MBot Posted May 16, 2017 Author Posted May 16, 2017 - when hosting the campaign in MP do I always run Desert Tiger 76_first.miz or I should switch to Desert Tiger 76_ongoing.miz after the fist mission is done? Run the ongoing file from the second mission on. Playing the "first" mission again will reset the campaign stats. - If I want to run 2 copies of campaign - one for MP, and one for SP - can I just install a second copy into a separate folder and rename all references/filenames so that there is no a conflict? What I've done is - I installed it as "Desert Tiger 76 (SP)", and then renamed .cmp and .miz files and changed references to them inside .cmp. Yes you can make a second copy. What you have to do is update the name and path in the Init/camp_init.lua. Then run the FirstMission.bat to generate a new mission file. You do not need to rename the .miz files (they will be generated automatically) and the .cmp is not needed for MP anyway.
sea2sky Posted May 16, 2017 Posted May 16, 2017 Thanks! That worked. i5-9600K@4.8GHz ★ 32Gb DDR4 ★ Asus TUF rtx3080 OC ★ Quest Pro ★ Warthog on Virpil base
ESAc_matador Posted June 5, 2017 Posted June 5, 2017 I just wonder. When i give the order "mission and then rejoin" to my wingmans... They stay in combat zone instead of come back to formation. Any suggestion?
Valar_Morghulis Posted July 22, 2017 Posted July 22, 2017 maybe a stupid question but does this require NTTR?
IonicRipper Posted July 29, 2017 Posted July 29, 2017 Its my first time trying out one of your Dynamic Campaigns, MBot and so far it seems to work flawlessly but I'm having performance issues. It seems to stutter a lot throughout the mission. Is this a known issue or is it something to do with my system? i5 4590 @ 3.77GHz | GTX 1060 6GB | 16GB 1600MHz DDR3 | 1TB HDD+500GB HDD | Win10 Home X64 [sIGPIC][/sIGPIC]
MBot Posted July 31, 2017 Author Posted July 31, 2017 Its my first time trying out one of your Dynamic Campaigns, MBot and so far it seems to work flawlessly but I'm having performance issues. It seems to stutter a lot throughout the mission. Is this a known issue or is it something to do with my system? The missions are very performance heavy in principle, but with an appropriate system and/or appropriate graphics settings it should be playable (I'm playing it in VR). I did have a bad experience with DCS 2.1 though and have basically stopped playing DCS until v2.x is getting ironed out again.
Sport Posted August 5, 2017 Posted August 5, 2017 I'm getting a constant 30fps through the missions on MP, which I can't and won't complain about at all. Ton of fun too, so thank you! Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news!
ScopeDope Posted August 9, 2017 Posted August 9, 2017 I'm getting a consistent "DCS stopped responding" when loading this. Anyone else? Any ideas?
Rich8 Posted August 27, 2017 Posted August 27, 2017 Any chance of getting some kind of port or an independent F-5e campaign for the Caucasus map? Not everyone has NTTR :(
Zaz0 Posted September 29, 2017 Posted September 29, 2017 (edited) EDITED My fault, didn't save Missionscripting.lua sorry :) Edited September 30, 2017 by Zaz0
Smokin Hole Posted October 3, 2017 Posted October 3, 2017 It's unplayable for me in VR. And that's with a fairly top of the line PC build earlier this year and with everything on LOW. Must be an issue with 2.1. And I should say that I just bought the F-5 and did not try this campaign when it came out for an earlier version of NTTR. So as said above, probably just due mostly to the current (Oct 2017) version of DCS.
schurem Posted December 18, 2017 Posted December 18, 2017 (edited) givin it a shot with 2.2. performance in this version is WAY better than 2.1 so should be doable... well, the takeoff was ... not easy.. because my (16gb, 3.2ghz) box was struggling with all the activity on the airfield. once airborne it was fairly doable. Fun even. and then I missed my targer, got killed and the program crashed to desktop. so yeah. Edited December 18, 2017 by schurem report I5 9600KF, 32GB, 3080ti, G2, PointCTRL
Sport Posted December 18, 2017 Posted December 18, 2017 Would be great to see this re-made with the Harrier Come check me out on YouTube! Twitch! Have a listen to the Alert 5 Podcast - YOUR source for the latest combat flight simulation news!
