Jacks Posted January 4, 2019 Share Posted January 4, 2019 Rather than scrolling through 74 pages of posts, using VR, the clickable area for a switch or knob is quite a bit off for me which makes it difficult to use the cockpit. so inside of clicking on a switch, i have to hover the mouse around it a random direction till the pointer goes green to show an interaction. is this an issue with my install or a known bug? System Specs: i7 8700k @ 5.0GHz (not delidded), ASRock Extreme4 Z370 MOBO, EVGA GTX 1080 SC 8GB, 32GB Corsair Vengeance LPX 3200MHz DDR4 RAM, Samsung Evo 240GB SSD, Samsung Evo 500GB SSD, 1TB HDD, Noctura NH-D15S Heat Sink, Acer VE278H 27" 1080p Monitor, Ocukus Rift CV1. Controllers: TrackIR 5, Thrustmaster HOTAS X, Saitek Throttle Quadrant (with DIY removable collective mod), Saitek Pro Flight Rudder Pedals. Just trying to keep my number of takeoffs and landings equal! Link to comment Share on other sites More sharing options...
AcroGimp Posted January 4, 2019 Share Posted January 4, 2019 Rather than scrolling through 74 pages of posts, using VR, the clickable area for a switch or knob is quite a bit off for me which makes it difficult to use the cockpit. so inside of clicking on a switch, i have to hover the mouse around it a random direction till the pointer goes green to show an interaction. is this an issue with my install or a known bug?Jacks you need to log in to the Scooter, let it fully spawn, then back out to Spectator or another aircraft, and once that spawns in you can go back to the Scooter and the click spots will be in the right locations. DISCO, CO vVMA-131 Diamondbacks, vCSG-1 [sIGPIC][/sIGPIC] A-4E | F-5E | F-14B | F/A-18C | AV-8B NA | UH-1H | FC3 | Yak-52 | KA-50 | Mi-8 | SA-342 i7 8700K | GTX 1070 Ti | 32GB 3000 DDR4 FAA Comm'l/Instrument, FAST Formation Wingman, Yak-52 Owner/Pilot Link to comment Share on other sites More sharing options...
javelina1 Posted January 4, 2019 Share Posted January 4, 2019 Jacks you need to log in to the Scooter, let it fully spawn, then back out to Spectator or another aircraft, and once that spawns in you can go back to the Scooter and the click spots will be in the right locations. DISCO, CO vVMA-131 Diamondbacks, vCSG-1 Indeed! The old in-out. ;) MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control Link to comment Share on other sites More sharing options...
Mud Posted January 4, 2019 Share Posted January 4, 2019 I just did a flight where I ripple some Mk82 Snakeyes in pairs, and as soon as I release the bombs, my aircraft exploded. Is this a known bug? I did a search in this thread but could not find anything on it. Spoiler W10-x64 | Z390 Gigabyte Aorus Ultra | Core i7 9700K @ 4.8Ghz | Noctua NH-D15 Corsair 32Gb 3200 | MSI RTX 3080ti Gaming X Asus Xonar AE | TM Hotas Warthog MFG Crosswind pedals | Valve Index Link to comment Share on other sites More sharing options...
norbot Posted January 4, 2019 Share Posted January 4, 2019 (edited) I just did a flight where I ripple some Mk82 Snakeyes in pairs, and as soon as I release the bombs, my aircraft exploded. Is this a known bug? I did a search in this thread but could not find anything on it. I had the same problem. Try increasing the drop-interval. Maybe your bombs are colliding during the small ripple-interval. The tailfin of the Snakeye is unfolding after release, so it may collide with the next released bomb. Edited January 4, 2019 by norbot A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted January 4, 2019 Share Posted January 4, 2019 I installed it. Twice. Does not work. Followed installation procedure. Files placed into folders and sub folders as shown. Nada! There is not RWR , no warning sounds. No change. I have v1.02 A-4E-C. Link to comment Share on other sites More sharing options...
