Tygaris Posted February 14, 2020 Share Posted February 14, 2020 I have fixed mine, but it's based on the shaders from here: (link in the description) https://drive.google.com/file/d/1mjBR_ilBbmjacKxH3_2DBBPdYrfBNVqR /view?usp=sharing Link to comment Share on other sites More sharing options...
Pac-Man Posted February 14, 2020 Share Posted February 14, 2020 I tried yours and get a compile error [sIGPIC][/sIGPIC] http://www.Vcw13.com Asus Z270 Prime-A | i7-7700k | 32G Corsair Vengeance DDR4 3200 | EVGA RTX 2080ti | 2x 960 EVO M.2 in RAID 0 | 500GB SSD | Thrustmaster Warthog | Pimax 5K Plus https://www.youtube.com/c/OverKillSims Link to comment Share on other sites More sharing options...
Hawke001 Posted February 14, 2020 Share Posted February 14, 2020 I was using the same version as Tygaris and DCS now fails when loading, VR has gone from smooth to slideshow with new update. AMD 3700X, 32GB Corsair Vengeance, GeForce 2060 Super, Windows 10, X56 Rhino, Saitek Rudder, Oculus Rift S. F/A18C, F-14, Super Carrier, F-16C, UH-1H, SA342, AV-8B, FW190, C101, F-15C, Mi8MTV2, SU-33, SU-27, M-2000C, AJS-37, KA-50, L-39, Yak-52, F-5E, F-86F, Spitfire, Persian Gulf, Normandy, NTTR. Link to comment Share on other sites More sharing options...
Pac-Man Posted February 14, 2020 Share Posted February 14, 2020 Same here [sIGPIC][/sIGPIC] http://www.Vcw13.com Asus Z270 Prime-A | i7-7700k | 32G Corsair Vengeance DDR4 3200 | EVGA RTX 2080ti | 2x 960 EVO M.2 in RAID 0 | 500GB SSD | Thrustmaster Warthog | Pimax 5K Plus https://www.youtube.com/c/OverKillSims Link to comment Share on other sites More sharing options...
Tygaris Posted February 14, 2020 Share Posted February 14, 2020 I've updated the zip. It now contains the complete Mod that I use here with JSGME. (Original source: ) https://drive.google.com/file/d/1mjBR_ilBbmjacKxH3_2DBBPdYrfBNVqR/view?usp=sharing Please make sure to apply this ONLY to a clean DCS installation. Link to comment Share on other sites More sharing options...
Pac-Man Posted February 14, 2020 Share Posted February 14, 2020 I've updated the zip. It now contains the complete Mod that I use here with JSGME. (Original source: ) https://drive.google.com/file/d/1mjBR_ilBbmjacKxH3_2DBBPdYrfBNVqR/view?usp=sharing Please make sure to apply this ONLY to a clean DCS installation. ^^^ Worked!! Download the above MOD Disable and delete previous versions. DO NOT COPY over the existing MOD Repair DCS World Delete fxo and metashaders from Saved Games Delete contents from DCS World OpenBeta\Mods\terrains\Caucasus\misc\metacache\dcs ------ Repeat the above for all installed maps Install the New Mod from the link above Launch DCS :) Thank you Ty!!! [sIGPIC][/sIGPIC] http://www.Vcw13.com Asus Z270 Prime-A | i7-7700k | 32G Corsair Vengeance DDR4 3200 | EVGA RTX 2080ti | 2x 960 EVO M.2 in RAID 0 | 500GB SSD | Thrustmaster Warthog | Pimax 5K Plus https://www.youtube.com/c/OverKillSims Link to comment Share on other sites More sharing options...
Pac-Man Posted February 14, 2020 Share Posted February 14, 2020 Unfortunately, it doesn't appear to provide much of an impact... only gained about 5 frames. I think we're just gonna have to ride this one out guys. [sIGPIC][/sIGPIC] http://www.Vcw13.com Asus Z270 Prime-A | i7-7700k | 32G Corsair Vengeance DDR4 3200 | EVGA RTX 2080ti | 2x 960 EVO M.2 in RAID 0 | 500GB SSD | Thrustmaster Warthog | Pimax 5K Plus https://www.youtube.com/c/OverKillSims Link to comment Share on other sites More sharing options...
