Rikus Posted November 5, 2007 Posted November 5, 2007 In lomac, one of the reason of less fps is because under the terrain there is also water, so if you have water setting in very high, this reduce fps. In BS i suppose this is solved because all the engine is new? or the develop of BS is the lomac engine increased? I also want to ask: BS will be DX 9.C but, will BS be able to jump to DX 10.1 in the future when appear new flyable aircrafts? Greetings
ED Team Groove Posted November 5, 2007 ED Team Posted November 5, 2007 Hope this one helps you a little bit: Q: Will DCS: Black Shark be Vista-compatible and take advantage of multi-core processors? A: The initial release of DCS will use a heavily modified version of our TFCSE simulation engine that will run Windows XP SP2 and Vista equally well using either DirectX 9 or DirectX 10. However, DCS versions based on the TFCSE engine will not take advantage of DirectX 10 unique features or multi-core processors. We plan however to provide such features in our new simulation engine that is currently in development for later versions of DCS. Our Forum Rules: http://forums.eagle.ru/rules.php#en
Yellonet Posted November 5, 2007 Posted November 5, 2007 No, the engine is not new, "only" highly modified, there will still be water under the whole map. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Boberro Posted November 5, 2007 Posted November 5, 2007 And as usual lots of FPS will go to *** :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Yellonet Posted November 5, 2007 Posted November 5, 2007 And as usual lots of FPS will go to *** :)Or rather a lot of cpu cycles will go towards calculating something that in many situations will not be seen nor experienced. i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
TekaTeka Posted November 5, 2007 Posted November 5, 2007 I don't think the water rendering is the FPS killer unless you set it VERY HIGH. When you see the sea without the terrain, the FPS can go very high. It means the water doesn't eat many cpu cycles. TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range.
Shaman Posted November 5, 2007 Posted November 5, 2007 But when @ very high and terrain reflects in it, it does... 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Yellonet Posted November 5, 2007 Posted November 5, 2007 I don't think the water rendering is the FPS killer unless you set it VERY HIGH. When you see the sea without the terrain, the FPS can go very high. It means the water doesn't eat many cpu cycles.True, and with DCS:BS you probably won't be flying over water that much, so maybe you could set water to low without losing any sleep over it :D i7-2600k@4GHz, 8GB, R9 280X 3GB, SSD, HOTAS WH, Pro Flight Combat Pedals, TIR5
Rikus Posted November 5, 2007 Author Posted November 5, 2007 No, the engine is not new, "only" highly modified So we will have to fly only with 4 o 5 more friends? Because lomac with more than 6 players goes very bad. I pray for the day that we will be able to fly 15 friends. Greetings
Yeniceri Posted November 5, 2007 Posted November 5, 2007 !!! What are you playing on? Ever heard BSS or RedFlag? [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
159th_Viper Posted November 5, 2007 Posted November 5, 2007 So we will have to fly only with 4 o 5 more friends? Because lomac with more than 6 players goes very bad. I pray for the day that we will be able to fly 15 friends. Try 70.......;) As Yeni said - jump onto Hyperlobby too, although not half as fun as Red Flag. For more info go to Red Flag Forums. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Eagle Driver Posted November 6, 2007 Posted November 6, 2007 The Red Flag thing looks like suicide. IIRC, I watched the track for half an hour and saw about ninty missiles fired, no one scored a kill. I think the term "wall of MiGs" can be brought from the old days of Falcon 4.0 and resurrected here. [sIGPIC][/sIGPIC] If you fly a perfect Defensive BFM and the bandit does a perfect Offensive... Someone you know is going to be recieving Insurance money very soon.
graywo1fg Posted November 6, 2007 Posted November 6, 2007 He must not be setting it on 128/128 ;) Voice of Jester AI Death From Above =DFA= Squadron Discord - https://discord.gg/deathfromabove http://www.twitch.tv/graywo1f https://www.youtube.com/user/Lonewo1fg
000BIGMAC000 Posted November 6, 2007 Posted November 6, 2007 Try 70.......;) As Yeni said - jump onto Hyperlobby too, although not half as fun as Red Flag. For more info go to Red Flag Forums. 70 Ka-50's??????
