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Coastline Mod


TekaTeka

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coastlinelogobk9.jpg

 

For Lock On 1.1x

Use ModMan to install.

 

Available at my site.

 

New coastline textures fade out at far range and no strange color effects appear any more. The textures look same as before at close range.

 

EDIT:

The fade out distance depends on the Anisotropic Filtering setup of the video card. I adjusted version 1.0 at 4X. The distance could be too close for no or lower AF setup.

 

EDIT:

Version 1.0b is added for 2X or No Anisotropic Filtering.

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TekaTeka from Japan

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Visit my site Beyond Visual Range.

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Yet again another damn usefull mod from TekaTeka....

 

Would rep you also, but I have to spread it around a little more too ;)

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Thanks to all of you for the kind words.

 

this is great, i have on question. This conflicts with one other file effecttexturetga.cdds in this mod http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=76&lid=794&ttitle=HOT_SUMMER_PACK_terrain_mod#dldetails

 

Will the hot summer pack still appear right?

 

PythonOne, My mod interferes with the hot summer mod a little bit. No serious problem but some texture differences. I will look into it and see what I can do.

 

 

Teka Teka, is there any chance for you to change the texture on the shaders that leave the lines in the hills when advanced haze is on?

 

ruggbutt, I don't get what you mean. Any screenshot?

TekaTeka from Japan

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ruggbutt, I don't get what you mean. Any screenshot?

 

It happens when you have scattered clouds in a mission, you get a kind of flickering "barcode" effect of lines on the hills, caused by the shadows the clouds make, and like rugg said, it happens when theres adv haze turned on.

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It happens when you have scattered clouds in a mission, you get a kind of flickering "barcode" effect of lines on the hills, caused by the shadows the clouds make, and like rugg said, it happens when theres adv haze turned on.

 

Ahh I see. I have the same problem. I will look into it, but please do not expect any solutions from me.:ermm:

TekaTeka from Japan

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I have to repeat once again - thanks TekaTeka! Keep up the good work!

It's nice to be important, but it's more important to be nice © Scooter

 

Intel Core i7 8700K, Gigabyte Z370 AORUS Gaming 5, 32Gb DDR4 CORSAIR Vengeance LPX 3200MHz, Gigabyte GeForce RTX 2080Ti Extreme, VKB Gunfighter MkII + TM HOTAS Warthog + TM MFD Panels, TrackIR5

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Glowing fences...

 

I think I already did :P

 

Anyway, since you are on such a roll with these mods TekaTeka, I thought I would run this by you and see if you had any ideas.

 

When flying a mission where there is fog (300m thickness, 1000m density in these screenshots but any fog will produce the effect), fences around buildings and airbases begin to "glow" when viewed from a sufficiently high angle.

 

ScreenShot_002.jpg

 

If you bring the view down, the fences stop glowing...

 

ScreenShot_003.jpg

 

... and here are two more screenshots to show where the threshold angle lies...

 

No Glow:

ScreenShot_004.jpg

 

Glow:

ScreenShot_005.jpg

 

Hopefully you can work some magic on this issue too! :pilotfly:

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Well this is magic itself! A glowing magic =)

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It's nice to be important, but it's more important to be nice © Scooter

 

Intel Core i7 8700K, Gigabyte Z370 AORUS Gaming 5, 32Gb DDR4 CORSAIR Vengeance LPX 3200MHz, Gigabyte GeForce RTX 2080Ti Extreme, VKB Gunfighter MkII + TM HOTAS Warthog + TM MFD Panels, TrackIR5

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