Mud Posted March 27, 2019 Posted March 27, 2019 I don't see why this should be the case here? :huh: +1 It's a slippery slope from there. Spoiler W10-x64 | B650E Gigabyte Aorus Master | AMD Ryzen 7 7800X3D | Noctua NH-D15 G.Skill Trident ZS Neo DDR5-6000 64Gb | MSI RTX 3080ti Gaming X Asus Xonar AE | VPforce Rhino + TM Hotas Warthog MFG Crosswind pedals | Valve Index
Frederf Posted March 29, 2019 Posted March 29, 2019 AFAIK, it's unrealistic in the A-10C as well... That it changes the actual laser code, yes. That there is a data entry which the pilot can change, no. Everything on the INVentory page is telling what the weapon is. Everyone on the PROFile page is deciding how the weapon will be.
drPhibes Posted March 29, 2019 Posted March 29, 2019 Since there currently is no way to tell an AI JTAC to lase with a specific code, this is a reasonable workaround. For all we know this might change in the future, but until that happens you'll just have to deal with it.
Silvern Posted March 29, 2019 Posted March 29, 2019 Since there currently is no way to tell an AI JTAC to lase with a specific code, this is a reasonable workaround. For all we know this might change in the future, but until that happens you'll just have to deal with it. +1 It's fine as it is right now. AI JTACs, AI AFACS, various scripts and so on all use pre-set codes. Plus in MP, you cant really change the codes on the ground, so everyone would be flying with the same code.
QuiGon Posted March 29, 2019 Posted March 29, 2019 (edited) Since there currently is no way to tell an AI JTAC to lase with a specific code, this is a reasonable workaround. For all we know this might change in the future, but until that happens you'll just have to deal with it. That's what I'm saying: They should implement the option to tell the JTAC to change his code. The JTAC functionality exists for about 10 years now. Plenty of time to have changed that to be realistic... And having to change the laser code to the one given by the JTAC while still on the ramp (like in the F-5 or M2000) would be more than sufficent as a workaround in the meantime. There's really no need for such a fictional function in the aircraft. Edited March 29, 2019 by QuiGon Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Grimes Posted March 29, 2019 Posted March 29, 2019 Sometimes, yes, but I really don't see why this would be the case here? :huh: Because it is the best of both worlds. If you have briefed laser codes to use for each flight member then you can set that all up on the ground before you take off. When in flight just don't touch that setting. Realism achieved. If there is a auto lase script being used or you are just playing with a bunch of random people who might be using different laser codes, then it is convenient to gameplay to be able to adapt to that situation. You on a personal level can decide if you want to change your laser code to match what they are lasing on or ask them to use your code. You ultimately have the choice to use a given feature like that or not. Its like choosing to do auto-start. You can't disable that functionality but you still have a choice whether or not to use it. And generally everyone decides whether or not it is acceptable to themselves to use it in a given moment. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
QuiGon Posted March 29, 2019 Posted March 29, 2019 In that case why not implement AIM-120s for the Warthog and let the users decide if they want to use it or not? On a more serious note: The F-5 and the Mirage 2000 are explicitly restricted to changing the laser code on the ground via the kneeboard. Technically it would be no problem to allow users to change the laser code in the air as well, but it's not implemented like this because of realism. I don't see why this is fine for the F-5 and M2000 but would be a problem for the A-10C and F/A-18C? :huh: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
Vitormouraa Posted March 29, 2019 Author Posted March 29, 2019 (edited) In that case why not implement AIM-120s for the Warthog and let the users decide if they want to use it or not? On a more serious note: The F-5 and the Mirage 2000 are explicitly restricted to changing the laser code on the ground via the kneeboard. Technically it would be no problem to allow users to change the laser code in the air as well, but it's not implemented like this because of realism. I don't see why this is fine for the F-5 and M2000 but would be a problem for the A-10C and F/A-18C? :huh: Exactly. That's the kind of thing I don't understand, for some modules it's fine to have such an option, but for others, it isn't. Also, what's so difficult about changing the laser codes on the ground before you take off? I always read the briefing, changing a few laser codes isn't a problem at all. But in case you forget, well, guess what, you made a mistake, it's your fault! :D That's how things work in real life. If you mess up, you take responsibility. That reminds me of when people fly the F-5 and instead of rearming the aircraft with AIM-9L/Ms they take the CATM-9 (training version of the Sidewinder), then 5 minutes after the take off they look at their wing and see the blue training missile and then wonder why they didn't pay attention during the rearming. :music_whistling: (I personally love when I make these mistakes — I can only blame myself for that!) Edited March 29, 2019 by Vitormouraa SplashOneGaming Discord https://splashonegaming.com
