TBear Posted February 14, 2019 Share Posted February 14, 2019 What am I doing wrong????!!! Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
Nealius Posted February 14, 2019 Share Posted February 14, 2019 Pickled just a tad early on the first pass. I bet if you pickled with the CCIP cross right on the top of the container, the bombs would have scored a direct hit. Second pass looks like there was a tailwind since they went pretty long. Link to comment Share on other sites More sharing options...
TBear Posted February 14, 2019 Author Share Posted February 14, 2019 No wind at all. Pressure at 29.92. No hits in all passes :smilewink::music_whistling: Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
Nealius Posted February 14, 2019 Share Posted February 14, 2019 Huh. That's strange that it would hit right on your CCIP cross going one way, then fall a good 300-400' long going the opposite way, especially considering you were going 16kts slower on the ones that hit long. Same AGL to boot. Link to comment Share on other sites More sharing options...
Weasel Posted February 14, 2019 Share Posted February 14, 2019 No wind at all. Pressure at 29.92. No hits in all passes :smilewink::music_whistling:Thx a lot, didn't know that. How you know correct pressure and how you set it up? Link to comment Share on other sites More sharing options...
TBear Posted February 14, 2019 Author Share Posted February 14, 2019 Thx a lot, didn't know that. How you know correct pressure and how you set it up? In the Mission Editor and his relative briefing...but this value is the standard one...if U don not modify anything in the editor is what u automatically get in the cockpit and the is alredy set in any aircraft. In the video I just wanted to point out the the barometic altitude was set correctly. Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
RSharpe Posted February 14, 2019 Share Posted February 14, 2019 I've given up on using snakeeyes, even with the recent update. They used to work, but recent changes have made then very unreliable, and at times useless . Sent from my ONEPLUS A6003 using Tapatalk Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 14, 2019 ED Team Share Posted February 14, 2019 I've given up on using snakeeyes, even with the recent update. They used to work, but recent changes have made then very unreliable, and at times useless . Sent from my ONEPLUS A6003 using Tapatalk Can you supply a track with this comment? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 14, 2019 ED Team Share Posted February 14, 2019 What am I doing wrong????!!! Do you have the track for this? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
TBear Posted February 14, 2019 Author Share Posted February 14, 2019 (edited) Do you have the track for this? I doesnt work...there after the first tight turn my plane crashes in the sea...but i can try to make another one. Edited February 14, 2019 by TBear Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
Banzaiib Posted February 14, 2019 Share Posted February 14, 2019 If you watch Wags' video, his high drag pass misses by like 50 ft. He calls "Direct hit," but it's nowhere close... so I'd say this is still a WIP at best. Link to comment Share on other sites More sharing options...
TBear Posted February 14, 2019 Author Share Posted February 14, 2019 (edited) Here is a new TRK file...hope it works for You.test bombe2.rar Edited February 14, 2019 by TBear Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
grunf Posted February 14, 2019 Share Posted February 14, 2019 If you watch Wags' video, his high drag pass misses by like 50 ft. He calls "Direct hit," but it's nowhere close... so I'd say this is still a WIP at best. Maybe the snakeyes are bugged, but maybe we are expecting much higher accuracy than realistically possible. At 500kt level flight you'll miss the target by 50 ft if you're 60 miliseconds off the cue... Link to comment Share on other sites More sharing options...
Shimonu Posted February 14, 2019 Share Posted February 14, 2019 I feel like flying level over uneven terrain isn't a very good idea if you want accuracy. For accuracy you want to be diving. When flying level like that it's going to be very sensitive becase you're traveling at relatively high speed and milliseconds are going affect the point of impact. You also have the uneven terrain making the cross jump up and down which means you can't be sure the cross is relative to the height of the target. Link to comment Share on other sites More sharing options...
RSharpe Posted February 14, 2019 Share Posted February 14, 2019 I feel like flying level over uneven terrain isn't a very good idea if you want accuracy. For accuracy you want to be diving. When flying level like that it's going to be very sensitive becase you're traveling at relatively high speed and milliseconds are going affect the point of impact. You also have the uneven terrain making the cross jump up and down which means you can't be sure the cross is relative to the height of the target.Except this is not how snakeeyes should be used. Even ED's own tutorial mission calls for high speed low altitude level passes Sent from my ONEPLUS A6003 using Tapatalk Link to comment Share on other sites More sharing options...
