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HEADQUARTERS - massively improved fast mission generator


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Posted
This is a fantastic generator, but Im having an issue.

I have got latest version from github, installed ok, missions are generating.

I am flying AV8, and have selected JTAC as “always” in options.

How do I invoke JTAC to work?

I cannot see any JTAC comms in menu.

Do i have to set up a laser flight or something?

Thanks for any help!

 

In the comms menu use F10 to choose how the target at a certain waypoint should be marked (smoke, laser, etc). There is no 9-line. You basically tell the Jtac to lase a target at waypoint X and he will confirm he is lasing a target at that waypoint.

Posted

That's the first version...which doesn't seem to work anymore, unfortunately. At least on OB.

 

I'll just wait for the next update...hopefully he can get back at it soon.

Posted
Dead link :(

 

What’s a dead link? The one above works fine.

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Posted
Anyone care how to make that sorcery happen? :D I tried doing some research, but that's above my skill level.

 

 

It's a but complex, you'd have to have at least a little bit of programming experience.

Building from source requires :

 

  • a development environement (Visual Studio Code is excellent and free) with all the tools and libraries in place and configured (this can take an experienced dev a few hours to set up)
  • the source code ; easy peasy, git pull and voilà
  • a lot of patience ; it won't work, you need to figure why (here experience is key) correct the problem, rinse and repeat. A thousand times

All that to get a partially working prototype.

 

Because if it wasn't released yet, it's because it's probably not release material...

 

 

Long story short : unless you want to make the project progress (and I'd love that you would), stay clear from building from source ;)

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

Posted

Are we saying that the source in GitHub is different to the earlier released executable?

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Posted
It's a but complex, you'd have to have at least a little bit of programming experience.

Building from source requires :

 

  • a development environement (Visual Studio Code is excellent and free) with all the tools and libraries in place and configured (this can take an experienced dev a few hours to set up)
  • the source code ; easy peasy, git pull and voilà
  • a lot of patience ; it won't work, you need to figure why (here experience is key) correct the problem, rinse and repeat. A thousand times

All that to get a partially working prototype.

 

Because if it wasn't released yet, it's because it's probably not release material...

 

 

Long story short : unless you want to make the project progress (and I'd love that you would), stay clear from building from source ;)

 

Yeah...I'll wait. :D

Posted
Most definitively it is.

 

If that’s an answer to my question, why doesn’t someone try to compile the github version?

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Posted

Because...

 

 

Because if it wasn't released yet, it's because it's probably not release material...

Zip - VEAF :pilotfly:

 

If you want to learn, talk and fly with french-speaking friends, the Virtual European Air Force is here for you ! Meet us on our Discord and our forum

If you're a mission creator, you may want to check the VEAF Mission Creation Tools (and its GitHub repository) a set of open-source scripts and tools that make creating a dynamic mission a breeze !

Posted
Because...

 

Fair enough, that's a reasonable assumption, but has anyone tried?

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Posted
Fair enough, that's a reasonable assumption, but has anyone tried?

 

 

Yes, the user above who described the process.

 

The version on Github was a brand new build, and still incomplete.

 

 

 

It's one of those times I wish I knew C so I could help with the project, but I'm a front end dev, pretty useless with those languages. :(

Posted
Yes, the user above who described the process.

 

The version on Github was a brand new build, and still incomplete.

 

 

 

It's one of those times I wish I knew C so I could help with the project, but I'm a front end dev, pretty useless with those languages. :(

 

I don't think he's tried to compile it. I took from what he said that he was talking about general programming principles.

 

Anyway, it's all irrelevant really. If only someone would pick this up.

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Posted

I have tried to compile the code from the master branch and had to make little corrections in order to build the binaries (like adding using System.Windows.Forms in the file MizExporter.cs)

Did not take too long and I am by far not a professional software developer (but I have already developed some smaller private C++/C# projects in the past and have a little bit of experience with VS).

 

After that the mission generator starts and generates different missions. I will have to verify that the missions indeed do work as intended in DCS.

 

Will try that too, when I'll find some time.

 

I am fully aware that the generator is not feature complete and in a very early development stage, but I liked the first version very much and just wanted to see, how far the current progress is.

Posted
I have tried to compile the code from the master branch and had to make little corrections in order to build the binaries (like adding using System.Windows.Forms in the file MizExporter.cs)

Did not take too long and I am by far not a professional software developer (but I have already developed some smaller private C++/C# projects in the past and have a little bit of experience with VS).

 

After that the mission generator starts and generates different missions. I will have to verify that the missions indeed do work as intended in DCS.

 

Will try that too, when I'll find some time.

 

I am fully aware that the generator is not feature complete and in a very early development stage, but I liked the first version very much and just wanted to see, how far the current progress is.

Sounds great! Keep up the good work.

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Posted
I have tried to compile the code from the master branch ..., but I liked the first version very much and just wanted to see, how far the current progress is.

 

great news! thanks a lot!! : )

 

if this is not a big deal to do, or too much asking, could you please add some more MS voices to the radio msg generator? this tool is very convenient to quickly add voice-overs to any text-only mission, but currently limited to 3 voices only :thumbup:

 

thanks

hilok

Posted
great news! thanks a lot!! : )

 

if this is not a big deal to do, or too much asking, could you please add some more MS voices to the radio msg generator? this tool is very convenient to quickly add voice-overs to any text-only mission, but currently limited to 3 voices only :thumbup:

 

thanks

hilok

 

It seems that this tool uses the installed voices from your PC.

If you enter PC settings, search "voices", choose "Add speech voices", scroll down to "Add voices" and click it - with this method i have succeeded to add one more voice (installing English UK package). Other packages haven't worked for me, but who knows, maybe you are lucky.

Posted
It seems that this tool uses the installed voices from your PC.

If you enter PC settings, search "voices", choose "Add speech voices", scroll down to "Add voices" and click it - with this method i have succeeded to add one more voice (installing English UK package). Other packages haven't worked for me, but who knows, maybe you are lucky.

 

hey dark_wood, thanks for the hint! unfortunately, i wasn't able to get hq4dcs to show any more voices...thanks anyway!

 

cheers

hilok

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