GLUTIUS MAXIMUS Posted February 14, 2020 Share Posted February 14, 2020 (edited) im getting this now with the shader mod activated. anyone else? Edited February 15, 2020 by GLUTIUS MAXIMUS Link to comment Share on other sites More sharing options...
RazorbackNL Posted February 15, 2020 Share Posted February 15, 2020 im getting this now with the shader mod activated. anyone else? Same here, after updating to 2.5.6 Asus ROG Crosshair VIII Hero (Wi-Fi) | AMD Ryzen 9 5900X @ 4,5Ghz | 128Gb DDR4 3200Mhz | beQuiet! Dark Power 12 1200W | 2 x 2Tb M.2 Samsung SSD | 2 x 4 Tb M.2 Samsung SSD | Aorus RTX3090 Xtreme 24Gb | Windows 10 Pro x64 | HOTAS Cougar (heavily modified) | MFG Crosswind pedals | CH Throttle Quadrant | TrackIR5 | Oculus Quest 2 | VoiceAttack with Vaicom Pro Aviate Navigate Communicate Link to comment Share on other sites More sharing options...
speed-of-heat Posted February 15, 2020 Share Posted February 15, 2020 the shader mod likely needs updating again, others have had the same error, Tygaris, has created an update that works , but doesnt seem very performant ... I've updated the zip. It now contains the complete Mod that I use here with JSGME. (Original source: ) https://drive.google.com/file/d/1mjBR_ilBbmjacKxH3_2DBBPdYrfBNVqR/view?usp=sharing Please make sure to apply this ONLY to a clean DCS installation. SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2 SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO VR Stuff: My Settings for 3090 and G2 , My Settings for 1080ti , Shaders MOD for VR , Patch Status Link to comment Share on other sites More sharing options...
SneakyBastd Posted February 15, 2020 Share Posted February 15, 2020 Thanks Tygaris! I updated DCS and the shader mod no longer worked. I tried your shader update and it's all good again. Not quite getting the fps I was before, but that could be due to the new DCS or shader options you had to remove. Appreciate your work. :) 7700K@5Ghz, 32GB 3600 CL16, 3080. Link to comment Share on other sites More sharing options...
Tygaris Posted February 15, 2020 Share Posted February 15, 2020 (edited) im getting this now with the shader mod activated. anyone else? That error comes up, if you install the "old" shader mod.Please refer to Pac_Man's post above on how to install it. https://forums.eagle.ru/showpost.php?p=4209331&postcount=981 Unfortunately, it doesn't appear to provide much of an impact... only gained about 5 frames. I think we're just gonna have to ride this one out guys. Haven't really checked the numbers, the fix is more like a band aid made out of dirty cloth ;) Hopefully someone more clever than me and with a lot more insight into the DCS rendering process will create a working solution. But I never used the shader mods from this thread, only from the YT link so my fix is based on that. Maybe the mods from here were better in the first place - but not IC compliant. Here is the list of changes I've made. Compose.fx: line 22: + #include "_HMD.hlsl" line 87: + discardHmdMask(i.pos.xy, getBufferSize(StencilMap)); line 136: + discardHmdMaskMSAA(i.pos.xy, getBufferSize(StencilMap)); bloom.fx: line 5: + #include "deferred/luminance.hlsl" line 46: * getAvgLuminance() -> getAvgLuminanceClamped() grass2.fx: line 69: + float TerrainContext_seaLevel; Tonemap.fx: line 78: * getAvgLuminance() -> getAvgLuminanceClamped() water.fx: removed completely and replaced with the one from OB. Edited February 15, 2020 by Tygaris Link to comment Share on other sites More sharing options...
