twistking Posted May 9, 2017 Posted May 9, 2017 (edited) Hello, when comparing DCS to real world flying, i always feel that flying in real world can be quite rough or bumpy, which you cannot really feel in DCS. When you dial in bad weather in dcs, you get a lot of wind, but even with high "turbulence" you fly very smoothly, only landing is really difficult, because of (changing) crosswinds and/or bad visibility. In a commercial airliner - even in good weather - it sometimes feels like hitting waves on a small boat. This may be pronounced in an airliner, because there is so much loose stuff (baggage, laptops, gastronomical stuff) rattling around, but i'm pretty sure you would also feel it strongly without the rattling. In reality you often get these "turbulences" when going through clouds, but sometimes also in clear weather at cruising altitude, so they are probably multiple different reasons of these bumpy "turbulences" to occur (probably all having sth. to do with very small areas of very high atmospheric pressure deviation) I feel that DCS simualtes none of these though, which is a pity, because it would make the general aviation aspect so much more immersive and would make flying in uncertain weather more scary and for small planes maybe even more dangerous?! Edited May 9, 2017 by twistking 2 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
cichlidfan Posted May 9, 2017 Posted May 9, 2017 I feel that DCS simualtes none of these though, which is a pity, because it would make the general aviation aspect so much more immersive and would make flying in uncertain weather more scary and for small planes maybe even more dangerous?! This isn't a general aviation sim. 1 ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
twistking Posted May 9, 2017 Author Posted May 9, 2017 This isn't a general aviation sim. well, english is not my first language obviously. i meant aspects of aviation, that are not referring to pure combat or dogfighting only... i am pretty sure, that "weather" is still a big aspect of military aviation... and "immersion" is a big part of a simulator game. My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
MegOhm_SD Posted May 9, 2017 Posted May 9, 2017 (edited) Flying in DCS is "Dangerous" enough already. I do not use it but isnt there a headshake option? And externally, shake vs floating. Edited May 9, 2017 by MegOhm_SD Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
Golo Posted May 9, 2017 Posted May 9, 2017 This isn't a general aviation sim. What are you on about? This was aviation sim, well at least last time I checked. So modeling of atmosphere and related stuff should be one of the priority for DCS. I see it same as OP hence my posted wishlist some time ago - https://forums.eagle.ru/showthread.php?t=160556 1
MegOhm_SD Posted May 9, 2017 Posted May 9, 2017 (edited) What are you on about? This was aviation sim, well at least last time I checked. So modeling of atmosphere and related stuff should be one of the priority for DCS. I see it same as OP hence my posted wishlist some time ago - https://forums.eagle.ru/showthread.php?t=160556 Aviation Sim is too broad, So no....Ummm is and always has been a Combat Simulator... Edited May 9, 2017 by MegOhm_SD Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
Golo Posted May 9, 2017 Posted May 9, 2017 Ummm Combat Simulator... Combat flight simulator, corrected it for you. 1
MegOhm_SD Posted May 9, 2017 Posted May 9, 2017 Thought that was pretty intuitive...but OK. :thumbup: Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10
cichlidfan Posted May 9, 2017 Posted May 9, 2017 What are you on about? This was aviation sim, well at least last time I checked. So modeling of atmosphere and related stuff should be one of the priority for DCS. Since the sim is a combat sim first, and an aviation sim second, things like this are secondary to issues that affect the ability to have realistic combat. Even from a purely aviation standpoint there are still many things that need attention before spending time trying to model a 'bumpy' ride. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Golo Posted May 9, 2017 Posted May 9, 2017 I dont know, I just have different opinion. To do any kind of combat you actually have take off and fly first (excluding CA). So for me its flight sim first combat sim second (lot of times im not doing any kind of combat actually) and as such atmospheric effects should be simulated as best as they can. 1
shagrat Posted May 9, 2017 Posted May 9, 2017 (edited) We fly. We have weather, even dynamic one that changes. We have different aircraft. More than I can say for most Combat FLIGHT sims I flew in the last 3 decades. ;) Edited May 9, 2017 by shagrat Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
