SUNTSAG Posted December 10, 2018 Author Share Posted December 10, 2018 Hi, Answer 1. This mod is an adaptation of a previous offering I was involved in, designed for the Harrier AV8B. As such the model cannot be changed I'm afraid. I simply adapted it to suit a wider range of applications and audience. Answer2. When you make a mod like this you automatically get the option of a static version. It has been designed to use as a ground vehicle option as that aids the build process and is my preferred method. Answer 3. I can't comment on the 190 or 109 as I do not own either airframe. The problem is that different aircraft seem to have the ability to safely come into contact with the mats collision shell and some don't. It appears to be module specific and potentially quite random. Answer 4. The simple answer is no but if you wish to refuel and rearm you will need to have the FARP version of the mat found in Statics-Heliports and the airframe will need to be in contact with it to complete the process. Answer 5. I know that the following airframes can be placed in conjunction with the Mat mod and ME route modifications: AV8B, Mirage, F86F, Spitfire and Spitfire CW, P51D, TF51 and All Helos. Nothing is perfect as we are bending the rules to add this functionality. Of course it would be fantastic if all modules were able to be included. Following the video in the link, should help in setting up and using the mod as the same steps apply: https://forums.eagle.ru/showthread.php?t=199461&highlight=bfvg Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
xvii-Dietrich Posted December 10, 2018 Share Posted December 10, 2018 Thanks for the reply - it is greatly appreciated! I'll keep persevering and see if I can find a work-around for the German aircraft. Link to comment Share on other sites More sharing options...
SUNTSAG Posted December 13, 2018 Author Share Posted December 13, 2018 I should Also add that the following airframes can also be used that I am aware of: F/A18C Lot 20 and YAK52 So that's a total of 13 in the current DCS stable. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
thrustvector Posted January 25, 2019 Share Posted January 25, 2019 thanks Suntsag, really great mod, and a great video series you do as well, cheers a lot Link to comment Share on other sites More sharing options...
SUNTSAG Posted January 25, 2019 Author Share Posted January 25, 2019 My pleasure thrustvector, appreciate the feedback. Cheers Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
thrustvector Posted January 25, 2019 Share Posted January 25, 2019 Suntsag, just a question, I cant get the farps to sit on the ground they always float. now, as a test I swapped places with the matting which was on the ground, and the farp still floats? it must have been flat for the mats, also on a x4 mat, 2 are always missing, gotta be me I'm sure :) cheers for help mate Link to comment Share on other sites More sharing options...
SUNTSAG Posted January 25, 2019 Author Share Posted January 25, 2019 Hi thrustvector, Unfortunately the are limitations which is why the FARPs available in game have mounds to accommodate the map mesh. You have to place the mats by trial and error but there are locations where they can be placed without floating. Always avoid hilly or highly contoured areas. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Silvern Posted February 20, 2019 Share Posted February 20, 2019 Great mod! Excellent way to set airfields on other parts of the map. Link to comment Share on other sites More sharing options...
Baco Posted March 9, 2019 Share Posted March 9, 2019 (edited) For Aircraft if you follow this...... you will have it sorted. Cheers. QUESTION: Changing that line on the file will allow ANY fixed wing aircraft to spawn on ground? Edited March 9, 2019 by Baco Link to comment Share on other sites More sharing options...
SUNTSAG Posted March 9, 2019 Author Share Posted March 9, 2019 Hi it will allow the majority of airframes to do so. In the case of FC3 aircraft they will explode on spawning, unless there has been a significant change recently. It will work for the Viggen if it is placed directly on the map but not if placed on an object like a FARP. It too will explode but I understad that Heat blur maybe looking into this longer term. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Harlikwin Posted March 9, 2019 Share Posted March 9, 2019 I hate to be a boor, but for the life of me I can't seem to figure out where to put the mod. Is this in the windows user save game (where there is a DCS directory) or in the main DCS folder? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really). Link to comment Share on other sites More sharing options...
SUNTSAG Posted March 9, 2019 Author Share Posted March 9, 2019 It needs to be in your saved games area: Your Name/Saved Games/Your DCS/Mods/Tech Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Baco Posted March 9, 2019 Share Posted March 9, 2019 Thanks Suntsag! will try it.! Link to comment Share on other sites More sharing options...
