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Posted
Exactly that. See here for an example with and without mod https://forums.eagle.ru/showpost.php?p=4215542&postcount=44

 

Thanks very much. I tried to google exactly for the thread you have posted!

I will try to to revert original water but keep the others. At least mask for MSAA is a must.

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Posted

VR in 2.5.6 full broken.

Mouse no works correctly.FPS decrease in 3 time and with new VR-mod I up fps to 40 (from 27 average)

Without this mod DCS-2.5.6 completely unplayable!

The sound has stopped coming to the helmet headphones-only defaulf sound device(monitor)

Thanks for this MOD!!!

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Posted

Does anybody know what files are core for applying hmd mask and msaa size only keeping all graphics bells and whistles?

Helis: UH-1H | Mi-8MTV2+NS430 | Ka-50 III | SA342 | Mi-24P | AH-64D, Planes: F/A-18C | F-14 | Supercarrier | MiG-21bis | AJS37 | F-5E | AV-8B | M2000C | F-16C | L-39C+NS430 | C-101 | F-86F | MiG-15 | MiG-19 | FC3 | A-10C II, WWII: P-51D | Bf-109 | Fw-190 D9 | Mosquito FB VI | P-47D | WWII pack, GA: Yak-52 | Christen Eagle II, Maps: Nevada | Normandy 2.0 | Persian Gulf | Syria | The Channel

PC: 7800x3D, RTX 4090, 64 GB RAM, VR: HP Reverb G2.

Posted (edited)

I'm getting weird night time lighting glitches. Don't know if this mod is responsible or not. Just as a fyi, so you know in future.

If I use default zoom (no zoom, normal view), I get a grid of lines, like strobe lights, across my view. Close one eye, and half the lines go away. Close the other, the perpendicular lines go away.

If I zoom in at all, the glitches go away and the view renders perfectly!

Pimax 5k+, shaders mod for 2.5.6 (duh), PP is off.

 

Daytime flight is fine, no glitches.

 

Any ideas?

Edited by SneakyBastd

7700K@5Ghz, 32GB 3600 CL16, 3080.

Posted
I've noted that when I rename "dcs" to "dcs_old" in mods\terrains\*MAP*\misc\metacache\, DCS don't create and refresh it again.

 

That is correct behaviour.

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Posted
I thought that the behaviour is similar to when you delete "fxo" an "metashadera2": DCS create the folder again.

 

No, it is different.

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Posted
No, it is different.

 

I can confirm that

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Posted

I see no more edge cropping with the new 2.5.6 ICpass, which is bad.

 

 

Hence the mod seems inactive. I updated the same way like the weeks before when it worked, incl. disable and remove mod, repair dcs via console, delete the mentioned files in saved games and main. Anyone with the same outcome?

Posted
So does that mean that every time i start the game it will compile the new shaders? wich takes long time?

 

No. Only the first time, or prior flight when you load a map the first time. After that loading times are normal. Every now and then in the first flights you can get some stutter when a new shader is built I guess. Just test it.

Works fine now on my end with todays update.

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Posted

as a general rule of thumb, i uninstall all mods from the DCS World\ directory before i upgrade anything, so i always remod after upgrading

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Posted
;4218867']I see no more edge cropping with the new 2.5.6 ICpass, which is bad.

 

 

Hence the mod seems inactive. I updated the same way like the weeks before when it worked, incl. disable and remove mod, repair dcs via console, delete the mentioned files in saved games and main. Anyone with the same outcome?

 

 

 

I've probably left my Oculus 0.73 mask size in there, double check the config file.

 

 

Sent from my iPhone using Tapatalk

Posted

same outcome over here

 

;4218867']I see no more edge cropping with the new 2.5.6 ICpass, which is bad.

 

 

Hence the mod seems inactive. I updated the same way like the weeks before when it worked, incl. disable and remove mod, repair dcs via console, delete the mentioned files in saved games and main. Anyone with the same outcome?

Posted
as a general rule of thumb, i uninstall all mods from the DCS World\ directory before i upgrade anything, so i always remod after upgrading

Well, one can not uninstall the re-compiled files in dcs.lua folder. Must this step be repeated after latest update?

Posted
Well, one can not uninstall the re-compiled files in dcs.lua folder. Must this step be repeated after latest update?

 

There is no dcs.lua folder. If you are referring to your renamed DCS folder in the terrain metacache folders, then yes, you do have to repeat the step.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted (edited)
I was slightly frustrated with poor performance when playing in VR with the new deferred rendering engine, so I had a look what would be possible to remove/simplify from the shaders to improve the framerate without too huge sacrifices in image quality. Focusing on anything that has a potentially high memory bandwidth cost (which is usually a big problem with deferred renderers + high resolutions) I was able to do some seemingly decent "optimizations".

 

- - - - - - - -

 

* This optimization does not work with planes which do not use the glass shader for the canopy glass. For example the A10C and Hawk. It works at least with the Hornet, Harrier and Viggen.

** If you see an area around your peripheral vision rendered incorrectly open Bazar\shaders\deferred\_HMD.hlsl and increase the MASKSIZE value. The default is optimized for HTC Vive.

*** You can also adjust MSAA_MASKSIZE value from above file, which is the size of the area onto which MSAA is applied when it is enabled. Default is a very small area in the middle of the view.

 

Some of these are quite visible changes like removal of bloom, simplification of the canopy shader and shadows, and likely many features like DOF or SSAO no longer work.

 

The performance gain however is pretty good, it can be up to 50% or more in conditions where the GPU is the limiting factor.

 

This version also includes fixes for the NVG effect, ie. making the scope smaller so you can look under it (see settings in _HMD.hlsl). Some of the optimizations can also be turned off from _HMD.hlsl now.

 

- - - -

ummm, I don't have a _HMD.hlsl file in the prescribed folder!?!

 

 

Rift CV1

2020-02-21.thumb.png.c8b7495b8984dd9aeb406108dcdabbb8.png

Edited by cdrkrotchetyusn
abridge quote; forgot screenshot
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