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Posted

Pickled just a tad early on the first pass. I bet if you pickled with the CCIP cross right on the top of the container, the bombs would have scored a direct hit. Second pass looks like there was a tailwind since they went pretty long.

Posted

Huh. That's strange that it would hit right on your CCIP cross going one way, then fall a good 300-400' long going the opposite way, especially considering you were going 16kts slower on the ones that hit long. Same AGL to boot.

Posted
No wind at all. Pressure at 29.92. No hits in all passes :smilewink::music_whistling:
Thx a lot, didn't know that. How you know correct pressure and how you set it up?
Posted
Thx a lot, didn't know that. How you know correct pressure and how you set it up?

 

In the Mission Editor and his relative briefing...but this value is the standard one...if U don not modify anything in the editor is what u automatically get in the cockpit and the is alredy set in any aircraft.

 

In the video I just wanted to point out the the barometic altitude was set correctly.

Posted

I've given up on using snakeeyes, even with the recent update. They used to work, but recent changes have made then very unreliable, and at times useless .

 

Sent from my ONEPLUS A6003 using Tapatalk

Posted

If you watch Wags' video, his high drag pass misses by like 50 ft. He calls "Direct hit," but it's nowhere close... so I'd say this is still a WIP at best.

Posted
If you watch Wags' video, his high drag pass misses by like 50 ft. He calls "Direct hit," but it's nowhere close... so I'd say this is still a WIP at best.

Maybe the snakeyes are bugged, but maybe we are expecting much higher accuracy than realistically possible. At 500kt level flight you'll miss the target by 50 ft if you're 60 miliseconds off the cue...

Posted

I feel like flying level over uneven terrain isn't a very good idea if you want accuracy. For accuracy you want to be diving. When flying level like that it's going to be very sensitive becase you're traveling at relatively high speed and milliseconds are going affect the point of impact. You also have the uneven terrain making the cross jump up and down which means you can't be sure the cross is relative to the height of the target.

Posted
I feel like flying level over uneven terrain isn't a very good idea if you want accuracy. For accuracy you want to be diving. When flying level like that it's going to be very sensitive becase you're traveling at relatively high speed and milliseconds are going affect the point of impact. You also have the uneven terrain making the cross jump up and down which means you can't be sure the cross is relative to the height of the target.
Except this is not how snakeeyes should be used. Even ED's own tutorial mission calls for high speed low altitude level passes

 

Sent from my ONEPLUS A6003 using Tapatalk

Posted
What am I doing wrong????!!!

 

 

What I have seen is that you still dropped out of optimal parameters with a break X.

May I suggest something? Can you:

 

1. upload the Mission

2. try your runs at 500kts and 300-500ft Level flight with no wind?

3. the same as above with wind enabled?

 

We could than compare...

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Posted
Except this is not how snakeeyes should be used. Even ED's own tutorial mission calls for high speed low altitude level passes

 

Sent from my ONEPLUS A6003 using Tapatalk

 

SnakeEyes can (and have in real life) been used in shallow 5-10 degree dives, from altitudes anywhere between 2,000 AGL and in the weeds, as well. Level delivery is not your only option.

Posted
Here is a new TRK file...hope it works for You.

 

I watched your track and don't see anything unusual apart from your first run where you had them set for FF.

I tested them myself after the recent update and am pleased with the results.

Just how accurate are snakeyes supposed to be when employed at low level, wings level and high speed? I'm no expert but are they really intended to be a precision weapon on a single small target? Probably not, I imagine they are meant to be dropped in high quantities over a larger area.

Posted
SnakeEyes can (and have in real life) been used in shallow 5-10 degree dives, from altitudes anywhere between 2,000 AGL and in the weeds, as well. Level delivery is not your only option.

 

Anything up 20 degrees is valid for a low angle high drag delivery. There’s nothing precluding employing high drag weapons via a dive bomb delivery (30-60 degrees) either, not as common but tactically viable.

 

 

Posted

I asked not because I supposed there were a bug, but really cause i think I'm doing something wrong with bomb settings. I had chance to release snakeyes (inert) just a couple of times in my career, in a shooting range and they were very low passes at high speed in group of 6 in CCIP mode. At least one of them used to hit the spot.

Posted
I watched your track and don't see anything unusual apart from your first run where you had them set for FF.

I tested them myself after the recent update and am pleased with the results.

Just how accurate are snakeyes supposed to be when employed at low level, wings level and high speed? I'm no expert but are they really intended to be a precision weapon on a single small target? Probably not, I imagine they are meant to be dropped in high quantities over a larger area.

 

Nailed it. Snakeyes are exactly that. You would also have multiple aircraft employing the weapon. The tactic of flying low and fast does not give rise to precision accuracy.

Posted (edited)

You can test this mission

 

 

5 vehicles - 300 ft apart

 

 

1. pass showing 10 snakeyes - 10 drops - interval 150 ft (700 kts @ 150 ft)

 

 

2. pass showing 10 snakeyes, - 5 drops (2 at once) - interval 300 ft (700 kts @ 150 ft)

 

 

 

Snakeye.trk

Snakeye2.trk

testSnakeye.miz

Edited by colo

Intel Core i7 11700, 32 GB RAM, Nvidia RTX 4090, NVMe 3 TB, VR HP Reverb G2, Thrustmaster Warthog + pedals, Cougar MFDs, TrackIR, aInstruments

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