statrekmike Posted January 20, 2020 Posted January 20, 2020 As of right now, it is possible in the mission editor to enable various system failures as long as the plane in question is set to "player". This is fine for single player missions and while it does rely on a individual module's specific implementation of system failures, it works rather well. Sadly, this option is simply not present for "client" aircraft in a multiplayer mission. Now, to be clear, I understand the thought behind this. Obviously such a feature would not be useful for larger public server scenarios and the like but since that system needs to be manually enabled by the mission maker, it is easy to not use such a feature if the server's usual visitors would not like it. All that said. There are mission makers and even smaller private groups that would really enjoy having the ability to enable random failures for "client" aircraft. It would make a great training tool or even act as a way to spice up co-op missions. You could even argue that having such a system justifies doing proper start-ups that include system tests and the like. Again, I know that this kind of thing would not be of any use for big public servers but since it would essentially be the same as the "player" set aircraft option, it would be something that a mission maker would have to specifically set out to enable and thus would only become a factor on servers that desire it. Please. This would be a great way to give smaller groups more mission creation options without having to create a whole new thing. The system already exists for aircraft set to "player", why not allow it as a option for aircraft set to "client" as well? 9
twistking Posted January 20, 2020 Posted January 20, 2020 +1 :thumbup: 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
QuiGon Posted January 21, 2020 Posted January 21, 2020 +1 It has been requested quite a couple of times, e.g. here: https://forums.eagle.ru/showthread.php?t=209791 Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
discwalker Posted January 22, 2020 Posted January 22, 2020 +1 But currently unwantedly or without a proper conception working on all client aircrafts in the same manner if same kind with the placed "player" A/C to multiplayer mission with preprogrammed system failures. GTX 1070 8GB, 16GB DDR3, W8.1 on SSD, DCS on another SSD
mhe Posted August 28, 2021 Posted August 28, 2021 +1 | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
upyr1 Posted June 9, 2022 Posted June 9, 2022 this would really be cool if we could incorproate realistic failure rates or at least random ones
JayJ Posted August 15, 2022 Posted August 15, 2022 (edited) +1 Imagine events like EMP pulse during a mission that would damage all clients' radars and radio communications. We need that feature badly. Edited August 15, 2022 by JayJ 1
SharpeXB Posted August 15, 2022 Posted August 15, 2022 The trouble with realistic failure rates is that they’re so rare a pilot could fly their whole career without experiencing one. I’ve had one bird strike on takeoff in the A-10C and it was awesome. I responded the right way and landed scratching my head wondering who shot me. Then realized it was a bird! Also I don’t suppose many modules have their systems modeled to the degree required to respond to these. I know the Warthog does and the M-2000C just got an update. 1 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Tippis Posted August 15, 2022 Posted August 15, 2022 39 minutes ago, SharpeXB said: Also I don’t suppose many modules have their systems modeled to the degree required to respond to these. All of them except FC3. In fact, that's the very thing that sets FC3 apart. 2 ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
MAXsenna Posted August 15, 2022 Posted August 15, 2022 6 minutes ago, Tippis said: All of them except FC3. In fact, that's the very thing that sets FC3 apart. You can't fly through cables though.
Tippis Posted August 15, 2022 Posted August 15, 2022 16 minutes ago, MAXsenna said: You can't fly through cables though. For certain values of “can”… and “fly”. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
TEMPEST.114 Posted October 3, 2022 Posted October 3, 2022 On 1/20/2020 at 6:57 PM, statrekmike said: As of right now, it is possible in the mission editor to enable various system failures as long as the plane in question is set to "player". This is fine for single player missions and while it does rely on a individual module's specific implementation of system failures, it works rather well. Sadly, this option is simply not present for "client" aircraft in a multiplayer mission. Now, to be clear, I understand the thought behind this. Obviously such a feature would not be useful for larger public server scenarios and the like but since that system needs to be manually enabled by the mission maker, it is easy to not use such a feature if the server's usual visitors would not like it. All that said. There are mission makers and even smaller private groups that would really enjoy having the ability to enable random failures for "client" aircraft. It would make a great training tool or even act as a way to spice up co-op missions. You could even argue that having such a system justifies doing proper start-ups that include system tests and the like. Again, I know that this kind of thing would not be of any use for big public servers but since it would essentially be the same as the "player" set aircraft option, it would be something that a mission maker would have to specifically set out to enable and thus would only become a factor on servers that desire it. Please. This would be a great way to give smaller groups more mission creation options without having to create a whole new thing. The system already exists for aircraft set to "player", why not allow it as a option for aircraft set to "client" as well? +1
Fitzcarraldo Posted January 28 Posted January 28 On 1/27/2025 at 8:37 AM, Mav87th said: +1 Still a much wanted feature. i agree. should be easy to implement as well. it works in singleplayer already... 1
Recommended Posts