ScAvenger001 Posted October 21, 2018 Posted October 21, 2018 ...bit confused. Did you mean keep your hook in the landing configuration? Normally after a bolter, I'll remain in the pattern (up BRC, turn downwind at interval, 600', onspeed), and not touch any of my gear/flaps/hook again until trapped on deck. Regards, Curveball VFA-113 STINGERS #302 He means that if you never lower your hook, you will always bolter and the LSO will always remain active without having to go through the break again. There's currently no way to reactivate the LSO after a full trap without going through the full break pattern.
cdrkrotchetyusn Posted October 22, 2018 Posted October 22, 2018 Ahh, I see. Well, I can work with that. Just more opportunities to try my hand at the 5h!* Hot Break... because it's gonna take prodigious practice to not screw that up!
NeilWillis Posted October 22, 2018 Posted October 22, 2018 One thing I have done is to place the sounds files and the Lua in the root directory of my c drive, so the missions I create can be used by anyone without having to re-save the sound files in every mission to match their saved games directory. That way, anyone can use my missions simply by downloading your stuff plus any mission, placing the folder and Lua in their root directory, and saving the mission files to their usual location. Makes setting it all up much simpler. Thanks for all your hard work, this is truly a game changer with the Hornet and CVN. Thanks also for allowing us to use it as freely as you have. Great addition to the game.
Careos Posted October 28, 2018 Posted October 28, 2018 Has the new version been released with a confirmation in initial that the script is working? I know I blow it on my downwind, but I'd still like to know as I've never heard a single voice...just getting scores.
Highwayman-Ed Posted October 28, 2018 Posted October 28, 2018 Has the new version been released with a confirmation in initial that the script is working? I know I blow it on my downwind, but I'd still like to know as I've never heard a single voice...just getting scores. Are you sure you've set your radio to the Carriers frequency in the Mission editor? For the easiest results, set it to an existing push button of the Hornet like 264Mhz for button 2. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
JumpinK Posted October 28, 2018 Posted October 28, 2018 Mr. Alerax! This script is really really nice! Absolutely GREAT!!!:thumbup: There is only one little suggestion i want to make. Could you please get in contact with mr. funkyfranky, because he also did a very very cool script, but due to some different "unit name"/"carrier name" requirements in your scripts it seems they do not work simultaneously. Maybe it could be possible for you guys to make it work?:music_whistling: This would be amazing! "Landing on the ship during the daytime is like sex, it's either good or it's great. Landing on the ship at night is like a trip to the dentist, you may get away with no pain, but you just don't feel comfortable" — LCDR Thomas Quinn, USN.
NeilWillis Posted October 28, 2018 Posted October 28, 2018 One little suggestion is to add a bigger delay between the "call the ball" transmission, and "roger ball". The pilot needs enough time to give his side number, aircraft type, ball or Clara, and fuel state. That's not possible between the two AI calls right now. Loving your work though, and looking forward to seeing the Case 3 stuff too. Once again, thanks for this excellent contribution.
Highwayman-Ed Posted October 28, 2018 Posted October 28, 2018 Mr. Alerax! This script is really really nice! Absolutely GREAT!!!:thumbup: There is only one little suggestion i want to make. Could you please get in contact with mr. funkyfranky, because he also did a very very cool script, but due to some different "unit name"/"carrier name" requirements in your scripts it seems they do not work simultaneously. Maybe it could be possible for you guys to make it work?:music_whistling: This would be amazing! Funkyfranky's script can have the carrier name changed to match. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
MTrenda Posted October 28, 2018 Posted October 28, 2018 multi Carrier Support-Parameter in the script call to Specify the Carrier Names Alerax, It would be nice if the carrier name was not hard coded in the script. it would be great if you could add an array parameter that could specify multiple carriers and the routine would cycle for both the carriers. This way we make the script work with other scripts we using. thanks Falcon CVW-5 MSI Creator X299 - INTEL i9 - 10900X 3.7 GHZ - 32 GB Corsair Dominator DDR4 - EVGA GTX 1080 FTW AC2
-Painter- Posted October 29, 2018 Posted October 29, 2018 Thanks - very very nice script! @mission designer: You can adjust the "hardcoded" carrier name by editing line 22 in the lua-file. @Alerax, correct me if that breaks anything. Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Alerax Posted October 29, 2018 Author Posted October 29, 2018 Thanks - very very nice script! @mission designer: You can adjust the "hardcoded" carrier name by editing line 22 in the lua-file. @Alerax, correct me if that breaks anything. Hi All- Yes Painter is correct, you can adjust line 22 in the Lua file to whatever your carrier name is and not it won't break anything in the script. That being said, I'm looking to write an ability to automatically acquire the carrier (if there is only one in the game), or handle a list of carriers (if there are multiple). However, this is not a priority at the moment since I've effectively put the script on feature hold so that we can (finally) release the latest version to the public.
icemaker Posted October 31, 2018 Posted October 31, 2018 Great script very immersive! it seems to miss some radio calls, like turn final bearing... We have the sounds but not the ingame calls.