Survival Posted May 1, 2019 Share Posted May 1, 2019 https://forums.eagle.ru/showpost.php?p=3898508&postcount=74 Link to comment Share on other sites More sharing options...
Survival Posted May 1, 2019 Share Posted May 1, 2019 In Caucasus is the same Problem!! Link to comment Share on other sites More sharing options...
Captain Orso Posted May 1, 2019 Share Posted May 1, 2019 That's new, because I've had FARP's setup on Caucasus, without that affect :huh: When you hit the wrong button on take-off System Specs. Spoiler System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27" CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1 Link to comment Share on other sites More sharing options...
Survival Posted May 1, 2019 Share Posted May 1, 2019 Have the fix!! https://forums.eagle.ru/showpost.php?p=3898547&postcount=76 Link to comment Share on other sites More sharing options...
Survival Posted May 2, 2019 Share Posted May 2, 2019 New Try and the same issue!!:megalol::helpsmilie::doh: Link to comment Share on other sites More sharing options...
Boomer20 Posted May 27, 2019 Share Posted May 27, 2019 Has anyone had any luck placing the mat down about 20nm west of Bandar Abbas around the outer villages. I'm trying to build a roadside FARP but best I can get the FARP mats are just hovering above the surface and unfortunately its still high enough to break the landing upon taxing on. Shame that you have to be place on the physical FARP to have ground crew active, if only there was an ability to make a zone around it. Link to comment Share on other sites More sharing options...
SUNTSAG Posted May 27, 2019 Author Share Posted May 27, 2019 The location where you are attempting to place a roadbase are raised terrain areas, so until we get an improved map mesh, the mats will float. I have found the following locations suitable.....please see image below. Cheers. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Boomer20 Posted May 27, 2019 Share Posted May 27, 2019 Thanks SUNTSAG, when I was eyeballing the external view, it looks so flat and when you check the altitude in the ME, it doesn't change at all. I guess the mesh must have some very slight elevation changes. Link to comment Share on other sites More sharing options...
flo57100 Posted May 31, 2019 Share Posted May 31, 2019 Hello there ! I have also the elevation problem. I tried to built harrier refuelling pads along a road, for each one 1 Marsden mat (simple) and one marsden "helipad". Each pads are close from each other. For some reason, some work perfectly (no elevation change), and others are 6-9 feet from each other in elevation. Any idea ? Link to comment Share on other sites More sharing options...
SUNTSAG Posted June 1, 2019 Author Share Posted June 1, 2019 Hi, It is simply that the map mesh for all the maps is not ideal. There are undulations and raised invisible areas that result in floating or obscured model placement. Even areas that look completely flat are indeed elevated. I am afraid no level of modding that I am aware of, can currently rectify this issue. Hence the reason why ED FARPS have sloping sides to accommodate this issue. Cheers Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
JLX Posted June 1, 2019 Share Posted June 1, 2019 ... I am afraid no level of modding that I am aware of, can currently rectify this issue. Hence the reason why ED FARPS have sloping sides to accommodate this issue. Cheers I'm curious as to why you haven't added sloping sides as this does seem to be the best (if not ideal) option available. Presumably you're considering something that I'm not but it seems like sloping sides would make placement so much easier. Sent from my MediaPad using Tapatalk 3570K w/ 16GB, 1070 w/ 8GB @ 1440p, VKB Gunfighter/MCG-Pro & T-Rudder Mk.IV, CH ProThrottle, TrackIR 5, HTC Vive, UniversRadio, VoiceAttack, TacView Pro, DCS Menu Nav F/A-18C, F-5E, F-86F, A-10C, AV-8B, AJS-37, MiG-21bis, MiG-15bis, UH-1H, Mi-8MTV2, Ka-50, SA342, P-51D, Spitfire Mk.IX, Bf109, Fw190, FC3, CA, Persian Gulf, NTTR, Normandy, WW2 Assets Link to comment Share on other sites More sharing options...
crazyeddie Posted June 1, 2019 Share Posted June 1, 2019 How do you plan to drive your Harrier up the sloping side ????? Link to comment Share on other sites More sharing options...
Recommended Posts