StarLightPL Posted February 15, 2020 Share Posted February 15, 2020 Recipe how to make Kegetys' VR mod OvGME compatible For anyone who will want to use OvGME with original Kegetys' mod you just need to repack the archive with a new folder hierarchy. The archive is missing a folder with mod name, so here's a simple recipe for it. Extract Kegetys mod to any folder, usually you end up with folder name same as a filename. So let's assume it looks like this: ├───DCS VR Shaders performance mod for 2.5.5.41371 │ ├───Bazar │ │ └───shaders ... (and other directories inside) │ └─── readme.txt Inside DCS VR Shaders performance mod for 2.5.5.41371 create a folder named VR Shaders. It will be the name shown in OvGME. Move Bazar directory inside the VR Shaders folder. You should end up with the folder structure shown below: ├───DCS VR Shaders performance mod for 2.5.5.41371/ │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) You may notice that I added a version.txt file alongside readme. It's optional, and it's the version OvGME will display alongside mod name. If the file is not present it will just display n/a. File contents is just a single line with 3 part version number, e.g. 2.5.5 For the final step, zip the contents of the directory DCS VR Shaders performance mod for 2.5.5.41371 (so without the directory itself) and name the zip to the name you used for the folder (VR Shaders.zip). Final structure should look like this: ├─── [color=green][b]VR shaders.zip[/b][/color] │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) Place the resulting VR Shaders.zip inside your OvGME mod directory. now even the readme.txt contents will display inside OvGME. Important: On first installation, AFTER enabling the mod in OvGME, you still need to clear caches as per original installation instructions (deleting appropriate files in your saved games dir and dcs shaders). Please refer to the readme from the mod, conveniently displayed in OvGME window now. TL; DR: Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit. i7-9700k, RTX 3080, 32GB RAM, Valve Index My VR YouTube channel || Streaming here sometimes || Tweeting silly things how to make Kegetys VR performance mod OvGME compatible || Valve Index masksize for Kegetys mod Link to comment Share on other sites More sharing options...
speed-of-heat Posted February 15, 2020 Share Posted February 15, 2020 For anyone who will want to use OvGME with original Kegetys' mod you just need to repack the archive with a new folder hierarchy. The archive is missing a folder with mod name, so here's a simple recipe for it. Nice find sir! SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2 SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO VR Stuff: My Settings for 3090 and G2 , My Settings for 1080ti , Shaders MOD for VR , Patch Status Link to comment Share on other sites More sharing options...
ESA_v1T1 Posted February 15, 2020 Share Posted February 15, 2020 For anyone who will want to use OvGME with original Kegetys' mod you just need to repack the archive with a new folder hierarchy. The archive is missing a folder with mod name, so here's a simple recipe for it. Extract Kegetys mod to any folder, usually you end up with folder name same as a filename. So let's assume it looks like this: ├───DCS VR Shaders performance mod for 2.5.5.41371 │ ├───Bazar │ │ └───shaders ... (and other directories inside) │ └─── readme.txt Inside DCS VR Shaders performance mod for 2.5.5.41371 create a folder named VR Shaders. It will be the name shown in OvGME. Move Bazar directory inside the VR Shaders folder. You should end up with the folder structure shown below: ├───DCS VR Shaders performance mod for 2.5.5.41371/ │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) You may notice that I added a version.txt file alongside readme. It's optional, and it's the version OvGME will display alongside mod name. If the file is not present it will just display n/a. File contents is just a single line with 3 part version number, e.g. 2.5.5 For the final step, zip the contents of the directory DCS VR Shaders performance mod for 2.5.5.41371 (so without the directory itself) and name the zip to the name you used for the folder (VR Shaders.zip). Final structure should look like this: ├─── [color=green][b]VR shaders.zip[/b][/color] │ ├─── readme.txt │ ├─── [b][color=Green]version.txt[/color][/b] │ └─── [color=green][b]VR shaders/[/b][/color] │ └───Bazar/ │ └───shaders/ ... (and other directories inside) Place the resulting VR Shaders.zip inside your OvGME mod directory. now even the readme.txt contents will display inside OvGME. Important: On first installation, AFTER enabling the mod in OvGME, you still need to clear caches as per original installation instructions (deleting appropriate files in your saved games dir and dcs shaders). Please refer to the readme from the mod, conveniently displayed in OvGME window now. TL; DR: Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit. This is supposed to work with the 2.5.6 OB ? I dont understand last lines "Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit." Thanks Link to comment Share on other sites More sharing options...
LtDanTailor Posted February 16, 2020 Share Posted February 16, 2020 This is supposed to work with the 2.5.6 OB ? I dont understand last lines "Add folder inside Kegetys archive, put Bazar inside it, add version.txt alongside the readme.txt if desired, rename archive to match folder name, profit." Thanks Well, on my side it didn't work. I already reverted back to 2.5.5.41962, but had to try this. So I upgraded again, just to see. Too bad! :cry: Kegetys, please please help us all! :helpsmilie: Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E Link to comment Share on other sites More sharing options...
