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Posted (edited)
im just to try do same like this

 

but cant turn on WMD-7 TPOD

 

Yes that video was posted a long time ago, you now need to press CLDP on the right AAP panel to turn it on. That’s your ACB(automatic circuit breaker) for you TGP, CLDP standing for convertible laser designator pod

 

Watched the video it should still work today, only thing you need to add is pressing CLDP on the AAP first before powering it on. It’s right by the SPJ button, on that same line as HMD/IRST

 

If you want I recommend Red Kites videos, not many but all are very high quality

Edited by AeriaGloria

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Posted (edited)
Ty mate!

 

and other question :D How i can recognize the plane on radar, i press default btn "i" but nothing happens

 

If you mean IFF, You have to turn your it on with UFCP, Chucks guide explains it well and here’s the video about it from Deka

Edited by uboats

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Posted

Undefended runways and strips, FARPs, MANPADS and AAA are the biggest threats if there is enough terrain masking.

 

It is largely outdated, but I like how it goes with the reasonably priced nature of the jet

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Posted

mmm I'm a bit worried with last JF-17 mini-update "The pace for adding new features will slow down"

 

There are still some elements missing like DSG INS update, and I still see the TPOD a bit buggy sometimes, with erratic movements (compared with LANTIRN implementation in other aircraft) and bad image quality (too much contrast, and gain/level commands don't help).



Posted

Well as long as jeff's super power i.e. Datalink and radar search and lock are fixed, I can live with rest. Oh and also need more liveries and template etc.

Posted

Could someone explain why I would use the new digital clock the was installed? Or example of how to utilise it. They went through the trouble of developing it so it must have a useful purpose right

Posted

Have you guys (Deka) changed the FM of BRM-1 90 ? it hardly hit a thing in this current state. It flies erratically chasing laser spot and hit few feet near the target. If you guys did change it, I wouldnt say its an improvement. Why fixed something that wasnt broken.

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Posted
Have you guys (Deka) changed the FM of BRM-1 90 ? it hardly hit a thing in this current state. It flies erratically chasing laser spot and hit few feet near the target. If you guys did change it, I wouldnt say its an improvement. Why fixed something that wasnt broken.

 

New loft mechanics XD

Posted
Have you guys (Deka) changed the FM of BRM-1 90 ? it hardly hit a thing in this current state. It flies erratically chasing laser spot and hit few feet near the target. If you guys did change it, I wouldnt say its an improvement. Why fixed something that wasnt broken.

 

I think foxwl and l0opback said they wanted to further decrease the range to something around a hard 4.5nm /7km.

 

Before, you could ignore the IN RANGE cue and fire these from well beyond 6nm and still get a hit.

 

What they didn't realise was that their FM tweaks also makes the BRM violently overcorrect while still having a beam riding guidance. Therefor it will bounce and often go over the top of the target due to the autocorrection.

 

They said they're gonna revert changes.

Posted
I think foxwl and l0opback said they wanted to further decrease the range to something around a hard 4.5nm /7km.

 

 

 

Before, you could ignore the IN RANGE cue and fire these from well beyond 6nm and still get a hit.

 

 

 

What they didn't realise was that their FM tweaks also makes the BRM violently overcorrect while still having a beam riding guidance. Therefor it will bounce and often go over the top of the target due to the autocorrection.

 

 

 

They said they're gonna revert changes.

Jeez...... Thanks for the info. I stop using that rocket for now. They should tested it throughly before released it.

Mastering others is strength. Mastering yourself is true power. - Lao Tze

Posted

You can kind of aim.

 

Either try to get locked up by what you want to shoot at, or try to place a steerpoint on it and shoot with ACT mode.

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