Petchyboy Posted July 24, 2019 Posted July 24, 2019 thanks, made the changes and it helped a fair bit. Shame it has to be done every update... I5 2500k@4.4ghz, GTX980 OC, 16gb Gskill 12800 DDR3 ram, ssd. Thrustmaster warthog, CH pedals. Track ir 4p
Eldur Posted July 24, 2019 Posted July 24, 2019 Seriously, how can this be in Wish List instead of Bugs? Tried messing around those values to improve readability in VR without having to lean myself fwd for half a metre everytime, but I don't get any good results. Wasn't that big of a problem for me though on the screen at 1920x1200.
Kalastaja Posted July 28, 2019 Posted July 28, 2019 ED needs to get their bug-fixing game back in shape. This bug is like 2 years old and still not fixed. 1
VIXEN413 Posted January 19, 2020 Posted January 19, 2020 (edited) Bumping up Was doing some testings today. Ended up with stroke_thickness = 0.5 stroke_fuzziness = 0.3 Using HP Reverb VR headset with SS at 200% This setting is still a bit thick but can adjust with the brightness know to desired level. Awesome.... BR Edited January 19, 2020 by VIXEN413 Rig: MB Gigabite z390UD, CPU Intel I7 8700k, RAM 32G DDR4 3200 Gskill ripjaws, GPU MSI RTX2080SuperOC, HDD Crucial mx500 1tb M2 sata, PSU Corsair 850W, watercooling Corsair h100, Controlers TM f/a 18 stick on Virpil warbrd base, TM cougar f16 stick on cougar base, Cougar F16 throttle on TUSBA, ch pedals, TM cougar MFD 27" monitor with trk IR 5 and HP Reverb HMD. Modules F18, F16, F86, Mig15, FW 190D9, Nellis range map, Aggr campaign, Middle East map
GumidekCZ Posted March 4, 2020 Posted March 4, 2020 (edited) Blurry export already [REPORTED] at 2019, nothing happened since then. Edited March 4, 2020 by GumidekCZ
Raisuli Posted March 5, 2020 Posted March 5, 2020 Which is interesting, because I built a new game machine and downloaded the open beta from scratch, but didn't have to do anything to make my exported displays look fine. Either ED did something about them in the beta or something strange is happening, because on the old machine I had to change a few files after every update. That doesn't mean they look good in VR (I don't use it, real reality is hard enough for me to handle), but the other issue is...fixed?
Caliboy42 Posted March 5, 2020 Posted March 5, 2020 Thoughts... I think it’s difficult for ED to make the mfd/hud look good for everyone. 1080P, 4K, reverb, rift s, etc. They would have to build a different lua for each device and then users would have to choose which settings to use. For me, rift s, these setting on the mfd lua look great on the mfd/hud. From top to bottom: 1 .2 2 .5 1 .2 If you own a rift s, try this config. Other display users, if you have a good setting, post with what display you’re using so others with the same display can utilize. Maybe different options can be offered by DCS in the future. F/A-18C Hornet, i9 9900K OC 5.0G, 1TB Intel 660 M.2 SSD, Z390 Aorus Pro, Corsair Vengeance Pro 32GB, GeForce RTX 2080TI, TM Warthog HOTAS, TM T-Rudder, Oculus Rift S, Open Wheeler GEN2 Sim Chair w/ Warthog Upgrade.
GumidekCZ Posted March 5, 2020 Posted March 5, 2020 I dont use any VR, I have single monitor 24" 1920x1200 resolution (MSI GTX 1070 GAMING X 8GB). Using last Nvidia drivers with clean instalation. Every export via lua scripts results in unreadable letters. Can DCS graphics settings have an impact to this issue?
Raisuli Posted March 5, 2020 Posted March 5, 2020 (edited) Apologies for the ginormity of this screenshot. It's the main screen and all three exported (via lua) displays. If I'm getting this, and others are not, then in theory we can hunt down the difference based on some setting somewhere. The obvious first place to look is: \DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\Multipurpose_Display_Group\Common\indicator\MDG_strokesDefs.lua stroke_thickness = 0.8 stroke_fuzziness = 0.5 -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = stroke_thickness * 3 DMC_outline_fuzziness = stroke_fuzziness * 1.1 DMC_stroke_thickness = 0.65 DMC_stroke_fuzziness = 0.42 <edit> I need to point out this is DCS default and NOT what I used to change it to get good exports. When the new build everything magically worked without any file edits </edit> Edited March 5, 2020 by Raisuli
Lenux Posted March 24, 2020 Posted March 24, 2020 Where exactly could I make the HUD fonts, a bit smaller ? Not tinnier. Only smaller. Thank you I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
Lenux Posted March 24, 2020 Posted March 24, 2020 Does anyone know, guys ? I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
Lenux Posted April 10, 2020 Posted April 10, 2020 Where exactly could I make the HUD fonts, a bit smaller ? Not tinnier. Only smaller. Thank you Nobody knows, guys ? It must be somewhere, I can't find it I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
GregP Posted April 10, 2020 Posted April 10, 2020 Have you looked at the changes needed to make DDI fonts thinner and then looked for similar lines in the various HUD lua files?