Kegetys Posted February 16, 2020 Author Share Posted February 16, 2020 I added an update on the first post for 2.5.6.43503. A bit more than usual has changed in this version, so I made some other changes too: - Compatibility with DCS World version 2.5.6.43503 (16.2.2020) - Restored original sun flare - Added simplified version of histogram calculation (previously it was removed completely) - Above can be turned off with ENABLE_SIMPLE_HG setting (disabling it will do the "full" histogram the game defaults to, which is quite heavy) - Removed the sRGB fix as the game seems to have some other workaround for it now - ENABLE_SIMPLE_SHADOWS now limits the sample count to 10 instead of 16 Some of the new water improvements in 2.5.6 seem to rely on the removed GBuffer so those likely will not be visible with this mod. But since the that buffer has also grown in 2.5.6 to 4 instead of 2 channels you might see even better performance with the mod now, though its partially offset by having to restore the histogram calculation to get the new lighting working right... The lighting changes seems to have done something to the NVG too, but it seems the 2.5.6 lighting is quite wonky anyway and you can see fine without NVG even at moonless nights. With the original sun flare being restored the simplified glass also has the fake "flare" removed which should improve issues with gauges readability. Similarily there has been changes in the shadows in DCS which now by default use only 16 instead of 32 samples. So I changed the ENABLE_SIMPLE_SHADOWS to reduce that even further to 10 which now seem to look fine still. The sRGB fix was also removed as the game has some other workaround for it (oddly still using wrong sRGB conversion method). Because of this you no longer need to use as high gamma as before. With 2.5.6 being a bit of a mess its difficult to test this version well but it seems to work in a few scenarios I tested it with :) As a cyborg, you will serve SHODAN well http://www.kegetys.fi Link to comment Share on other sites More sharing options...
Colmillo Posted February 16, 2020 Share Posted February 16, 2020 (edited) Thanks Kegetys, trying now and so far so good! (I will adjust the mask for Pimax, and will be perfect) Thanks again EDIT MASKSIZE 0.590 works perfect for PIMAX 5K (FOV Normal) Edited February 16, 2020 by Colmillo MaskSize [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder Link to comment Share on other sites More sharing options...
speed-of-heat Posted February 16, 2020 Share Posted February 16, 2020 Thanks @Kegetys Will give it a try later today ! SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2 SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO VR Stuff: My Settings for 3090 and G2 , My Settings for 1080ti , Shaders MOD for VR , Patch Status Link to comment Share on other sites More sharing options...
LtDanTailor Posted February 16, 2020 Share Posted February 16, 2020 Holy s***! That was fast! I didn't expect that! Thank you so much, Kegetys! Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E Link to comment Share on other sites More sharing options...
doclucio Posted February 16, 2020 Share Posted February 16, 2020 hi, please can you expalin how to do every step of the procedure?!? where can i get the files and what exactly i should do?!? a bit confused...thks for your time and patience Link to comment Share on other sites More sharing options...
LtDanTailor Posted February 16, 2020 Share Posted February 16, 2020 Go to first page here, download for DCS World 2.5.6.43503 and just follow exactly the instructions in the readme.txt Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E Link to comment Share on other sites More sharing options...
javipiki Posted February 16, 2020 Share Posted February 16, 2020 Is there possibillity to solve the "Integrity check" in the further? Thanks for your great job! Link to comment Share on other sites More sharing options...
SneakyBastd Posted February 16, 2020 Share Posted February 16, 2020 I also used the shaders mod that was released recently, using a subset of kegetys changes to keep mp IC. It was really good. Is it much work to make 2 versions? One with IC, one without? In any case, thanks for your great work. This is a fantastic mod. 7700K@5Ghz, 32GB 3600 CL16, 3080. Link to comment Share on other sites More sharing options...
speed-of-heat Posted February 16, 2020 Share Posted February 16, 2020 what makes you think this mod fails the IC ??? i use it native, i go to multiplayer and its a green shield with no warnings ...? SYSTEM SPECS: Hardware Intel Corei7-12700KF @ 5.1/5.3p & 3.8e GHz, 64Gb RAM, 4090 FE, Dell S2716DG, Virpil T50CM3 Throttle, T-50CM2 Base & Constellation Alpha + MFG Crosswinds V2, HP Reverb G2 SOFTWARE: Microsoft Windows 11, VoiceAttack & VIACOM PRO VR Stuff: My Settings for 3090 and G2 , My Settings for 1080ti , Shaders MOD for VR , Patch Status Link to comment Share on other sites More sharing options...
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