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Posted
Yea that review didn't sound promising especially for DCS. But we would need to wait and see what people say who got it for DCS.

 

He also didn't mention anything about how it fairs on current gpu's and processors.

 

Agreed, I live in the hope that the HP Reverb will work well with DCS.

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Posted
Yea that review didn't sound promising especially for DCS. But we would need to wait and see what people say who got it for DCS.

 

He also didn't mention anything about how it fairs on current gpu's and processors.

 

 

I'm reminded of all the godray/SDE conversations about CV1. None of which ever bothered me.

 

My biggest worry is the narrow FOV. I'm not sure if I can go back, even with the better resolution specs. We'll see. I don't care about controllers, so that's not a concern for me.

hsb

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Posted

The HP customer service people are now saying mid-may launch for pro version and don't know anything about the consumer version. Its a complete kerfuffle over there.

Posted

I may just stick with my Odyssey. If the chromatic abrasion and fov are different I may not like that. Rift S on paper has a lower resolution than the odyssey but I'm curious what people say.

 

There is a Microsoft store where I live and they have the rift and odyssey + for people to try. I wonder if they will have the reverb there to try out. It would really make it simple if I could try it. I hate ordering these things and then repacking them to send back if I don't like them because it's a hassle.

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Posted

HP's Reverb VR Pro Headset

 

Yea that review didn't sound promising especially for DCS

 

but... but... there were literally 10’s and 10’s of people on this same forum who claimed this was THE headset to buy for DCS. some even checked the type of connector.

 

if you can’t trust the experts in here, who can you trust?

Posted
but... but... there were literally 10’s and 10’s of people on this same forum who claimed this was THE headset to buy for DCS. some even checked the type of connector.

 

if you can’t trust the experts in here, who can you trust?

Not sure about that, maybe were also talking about the rift S and it's connector. Maybe they were hyping it up for the resolution increase. I have no doubt the resolution is better. But for DCS the way DCS is currently optimized in VR is trash. Well, until the VR update comes in.

 

I need to see comparison to the fov in the odyssey too.

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Posted
Not sure about that, maybe were also talking about the rift S and it's connector. Maybe they were hyping it up for the resolution increase. I have no doubt the resolution is better. But for DCS the way DCS is currently optimized in VR is trash. Well, until the VR update comes in.

 

I need to see comparison to the fov in the odyssey too.

 

 

I didn't think there was any difference in FOV between the two. I mean a few degree here and there maybe. But we're not talking P5K+ vs other HMD difference.

hsb

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Posted

I'm taking that review with a grain of salt. Pre release review hardware isn't always the best. We have had issues with media/pr and review devices and I would chalk this up to that until I see that it's a consistent theme on all reviews and early consumer feedback.

 

I know it's more fun to go to extremes from breathless anticipation to bitter disappointment solely based on reviews, but let's give this a chance.

 

The delay to mid may is actually encouraging - it might mean that they got feedback from early testing / qa / media and are fixing the issues for production releases.

 

That has been my experience being part of flagship smartphone devices.

 

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Posted

I think often folks can get caught up in the resolution numbers and think wow that is going to be great, without really knowing other details like image clarity, etc. And especially if they are going to be able to run DCS at that kind of resolution number with any decent graphics and get acceptable performance.

 

Until such time that true Foveated Rendering and Eye Tracking are able to be implemented, the burden on the system is going to continue to be very strong.

I myself do not want such good resolution that I struggle to run the game at a nauseating 30 fps in VR.

 

Which is one reason I decided on the Rift S , I figure a little bump in resolution with a little drop in refresh rate will help keep it running the game pretty good at decent GFX settings.

I still have a blast with my Rift CV1, use it practically daily, and look forward to changing to the Rift S.

I do not mind small baby steps as VR continues to progress. Only thing I wished Oculus would have done with the Rift S would have been a slightly larger FOV.

 

Of course having said that, if I start reading some very glowing reports on the Index or Reverb in DCS I may say to heck with it and get an order in LOL.

Don B

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Posted

I'm concerned about what that article said about clarity not being as sharp for the reverb. This may be an issue for DCS so it's better to wait for actual reviews from the user base here.

 

The rift S doesn't seem like an upgrade for an owner of the odyssey or odyssey + unless you are talking about tracking only.

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Posted
I think often folks can get caught up in the resolution numbers and think wow that is going to be great, without really knowing other details like image clarity, etc. And especially if they are going to be able to run DCS at that kind of resolution number with any decent graphics and get acceptable performance.

 

Until such time that true Foveated Rendering and Eye Tracking are able to be implemented, the burden on the system is going to continue to be very strong.

I myself do not want such good resolution that I struggle to run the game at a nauseating 30 fps in VR.

