jozeff Posted August 4, 2017 Posted August 4, 2017 Dear all, Suddenly I have a crosshair in vr (DCS 1.5, oculus) that moves using my mouse AND moving my head at the same time. I used to move swithes and dials using my mouse only. Now I have to hold my head still and turn the dials with my mousewheel. I would like to only move the crosshair with my mouse. How do I do that? Have tried several things but none worked. tnx!!! Jozeff
dandealer Posted August 4, 2017 Posted August 4, 2017 I use open beta and there is a vr section in the options meu with 3 options, the middle one is for use mouse or use fixed cursor to headset, dont know for the non beta version... Hope this helps
VampireNZ Posted August 4, 2017 Posted August 4, 2017 I use open beta and there is a vr section in the options meu with 3 options, the middle one is for use mouse or use fixed cursor to headset, dont know for the non beta version... Hope this helps Doesn't solve this issue - that is to allow you to use the mouse to control the curser instead of just your head movements. If there was that options exact oposite that would be the go - so JUST use mouse to move curser, not head movement. Vampire
dandealer Posted August 4, 2017 Posted August 4, 2017 Works just that way for me, its mouse cursor or headset point, not the two at a time, as I said I use open beta 1.5.7
dandealer Posted August 5, 2017 Posted August 5, 2017 Maybe you are talking about this? https://forums.eagle.ru/showpost.php?p=3211631&postcount=4
VampireNZ Posted August 9, 2017 Posted August 9, 2017 (edited) Nope - My head and my mouse both move the blue/green cross in VR...at the same time.. Edited August 9, 2017 by VampireNZ Vampire
nessuno0505 Posted August 9, 2017 Posted August 9, 2017 Same problem here; I'd like to move ONLY mouse. 1.5.7 stable.
wiscious Posted April 14, 2021 Posted April 14, 2021 Bumping a very old thread but is there any way of making this happen? In VR, use mouse cursor gives me a mouse cursor AND a fix cursor. I just want mouse and no fixed cursor. It’s making me sad 3
imacken Posted April 14, 2021 Posted April 14, 2021 Been asked for many times, but no joy, I’m afraid. 1 Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
wiscious Posted April 16, 2021 Posted April 16, 2021 On 4/15/2021 at 12:22 AM, imacken said: Been asked for many times, but no joy, I’m afraid. Righto, thanks for clarification
Divadov Posted April 28, 2021 Posted April 28, 2021 (edited) Anybody of staff have the solution to turn off the blue cross without disappear the mouse for click in cockpit? Edited April 28, 2021 by Divadov
RglsPhoto Posted April 30, 2021 Posted April 30, 2021 maybe we can dim it if there is no way to disable it I7-6700K OC 4.9G, 896G SSD, 32G RAM @ 2400MHz, NH-D15 cooling system,TM Hotas Warthog,Saitek Pro Flight Rudder Pedals,TrackIr 5, BOSE M2
SquidgyB Posted April 30, 2021 Posted April 30, 2021 It would indeed be great if the mouse in VR moved relative to the cockpit (like it does in the menu/title screen) and not tied to the head movements, or at least the option to disable being tied to head movements. Using a mouse to click switches in VR can be quite frustrating when little head movements mean the mouse moves away from the switch you're trying to get to - *but* I can also see that it might be an issue with persepective when looking at switches to the side or hidden behind objects, and lateral movement also coming into play? 2
dburne Posted April 30, 2021 Posted April 30, 2021 58 minutes ago, SquidgyB said: It would indeed be great if the mouse in VR moved relative to the cockpit (like it does in the menu/title screen) and not tied to the head movements, or at least the option to disable being tied to head movements. Using a mouse to click switches in VR can be quite frustrating when little head movements mean the mouse moves away from the switch you're trying to get to - *but* I can also see that it might be an issue with persepective when looking at switches to the side or hidden behind objects, and lateral movement also coming into play? Fully agree making that a selectable option would be very nice. 1 Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
t-stoff Posted May 2, 2021 Posted May 2, 2021 (edited) this should be so easy to solve... Inputing coordinates is a nightmare. please ED! Edited May 2, 2021 by t-stoff 1 [sIGPIC][/sIGPIC] "The nation which forgets its defenders will be itself forgotten"
Germane Posted August 16, 2021 Posted August 16, 2021 Please ED. I would approve the VR experience a lot! I m new at VR and I could not believe that this option isnt still aviable 1
mrwell Posted August 16, 2021 Posted August 16, 2021 IMHO, it is not a problem. I use both at the same time.When I need to go from side to side of the cockpit I use the head, center in the desired area and then use the mouse in that area. I can even use the head in the small area but I prefer the mouse.For instance in the UFC, I can use the head to go from number 1 to Enter but I prefer to look at number 5 and use the mouse inside the UFC.CheersP.S: I use Quest 2
Germane Posted August 16, 2021 Posted August 16, 2021 vor 2 Stunden schrieb mrwell: IMHO, it is not a problem. I use both at the same time. When I need to go from side to side of the cockpit I use the head, center in the desired area and then use the mouse in that area. I can even use the head in the small area but I prefer the mouse. For instance in the UFC, I can use the head to go from number 1 to Enter but I prefer to look at number 5 and use the mouse inside the UFC. Cheers P.S: I use Quest 2 The problem is that the head tracking makes it very shaky to use the mouse and it feels "wrong". The courser never stand still. It is wobbleing around the whole time. 2
mrwell Posted August 19, 2021 Posted August 19, 2021 I understand. With my Quest 2 the head tracking is rock solid. I don't know if you have in to out tracking or viceversa but illumination is vital on it. For in to out (quest2), a good one. With Vive tracking, avoid mirrors, glass and direct or bounced sun beams.Cheers
despinoza Posted August 20, 2021 Posted August 20, 2021 i got used to it, but after playing MFS i realized how good is detach the mouse cursor from the head movement Ryzen 3700x - 2080ti - 16GB 3200 - 500G SSD - OCULUS RIFT S
Quekel Posted August 21, 2021 Posted August 21, 2021 +1 Would love to see this to! I know ED is fixing on hand movements but most people still use the mouse 1
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