RedeyeStorm Posted November 11, 2018 Share Posted November 11, 2018 +1 Link to comment Share on other sites More sharing options...
Mech Posted November 11, 2018 Share Posted November 11, 2018 ... Same with aircraft; they're throwing mirages at me and C101's and I'm always flying a hornet. Little unfair. Not everybody has all the modules...if a new guy buys only the F-18 for ex. and that is locked for the last 25% of the campaign, what he should do? fly the su-25 or the weaponless P-51? Link to comment Share on other sites More sharing options...
Shein Posted November 11, 2018 Share Posted November 11, 2018 Not everybody has all the modules...if a new guy buys only the F-18 for ex. and that is locked for the last 25% of the campaign, what he should do? fly the su-25 or the weaponless P-51? Fair. Rest of my suggestion stand though Link to comment Share on other sites More sharing options...
mahuja Posted November 14, 2018 Share Posted November 14, 2018 ...a little more immersive and less "sterile" feeling. ...they're throwing mirages at me and C101's and I'm always flying a hornet. Little unfair. Maybe one could instead focus on how they are deployed. Random air patrols, possibly from other air bases than the one your mission is against. Not specifically placed in the mission area. If nothing else they may give more RWR contacts to make decisions about, or they may actually come over to interfere. Other ways of making them less predictable may also help. -- Speaking of randomizing. Escort offsets. If you have two flights trying to escort the same plane, they'll try to occupy the same relative positions. Mid-air collisions are inevitable in that case. Link to comment Share on other sites More sharing options...
Oldfox Posted November 14, 2018 Share Posted November 14, 2018 Hey guys, May I ask what are the main differences or common ideas between this campaign and various DCE ones? Link to comment Share on other sites More sharing options...
azzameen Posted November 16, 2018 Share Posted November 16, 2018 do not know if this will be possible, but before generating the mission, in the mission menu, select the payload (Combobox) (modify the DB.py, PLANE_PAYLOAD_OVERRIDES.) The combobox list extract it from \ resources \ payloads \ Airplane selected from The mission). This is just an idea, I do not know if it could be implemented I9 13900K, 64GB RAM, GTX 4090, 2TBx4 SSD, Quest 3 Link to comment Share on other sites More sharing options...
KewlerMouh Posted November 17, 2018 Share Posted November 17, 2018 Hi Shadow, Version 1.5, always when engaging Nalchik, coming from Beslan its the same... INFO:root:DCS Libration None INFO:root:Using C:\Users\KewlerMouh\Saved Games\DCS.openbeta as userdata folder INFO:root:<theater.base.Base object at 0x000001C770E7C7B8> for <class 'dcs.task.CAP'> (0): {<class 'dcs.planes.M_2000C'>: 2} INFO:root:<theater.base.Base object at 0x000001C770E7C7B8> for <class 'dcs.task.CAS'> (0): {<class 'dcs.planes.Su_25T'>: 1} INFO:root:<theater.base.Base object at 0x000001C770E7C7B8> for <class 'dcs.vehicles.AirDefence'> (0): {<class 'dcs.vehicles.AirDefence.SAM_SA_9_Strela_1_9P31'>: 1, <class 'dcs.vehicles.AirDefence.SPAAA_ZSU_23_4_Shilka'>: 1} INFO:root:Generating Base attack (regular) INFO:root:Didn't find ground position! INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.MBT_M1A2_Abrams'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.ATGM_M1134_Stryker'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.ATGM_M1134_Stryker'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.ATGM_M1134_Stryker'> for 2 INFO:root:armorgen: <class 'dcs.vehicles.Armor.APC_BTR_80'> for 0 ERROR:root:<class 'AttributeError'> Traceback (most recent call last): File "C:\Users\KewlerMouh\AppData\Local\Programs\Python\Python36\lib\tkinter\__init__.py", line 1699, in __call__ return self.func(*args) File "D:\dcs_liberation_1.4.5\ui\eventmenu.py", line 208, in start self.game.initiate_event(self.event) File "D:\dcs_liberation_1.4.5\game\game.py", line 248, in initiate_event event.generate() File "D:\dcs_liberation_1.4.5\game\event\event.py", line 81, in generate self.operation.generate() File "D:\dcs_liberation_1.4.5\game\operation\baseattack.py", line 50, in generate self.armorgen.generate(self.attack, self.defense) File "D:\dcs_liberation_1.4.5\gen\armor.py", line 97, in generate at=self.conflict.ground_defenders_location) File "D:\dcs_liberation_1.4.5\gen\armor.py", line 46, in _generate_group position=self._group_point(at), File "D:\dcs_liberation_1.4.5\gen\armor.py", line 37, in _group_point return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_SIZE_FACTOR) AttributeError: 'NoneType' object has no attribute 'random_point_within' Link to comment Share on other sites More sharing options...