shagrat Posted March 29, 2019 Posted March 29, 2019 Unfortunately when you encounter an AI JTAC on a Multiplayer PvE instead if the "oversimplified" Scripted laserbeams on demand, he will give you 1688... if you changed your LGB codes on the ground, you would now ask him to change the code to the one of your bomb(s)... but you can always land on the nearest friendly airfield to change your bombs codes realistically, instead of using the workarounds and pretend it is the JTAC who changes his designator code as IRL. If you have the luxury of a human JTAC it is easy to just not touch the workaround and do it full real. ;)Exactly. That's the kind of thing I don't understand, for some modules it's fine to have such an option, but for others, it isn't. Also, what's so difficult about changing the laser codes on the ground before you take off? I always read the briefing, changing a few laser codes isn't a problem at all. But in case you forget, well, guess what, you made a mistake, it's your fault! :D That's how things work in real life. If you mess up, you take responsibility. That reminds me of when people fly the F-5 and instead of rearming the aircraft with AIM-9L/Ms they take the CATM-9 (training version of the Sidewinder), then 5 minutes after the take off they look at their wing and see the blue training missile and then wonder why they didn't pay attention during the rearming. :music_whistling: (I personally love when I make these mistakes — I can only blame myself for that!) Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Grimes Posted March 29, 2019 Posted March 29, 2019 The F-5 and the Mirage 2000 are explicitly restricted to changing the laser code on the ground via the kneeboard. Technically it would be no problem to allow users to change the laser code in the air as well, but it's not implemented like this because of realism. I don't see why this is fine for the F-5 and M2000 but would be a problem for the A-10C and F/A-18C? :huh: The kneeboard itself is a stopgap measure in lieu of a dedicated mission planner where you could set that information from the get go. Ever notice that the F-18 and A-10C don't use a kneeboard to set laser codes? Thats because you use the avionics to do it and its way more capable because you can set each pylon individually. Also unlike the M-2000C and F-5 you can't set the laser code for the A-10/F-18 in the editor either. So if your mission is air start and the laser code being used isn't 1688, then you are shit out of luck if you can't change it midair with the A-10C or F-18C. It is a compromise of functionality and realism. Also, what's so difficult about changing the laser codes on the ground before you take off? I always read the briefing, changing a few laser codes isn't a problem at all. But in case you forget, well, guess what, you made a mistake, it's your fault! :D That's how things work in real life. If you mess up, you take responsibility. So take the responsibility and self satisfaction in not using the capability to change your laser code midflight. By your own admission ya'll are arguing for a feature change to something that doesn't directly affect how you play the game. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Rufuz64 Posted May 23, 2024 Posted May 23, 2024 (edited) After the patch yesterday I have just tested whether the laser code can be changed in flight: It can be changed, the SMS shows the changed codes. However, the GBU no longer finds the laser beam and the bomb misses. Can anyone confirm this? And... is this also "realistic"? Edited May 23, 2024 by Rufuz64 AMD Ryzen 5800X3D | Nvidia RTX 4090 | 128 GB DDR5 RAM | Pimax Crystal QLED | Virpil HOTAS OFS Open Flight School | SR-F Stick & Rudder Friends | VMFA-312 Checkerboards
Phantom711 Posted May 26, 2024 Posted May 26, 2024 @Rufuz64 The way it is now, is realistic. I guess the fact, that the Stores Page still has the option to change the codes, is just the remainder of how it was until last patch and is itself actually a bug now. vCVW-17 is looking for Hornet and Tomcat pilots and RIOs. Join the vCVW-17 Discord.
ED Team NineLine Posted May 26, 2024 ED Team Posted May 26, 2024 Unless a JPF fuze, making fuze setting in the cockpit does not change any fuze setting on the actual bomb, It only lets the weapon computer set ballistics and indications to match the actual fuze settings on the bomb. As such, the player needs to make sure that the fuze settings from the ME or re-arm window match those on the SMS/Stores page. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Coyle Posted May 26, 2024 Posted May 26, 2024 6 hours ago, Phantom711 said: @Rufuz64 The way it is now, is realistic. I guess the fact, that the Stores Page still has the option to change the codes, is just the remainder of how it was until last patch and is itself actually a bug now. Couple of reasons that come to mind why it's still correct as is. While it was never going to actually change the physical code on the bomb, it might have been a legacy option to add codes that existed pre AMU and served as a visual reminder of what each bomb was set to (each could have had different codes) in lieu of checking knee boards that was left in place, but regardless of that and more importantly even after being equipped with one it will still remind/warn the pilot if there is a mismatch in PRF codes on their pods to the current bomb that is selected, if for example the pilot had to switch to buddy lase something else and would then return to bomb themselves.
Rufuz64 Posted May 28, 2024 Posted May 28, 2024 (edited) Am 26.5.2024 um 22:36 schrieb NineLine: Unless a JPF fuze, making fuze setting in the cockpit does not change any fuze setting on the actual bomb, It only lets the weapon computer set ballistics and indications to match the actual fuze settings on the bomb. As such, the player needs to make sure that the fuze settings from the ME or re-arm window match those on the SMS/Stores page. Understood. However, it is somewhat misleading that the UFC button still shows the options for changing. Edited May 28, 2024 by Rufuz64 AMD Ryzen 5800X3D | Nvidia RTX 4090 | 128 GB DDR5 RAM | Pimax Crystal QLED | Virpil HOTAS OFS Open Flight School | SR-F Stick & Rudder Friends | VMFA-312 Checkerboards
Foka Posted May 28, 2024 Posted May 28, 2024 Real Hornet has ability to carry GBU-54, and you can change laser code from inside aircraft in that bomb.
ED Team BIGNEWY Posted May 28, 2024 ED Team Posted May 28, 2024 please remember, except for a few exceptions like JPF, configuring fuze settings in the cockpit does NOT actually change the fuze settings on the bomb itself, It is only telling the weapon computer what to expect. You set the fuze on the weapon when you are on the ground with the rearm menu. Earlier, we had a cheat that allowed actual programming of the fuze in the cockpit for all fuze types. With the latest update though, we now have a realistic method. 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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