norbot Posted January 4, 2019 Share Posted January 4, 2019 I installed it. Twice. Does not work. Followed installation procedure. Files placed into folders and sub folders as shown. Nada! There is not RWR , no warning sounds. No change. I have v1.02 A-4E-C. I just replaced the 2 files (devices/device_init) in the '\A-4E-C\Cockpit\Scripts\' folder and placed the rwr.lua in the 'Systems' subdirectory. Works fine for me. Just to make sure, your A-4E mod is installed in the folder 'C:\Users\Username\Saved Games\DCS.openbeta\Mods\Aircraft\A-4E-C', right? A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted January 4, 2019 Share Posted January 4, 2019 Yep everything is where it is supposed to be. It just not functioning. If anyone can post a cockpit screen grab, showing what it should look like with RWR, I would be gratefull. Link to comment Share on other sites More sharing options...
Tirak Posted January 5, 2019 Share Posted January 5, 2019 The current version of the RWR mod is only an aural cue. Link to comment Share on other sites More sharing options...
20thBG_Blackwolf Posted January 5, 2019 Share Posted January 5, 2019 Yep everything is where it is supposed to be. It just not functioning. If anyone can post a cockpit screen grab, showing what it should look like with RWR, I would be gratefull. Sound only, when you get close to the bad guys. For now. BSD Discord , BSD Website If it doesn't hover, it just sucks and blows Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted January 5, 2019 Share Posted January 5, 2019 A-4E-C and CharlesDeGaul, don't seem to like each. CDG is closest we have to San Paulo, a CVA of Brazilian Navy. On attempted trap, aircraft sinks through deck with predictable consequences. Amusing as both CDG and A-4E-C are mod. Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted January 5, 2019 Share Posted January 5, 2019 My first carrier trap in A-4E-C My first carrier trap in A-4E-C. Though I boltered X2, and caught wire on 3rd pass. I did not think it was difficult. I am curious , why OLS meatball was not visible on Stennis.A_4E_Stennis_trap.trk Link to comment Share on other sites More sharing options...
Tirak Posted January 5, 2019 Share Posted January 5, 2019 My first carrier trap in A-4E-C. Though I boltered X2, and caught wire on 3rd pass. I did not think it was difficult. I am curious , why OLS meatball was not visible on Stennis. It should be. I've been practicing trapping for the carrier group I'm a part of and as long as you come in high enough the meatball is there for me. When I was first starting I inevitably was coming in much too low and kept having to make Clara calls, but with better altitude management it works, but there may be other scripts going on in the background. Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted January 5, 2019 Share Posted January 5, 2019 Well I posted the track. If you are able, please view the track. If you can see Stennis's OLS from cockpit when in-close, or at the ramp, post screen grab. I am kind cheating without OLS. I know that when I am at 125 kts IAS, flaps down, gear down, hook down,and AOA Indexer on glide slope, all I need to keep one of the MIL markers on gunsight on #3 wire. As long as I do that, I know I am in the groove, and bolter is worst thing that can happen. In short, becouse I cannot see OLS, I fly the deck, which is the wrong thing to do, but I have no choice. For now at least. In Case II and III I would not be able to trap, let alone shoot an approach. Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted January 5, 2019 Share Posted January 5, 2019 The current version of the RWR mod is only an aural cue. Oh OK. Don't I feel silly. Link to comment Share on other sites More sharing options...
dix Posted January 5, 2019 Share Posted January 5, 2019 (edited) My first carrier trap in A-4E-C. Though I boltered X2, and caught wire on 3rd pass. I did not think it was difficult. I am curious , why OLS meatball was not visible on Stennis. radio in the stennis and declare that you are inbound, the ball should start working right after that (this was mentioned by wagz in an f18 video) i've basically only been doing carrier landings and i always have the ball on the stennis, even when taking off from an airbase, it's usually already on if you take off from the carrier EDIT: actually i've checked and the ball turns on as soon as i get close to the carrier Edited January 5, 2019 by dix Link to comment Share on other sites More sharing options...