impeller83 Posted May 9, 2017 Posted May 9, 2017 Hello, when comparing DCS to real world flying, i always feel that flying in real world can be quite rough or bumpy, which you cannot really feel in DCS. When you dial in bad weather in dcs, you get a lot of wind, but even with high "turbulence" you fly very smoothly, only landing is really difficult, because of (changing) crosswinds and/or bad visibility. In a commercial airliner - even in good weather - it sometimes feels like hitting waves on a small boat. This may be pronounced in an airliner, because there is so much loose stuff (baggage, laptops, gastronomical stuff) rattling around, but i'm pretty sure you would also feel it strongly without the rattling. In reality you often get these "turbulences" when going through clouds, but sometimes also in clear weather at cruising altitude, so they are probably multiple different reasons of these bumpy "turbulences" to occur (probably all having sth. to do with very small areas of very high atmospheric pressure deviation) I feel that DCS simualtes none of these though, which is a pity, because it would make the general aviation aspect so much more immersive and would make flying in uncertain weather more scary and for small planes maybe even more dangerous?! +1 I feel the same way as you. Hopefully its on its way 1
probad Posted May 9, 2017 Posted May 9, 2017 turbulence has tangible effects especially on the low altitude environment relevant in dcs. apart from actual performance impacts, there can be other subtle but important consequences like hms targeting. aerial combat is not limited to just the exercise of deploying weapons. better atmospheric modelling benefits air combat simulation just as better terrain interaction mechanics benefit ground combat simulation. 2
Ironhand Posted May 9, 2017 Posted May 9, 2017 Since this is posted in the wish list, I second the OP's request. Whether this is a military sim or ga sim, the medium in which all activity takes place is the atmosphere. It should have an impact on every flight. And should mimic the real thing as closely as possible. As a community we get bent out of shape if the aircraft we fly doesn't react as we think it should when we press a button or attempt a maneuver. Why not hold the simulated medium in which the activity takes place to the same standards? :) 3 YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
probad Posted May 9, 2017 Posted May 9, 2017 its sad when people only seem to desire fidelity when it gives them an advantage.
Redglyph Posted May 9, 2017 Posted May 9, 2017 well, english is not my first language obviously. i meant aspects of aviation, that are not referring to pure combat or dogfighting only... i am pretty sure, that "weather" is still a big aspect of military aviation... and "immersion" is a big part of a simulator game. Don't worry, your sentence was perfect, I think it was simply misread. Sometimes people see a few words, miss some others, and jump to conclusion, happens to me too :) +1 on the turbulence wish, that's one of the things that I miss too and which would bring a lot to immersion. Oh, and clouds, what wouldn't I give for more convincing clouds instead of 2D sprites that rotate when you turn your head. But one step at a time, it can't be easy to give a priority to each feature in such a complex sim, even less to get everyone to agree on it. 1 System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR
OnlyforDCS Posted May 9, 2017 Posted May 9, 2017 This isn't a general aviation sim. Why don't we go back to SFM too while we are at it, because shooting at things is much more important than flying really. /s The OP has a great point. Turbulence would really be cool and would increase the fidelity of the flight sim experience. 1 Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
AlphaOneSix Posted May 9, 2017 Posted May 9, 2017 Turbulence would be really hard to simulate properly without the air mass being a fluid. Unless you just want them to fake it. I'd rather not have it than fake it.
ekg Posted May 9, 2017 Posted May 9, 2017 Is there ANY consumer simulator that simulates turbulence? I agree with OP having this simulated would be nice. Would make landings much more interesting too.
Weta43 Posted May 9, 2017 Posted May 9, 2017 There is a vertical component to the turbulence, not just 'cross wind'. If you load a mission with an Su-25 ramp starting & high turbulence set in the ME (remembering that the scale is in 1/10 m/s, while the wind is in m/s), then turn on the power & watch the AOA indicator, you'll see it flicking between + & - angles & the vanes on the pitot swinging up and down as vector of the modelled turbulence swaps between upwards and downwards. You don't feel it in your gut, but I'm pretty sure if you come in for a landing and hold the stick dead still you'll see the aircraft getting bumped around both horizontally and vertically. Cheers.
probad Posted May 9, 2017 Posted May 9, 2017 Turbulence would be really hard to simulate properly without the air mass being a fluid. Unless you just want them to fake it. I'd rather not have it than fake it. well, youd be writing off dcs itself by that criteria since its not real time aerodynamics...