ED Team NineLine Posted February 14, 2019 ED Team Share Posted February 14, 2019 I havent watched the new track yet (doing it now), but I just ran my own test mission and they were pretty accurate for me, I know that everyone wants to help, but if you are going to say they dont work or are missing, please include a track. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
FSKRipper Posted February 14, 2019 Share Posted February 14, 2019 What am I doing wrong????!!! What I have seen is that you still dropped out of optimal parameters with a break X. May I suggest something? Can you: 1. upload the Mission 2. try your runs at 500kts and 300-500ft Level flight with no wind? 3. the same as above with wind enabled? We could than compare... i9 9900K @ 5,0GHz | 1080GTX | 32GB RAM | 256GB, 512GB & 1TB Samsung SSDs | TIR5 w/ Track Clip | Virpil T-50 Stick with extension + Warthog Throttle | MFG Crosswind pedals | Gametrix 908 Jetseat [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nealius Posted February 15, 2019 Share Posted February 15, 2019 Except this is not how snakeeyes should be used. Even ED's own tutorial mission calls for high speed low altitude level passes Sent from my ONEPLUS A6003 using Tapatalk SnakeEyes can (and have in real life) been used in shallow 5-10 degree dives, from altitudes anywhere between 2,000 AGL and in the weeds, as well. Level delivery is not your only option. Link to comment Share on other sites More sharing options...
Keakaha Posted February 15, 2019 Share Posted February 15, 2019 Here is a new TRK file...hope it works for You. I watched your track and don't see anything unusual apart from your first run where you had them set for FF. I tested them myself after the recent update and am pleased with the results. Just how accurate are snakeyes supposed to be when employed at low level, wings level and high speed? I'm no expert but are they really intended to be a precision weapon on a single small target? Probably not, I imagine they are meant to be dropped in high quantities over a larger area. Link to comment Share on other sites More sharing options...
Eddie Posted February 15, 2019 Share Posted February 15, 2019 SnakeEyes can (and have in real life) been used in shallow 5-10 degree dives, from altitudes anywhere between 2,000 AGL and in the weeds, as well. Level delivery is not your only option. Anything up 20 degrees is valid for a low angle high drag delivery. There’s nothing precluding employing high drag weapons via a dive bomb delivery (30-60 degrees) either, not as common but tactically viable. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
TBear Posted February 15, 2019 Author Share Posted February 15, 2019 I asked not because I supposed there were a bug, but really cause i think I'm doing something wrong with bomb settings. I had chance to release snakeyes (inert) just a couple of times in my career, in a shooting range and they were very low passes at high speed in group of 6 in CCIP mode. At least one of them used to hit the spot. Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
Mule Posted February 15, 2019 Share Posted February 15, 2019 I watched your track and don't see anything unusual apart from your first run where you had them set for FF. I tested them myself after the recent update and am pleased with the results. Just how accurate are snakeyes supposed to be when employed at low level, wings level and high speed? I'm no expert but are they really intended to be a precision weapon on a single small target? Probably not, I imagine they are meant to be dropped in high quantities over a larger area. Nailed it. Snakeyes are exactly that. You would also have multiple aircraft employing the weapon. The tactic of flying low and fast does not give rise to precision accuracy. Fighter Pilot Podcast. Link to comment Share on other sites More sharing options...
TBear Posted February 15, 2019 Author Share Posted February 15, 2019 Little better this time :smilewink: test bombe3.rarPG_Training_area_Test.miz Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
colo Posted February 15, 2019 Share Posted February 15, 2019 (edited) You can test this mission 5 vehicles - 300 ft apart 1. pass showing 10 snakeyes - 10 drops - interval 150 ft (700 kts @ 150 ft) 2. pass showing 10 snakeyes, - 5 drops (2 at once) - interval 300 ft (700 kts @ 150 ft) Snakeye.trkSnakeye2.trktestSnakeye.miz Edited February 15, 2019 by colo Intel Core i7 11700, 32 GB RAM, Nvidia RTX 4090, NVMe 3 TB, VR HP Reverb G2, Thrustmaster Warthog + pedals, Cougar MFDs, TrackIR, aInstruments Link to comment Share on other sites More sharing options...
TBear Posted February 15, 2019 Author Share Posted February 15, 2019 Thanks Colo :thumbup: Mission designer with...drumroll.... MOOSE https://flightcontrol-master.github.io/MOOSE_DOCS/ skin artist at: https://forums.eagle.ru/showthread.php?t=183217 Link to comment Share on other sites More sharing options...
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