thrustvector Posted January 9, 2018 Share Posted January 9, 2018 guys, not sure whats going on here as I used to have it, but now in ccip, wepset to sjq(plan) nav mode 100-150m and 0.8-0.9 mach as in the tutorial and I get no sight at all, just a completely clear window, moved all around up n down, me and the window and its blank, even if I follow the tut? corrupt file somewhere? Link to comment Share on other sites More sharing options...
razo+r Posted January 9, 2018 Share Posted January 9, 2018 Altitude pressure set? High drag bombs loaded? HUD lowered? Trigger unsafe? Link to comment Share on other sites More sharing options...
Vatikus Posted January 9, 2018 Share Posted January 9, 2018 The most common mistake is forgetting to set up the altitude of the target Link to comment Share on other sites More sharing options...
Knock-Knock Posted January 9, 2018 Share Posted January 9, 2018 I get the same, QFE is set. Just a blank HUD with High Drag bombs, Nav, Plan, Safety Off, alt 150, Mach 0.8+ Latest 2.2. I think that must have crept in with that last update. Im quite sure it worked just last week? - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
thrustvector Posted January 9, 2018 Author Share Posted January 9, 2018 All set, just no reticule at all, sometimes I may get one briefly switching to next one up is it ANL ,but it disappears out of view before you can even see the drop zone, that's even trying to follow with my head outside lol. Link to comment Share on other sites More sharing options...
grunf Posted January 9, 2018 Share Posted January 9, 2018 Strange, I do get the markings. Flying slightly below the 100m. Link to comment Share on other sites More sharing options...
thrustvector Posted January 9, 2018 Author Share Posted January 9, 2018 Yep its weird, I get them in the An mode but as soon as I arm the trigger, they drop really fast down out of view, no matter how far ahead I arm, but it never appear in Navy mode at all following the tutorial. The only thing I can think that is also different is I have to trade m the nose up for around 20 secs before getting level flight, not sure what's gone on but something is a foot dear sherlock :) Link to comment Share on other sites More sharing options...
lemoen Posted January 9, 2018 Share Posted January 9, 2018 You guys are flying too high and too slow. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
Nealius Posted January 10, 2018 Share Posted January 10, 2018 I've had this happen to me a lot in the 1.5 branch. Totally at random. Doesn't matter if I'm doing DYK with slick bombs or NAV with retarded bombs, I've even had it happen with rockets. Sometimes the HUD will totally vanish when going safety off. Link to comment Share on other sites More sharing options...
thrustvector Posted January 10, 2018 Author Share Posted January 10, 2018 Hmm thanks for reply, its only the viggen so may need to report as a bug? Hopefully itl return of its on accord then or there's an update coming soon isn't there, maybe that do it Link to comment Share on other sites More sharing options...
2-niner Posted January 10, 2018 Share Posted January 10, 2018 Been getting this a lot as well, wondering if I were doing something wrong but couldn't figure out what. Figured people would be talking about it on the forums if it was a bug but this is the first thread I've seen about it... Link to comment Share on other sites More sharing options...
eric963 Posted January 10, 2018 Share Posted January 10, 2018 Ok just text if you can Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
thrustvector Posted January 10, 2018 Author Share Posted January 10, 2018 seems a few of us are getting the problem, any idea when the update comes live? although it may not directly be for this they have a funny way of fixing things Link to comment Share on other sites More sharing options...
Knock-Knock Posted January 10, 2018 Share Posted January 10, 2018 Hmm, seems like a false alarm from me. Just had 10 attempts, different missions, different slots in the same mission, with and without setting a target waypoint. But this time I went lower and a little faster. About 70-90m at around M0.85. 10 successful strikes. - Jack of many DCS modules, master of none. - Personal wishlist: F-15A, F-4S Phantom II, JAS 39A Gripen, SAAB 35 Draken, F-104 Starfighter, Panavia Tornado IDS. | Windows 11 | i5-12400 | 64Gb DDR4 | RTX 3080 | 2x M.2 | 27" 1440p | Rift CV1 | Thrustmaster Warthog HOTAS | MFG Crosswind pedals | Link to comment Share on other sites More sharing options...