smallberries Posted November 10, 2018 Posted November 10, 2018 (edited) One request for me, you can be flying at 5000' a few miles abeam and get graded as if you were at the downturn....maybe have a ceiling/range limit for the LSO? I've stuck a landing after being told to wave off (I know, I know), re-launched, and been flying out downwind to initial and the LSO is trying to grade me.... Also, the HUD can read 1.1nm to the carrier at the downturn and you get told you're too close abeam...I think it's grading that improperly, as it seems to be impossible to turn in at a constant bank angle further out abeam and not be too long in the groove, or you come in too far to the left. I find to satisfy the LSO I have to turn in at about 35 degrees bank at the down turn, reduce my turn to 25 degrees at the 90, and then turn sharply again to line up, to satisfy the distance at the downturn and to get into the groove close enough to the ship, which plays merry hell with my descent rate. In the Navy flight manual I read that you're supposed to be .9 - 1.1nm at the downturn......? http://navyflightmanuals.tpub.com/P-1211/ Oh, nvm, that's for the Goshawk....I guess that's the difference :P . Edited November 11, 2018 by smallberries
Highwayman-Ed Posted November 11, 2018 Posted November 11, 2018 At 1.3 abeam from the carrier onspeed, i find that a constant bank angle of between 27 and 30 degrees that is initiated as soon as I can see the rowndown of the carrier brings me in at about 0.9 miles consistently. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
bonesvf103 Posted November 15, 2018 Posted November 15, 2018 Some naval aviators say that is the right angle, given you are on AOA, with 200-300 fpm descent. Turn should be initiated at the round down when you see the white paint of it, or when passing the #4 elevator (aft-most nearest the LSO). Increases in power may be necessary since you are losing lift in the turn. v6, boNes "Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot
-Painter- Posted November 16, 2018 Posted November 16, 2018 @Alerax: Does it anything bad if your script is loaded several times in a mission? I am trying to workaround the fact that clients on MP can't see the F10 others menu and wanna try to load the script with a trigger for each client slot-plane "when alive". Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Reflected Posted November 20, 2018 Posted November 20, 2018 Should this work with the A4E? I created a mission that worked fine, then I added this script and DCS crashes every time it loads - even after I removed the script from the mission. Obviously I'm doing something wrong, I just don't know what. folder with the sounds went into the miz, then triggers -mission start - do script file Facebook Instagram YouTube Discord
Highwayman-Ed Posted November 20, 2018 Posted November 20, 2018 Doesn't work with any aircraft except the F/A-18C yet... I'm sure it won't take long, but the script will need to be updated to find the A-4 instead of the F/A-18 Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted November 20, 2018 Posted November 20, 2018 @Alerax: Does it anything bad if your script is loaded several times in a mission? I am trying to workaround the fact that clients on MP can't see the F10 others menu and wanna try to load the script with a trigger for each client slot-plane "when alive". I don't think it will cause any issues other than CPU load because it's a pretty heavy script. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Leysard Posted November 20, 2018 Posted November 20, 2018 Hi, I'm using Vaicomm with VoiceAttack and, for all it is working perfect. 1 problem, if I call the weather status, ok it works, but if I call the comm information, it does not work. Any idea on where the problem could be ? Win 10 | i7 8700 Coffee Lake OC @ 4.9Ghz | 32Go Ram | 1080Ti | DCS on SSD | Thrustmaster HOTAS Warthog | Saitek Rudder | TrackIr 5 Pro
-Painter- Posted November 20, 2018 Posted November 20, 2018 My last mentioned try of a work-around did not work. Clients still not able to get the F10-Others menus. Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Highwayman-Ed Posted November 20, 2018 Posted November 20, 2018 Hi, I'm using Vaicomm with VoiceAttack and, for all it is working perfect. 1 problem, if I call the weather status, ok it works, but if I call the comm information, it does not work. Any idea on where the problem could be ? It's a known issue with the way the menus are built, but Alerax is looking into it Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Colmillo Posted November 20, 2018 Posted November 20, 2018 Hi, I'm using Vaicomm with VoiceAttack and, for all it is working perfect. 1 problem, if I call the weather status, ok it works, but if I call the comm information, it does not work. Any idea on where the problem could be ? I've just notice that I have to speak ACTION first, and works for me. Cheers [sIGPIC][/sIGPIC] Intel(R) Core(TM) i9-10900KF CPU @ 3.70GHz 3.70 GHz ROG STRIX Z490-E GAMING RAM 128 M.2*2 2T total SSD*3 2.5T total GeForce RTX 3090 Orion2 HOTAS F-16EX Saitek Pro Rudder
Leysard Posted November 20, 2018 Posted November 20, 2018 As mentionned, every orders work, except the info one. That's why I don't understand the problem. Win 10 | i7 8700 Coffee Lake OC @ 4.9Ghz | 32Go Ram | 1080Ti | DCS on SSD | Thrustmaster HOTAS Warthog | Saitek Rudder | TrackIr 5 Pro
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