ED Team BIGNEWY Posted July 31, 2019 ED Team Share Posted July 31, 2019 ED will post in the change log when this is fixed, unfortunately this is a complicated issue to resolve. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
HC_Official Posted August 21, 2019 Share Posted August 21, 2019 any one check to see if this is fixed yet? No more pre-orders Click here for tutorials for using Virpil Hardware and Software Click here for Virpil Flight equipment dimensions and pictures. . Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted August 21, 2019 Author Share Posted August 21, 2019 any one check to see if this is fixed yet? Not yet tested on today build, we have a mission in progress right now so I can't test it, i'll do it tomorrow ;) FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
CaptnKurp Posted August 22, 2019 Share Posted August 22, 2019 In case this helps the engineers at ED, we run a dedicated server using the Dedicated Server software provided by ED. The software is running on a Dell PowerEdge R710 on ESXi 6.5 as a virtual machine. I was unable to replicate the issue with non-aggressive AIs in some brief tests, in each test (Client F-14B (radar on) vs High AI MiG-29, Client F-5 (radar off) vs High AI MiG-21bis) the AI was aggressive towards the player immediately at a spawn range of ~10 miles with no aggressive actions from the player (F-14B had the MiG-29A on TWS, tried with a plane with radar off to confirm if it was viewing radar as aggression). The server does not have a dedicated GPU; HOWEVER, as a virtual machine the EXSi host "tells" the virtual machine (our server, running on Windows 10 Enterprise x64) that it has a GPU but a very weak one (4MB VRAM). Hope that helps the ED engineering team. Link to comment Share on other sites More sharing options...
robgraham Posted August 24, 2019 Share Posted August 24, 2019 far as i can tell it's hit and miss on if the AI will fire be it air, sea or ground you've AI at times seemingly oblivious to everything at other times they launch some times they don't. even if set to weapons free and red and excellent skill level, Heat based missiles never launch, turning no render off doesn't seem to change anything except make it use more memory. the 'worst' thing though for mission/server hosts etc is you end up with people complaining to you about it rather then coming here and asking/posting about it, we can't do anything about it beyond making missions as we always have and hoping they actually work. i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020) Link to comment Share on other sites More sharing options...
Viper79 Posted August 24, 2019 Share Posted August 24, 2019 far as i can tell it's hit and miss on if the AI will fire be it air, sea or ground you've AI at times seemingly oblivious to everything at other times they launch some times they don't. even if set to weapons free and red and excellent skill level, Heat based missiles never launch, turning no render off doesn't seem to change anything except make it use more memory. the 'worst' thing though for mission/server hosts etc is you end up with people complaining to you about it rather then coming here and asking/posting about it, we can't do anything about it beyond making missions as we always have and hoping they actually work. +1 :thumbup: CPU i7 9700K@5ghz | COOLER Corsair H100x | MB Gigabyte Z390 Aorus Elite | RAM 32GB G.Skill Ripjaws V 3200mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 860 EVO 250GB / SSD DCS 860 Evo 500GB| PSU Antec HCG 850W Gold | SO Win 10 pro 64bit | MONITORS LG 27GL850/BENQ GW2780 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech DFGT "Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde Link to comment Share on other sites More sharing options...
Shahdoh Posted August 24, 2019 Share Posted August 24, 2019 With the Warbirds of Prey WWII mission on the Normandy map utilizing WWII assets, there is a definite difference when using the --norender option. AI patrols and ground AAA will not engage with the --norender option. Remove the option and the AI engages as one would expect. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted August 24, 2019 ED Team Share Posted August 24, 2019 We are testing a possible fix, hopefully it will not be to long before we see this in public. When we have more news we will pass it on. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Viper79 Posted August 24, 2019 Share Posted August 24, 2019 With the Warbirds of Prey WWII mission on the Normandy map utilizing WWII assets, there is a definite difference when using the --norender option. AI patrols and ground AAA will not engage with the --norender option. Remove the option and the AI engages as one would expect. --norender you can remove it if the server has a VGA, but the problem here is for servers running DCS dedicated servers that do not have a dedicated VGA, as in my group, so we are forced to not be able to use the server for our activities. CPU i7 9700K@5ghz | COOLER Corsair H100x | MB Gigabyte Z390 Aorus Elite | RAM 32GB G.Skill Ripjaws V 3200mhz | GPU MSI RTX 3070 Ti Gaming X Trio | SSD OS Samsung M.2 860 EVO 250GB / SSD DCS 860 Evo 500GB| PSU Antec HCG 850W Gold | SO Win 10 pro 64bit | MONITORS LG 27GL850/BENQ GW2780 | PERIFERICHE GAMING TrackIR 5 | Thrustmaster Hotas Warthog | MFG Crosswind + combat pedals + hydraulic damper | TM MFD Cougar | Logitech DFGT "Mai discutere con un idiota, ti trascina al suo livello e ti batte con l'esperienza" cit. Oscar Wilde Link to comment Share on other sites More sharing options...
