Rangi Posted May 4, 2017 Posted May 4, 2017 It's still in beta. Beta is a more polished than EA but still not the finished product. Hence 2.0 is still considered a beta. Fixed it for you. :) PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Zeus67 Posted May 4, 2017 Author Posted May 4, 2017 Folks, I understand Gedeon's feelings but I won't let any hot discussion either derail the thread or start a flame war. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
-Zero- Posted May 5, 2017 Posted May 5, 2017 Plz i want more!! "God doesn't give people talents that he doesn't want people to use. And he gave you The Touch. It's a power inside of you, down there where you keep your guts boy. It's all you need to blast your way in and get back what they took from you..." - Chappy Sinclair
Zeus67 Posted May 5, 2017 Author Posted May 5, 2017 Plz i want more!! As soon as it is ready, I'll make a CCRP video. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Zeus67 Posted May 19, 2017 Author Posted May 19, 2017 A short video showcasing the ACP Weapons Release Parameters logic "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
whaaw Posted May 19, 2017 Posted May 19, 2017 A short video showcasing the ACP Weapons Release Parameters logic another great video, thank you. :thumbup: SFMBE
asla36 Posted May 19, 2017 Posted May 19, 2017 Awesome! You guys bring such great aircraft to life in DCS, thank you so much for all your hard work! Gonna have a lot of fun learning this, and the summer break (Q3) is the perfect time to release a module! DCS: MiG-23 [sIGPIC] [/sIGPIC] Make it happen, and take my money! :D
Tackle Posted May 19, 2017 Posted May 19, 2017 A short video showcasing the ACP Weapons Release Parameters logic Can we, like in the A-10, set up different Profiles for the same Weapon? And while I´m at it - in the ME one can place Nav Points (Initial Point Object) that can be used to quickly build a flightplan while in cockpit. Will this be possible too? Cheers and keep those updates coming; much appreciated! [sIGPIC][/sIGPIC]
westr Posted May 19, 2017 Posted May 19, 2017 Am I the only one who thinks the harrier will be perfect in DCS Normandy? :pilotfly: RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
joey45 Posted May 19, 2017 Posted May 19, 2017 And SoH map. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
jojo Posted May 21, 2017 Posted May 21, 2017 (edited) A short video showcasing the ACP Weapons Release Parameters logic I don't know what quarrel the US has with metric You made my day :megalol: Edited May 21, 2017 by jojo Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
ESAc_matador Posted May 21, 2017 Posted May 21, 2017 Am I the only one who thinks the harrier will be perfect in DCS Normandy? :pilotfly: No!!!
simis21 Posted May 22, 2017 Posted May 22, 2017 Man, I can't wait to fly this bird, I love the whole fast mover / hover aspect of it. Lot's of people are going to be crashing when this thing is released :D
Ocelotunit Posted May 22, 2017 Posted May 22, 2017 Would the friction slider on the TM Warthog be suitable for changing the nozzle angles? Or would you need something more incremental? Sent from my Moto G (4) using Tapatalk
Zeus67 Posted May 22, 2017 Author Posted May 22, 2017 Would the friction slider on the TM Warthog be suitable for changing the nozzle angles? Or would you need something more incremental? Sent from my Moto G (4) using Tapatalk The nozzles are axis controlled so any axis control will work with them. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
joey45 Posted May 22, 2017 Posted May 22, 2017 Will have to make a nozzle stop for it. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
iLOVEwindmills Posted May 23, 2017 Posted May 23, 2017 It would be very useful if there are a few binds available that set limits for the nozzle axis at key positions. That seems like the most straightforward way of modelling the stop.
p1t1o Posted May 24, 2017 Posted May 24, 2017 It would be very useful if there are a few binds available that set limits for the nozzle axis at key positions. That seems like the most straightforward way of modelling the stop. These keybindings can even be programmed into an axis to give a slider an incremental function.
Ocelotunit Posted May 24, 2017 Posted May 24, 2017 These keybindings can even be programmed into an axis to give a slider an incremental function. I think it would be fine with an audio cue such as the clunk the viggen afterburner makes at each stage. Sent from my Moto G (4) using Tapatalk
microvax Posted May 26, 2017 Posted May 26, 2017 I think it would be fine with an audio cue such as the clunk the viggen afterburner makes at each stage. Sent from my Moto G (4) using Tapatalk THIS 1 [sIGPIC][/sIGPIC] *unexpected flight behaviour* Oh shiii*** ! What ? Why ? What is happening ?
asla36 Posted May 26, 2017 Posted May 26, 2017 THIS ... IS A GOOD IDEA! DCS: MiG-23 [sIGPIC] [/sIGPIC] Make it happen, and take my money! :D
iLOVEwindmills Posted May 26, 2017 Posted May 26, 2017 I know a lot of axes have precision issues though, Saitek stuff comes to mind, which would mean your nozzles constantly jumping a bit. I'd imagine that's not ideal, so having it able to push the axis beyond the desired point but hotkey limited to something before that would be helpful.
Zeus67 Posted June 7, 2017 Author Posted June 7, 2017 How to do a Cold and Dark engine start. 1 "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Recommended Posts