Svend_Dellepude Posted August 1, 2018 Share Posted August 1, 2018 If you mean the game version, its definitely the same version. Devs and testers have many different versions for different reasons. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
sze5003 Posted August 1, 2018 Share Posted August 1, 2018 Has anyone tried today's update that was having issues to see if anything has changed? Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz Link to comment Share on other sites More sharing options...
Snap Posted August 1, 2018 Share Posted August 1, 2018 Tested some minutes ago on a public server, working good here. Link to comment Share on other sites More sharing options...
HawkeyeHHDF Posted August 1, 2018 Share Posted August 1, 2018 Apperantly there is still a bug but only when in the new AACQ mode, the HUD symbology isn't displaying correctly , according to on of my squad mates. Haven't had a chance to try it out yet though myself Hawkeye VF-213 CO VCVW-11 http://www.vcvw-11.com Heatblur F-14 SME Link to comment Share on other sites More sharing options...
riojax Posted August 1, 2018 Share Posted August 1, 2018 The issue is still present in the update 2.5.2.20036. Link to comment Share on other sites More sharing options...
Rex854Warrior Posted August 1, 2018 Share Posted August 1, 2018 (edited) Indeed the stabilization fails, in the exact same way it used to do at the Hornet's release but only when doing heavy maneuvers (rolling left or right, pulling max G, put the target at 45° relative to your nose then level the plane will guarantee the loss of lock, especialy during rapid rolls, you can see the antenna trying to stay on target, and at a point it just gives up and goes all over the place, the antenna has lost the target). This is what I would do after firing a Fox 1, a crank maneuver, I can't rely on the radar, for me at least it's not ready for BVR combat, I also sometimes can't lock targets with the TDC, usually when they are within 5nm. Edited August 1, 2018 by Rex854Warrior [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Pikey Posted August 1, 2018 Share Posted August 1, 2018 Tested ok on the latest public build today. It's mysterious, almost as if it never existed. I blame Maskirovka. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING * Link to comment Share on other sites More sharing options...
raelias Posted August 1, 2018 Share Posted August 1, 2018 (edited) gonna run some tests now get back to you in a few Also Aim-120B is avalible on pylons 2 8 4 and 6 Edited August 1, 2018 by raelias Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf Link to comment Share on other sites More sharing options...
raelias Posted August 1, 2018 Share Posted August 1, 2018 (edited) After a quick Through the inferno, have no problems with the radar engaging 4 targets, AAQC is working properlly for me, AIM-120B is working as active radar normally (mad dog and specific simbology not yet avalible), radar tdc control works fine :thumbup: Edited August 1, 2018 by raelias Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf Link to comment Share on other sites More sharing options...
raelias Posted August 1, 2018 Share Posted August 1, 2018 I have this problem. Radar is practically unusable: looks like it was working you could se the distance going down, seems that you just lost the lock on the turn Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf Link to comment Share on other sites More sharing options...
TBear Posted August 1, 2018 Share Posted August 1, 2018 Seem all ok for me now too...:thumbup::thumbup: Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
GafferDCS Posted August 1, 2018 Share Posted August 1, 2018 After a quick Through the inferno, have no problems with the radar engaging 4 targets, AAQC is working properlly for me, AIM-120B is working as active radar normally, radar tdc control works fine :thumbup: DOUBLE YES!! AKA Gaffer Link to comment Share on other sites More sharing options...
sze5003 Posted August 1, 2018 Share Posted August 1, 2018 Yea, it cannot hold lock for some reason. Right now, it's good only to reveal your position to enemy. If USA makes radar that loses lock at 3g light maneuver, they do not have bright future. Target is in level flight.This was an issue in the beginning than it was fixed but recently there was a thread where something of this nature was described. Not sure what the outcome was. It was the radar stabilization thread. Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz Link to comment Share on other sites More sharing options...
raelias Posted August 1, 2018 Share Posted August 1, 2018 Yea, it cannot hold lock for some reason. Right now, it's good only to reveal your position to enemy. If USA makes radar that loses lock at 3g light maneuver, they do not have bright future. Target is in level flight. its worth noting that you didnt lose the lock on the turn, but on the roll, it usually happens to me as well on fast rolls when beaming, not sure if it's suppose to work like that Win10 64, MSI Krait Gaming Z370, I7 8700K, Geforce 1080Ti FTW3 ,32 GB Ram, Samsung 980 EVO SSD Modules: Combind Arms, A-10C, F-86F, F/A-18, F-16, Flaming Cliffs, KA-50, L-39, P-51, UH-1, Christen Eagle II, Persian Gulf Link to comment Share on other sites More sharing options...