boo_n_817 Posted November 17, 2018 Share Posted November 17, 2018 New update with MP debriefing bug fixed: https://github.com/shdwp/dcs_liberation/releases (Thanks https://github.com/calvinmorrow). With this update, is it still necessary to reload the mission again? My friend and have tried to run this campaign no less than 15 times and we still can't get it to work. You mentioned before you would create a video showing the multiplayer process. That would be very helpful. Link to comment Share on other sites More sharing options...
Wangler Posted November 18, 2018 Share Posted November 18, 2018 Is this excellent campaign compatible with standalone server yet? We tried a couple of weeks ago, and running from a standalone server would never allow us to get a successful mission. Link to comment Share on other sites More sharing options...
hisothiro Posted November 19, 2018 Share Posted November 19, 2018 I was wondering if you could add the Community A-4E to the campaign for the next patch? Much appreciated! F-5 | Mirage | Huey | Mig-21 | Ka-50 | F/A-18C | F-14A/B Link to comment Share on other sites More sharing options...
azzameen Posted November 20, 2018 Share Posted November 20, 2018 Hello, would it be possible to compile all programming in phyton in an exe? (Using eg py2exe) This would make it easier for many users to use the program. Personally, I would put in Github the "open" version (without compiling) and the compiled one, and each user that decided. A greeting!!!! I9 13900K, 64GB RAM, GTX 4090, 2TBx4 SSD, Quest 3 Link to comment Share on other sites More sharing options...
sincov Posted November 26, 2018 Share Posted November 26, 2018 We are a group of friends who use liberation campaign ver.1.4.5 but we can not do the campaign in multiplauer from the moment that we can not save the debriefing is not clear after being released on the slots and returned to the mission and close the server the debriefing only puts the positions and not the data of the mission with the various losses received and inflicted. Link to comment Share on other sites More sharing options...
sincov Posted November 26, 2018 Share Posted November 26, 2018 We have solved and it works Link to comment Share on other sites More sharing options...
itarrow Posted November 26, 2018 Share Posted November 26, 2018 I have a question that I was not able to answer by trying or reading the manual: is there any possibility to start multiple operations or is it possible just to start a single operation (where player should play) ? If I push "commit" for an operation without client slots allocated, the mission is generated anyway and I have no possibility to generate further operations, so I assume this is the only possibility (generate just single operations), but then what happens to all the other operations listed in the map ? Are those happening regardless ? And what about defending from enemy attacks ? If I don't commit to that operation but I commit to another one, will that enemy attack happen anyway and succeed or simply will not happen as I've committed to another operation ? Link to comment Share on other sites More sharing options...
Fairchild77 Posted November 30, 2018 Share Posted November 30, 2018 Error generating mission I'm enjoying your campaign so far but ran into an issue with our first enemy attack on one of our bases. I've attached the error file and tried generating it with different units and amounts but didn't have any luck.error.txt Link to comment Share on other sites More sharing options...
FilipeAbdo Posted December 7, 2018 Share Posted December 7, 2018 We have solved and it works First , congratulations on this program!Amazing....but i need help. After complete a mission in multiplayer and leave the server or close the server...the file debriefing appears in the log folder. But the log do not count our victories or looses.... debrief.txt This is our last debriefing , there are no events of our targets destroyed and our aircraft losses. Thanks for attention Link to comment Share on other sites More sharing options...
