StarLightPL Posted February 15, 2020 Posted February 15, 2020 Recipe how to make Kegetys' VR mod OvGME compatible For anyone who will want to use OvGME with original Kegetys' mod you just need to repack the archive with a new folder hierarchy. The archive is missing a folder with mod name, so here's a simple recipe for it. Extract Kegetys mod to any folder, usually you end up with folder name same as a filename. So let's assume it looks like this: ├───DCS VR Shaders performance mod for 2.5.5.41371 │ ├───Bazar │ │ └───shaders ... (and other directories inside) │ └─── readme.txt Inside DCS VR Shaders performance mod for 2.5.5.41371 create a folder named VR Shaders. It will be the name shown in OvGME. Move Bazar directory inside the VR Shaders folder. You should end up with the folder structure shown below: ├───DCS VR Shaders performance mod for 2.5.5.41371/ │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) You may notice that I added a version.txt file alongside readme. It's optional, and it's the version OvGME will display alongside mod name. If the file is not present it will just display n/a. File contents is just a single line with 3 part version number, e.g. 2.5.5 For the final step, zip the contents of the directory DCS VR Shaders performance mod for 2.5.5.41371 (so without the directory itself) and name the zip to the name you used for the folder (VR Shaders.zip). Final structure should look like this: ├─── [color=green][b]VR shaders.zip[/b][/color] │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) Place the resulting VR Shaders.zip inside your OvGME mod directory. now even the readme.txt contents will display inside OvGME. Important: On first installation, AFTER enabling the mod in OvGME, you still need to clear caches as per original installation instructions (deleting appropriate files in your saved games dir and dcs shaders). Please refer to the readme from the mod, conveniently displayed in OvGME window now. TL; DR: Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit. i7-9700k, RTX 3080, 32GB RAM, Valve Index My VR YouTube channel || Streaming here sometimes || Tweeting silly things how to make Kegetys VR performance mod OvGME compatible || Valve Index masksize for Kegetys mod
speed-of-heat Posted February 15, 2020 Posted February 15, 2020 For anyone who will want to use OvGME with original Kegetys' mod you just need to repack the archive with a new folder hierarchy. The archive is missing a folder with mod name, so here's a simple recipe for it. Nice find sir! SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
ESA_v1T1 Posted February 15, 2020 Posted February 15, 2020 For anyone who will want to use OvGME with original Kegetys' mod you just need to repack the archive with a new folder hierarchy. The archive is missing a folder with mod name, so here's a simple recipe for it. Extract Kegetys mod to any folder, usually you end up with folder name same as a filename. So let's assume it looks like this: ├───DCS VR Shaders performance mod for 2.5.5.41371 │ ├───Bazar │ │ └───shaders ... (and other directories inside) │ └─── readme.txt Inside DCS VR Shaders performance mod for 2.5.5.41371 create a folder named VR Shaders. It will be the name shown in OvGME. Move Bazar directory inside the VR Shaders folder. You should end up with the folder structure shown below: ├───DCS VR Shaders performance mod for 2.5.5.41371/ │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) You may notice that I added a version.txt file alongside readme. It's optional, and it's the version OvGME will display alongside mod name. If the file is not present it will just display n/a. File contents is just a single line with 3 part version number, e.g. 2.5.5 For the final step, zip the contents of the directory DCS VR Shaders performance mod for 2.5.5.41371 (so without the directory itself) and name the zip to the name you used for the folder (VR Shaders.zip). Final structure should look like this: ├─── [color=green][b]VR shaders.zip[/b][/color] │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) Place the resulting VR Shaders.zip inside your OvGME mod directory. now even the readme.txt contents will display inside OvGME. Important: On first installation, AFTER enabling the mod in OvGME, you still need to clear caches as per original installation instructions (deleting appropriate files in your saved games dir and dcs shaders). Please refer to the readme from the mod, conveniently displayed in OvGME window now. TL; DR: Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit. This is supposed to work with the 2.5.6 OB ? I dont understand last lines "Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit." Thanks