robgraham Posted August 24, 2019 Share Posted August 24, 2019 With the Warbirds of Prey WWII mission on the Normandy map utilizing WWII assets, there is a definite difference when using the --norender option. AI patrols and ground AAA will not engage with the --norender option. Remove the option and the AI engages as one would expect. Not on my server they aren't, I tried killing --norender and just running --server and again radar based AI seem to work but I never see an SA9 fire, etc. @Bignewy: Glad to hear, looking forward to it. i7 13700k, 64gb DDR5, Warthog HOTAS, HP Reverb G2 VR, win 11, RTX 3070 TGW Dedicated Server Admin, Australian PVE/PVP gameplay. (taskgroupwarrior.info/2020) Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted August 25, 2019 Author Share Posted August 25, 2019 (edited) We are testing a possible fix, hopefully it will not be to long before we see this in public. When we have more news we will pass it on. thanks Thanks for this news, finger crossed for the possibile fix! keep us updated and let us know if you need helps with test or other things. Today we flew another Helo mission and we're still suffering of IA not firing :-( Version: OB 2.5.5.34864 ( All Clients and server on the same exact build ) Edited August 25, 2019 by Maverick87Shaka FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
Insonia Posted September 4, 2019 Share Posted September 4, 2019 (edited) Same here. First time try run a decent norender server then gave me some :chair:.. then i realise the issue reported months ago. Just lil bump. hope fix come soon™ Edited September 4, 2019 by Insonia Link to comment Share on other sites More sharing options...
Zyll Posted September 4, 2019 Share Posted September 4, 2019 This made it into the Openbeta change log this morning. I'm not able to test until this evening at the earliest, but would like to hear some confirmation if indeed this has been completely fixed :) Link to comment Share on other sites More sharing options...
Maverick87Shaka Posted September 4, 2019 Author Share Posted September 4, 2019 I can confirm and validate the FIX, is now finally working on OpenBeta 2.5.5.35461 Loaded the same exact .miz file from my report, and now works fine. Thanks ED, now is time to take a look into multiplayer runway lights! FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free! Link to comment Share on other sites More sharing options...
Insonia Posted September 4, 2019 Share Posted September 4, 2019 (edited) Not all. WII asset FLAK not work or behave very strange. compare with normal 3D rendering Completely no reaction all the time. or delay reaction for 2~6mins need more testing on WWII asset Some units only take reaction AFTER taking damage. Edited September 4, 2019 by Insonia Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 4, 2019 ED Team Share Posted September 4, 2019 Not all. WII asset FLAK not work or behave very strange. compare with normal 3D rendering Completely no reaction or delay reaction for 2~6mins can you post your mission or a short track. When I tested FLAK it was working for me Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Insonia Posted September 4, 2019 Share Posted September 4, 2019 (edited) can you post your mission or a short track. When I tested FLAK it was working for me it seems i figure it out. maybe not the same issue. i mistakenly took client track compare with server tracks:music_whistling: more like desync between server/client . rewatch tracks from both side. somehow there is no action on client side or lots delay. server events look legit. client looks bad most of times. My tracks are mess i only pick the recently 2 test run. Im not very sure if it belone this issue or not. help me figure it out:music_whistling:Multiplayer.zip Edited September 4, 2019 by Insonia Link to comment Share on other sites More sharing options...
Rebel28 Posted September 4, 2019 Share Posted September 4, 2019 This appears to be half fixed. Ai aircraft will not engage until they are hit. If you attack head on or from the side they just fly along in a straight line until they are hit. Ground convoys will scatter but do not fire at all. This is not how they were before it was broken. This is on the Digital Theme Park server Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 4, 2019 ED Team Share Posted September 4, 2019 This appears to be half fixed. Ai aircraft will not engage until they are hit. If you attack head on or from the side they just fly along in a straight line until they are hit. Ground convoys will scatter but do not fire at all. This is not how they were before it was broken. This is on the Digital Theme Park server Ensure the server has been updated, and it will be worth re-saving any mission you have in the current editor. Then test and let me know how you get on. Thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Rebel28 Posted September 4, 2019 Share Posted September 4, 2019 The server was updated today before I went on. Took the .trk file from today and changed it to a .miz file and flew it offline and it works as it should. Both the Ai planes engage and the convoys started shooting when I got in range. None of this happened while trying to play online. Online the Ai planes did nothing until you hit them and then it was with a delay and the convoys did nothing but scatter. Link to comment Share on other sites More sharing options...
Pac-Man Posted September 4, 2019 Share Posted September 4, 2019 I have experienced the same issue today in SP. This is NOT only effecting MP. Flight of allied B-17s bf 109 literally flew right past them. [sIGPIC][/sIGPIC] http://www.Vcw13.com Asus Z270 Prime-A | i7-7700k | 32G Corsair Vengeance DDR4 3200 | EVGA RTX 2080ti | 2x 960 EVO M.2 in RAID 0 | 500GB SSD | Thrustmaster Warthog | Pimax 5K Plus https://www.youtube.com/c/OverKillSims Link to comment Share on other sites More sharing options...
HellsBells Posted September 12, 2019 Share Posted September 12, 2019 Is this still an on-going issue? Running servers with the --norender turned off, is putting strain on the servers | i9 9900K Octa Core 2TB SSD +32GB Spectrix DDR4 @3200MHz RGB | 2 x Radeon RX480 in Crossfire. | TrackIR5 HOTAS Warthog,MFG Crosswind Pedals | Cougar MFDs | [OCG] Oceanic Combat Group discord.gg/ZmXEBSU "Through The Inferno" by deadlyfishes Official Australian Servers SRS: All Servers have Auto-Connect Enabled Server 1: TTI Caucasus Server 2: TTI Persian Gulf Server 3: OCG Training Server 4: OCG NTTR & Multiplayer Missions Australian Website AU Discord Server Link to comment Share on other sites More sharing options...
Wizard1393 Posted September 12, 2019 Share Posted September 12, 2019 I believe this was fixed in last weeks open beta. EDIT: Yes, checked the change log again, "Dedicated Server. Issues with -norender and AI not attacking now fixed." GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
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