draconus Posted January 24 Posted January 24 (edited) 6 hours ago, kerlcat said: But keep silent after so many yrs? How silent is this when they report the work every year for you? Wags answered about Vulkan like 5 days ago: 6 hours ago, kerlcat said: Couldn’t the massage be estimated windows like 1H 2025? Q4 2025? No, it couldn't. The roadmap is probably just around the corner. Edited January 24 by draconus 3 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Zebra1-1 Posted January 24 Posted January 24 13 hours ago, kerlcat said: I disagree. No one said we need an exact date. ED publicly announced its effort on Vulkan from 2019 if not earlier. Now it’s 2025. Nobody said it’s easy for graphic engine’s overhaul. But keep silent after so many yrs? Couldn’t the massage be estimated windows like 1H 2025? Q4 2025? Many companies would maintain a roadmap which could be changed time to time. ED did similar way with its 202X and beyond. Keeping silent is opposite to Wag’s message from his recent video which I like a lot. And it’s not shame to share what kind of major challenges blocking the road and an updated target time line. That’s called transparent and often adapted by some major companies. "But keep silent after so many years" To be fair, they have provided several updates. IIRC, there was a newsletter about it last year and it was in the previous Q&A. It's also been talked about during other interviews and looks like it may have been planned for initial release in 2023/2024 (Jan Newsletters). I think this is just one of those things where it is near impossible to be any more specific, given how low level the API is. 3
MAXsenna Posted January 24 Posted January 24 4 hours ago, Zebra1-1 said: It's also been talked about during other interviews and looks like it may have been planned for initial release in 2023/2024 (Jan Newsletters). I think this is just one of those things where it is near impossible to be any more specific, given how low level the API is Pretty sure they damn well gonna do it right, and that seems to have taken more time than anticipated. 4
DigitalEngine Posted March 6 Posted March 6 (edited) Posted on YouTube by plazma. Edited March 6 by DigitalEngine 1 CPU = Intel i7-6700K Motherboard = ASUS ROG Maximus VIII Hero Alpha, w/ the Intel Z170 Chipset, RAM = 64 Gigs of Ripjaws V F4-3400C16Q. GPU = Zotac GTX980ti Amp Extreme Hard-drive = Samsung V-NAD SSD 950 PRO M.2
Silver_Dragon Posted March 6 Posted March 6 On 1/24/2025 at 1:26 AM, kerlcat said: I disagree. No one said we need an exact date. ED publicly announced its effort on Vulkan from 2019 if not earlier. Now it’s 2025. Nobody said it’s easy for graphic engine’s overhaul. But keep silent after so many yrs? Couldn’t the massage be estimated windows like 1H 2025? Q4 2025? What many years? the old 2023 and 2024 roadmaps talking about Vulkan develop... and never put a "deadline". For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Mr_sukebe Posted March 6 Posted March 6 1 hour ago, DigitalEngine said: Posted on YouTube by plazma. That’s an interesting video. it’ll be interesting to see how he did it and which terrains and modules are not as yet compatible 2 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Dragon1-1 Posted March 7 Posted March 7 (edited) It's worth remembering what they've been doing all those years is a ton of code work that'll only sound interesting to graphics API nerds (not that I don't appreciate a technical deep dive). Vulkan is a low level API, and it's more difficult to program in than DirectX, but that's also what makes it so powerful. It's going to take many, many lines of code just to get DCS looking like it does now. When the pictures do start appearing, we'll know the release is basically imminent. Edited March 7 by Dragon1-1 1
Mr_sukebe Posted March 7 Posted March 7 1 hour ago, Dragon1-1 said: It's worth remembering what they've been doing all those years is a ton of code work that'll only sound interesting to graphics API nerds (not that I don't appreciate a technical deep dive). Vulkan is a low level API, and it's more difficult to program in than DirectX, but that's also what makes it so powerful. It's going to take many, many lines of code just to get DCS looking like it does now. When the pictures do start appearing, we'll know the release is basically imminent. Have you watched the video? The guy in question is apparently using Vulkan with DCS right now. I've no idea how he did it. 1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
MAXsenna Posted March 7 Posted March 7 Have you watched the video? The guy in question is apparently using Vulkan with DCS right now. I've no idea how he did it.He tells you in the first part of the video. It's actually "old" news. Never bothered to try it myself on my old system, but it would be fun if you did and have us your perspective. He estimates the loss of performance to 5%, doing it that way. Sent from my SM-A536B using Tapatalk
Dragon1-1 Posted March 7 Posted March 7 43 minutes ago, Mr_sukebe said: Have you watched the video? The guy in question is apparently using Vulkan with DCS right now. I've no idea how he did it. This is a hack largely irrelevant to what ED is doing. They're reworking the whole rendering engine to be built around Vulkan. We can expect some kind of performance gain purely from tossing a bunch of DX11-based crocks that they no doubt had to put in at some point along the way. It's not a completely clean sheet design, but it's a significant refresh. 2
ED Team NineLine Posted April 3 ED Team Posted April 3 It's progressing. 3 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Qcumber Posted April 3 Posted April 3 21 minutes ago, NineLine said: It's progressing. On a scale of 0-10 how fast? PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Zebra1-1 Posted April 6 Posted April 6 It's progressing. Two weeks? Sent from my SM-S908U using Tapatalk
kerlcat Posted April 6 Posted April 6 On 4/4/2025 at 4:09 AM, NineLine said: It's progressing. Thanks for sort of updating. Could we expect release within this year? 9800X3D /5090 /64GB /SSD 2T+4T /Crystal Super(<-Quest3<-Pico4<-Rift S<-CV1) /Orion F18 /DOFReality P6
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