We had blueflag working pretty flawless without lag. ED changed something, lag came back.

 

We also had contacts starting to behave weirdly on missile firing. DCS simply seems to change the extrapolation then.

 

Nothing new, blame single threaded graphix calculating server binary.

[sIGPIC][/sIGPIC]

 

*unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?

Posted

Not to mention that DCS is a hungry beast in the hardware department with a lot of people playing on bad PC's. And if something intense happens their game lags out for a couple of seconds and this transfers to MP.

 

Or they play with a bad internet connection with a lot of packet loss or anything really. Having people with over 200 ping doesn't help either.

Posted

I don't know how many times its been discussed....lag when firing on someone is not cheating. It's the netcode/connection/scripts/fps/whatever else. It's always worse the last 45mins of the mission and always worse with a busier server.

[sIGPIC][/sIGPIC]



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Posted
I don't know how many times its been discussed....lag when firing on someone is not cheating. It's the netcode/connection/scripts/fps/whatever else. It's always worse the last 45mins of the mission and always worse with a busier server.

 

This ^^^^^ Lets hope the testing they did the other week solves alot of MP issues 7 bugs were found, Lets hope we see the fixes friday :)

Posted
This ^^^^^ Lets hope the testing they did the other week solves alot of MP issues 7 bugs were found, Lets hope we see the fixes friday :)

 

At this point how can one have any hope?

 

These lag issues have been around for literally years, have they not?

 

Maybe it is just a blue flag thing, who knows.

 

As much as I disagree with the 104th's mission design, I've found my self playing there more than BF simply because it actually works.

 

Last couple of sorties on BF have been just depressing with the amount of lag.

 

I want to like the server so bad. Me and my friends every day check, see that there are a bunch of people on, hop on, and then quickly are reminded why we usually stop playing. Players teleporting and flying all over airfield when we are shut down and fueling. I mean come on.

[sIGPIC][/sIGPIC]

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