 

Which is one reason I decided on the Rift S , I figure a little bump in resolution with a little drop in refresh rate will help keep it running the game pretty good at decent GFX settings.

I still have a blast with my Rift CV1, use it practically daily, and look forward to changing to the Rift S.

I do not mind small baby steps as VR continues to progress. Only thing I wished Oculus would have done with the Rift S would have been a slightly larger FOV.

 

Of course having said that, if I start reading some very glowing reports on the Index or Reverb in DCS I may say to heck with it and get an order in LOL.

 

 

I said the same thing Don. But p5K+ is WAY better. And I can't ever go back. My problem is, can I live with the scuba mask effect (that I never knew was a thing until Pimax). I'm sure the resolution will be far superior given that optics are about on par with others (I'm guessing). But I can't believe it'll be that far behind others. It's really the FOV that I'm worried about. Well, only one way to tell. Let's hope my preorder from AMZN kicks in soon.

hsb

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Posted

Realistically we need some side by side comparisons with DCS specifically to answer the questions we all have.

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Posted
Realistically we need some side by side comparisons with DCS specifically to answer the questions we all have.

 

 

Agreed. I was going to purchase all of the newer HMD, Rift S, Index, Reverb, and perhaps one other. I already have the Pimax5k and Odyssey+, and have had all the others up until now (Rift Vive, Vive 2.0).

 

 

 

I think a better decision now is to wait and see what some reviews say comparing all three of the new HMDS we've all been considering, particularly when it comes to DCS and cockpit/sit down sims and games. I could care less about room scale, where as many reviews focus on this.

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Posted

well if its dcs that your all concerned about, then rift S is the way to go. Software and usability beats out steam vr and windows mixed reality every day. Resolution who cares, it only matters to a point at this stage of the game with current hardware and the state of DCS. Until both improve Odyssey + is the max resolution you should shoot for.

This is for dcs. now all the other crap out there for VR ya max the res and go for it. Just not for dcs.

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Posted
well if its dcs that your all concerned about, then rift S is the way to go. Software and usability beats out steam vr and windows mixed reality every day. Resolution who cares, it only matters to a point at this stage of the game with current hardware and the state of DCS. Until both improve Odyssey + is the max resolution you should shoot for.

This is for dcs. now all the other crap out there for VR ya max the res and go for it. Just not for dcs.

 

 

There is almost no difference between Oculus and Steam software at this point. WMR is getting up there as well. Pimax is in the growing pain phase. But once you've experienced much better resolution, there is just no going back.

hsb

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Posted
There is almost no difference between Oculus and Steam software at this point. WMR is getting up there as well. Pimax is in the growing pain phase. But once you've experienced much better resolution, there is just no going back.
This is true about resolution. Which is why I never went back to my rift after I got the Samsung odyssey. For me it was a match of higher resolution and still having stable frame rate. Not sure we can say the same for stability with the reverb but we know for sure the resolution is higher.

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Posted

Hands on with HP's Reverb VR Headset! (Not Road To VR)

 

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Posted

check WMR reddit, evidently issues with headset aka software or something, its delayed until the 8th as of now

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Posted

I don't know if hp will be very serious about this headset. They are marketing it more towards businesses with that type of resolution. It doesn't seem they are trying to compete with Vive or Oculus. Seeing how there are a bunch of software issues right now with it, I don't expect it to play nicely with DCS at first if they can't even get it right on normal WMR app.

 

Only 6% of people according to the steam survey have a 1080 and above, not counting amd cards here I guess but that's a very small subset of the population. I don't see what delaying it 2 days is going to do, I expect issues to still be there.

 

https://store.steampowered.com/hwsurvey/videocard/

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Posted
I don't know if hp will be very serious about this headset. They are marketing it more towards businesses with that type of resolution. It doesn't seem they are trying to compete with Vive or Oculus. Seeing how there are a bunch of software issues right now with it, I don't expect it to play nicely with DCS at first if they can't even get it right on normal WMR app.

 

Only 6% of people according to the steam survey have a 1080 and above, not counting amd cards here I guess but that's a very small subset of the population. I don't see what delaying it 2 days is going to do, I expect issues to still be there.

 

https://store.steampowered.com/hwsurvey/videocard/

 

 

I wouldn't put a lot of stock into some reddit post. Hard to imagine a software issue getting resolved in two days, like you said. And HP *is* targeting business use cases like CAD, design etc. But so long as it's WMR/Steam, we can all use it! :)

 

And if DCS optimization for VR does boost the FPS by 50% on average, Reverb could really be awesome.

hsb

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Posted

In the reddit post, they said it’s a distribution issue, so could be legit...

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Posted
In the reddit post, they said it’s a distribution issue, so could be legit...

 

I think that makes sense. Getting the disti's all lined up can be a major issue!

hsb

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