PB0_CEF Posted December 18, 2017 Posted December 18, 2017 Well I made a "training" version with Harrier instead of F-5 but it's not really a playable campaign yet : Harrier IA is unable to take off heavier than 20000 so it's nearly impossible to use them for medium range missions with decent loads. I made 4 missions in this campaign but I was nearly alone against Migs ... If someone want to try this I can send the link ;) Envoyé de mon iPhone en utilisant Tapatalk [/url]All known Dynamic Campaign Engine Campaigns Last DCE news : Crisis in PG - Iran-Iraq War - TF-71 - TF80s - War over Beirut ...
nihalmurth Posted December 21, 2017 Posted December 21, 2017 Has anyone run into the issue where there are no opposing MiGs ever taking off or performing intercepts? I went through knocking out Creech without any enemy aircraft opposition.
MBot Posted December 21, 2017 Author Posted December 21, 2017 This has been a bug in DCS, but it should be resolved with the recent DCS 2.2. In any case, I will release an updated version of the campaign shortly.
MBot Posted December 21, 2017 Author Posted December 21, 2017 (edited) I have updated the campaign in the first post to version 1.05. There were no changes to the campaign itself, but it was updated to the latest version of the Dynamic Campaign Engine, which should fix a couple of bugs that have been fixed over the past months. Edited December 21, 2017 by MBot
Silver_Dragon Posted December 21, 2017 Posted December 21, 2017 Thanks Mbot :) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
QuiGon Posted February 2, 2018 Posted February 2, 2018 I just tried this campaign in 2.5 and encountered a problem: All AI aircraft remained steady on the ground. None of them attempted to taxi or even to takeoff. I waited on my ramp position for 10-15 minutes (till after my official takeoff time) without moving. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
MBot Posted February 5, 2018 Author Posted February 5, 2018 I am still waiting for the release of the stable version to update to 2.5, so I will have a look at this later.
QuiGon Posted February 5, 2018 Posted February 5, 2018 Nevermind, it's all good. The aircraft that are part of the mission do move. Its just that the first mission was a very small package and all the other aircraft at Nellis were just static and not part of the mission like I thought. :thumbup: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Jazz_44 Posted February 5, 2018 Posted February 5, 2018 I am still waiting for the release of the stable version to update to 2.5, so I will have a look at this later. Thank you MBot, looking forward to your updated version once 2.5 stable is released by ED.
QuiGon Posted February 6, 2018 Posted February 6, 2018 After an entire year of waiting (I refused to install OA), I now started playing this campaign with the arrival of 2.5 OB and so far I'm really enjoying it! Great work! :thumbup: I have two questions though: 1) When on a mission to attack fuel and ammo depots at Creech AFB I order my flight to attack the primary target. Instead of distributing their attacks on the various depots they just all go for a single depot and bomb the crap out of it. I'm afraid this an AI issue that has to be fixed by ED or is it something with the campaign? I checked the mission planner before mission start and all the different depots are assigned as targets, so this seems fine. 2) Same strike mission as in question 1, but this time it's about the F-4 AI-escort assigned to the strike package. I'm not sure what they are supposed to do, because what they do is to fly to the IP south of Creech and then turn away to the egress WP somewhere east or even northeast of Creech and then RTB without getting into the fight ever. Is this supposed to be like that, because this makes them useless? Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
MBot Posted February 6, 2018 Author Posted February 6, 2018 I have two questions though: 1) When on a mission to attack fuel and ammo depots at Creech AFB I order my flight to attack the primary target. Instead of distributing their attacks on the various depots they just all go for a single depot and bomb the crap out of it. I'm afraid this an AI issue that has to be fixed by ED or is it something with the campaign? I checked the mission planner before mission start and all the different depots are assigned as targets, so this seems fine. That shouldn't happen. They should all bomb their own target. Some of the fuel tanks stand very close together. Might it just seem as if they are bombing the same target? 2) Same strike mission as in question 1, but this time it's about the F-4 AI-escort assigned to the strike package. I'm not sure what they are supposed to do, because what they do is to fly to the IP south of Creech and then turn away to the egress WP somewhere east or even northeast of Creech and then RTB without getting into the fight ever. Is this supposed to be like that, because this makes them useless? The escorts are set up to fly from the IP to the egress point in order not to enter the target area. Since this mission is so short, most interceptors will approach from the rear on the way back and the escorts might not detect them.
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