Pikey Posted December 10, 2016 Share Posted December 10, 2016 I'm sure someone found a hack for this and its now of interest with the Viggen dispersed airbases. Anyone remember what to search for, I cannot for the life of me find it... ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
Stonehouse Posted December 11, 2016 Share Posted December 11, 2016 Didn't keep the link but did cut and paste the info into a document of tips and techniques. So hopefully this is what you are after. <snip> If you’d like to place planes on the ground, there’s now a way to do it with a slight ME modification. Take note controlled AI planes explode upon spawning. Set them to uncontrolled in order to avoid it. To spawn planes on the ground, the following has to be added to the plane_one_point and plane_first_point tables in the MissionEditor\modules\me_route.lua file: Code: actions.takeoffGround, actions.takeoffGroundHot Should look like this: Code: plane_one_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.landing, actions.takeoffGround, actions.takeoffGroundHot, }, plane_first_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.takeoffGround, actions.takeoffGroundHot, }, DCS will say it’s an air start but they start on the ground. This way AC can be placed everywhere, as long as it’s flat ground. As all the props are able to take off and land on the grass just fine, this could be a great addition to some WWII environments <endsnip> 1 Link to comment Share on other sites More sharing options...
Hawkeye60 Posted December 11, 2016 Share Posted December 11, 2016 (edited) <snip> If you’d like to place planes on the ground, there’s now a way to do it with a slight ME modification. Take note controlled AI planes explode upon spawning. Set them to uncontrolled in order to avoid it. To spawn planes on the ground, the following has to be added to the plane_one_point and plane_first_point tables in the MissionEditor\modules\me_route.lua file: Code: actions.takeoffGround, actions.takeoffGroundHot Should look like this: Code: plane_one_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.landing, actions.takeoffGround, actions.takeoffGroundHot, }, plane_first_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.takeoffGround, actions.takeoffGroundHot, }, DCS will say it’s an air start but they start on the ground. This way AC can be placed everywhere, as long as it’s flat ground. As all the props are able to take off and land on the grass just fine, this could be a great addition to some WWII environments <endsnip>This is very cool! I will explore! Thank you.:thumbup: Update, I did try this. Sadly this will cause DCS to crash. Edited December 12, 2016 by Hawkeye60 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
Pikey Posted December 16, 2016 Author Share Posted December 16, 2016 Worked fine for me? plane_one_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.landing, actions.takeoffGround, --added as a mod actions.takeoffGroundHot, --added as a mod }, plane_first_point = { actions.turningPoint, actions.flyOverPoint, actions.takeoffRunway, actions.takeoffParking, actions.takeoffParkingHot, actions.takeoffGround, --added as a mod actions.takeoffGroundHot, --added as a mod ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
klem Posted March 6, 2017 Share Posted March 6, 2017 Using this but terrain is pretty rough. Any easy way to find flat ground? :cry: klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
rogonaut Posted May 16, 2017 Share Posted May 16, 2017 can anyone tell me how to get that to work in a mission? Link to comment Share on other sites More sharing options...
AG-51_Razor Posted May 16, 2017 Share Posted May 16, 2017 (edited) Try This. It is a JSGME file and it is only necessary for the mission builder to have it. You will see a choice show up in the drop down menu that you normally use to place an aircraft on the ramp or runway at the start of the mission. Anyone joining a multiplayer mission will spawn in the a/c without having this mod on their game. I know that I found this mod in here a long time ago but I can't locate it using the search function.Ground Takeoff.rar Edited May 16, 2017 by AG-51_Razor [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
NRG-Vampire Posted May 24, 2017 Share Posted May 24, 2017 is this mod still working in latest caucasus-beta and nttr-alpha ? thanks Link to comment Share on other sites More sharing options...
Hawkeye60 Posted May 24, 2017 Share Posted May 24, 2017 Works for me. "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
NRG-Vampire Posted May 24, 2017 Share Posted May 24, 2017 Works for me. thanks but for me unfortunately crashes DCS (takeoffGroundHot with F-15C client on taxiway, latest caucasus-beta) Link to comment Share on other sites More sharing options...
Hawkeye60 Posted May 24, 2017 Share Posted May 24, 2017 I have only tried this with mods, not full modules. I will check this and report back. "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given." Link to comment Share on other sites More sharing options...
AG-51_Razor Posted May 24, 2017 Share Posted May 24, 2017 I have used it with mostly helicopters in both OpenAlpha and OpenBeta versions as recently as this week. I have also used it with P-51 so I know it works with airplanes as well. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
VTB_Bingo Posted May 25, 2017 Share Posted May 25, 2017 I have used it with mostly helicopters in both OpenAlpha and OpenBeta versions as recently as this week. I have also used it with P-51 so I know it works with airplanes as well. My game keeps crashing for some reason with this :huh: [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Link to comment Share on other sites More sharing options...