Lenux Posted April 10, 2020 Posted April 10, 2020 (edited) Yes, I made the HUD fonts tinier but not smaller I modified already the DDI colors.... Can't find the HUD fonts size... I think, it should be here, but not sure ( attached .LUA fonts )fonts.lua Edited April 10, 2020 by Lenux I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
Raisuli Posted April 10, 2020 Posted April 10, 2020 (edited) Yes, I made the HUD fonts tinier but not smaller I modified already the DDI colors.... Can't find the HUD fonts size... I think, it should be here, but not sure ( attached .LUA fonts ) It doesn't look like the HUD has its own display properties. For the F/A-18 I see (~\DCS World\Mods\aircraft\FA-18C\Cockpit\IndicationResources): HMD IFIE MDG RWR UFC Given MDG also has an SVG for HUD symbology I'm thinking that's the right directory. You can probably edit the stroke_font.svg file to change the font, but you're doing it for more than the HUD. The short answer is I think there is more to changing font size than editing a number in a lua file, and you're going to change the size on the MFDs at the same time. If you want to test this edit that SVG and do something radical to a letter (4 comes to mind) then see how wacky the 4 in 48 looks sitting on the ground. <edit> stoke_fold.svg? What the heck was on my finger's mind when I typed that??? </edit> Edited April 10, 2020 by Raisuli
Lenux Posted April 10, 2020 Posted April 10, 2020 You mean STROKE_FONT.svg ?? I can't find any " stroke_fold.svg " I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
Raisuli Posted April 10, 2020 Posted April 10, 2020 You mean STROKE_FONT.svg ?? I can't find any " stroke_fold.svg " Yup...sorry. Edited the original; my fingers were wondering if Lufthansa was planning to fly me to Munich (and on to Lisbon) in a few weeks. Still want to go on that vacation, darn it!
Lenux Posted April 10, 2020 Posted April 10, 2020 In a few weeks, hopefully :) Thank you for your help I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
ContraStorm Posted January 30, 2024 Posted January 30, 2024 (edited) I understand this issue may have been raised previously, but I would like to bring attention to the persistent problem with the thickness and fuzziness of the Heads-Up Display (HUD) on the F/A-18 when users are utilizing resolutions higher than 1080p. It's concerning that despite the passage of several years, this issue remains unresolved. I urge you to prioritize addressing this issue, as it significantly impacts the user experience for many of your customers. Thank you for your attention to this matter. Edited January 30, 2024 by ContraStorm 1
SickSidewinder9 Posted February 8, 2024 Posted February 8, 2024 It got really bad when they added dlss/dlaa. Other means of AA were taken out and either the cockpit displays aren't high rez enough or they just plain need that extra layer of AA. If anyone tested this at ED, they need glasses.
ED Team BIGNEWY Posted February 8, 2024 ED Team Posted February 8, 2024 Please give us more information. Let us know: 1- Displays and resolution? 2- Are you using a multi monitor setup? If so, what setup? 3- Are you using any user mods or reshade? 4- What is the HUD brightness knob setting? Please also include your dcs log thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Razor18 Posted February 8, 2024 Posted February 8, 2024 (edited) On 1/30/2024 at 2:59 AM, ContraStorm said: I understand this issue may have been raised previously, but I would like to bring attention to the persistent problem with the thickness and fuzziness of the Heads-Up Display (HUD) on the F/A-18 when users are utilizing resolutions higher than 1080p. It's concerning that despite the passage of several years, this issue remains unresolved. I urge you to prioritize addressing this issue, as it significantly impacts the user experience for many of your customers. Thank you for your attention to this matter. If you haven't tried already, you might try to play with adjusting Zoom and POV positions back and forth, using NP / and * keys for zoom (I guess), and RShft+RCtrl+ NP / and * for POV position. I would try to pull back "my seat" first, which will make the HUD picture (being constant size at infinity) fill up the visually decreased HUD frame size more, then zoom in to your liking. Edited February 8, 2024 by Razor18
SickSidewinder9 Posted February 11, 2024 Posted February 11, 2024 (edited) On 2/8/2024 at 1:19 PM, Razor18 said: If you haven't tried already, you might try to play with adjusting Zoom and POV positions back and forth, using NP / and * keys for zoom (I guess), and RShft+RCtrl+ NP / and * for POV position. I would try to pull back "my seat" first, which will make the HUD picture (being constant size at infinity) fill up the visually decreased HUD frame size more, then zoom in to your liking. For me, the cockpit doesn't get sharper till I zoom in. That's one of the things that makes it so weird and frustrating. The more you zoom in, the sharper it gets. Like the opposite of how you view a Monet painting. Or most pixel based images. There's some kind of resolution or sharpen mask that is missing at the normal cockpit zoom causing all HUD, HMD, MFD, and warning light elements to be a little blurry. This is at 1440p. Single 27" monitor. No reshade. Sharpening built in to the monitor as it has some good post processing itself, but that pretty much all I'm using. Still getting a little ghosting too with DLAA and G sync amd 144hz capable and mabe some adaptive response time. And some low vsync or whatever that is. Adjust HUD, HMD, and warning light brightness helps a little, but it's not sharp enough and there's no additional sharpen mask that helps. I have posted several pictures in these forums. This is true in both the Hornet and Viper cockpits and has been since the debut of 2.9. It's not great. Edited February 11, 2024 by SickSidewinder9 1
SickSidewinder9 Posted February 19, 2024 Posted February 19, 2024 I'm even noticing that it's true in the A4 cockpit. I can't set lat/long without zooming in on the number rollers at least a little.
SickSidewinder9 Posted February 22, 2024 Posted February 22, 2024 Is there a reshade setting that works for this? I couldn't find one.
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