norbot Posted January 5, 2019 Share Posted January 5, 2019 radio in the stennis and declare that you are inbound, the ball should start working right after that (this was mentioned by wagz in an f18 video) i've basically only been doing carrier landings and i always have the ball on the stennis, even when taking off from an airbase, it's usually already on if you take off from the carrier EDIT: actually i've checked and the ball turns on as soon as i get close to the carrier He can't radio with the Stennis if flying with the A-4E (SDK limitation of the mod). A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
dix Posted January 5, 2019 Share Posted January 5, 2019 He can't radio with the Stennis if flying with the A-4E (SDK limitation of the mod). i've no idea where the radio stops working aside the basic rearm\refuel systems in wags video the f18 had a greyed out stennis atc aswell, and the stennis didn't reply anyway when i get within 55miles of the stennis, the ball turns on Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted January 5, 2019 Share Posted January 5, 2019 Yep. I cannot use radio in flight. Only on ground with weight on wheels. As I unstick the gear, radio stops working. Link to comment Share on other sites More sharing options...
norbot Posted January 5, 2019 Share Posted January 5, 2019 As much as I know, you can only radio with the ground crew, as long as the canopy is opened. You can radio with the rest of the menu as long as you are on ground, but you'll never get an answer. :cry: A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
MrRogers Posted January 5, 2019 Share Posted January 5, 2019 Quick question for you knowledgeable types Have the A4 installed. Worked before the update. Updated to the latest version via deleting the old A-4 folder and installing the new one. Now getting a game crash when trying to slot into the aircraft. I get this in my log: 2019-01-05 23:09:17.127 INFO DCS: MissionSpawn:spawnLocalPlayer 617,A-4E-C 2019-01-05 23:09:17.386 WARNING EDCORE: Source Bazar/Textures/AvionicsCommon is already mounted to the same mount /textures/. 2019-01-05 23:09:17.412 ERROR EDCORE: Cant open file: /models/cockpit_a-4e.edm.ilv. 2019-01-05 23:09:17.412 ERROR VISUALIZER: ILV for cockpit 'Cockpit_A-4E' not found Does anyone have any ideas? I've installed it the same way as the previous version. CO 6vMAW Looking for wingmen? Come Fly with Us! Link to comment Share on other sites More sharing options...
Tirak Posted January 6, 2019 Share Posted January 6, 2019 Yep. I cannot use radio in flight. Only on ground with weight on wheels. As I unstick the gear, radio stops working. If you use the A-4E-C in a mission like Through The Inferno that has F10 items, make sure you're set to Simple Comms in options so you can still access the F10 menu. But yeah, due to SDK limitations, you can only talk to ground crew with the canopy open. Link to comment Share on other sites More sharing options...
DmitriKozlowsky Posted January 6, 2019 Share Posted January 6, 2019 So A-4E-C will forever be stuck without ability to communicate to AI units, AI ATC, and AI LSO? If SDK is an issue, how do monetized modules have full communications? Link to comment Share on other sites More sharing options...
norbot Posted January 6, 2019 Share Posted January 6, 2019 (edited) Monetized modules from licensed 3rd party developers have access to the SDK, the guys behind the 'Community A-4E-C mod' not. :cry: Edited January 6, 2019 by norbot A-10A, A-10C, A-10C II, AV-8B, F-5E, F-16C, F/A-18C, F-86F, Yak-52, Nevada, Persian Gulf, Syria, Supercarrier, Combined Arms, FW 190 A-8, FW 190 D-9, Spitfire LF Mk. IX, Normandy + WWII Assets Pack Link to comment Share on other sites More sharing options...
JABO2009 Posted January 6, 2019 Share Posted January 6, 2019 just downloaded the latest 1.02 version , but I see no MP servers featuring the A4 ? :( Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version Link to comment Share on other sites More sharing options...
Recommended Posts