Panthir Posted May 25, 2017 Share Posted May 25, 2017 I will try it as well My Hardware: ROG Strix X570-F Gaming - AMD 5600X @ 4.7 ghz - G.SKILL TRIDENT 32GB DDR4 3200 (14-14-14-34 CL) - GigaByte 3080ti OC 12gb - Corsair MP600 Force 1TB - 2 x EVO Nvme 500GB - Virpil Warbird Base T-50CM2 and TM Throttle + Trackhat + G25 + AOC AG271QG 27" My Modules: JF-17, F-16C, AV-8N/A, F-18C, ASJ37, MiG-15Bis, MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50 III, UH-1H, Mi-8MTV2, NS430, FC3, A-10C, Mirage 2000C, L-39, F-5E-3, SA342, Spitfire, AH-64, Mirage F-1CE. My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic. Link to comment Share on other sites More sharing options...
NRG-Vampire Posted May 25, 2017 Share Posted May 25, 2017 My game keeps crashing for some reason with this :huh: same here however as Razor told the P-51 starts without problems on taxiways or roads, unlikely the F-15 which crashes the game :( Link to comment Share on other sites More sharing options...
AG-51_Razor Posted May 25, 2017 Share Posted May 25, 2017 Are you guys using the Ground Takeoff.rar that I posted above in #7?? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
VTB_Bingo Posted May 26, 2017 Share Posted May 26, 2017 Are you guys using the Ground Takeoff.rar that I posted above in #7?? Yes, tested it with the P-51, works fine. Also with the viggen and no issues. F-15 and other modules causes the game to crash, unless everything needs to be fixed for the latest version of DCS. [sIGPIC][/sIGPIC] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Link to comment Share on other sites More sharing options...
Luse Posted June 2, 2017 Share Posted June 2, 2017 This will not work with SFM / Non Full-Fidelity aircraft. Helicopters can already take advantage and anything that has a full flight model - The F-15 / 27/29/33 all do not have the code needed to use this. STT Radar issue is leftover code. Link to comment Share on other sites More sharing options...
Alpenwolf Posted August 28, 2017 Share Posted August 28, 2017 Ok, that's done. Added FARP ammo and fuel without a FARP and of course can't rearm/refuel. The ammunition warehouse didn't work either. Any ideas? Cold War 1947 - 1991 Discord Helicopters Tournaments Combined Arms Tournaments You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com Link to comment Share on other sites More sharing options...
71st_AH Rob Posted August 28, 2017 Share Posted August 28, 2017 Ok, that's done. Added FARP ammo and fuel without a FARP and of course can't rearm/refuel. The ammunition warehouse didn't work either. Any ideas? What about using the "grass field" that is partially implemented? Link to comment Share on other sites More sharing options...
HiJack Posted August 28, 2017 Share Posted August 28, 2017 Can someone please make a mission with a F-15 and this code that crashes the sim? I'm in need of DCS crash tests :) Link to comment Share on other sites More sharing options...
klem Posted August 28, 2017 Share Posted August 28, 2017 What about using the "grass field" that is partially implemented? Since when? And how far implemented? I haven't tried recently but it never worked before. klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
71st_AH Rob Posted August 29, 2017 Share Posted August 29, 2017 Since when? And how far implemented? I haven't tried recently but it never worked before. It's there and you can place it, it has a warehouse but you can't see anything in the 3D world or place A/C at one. I was thinking of a test with the VP airfield equipment mod to see how good I could make it. Link to comment Share on other sites More sharing options...
klem Posted August 29, 2017 Share Posted August 29, 2017 It's there and you can place it, it has a warehouse but you can't see anything in the 3D world or place A/C at one. I was thinking of a test with the VP airfield equipment mod to see how good I could make it. I don't know what 'the VP airfield equipment mod' is. I did place a grass airfield in a test mission. There is nothing to see and I don't think it is flattened for takeoff and landing, at least I found it difficult but achievable. I had to mark it with airshow cones to know where the 'runway' was supposed to be. I am hoping the grass field will become useable soon so that we can add a few more fields to Normandy's S. England (I accept and appreciate that in S. England ED have already given us more than they planned for Normandy). klem 56 RAF 'Firebirds' ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit Link to comment Share on other sites More sharing options...
71st_AH Rob Posted August 29, 2017 Share Posted August 29, 2017 I don't know what 'the VP airfield equipment mod' is. I did place a grass airfield in a test mission. There is nothing to see and I don't think it is flattened for takeoff and landing, at least I found it difficult but achievable. I had to mark it with airshow cones to know where the 'runway' was supposed to be. I am hoping the grass field will become useable soon so that we can add a few more fields to Normandy's S. England (I accept and appreciate that in S. England ED have already given us more than they planned for Normandy). I was just suggesting that adding the grass field would enable the use of the warehouse since it isn't working with the mod. Adding hangers from the VP Airfield Equipment mod would make it look more like an airfield Link to comment Share on other sites More sharing options...
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