Lt_TarzanMan Posted March 9, 2023 Share Posted March 9, 2023 (edited) I'm having the same problem. Hope there's still people around to help. I learned something, though. I'm setting the QFE wrong. In the tutorial, he tells me what to set it to, but not how to calculate it. Target is 33ft/10.058m and QNH is 760/29.92. The formula I found was QFE = QNH - (Alt in meters / 9.3) so, 760 - (10.058 / 9.3) Should come out to 758.92 Can anyone tell me what's wrong? Edited March 9, 2023 by Lt_TarzanMan Link to comment Share on other sites More sharing options...
MYSE1234 Posted March 9, 2023 Share Posted March 9, 2023 (edited) 3 hours ago, Lt_TarzanMan said: I'm having the same problem. Hope there's still people around to help. I learned something, though. I'm setting the QFE wrong. In the tutorial, he tells me what to set it to, but not how to calculate it. Target is 33ft/10.058m and QNH is 760/29.92. The formula I found was QFE = QNH - (Alt in meters / 9.3) so, 760 - (10.058 / 9.3) Should come out to 758.92 Can anyone tell me what's wrong? 760 is the QNH in mmHg, while the aircraft's altimeter is in hPa. 760 mmHg would equal 1013,25 hPa. All you need to do is convert it to hPa. I've never bothered learning how to calculate it, so not sure if you just need to convert the 760 and then do the same as mentioned above or convert the end result you got a using the above. Edited March 9, 2023 by MYSE1234 Viggen is love. Viggen is life. 7800X3D | RTX 4070 Ti S | 64GB 6000MHz RAM | Link to comment Share on other sites More sharing options...
Lt_TarzanMan Posted March 9, 2023 Share Posted March 9, 2023 (edited) 13 hours ago, MYSE1234 said: 760 is the QNH in mmHg, while the aircraft's altimeter is in hPa. 760 mmHg would equal 1013,25 hPa. All you need to do is convert it to hPa. I've never bothered learning how to calculate it, so not sure if you just need to convert the 760 and then do the same as mentioned above or convert the end result you got a using the above. Thanks for that. I never knew the units. So I just tested this and I'm still having issues. QFE = QNH - (Alt in meters / 9.3) Target is at 3038 ft ~ 925.98 m QNH is 760 mmHg ~ 1013.08 hPa (x1.333) I tried three things: 1. Calculate QFE = 1013.08 - (925.98 / 9.3) = 913.51. I used that, but the bombs always land further than the CCIP says they should. 2. Use QNH of 1001.42. This was the QFE given in the briefing. I think this is for the airfield I'm at. QFE came out to 901.85. The pipper was above my velocity vector. Can't use that. 3. I used the given QFE of 1001.42 instead of calculating anything. The pipper was so far below my HUD there was no way it was right. The pipper doesn't even come into the HUD at level flight and 100m above ground until the QFE is below 920 or so. My speed was right, my altitude was right, but something is wrong with the QFE. I'm sure it's something I'm doing wrong, but I haven't been able to figure this out. EDIT: I tried some experimenting. I placed my spawn at the same airfield I was attacking. The given QFE was 910.38 hPa. This was spot-on. Still don't know what's wrong. I don't know how I was supposed to get 910.38 hPa. Edited March 9, 2023 by Lt_TarzanMan Link to comment Share on other sites More sharing options...
LazyBoot Posted March 10, 2023 Share Posted March 10, 2023 On 3/9/2023 at 10:16 PM, Lt_TarzanMan said: Still don't know what's wrong. I don't know how I was supposed to get 910.38 hPa. if you're using waypoints from the datacartridge, the QFE should be in your kneeboard. Link to comment Share on other sites More sharing options...
Machalot Posted March 11, 2023 Share Posted March 11, 2023 On 3/9/2023 at 1:16 PM, Lt_TarzanMan said: I don't know how I was supposed to get 910.38 hPa. That formula is only a linear approximation of an exponential function, so as the altitude difference grows it becomes less accurate. Use the QFE listed on the kneeboard flight plan if possible. "Subsonic is below Mach 1, supersonic is up to Mach 5. Above Mach 5 is hypersonic. And reentry from space, well, that's like Mach a lot." Link to comment Share on other sites More sharing options...
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