LtDanTailor Posted February 16, 2020 Posted February 16, 2020 This is supposed to work with the 2.5.6 OB ? I dont understand last lines "Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit." Thanks Well, on my side it didn't work. I already reverted back to 2.5.5.41962, but had to try this. So I upgraded again, just to see. Too bad! :cry: Kegetys, please please help us all! :helpsmilie: Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E
Kegetys Posted February 16, 2020 Author Posted February 16, 2020 I added an update on the first post for 2.5.6.43503. A bit more than usual has changed in this version, so I made some other changes too: - Compatibility with DCS World version 2.5.6.43503 (16.2.2020) - Restored original sun flare - Added simplified version of histogram calculation (previously it was removed completely) - Above can be turned off with ENABLE_SIMPLE_HG setting (disabling it will do the "full" histogram the game defaults to, which is quite heavy) - Removed the sRGB fix as the game seems to have some other workaround for it now - ENABLE_SIMPLE_SHADOWS now limits the sample count to 10 instead of 16 Some of the new water improvements in 2.5.6 seem to rely on the removed GBuffer so those likely will not be visible with this mod. But since the that buffer has also grown in 2.5.6 to 4 instead of 2 channels you might see even better performance with the mod now, though its partially offset by having to restore the histogram calculation to get the new lighting working right... The lighting changes seems to have done something to the NVG too, but it seems the 2.5.6 lighting is quite wonky anyway and you can see fine without NVG even at moonless nights. With the original sun flare being restored the simplified glass also has the fake "flare" removed which should improve issues with gauges readability. Similarily there has been changes in the shadows in DCS which now by default use only 16 instead of 32 samples. So I changed the ENABLE_SIMPLE_SHADOWS to reduce that even further to 10 which now seem to look fine still. The sRGB fix was also removed as the game has some other workaround for it (oddly still using wrong sRGB conversion method). Because of this you no longer need to use as high gamma as before. With 2.5.6 being a bit of a mess its difficult to test this version well but it seems to work in a few scenarios I tested it with :) As a cyborg, you will serve SHODAN well http://www.kegetys.fi
Colmillo Posted February 16, 2020 Posted February 16, 2020 (edited) Thanks Kegetys, trying now and so far so good! (I will adjust the mask for Pimax, and will be perfect) Thanks again EDIT MASKSIZE 0.590 works perfect for PIMAX 5K (FOV Normal) Edited February 16, 2020 by Colmillo MaskSize [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder
speed-of-heat Posted February 16, 2020 Posted February 16, 2020 Thanks @Kegetys Will give it a try later today ! SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
LtDanTailor Posted February 16, 2020 Posted February 16, 2020 Holy s***! That was fast! I didn't expect that! Thank you so much, Kegetys! Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E
doclucio Posted February 16, 2020 Posted February 16, 2020 hi, please can you expalin how to do every step of the procedure?!? where can i get the files and what exactly i should do?!? a bit confused...thks for your time and patience
LtDanTailor Posted February 16, 2020 Posted February 16, 2020 Go to first page here, download for DCS World 2.5.6.43503 and just follow exactly the instructions in the readme.txt Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E
javipiki Posted February 16, 2020 Posted February 16, 2020 Is there possibillity to solve the "Integrity check" in the further? Thanks for your great job!
SneakyBastd Posted February 16, 2020 Posted February 16, 2020 I also used the shaders mod that was released recently, using a subset of kegetys changes to keep mp IC. It was really good. Is it much work to make 2 versions? One with IC, one without? In any case, thanks for your great work. This is a fantastic mod. 7700K@5Ghz, 32GB 3600 CL16, 3080.