Beamscanner Posted August 2, 2018 Share Posted August 2, 2018 As I already explained, rolling should NOT break lock. https://forums.eagle.ru/showpost.php?p=3571222&postcount=14 Thus, it is still not working. Link to comment Share on other sites More sharing options...
Sierra99 Posted August 2, 2018 Share Posted August 2, 2018 Two words... Early Access. [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
lastresort77 Posted August 2, 2018 Share Posted August 2, 2018 (edited) Two words... Early Access. This is correct, but the proper place to report bugs and suggest corrections is in this bug forum (where we are). This attitude will not create a great community for DCS. My experience with the stuck hud lock is fixed, but I have had many occasions where the radar loses lock on a target at my 12 oclock and literally 3-5 miles in front. Lock is lost on almost every bank turn. Edited August 2, 2018 by lastresort77 Link to comment Share on other sites More sharing options...
falcon_120 Posted August 2, 2018 Share Posted August 2, 2018 Hi guys, I'm seeing people in other threads saying the the radar loss of track is already solved for them. Is it supposed to be solved already? When playing the quickstart vs 4 mig29 i'm still loosing lock everytime i crank after shooting a sparrow even with gentle maneouvers. Maybe i need a DCS repair? Link to comment Share on other sites More sharing options...
Raven (Elysian Angel) Posted August 2, 2018 Share Posted August 2, 2018 i'm still loosing lock everytime i crank after shooting You're not the only one: I have the same problem still. Spoiler Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Gigabyte RX6900XT | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | HP Reverb G2 Pro Flight Trainer Puma | VIRPIL MT-50CM2+3 base / CM2 x2 grip with 200 mm S-curve extension + CM3 throttle + CP2/3 + FSSB R3L + VPC Rotor TCS Plus base with SharKa-50 grip mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS "HIGH" preset Link to comment Share on other sites More sharing options...
Sandman1330 Posted August 2, 2018 Share Posted August 2, 2018 From the comments I’m reading on the latest update, it sounds like loss of lock is kinda worse now, but the hud freeze is gone? I’m not at my computer to test, but this makes me wonder if they simply reverted back to an earlier code, pre-HUD lock bug. It seems to me whatever they did to fix the problems with breaking lock and switching targets caused the hud lock bug, as the two coincided with the same update. If this is the case, they are clearly trying to work the problem... Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2 Link to comment Share on other sites More sharing options...
sze5003 Posted August 2, 2018 Share Posted August 2, 2018 I'm not sure which update it was but it may have been the second radar update, before the one that people noticed the HUD lock issue, where target lock remained on the target during turns and high angle manuevers. Then after that update people noticed the HUD lock issue...which was last week's update. Asus ROG Strix Z790-E | Core i9 13900K-NZXT Kraken X73 AIO | 32GB DDR5 G Skill Neo 6600mhz | 2TB Sk Hynix P41 Platinum nvme |1TB Evo 970 Plus nvme | OCZ Trion 150 960GB | 256GB Samsung 830 | 1TB Samsung 850 EVO | Gigabyte OC 4090 | Phanteks P600S | 1000W MSI MPG A1000G | LG C2 42 Evo 3840x2160 @ 120hz Link to comment Share on other sites More sharing options...
falcon_120 Posted August 14, 2018 Share Posted August 14, 2018 Any news about progress on this? Is this somehow solved internally? Just curious, not complaining at all. Its just that from my POV this should be a high priority since limits BVR too much :). Link to comment Share on other sites More sharing options...
backspace340 Posted August 16, 2018 Share Posted August 16, 2018 Radar still losing lock too easily I did some simple testing in the new Open Beta patch (released 15/08/18 ), and the radar is dropping lock very easily while performing relatively simple and gentle manoeuvres. It's very simple to reproduce - simply lock up a target that's in front of you, roll 90 deg left or right and turn to between 30deg and 60 deg away from the target, as you roll out from the turn to go wings level the radar will drop the lock. Track attached.radarloss.trk Link to comment Share on other sites More sharing options...
backspace340 Posted August 16, 2018 Share Posted August 16, 2018 Here's another track from Caucasus showing the same behaviour, and a video of it too: radarlosCC.trk Link to comment Share on other sites More sharing options...
backspace340 Posted August 28, 2018 Share Posted August 28, 2018 Any chance of a fix for this in the update tomorrow? Link to comment Share on other sites More sharing options...
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