GGTharos Posted May 9, 2017 Posted May 9, 2017 Turbulence would be really hard to simulate properly without the air mass being a fluid. Unless you just want them to fake it. I'd rather not have it than fake it. I don't agree here ... Turbulence is implemented as random gusts, and with dynamic weather those are tired to the wind direction fields. So if you mean that the atmosphere needs to move as a fluid as a whole, dynamic weather simulates this in a way. The turbulence itself is random and that's ok too because it is affected by the wind vector field and they add up to make sense. Now can talk about not simulated effects like microbursts or downdraft on the side of a mountain... They can be simulated using the very same techniques but require a bigger complexity for the algorithms that generate those effects. So you might have partial cheating, ie some of the effects may be pre generated and/or seeded, but they'd princely give you a lot of immersion ... However this sort of thing is a huge project all on its own :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
WRAITH Posted May 10, 2017 Posted May 10, 2017 (edited) Maybe in the near future...................... This isn't a general aviation sim. Yeah, I hear some in community voice this opinion as well. However I don't agree, a flight simulator incorporates all aspects of aviation regardless. Even though DCS is still an air combat somewhat where to in some regard that has been argued as well, from those who know more about sims. DCS is still not a full mature Air Combat Sim either, its more like in transition hence the ALPHA + BETA state of the sim. Take into consideration the below as an old sim and small developer group working hard to rebuild the code-base............... Eagle Dynamics Is a software company founded by the Russian Igor Tishin in 1991, based in Moscow, Russia. The company is the leader in developing combat flight simulators, and it develops Oracle-based products. Online Reference:- https://en.wikipedia.org/wiki/Eagle_Dynamics Its being overhauled from an old code-base to a new C++ version with great added benefits for things like graphical improvements and A.i so on. So its going to take a while heaps of work under the hood so to speak. Also the community overall has posted much on DCS Forum over the years as to what is desired and needed as a flight simulator. E.g.... Full Weather Engine Full ATC Module World MAP Theaters of War with dynamic campaigns Airports, Air Fields, Aerodromes, Expeditionary/makeshift air fields, airbases, International Airports so on. Combined Arms full operational mechanics working in sim Ships and Carrier Strike Group Blue vs Red Forces list of Operational Aircraft Commercial, civil, recreational, sport Aviation busy airways ....etc That is only just the start to what is needed in future development to expand DCS we all know it. What I have asked in several posts is whats ED plans (road map) with the game design and concept in progressive development. What do they want to achieve I have asked this question before like many others. I posted here a while back................ https://forums.eagle.ru/showpost.php?p=2148972&postcount=181 also this here............ https://forums.eagle.ru/showthread.php?t=89756 and many other threads where this has been discussed before! The hope is amongst the flight sim community since there really is no other Air Combat Sim around is for DCS to encompass all that is aviation and air combat. Its the hope and dreams that after "THE MERGE" that things really ramp up and that DCS grows as a studio business in the flight sim developer genre of gaming! :thumbup: Edited May 10, 2017 by WRAITH
David OC Posted May 10, 2017 Posted May 10, 2017 There is a turbulence setting in dynamic weather, it does a bit if you crank it up, no real buffeting etc. You could never model real time turbulence etc in sim, but I do wonder why instead of constant wind speed have it much more random and acting more like wind gusts? Buffeting is faked in the other sims for immersion, Accu-Feel etc. Perhaps ED may add something like this way down the track? Would add another level of difficulty in gunnery for the ww2 aircraft! 1 i7-7700K OC @ 5Ghz | ASUS IX Hero MB | ASUS GTX 1080 Ti STRIX | 32GB Corsair 3000Mhz | Corsair H100i V2 Radiator | Samsung 960 EVO M.2 NVMe 500G SSD | Samsung 850 EVO 500G SSD | Corsair HX850i Platinum 850W | Oculus Rift | ASUS PG278Q 27-inch, 2560 x 1440, G-SYNC, 144Hz, 1ms | VKB Gunfighter Pro Chuck's DCS Tutorial Library Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link
WRAITH Posted May 10, 2017 Posted May 10, 2017 (edited) There is a turbulence setting in dynamic weather, it does a bit if you crank it up, no real buffeting etc. You could never model real time turbulence etc in sim, but I do wonder why instead of constant wind speed have it much more random and acting more like wind gusts? Buffeting is faked in the other sims for immersion, Accu-Feel etc. Perhaps ED may add something like this way down the track? Would add another level of difficulty in gunnery for the ww2 aircraft! Yes agreed on above its code all 1010101 LoL Everything can be mimicked or simulated but with compromises of course its never going to be as real. I also posted here if people are interested - https://forums.eagle.ru/showpost.php?p=3127572&postcount=36 Edited May 10, 2017 by WRAITH
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