speed-of-heat Posted February 16, 2020 Posted February 16, 2020 what makes you think this mod fails the IC ??? i use it native, i go to multiplayer and its a green shield with no warnings ...? SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Gunny Highway Posted February 16, 2020 Posted February 16, 2020 Would there be any benefit to having a HMD mask mod only and keep all of the regular shaders? The latest version of the mod doesnt seem to give the same boost and now it looks noticeably worse than the unmodded version. I appreciate the work you have done with this mod and look forward to future improvements. Really should be a part of the base game with VR mode is enabled. YouTube: https://www.youtube.com/channel/UC0vsd0o5MT4FGzkWjaEucVg Combat Vet, Couch Pilot
GLUTIUS MAXIMUS Posted February 17, 2020 Posted February 17, 2020 Just installed the the latest shaders, and its getting stuck when trying to load into a map
LtDanTailor Posted February 17, 2020 Posted February 17, 2020 Just installed the the latest shaders, and its getting stuck when trying to load into a map Did you wait long enough? It can take some time to load the shaders for the first time... Depending on your system I would wait at least 15 Minutes. I did not stop time, but on my side I waited about 5 Minutes to get to main menu, and about 7 to get to flight in the A10 Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E
Naveseya Posted February 17, 2020 Posted February 17, 2020 Error while compiling newest verson for 2.5.6.43503 I keep getting this message while starting the game after having enabled the newest mod for 2.5.6.43503. Tried both Persian Gulf and Caucasus (see attachment): Shader 'bazar/shaders/water.fx' failed to compile. Reason: warning X4717: Effects deprecated for D3DCompiler_47 L:\DCS World OpBeta\bazar\shaders\enlight\water.fx(329,9-110): error X3013: 'BuildGBufferWater': no matching 8 parameter function 'Retry' only makes the error window reappear, 'Abort' shuts down DCS. Any workaround or am I maybe doing something wrong?
speed-of-heat Posted February 17, 2020 Posted February 17, 2020 are you applying it to 2.5.6 ? SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
SneakyBastd Posted February 17, 2020 Posted February 17, 2020 You might not have removed the old shaders mod properly? Uninstall it, repair dcs, clear your fxo and metashaders folders, reinstall, try again. 7700K@5Ghz, 32GB 3600 CL16, 3080.
LtDanTailor Posted February 17, 2020 Posted February 17, 2020 Don't forget to rename the shader folders for every map in the install directory to dcs.old or something else, as mentioned in the readme. Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E
RazorbackNL Posted February 17, 2020 Posted February 17, 2020 what makes you think this mod fails the IC ??? i use it native, i go to multiplayer and its a green shield with no warnings ...? I do get a red shield using the 2.5.6 version of this mod. Asus ROG Crosshair VIII Hero (Wi-Fi) | AMD Ryzen 9 5900X @ 4,5Ghz | 128Gb DDR4 3200Mhz | beQuiet! Dark Power 12 1200W | 2 x 2Tb M.2 Samsung SSD | 2 x 4Tb M.2 Samsung SSD | Aorus RTX3090 Xtreme 24Gb | Windows 10 Pro x64 | HOTAS Cougar (heavily modified) | MFG Crosswind pedals | CH Throttle Quadrant | TrackIR5 | Oculus Quest 2 | VoiceAttack Aviate Navigate Communicate
T-Pap Posted February 18, 2020 Posted February 18, 2020 Would there be any benefit to having a HMD mask mod only and keep all of the regular shaders? The latest version of the mod doesnt seem to give the same boost and now it looks noticeably worse than the unmodded version. I appreciate the work you have done with this mod and look forward to future improvements. Really should be a part of the base game with VR mode is enabled. This is exactly what i was going to ask ! The HMD Mask works great for me and i dont notice it but i feel the atmospheric feeling has suffered alot . Things that made the look more immersive like the capopy shading , scratches etc are gone and at night it all looks bad ...
cdrkrotchetyusn Posted February 18, 2020 Posted February 18, 2020 This new shader pack has helped my machine immensely. However, now if I try opening a Persian Gulf .miz in Mission Editor, DCS gets stuck in the loading screen. Straight up flying a PG mission, no problem, looks amazing, runs at 45 fps on my nVidia Quadro P4000 (whereas before it would chug down to the 20s when flying low and fast through Dubai). Anyone else with this dilemma?
Chaz Posted February 18, 2020 Posted February 18, 2020 Kegetys, thanks for the quick fix to the shaders. 2.5.6 looks great and is running butter smooth. YouTube | Kick | Twitch | My Gaming Rig
wumas0201 Posted February 18, 2020 Posted February 18, 2020 Thank you Kegetys, this mod works great and smooth. I really like it. but may we have IC pass one???? please please please.
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