Fairchild77 Posted December 8, 2018 Share Posted December 8, 2018 First , congratulations on this program!Amazing....but i need help. After complete a mission in multiplayer and leave the server or close the server...the file debriefing appears in the log folder. But the log do not count our victories or looses.... [ATTACH]199412[/ATTACH] This is our last debriefing , there are no events of our targets destroyed and our aircraft losses. Thanks for attention Make sure that when you finish the mission you go back to select role screen then click change mission. Doesn't matter what mission you change to but you have to do it that way for it to correctly save the debriefing. If you leave or close the server without changing the mission first it won't give a full debriefing file. Link to comment Share on other sites More sharing options...
shastasm Posted December 9, 2018 Share Posted December 9, 2018 Nice work. You may want to think about hiding all the opposite side activities in plan editor as it will add realism. 2020 Rig Chasse: bequiet! Darkbase 700 MBoard: Asus b550-F Gaming CPU: Ryzen 9 3900XT DIMM: HyperZ 3200 64 GB (16x4) GPU: Asus Strix 2070 - 8GB Storage: 2x Samsung EVO 1TB m.2 (1 dedicated for DCS) OS: Windows 10 Link to comment Share on other sites More sharing options...
LuSi_6 Posted December 13, 2018 Share Posted December 13, 2018 Hi, how could I miss this? This is so awesome! But I have a few questions: (I started at PG map as blue, so I have 2 carriers and one Airfield) -How can I have the carrier group and the airfield flight to operate at the same mission? I can spawn my group from the carrier with strike package and escort, but I want the airfield strike group and escort to be part in the same mission? -How can I command my wingman to attack a strike target? I tried everything, but he would never actually do an attack run. Comms are working. Again, this is the best that happened to DCS for a long time, it should be included officially! Thx :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick: Link to comment Share on other sites More sharing options...
MrTInc71 Posted December 13, 2018 Share Posted December 13, 2018 (edited) Problems... Hi I installed all as requested in the instructions. I selected the PG, which shows me then possible missions. However, when it comes to the generation of the campaign and you then choose the mission made in DCS, I have no option to select any of "my" planes at all. I am not able to select any of the "blue" areas by clicking on it, no menues are popping up. It only shows me to select the AWACS, none of my modules are showing up. It further says that the main DCS 1.5 x is the version. Can anyone please help me? Thanks so much. Edited December 13, 2018 by MrTInc71 amended Link to comment Share on other sites More sharing options...
Krag6 Posted December 16, 2018 Share Posted December 16, 2018 Hey bud, noticed a pretty big bug in Attacking Guadata to Sukhumi. I'm unable to add any tanks in BASE ATTACK mission. The mission just doesn't want to compile. We think its because its trying to spawn tanks in water (guadata is close to the shore). Link to comment Share on other sites More sharing options...
LuSi_6 Posted December 17, 2018 Share Posted December 17, 2018 Hi, it's fantastic, but: -in Caucasus: please make sure red side is using red planes only. No need for M2000 or F5 for the Russians in Caucasus -Replace the C101s in the biginnig of the campaign with L-39 or even better, MiG-21s. -Allow to set up flights from differend airport/boats to attack the same target (e.g. CAP flight from the Stennis and strike pack from Airbase) :) :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick: Link to comment Share on other sites More sharing options...
FilipeAbdo Posted December 20, 2018 Share Posted December 20, 2018 Hi all , its possible to edit option for multiplayer missions? Like uncheck LABELS :P! Thanks Link to comment Share on other sites More sharing options...
KewlerMouh Posted January 3, 2019 Share Posted January 3, 2019 Shadow, I really enjoyed your campaign, thank you very much for the effort. Link to comment Share on other sites More sharing options...
Kovee Posted January 9, 2019 Share Posted January 9, 2019 Hi, I have a problem on persian gulf theater. When i starting a mission, the ground units from enemy and from blue side is not deployed. I started a forntline attack,waypoints are in hsi, but no units or enemy vehicles deployed. im on openbeta latest build. (can i update the loadout for the planes? because flir and mavD is still on the hornet9 Thanks CPU : Ryzen 2700X \\ 32Gb DDR4 3000 MHz \\ VGA : RTX 2080 \\ 1 Tb SSD \\ Warthog Hotas \\ Link to comment Share on other sites More sharing options...
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