159th_Viper Posted November 6, 2007 Posted November 6, 2007 70 Ka-50's?????? Because lomac with more than 6 players goes very bad. ;) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
159th_Viper Posted November 6, 2007 Posted November 6, 2007 The Red Flag thing looks like suicide. IIRC, I watched the track for half an hour and saw about ninty missiles fired, no one scored a kill. I think the term "wall of MiGs" can be brought from the old days of Falcon 4.0 and resurrected here. Watch the Whole Track next Time.........;) Unlike Hyperlobby/Other online play there is no recovery in Red Flag. If you're splashed, that's you. As in RL, we do not have a recovery button in the pit when we get tagged ;) Now take heed that I am not stating that L.O.C.E.R.F. is any better in any way than any other form of Organised/Non-Organised Online Flights: Red Flag just puts a different Spin on things in a multitude of ways that has not been done before on such a scale: - which is but one factor that explains the "scarcity" of kills you noted viewing a portion of the Track File :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
bogusheadbox Posted November 6, 2007 Posted November 6, 2007 Watch the Whole Track next Time.........;) Unlike Hyperlobby/Other online play there is no recovery in Red Flag. If you're splashed, that's you. As in RL, we do not have a recovery button in the pit when we get tagged ;) Now take heed that I am not stating that L.O.C.E.R.F. is any better in any way than any other form of Organised/Non-Organised Online Flights: Red Flag just puts a different Spin on things in a multitude of ways that has not been done before on such a scale: - which is but one factor that explains the "scarcity" of kills you noted viewing a portion of the Track File :) Care to send me a little more info on it Viper ?
159th_Viper Posted November 6, 2007 Posted November 6, 2007 Stop by at the Red Flag Forums. The link will navigate you to the 159th Forums - Red Flag section should be visible. If not PM me over there and we'll get it sorted out and all your questions will be answered :) To briefly summarise, LockOn Community Exercise Red Flag is a Mission Flown on a regular (every 4-6 weeks depending) basis with approx 70+ pilots making up a RedFor and BlueFor coalition. What sets it apart from the typical "AirQuake" scenario encountered online is the fact that there is a "No-Respawn" policy as well as the integration of Air Traffic Control and Ground Control Intercept Officers and the attendant procedures when running the said missions which all adds 100% to the immersion - believe me: It's as real as it gets within the inherent confines of the simulation. All missions are set by a board of Moderators thus ensuring a different scenario every time. Trust me - it's a blast! If you're interested - stop by and see what it's about. :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
golfsierra2 Posted November 6, 2007 Posted November 6, 2007 In lomac, one of the reason of less fps is because under the terrain there is also water, so if you have water setting in very high, this reduce fps. In BS i suppose this is solved because all the engine is new? or the develop of BS is the lomac engine increased? FPS drop can be solved by not flying over water - it's that easy, especially for the Ka-50. Just stay over land, where all the targets are.... :music_whistling: kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
Flanker15 Posted November 6, 2007 Posted November 6, 2007 FPS drop can be solved by not flying over water - it's that easy, especially for the Ka-50. Just stay over land, where all the targets are.... :music_whistling: But the water is under the land! So even when your miles away from the sea the engine is still rendering water. If you put the water effects on high with reflections it renders all the reflections of the ground which kicks the FPS in the nuts.
Eagle Driver Posted November 6, 2007 Posted November 6, 2007 There's another big problem with the water too, that being that it looks like crap. Sure, the effect is good, but you shouldn't be able to skim 2ft over a lake and see the waves 5000ft below! Depth perception is very real in 3D games, particularly with a helo where you fly low-level. If that is thrown out the window at every lake and big river, then we have a severe problem. Not to mention the aforementioned HUGE fps hit caused by modelling it underwater. I think it was a bad move, and it continues to be thus until fixed. [sIGPIC][/sIGPIC] If you fly a perfect Defensive BFM and the bandit does a perfect Offensive... Someone you know is going to be recieving Insurance money very soon.
britgliderpilot Posted November 7, 2007 Posted November 7, 2007 There's another big problem with the water too, that being that it looks like crap. Sure, the effect is good, but you shouldn't be able to skim 2ft over a lake and see the waves 5000ft below! Depth perception is very real in 3D games, particularly with a helo where you fly low-level. If that is thrown out the window at every lake and big river, then we have a severe problem. Not to mention the aforementioned HUGE fps hit caused by modelling it underwater. I think it was a bad move, and it continues to be thus until fixed. I've said this before, and will say it again - it's previously been said that the load from modelling the sea as one large entity is less than the load from having to model lots of little ocean-type objects. I don't know exactly how the engine works in that regard, but if my memory serves, the bloke who said it did know what he was talking about. Perhaps things have changed since that decision was taken, perhaps not. IMO a change to the ocean/lake system would be a good thing (if only to sort out the lakes issue) . . . but I'd run easier on the total condemnation it's getting, seems there was a good reason behind that system to begin with. http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Eagle Driver Posted November 7, 2007 Posted November 7, 2007 I know it's been said before, just trying it nail it home a little more, pointing out reasons why it is cranking down the realism. With jets it's honestly not that bad, with looks anyway. But for a low-level chopper sim I think it deserves a change. At least with the new engine. [sIGPIC][/sIGPIC] If you fly a perfect Defensive BFM and the bandit does a perfect Offensive... Someone you know is going to be recieving Insurance money very soon.
kiss4luna Posted November 7, 2007 Posted November 7, 2007 Have you ever heard John Carmack? He is the greatest Programmer in this world! Effeciency is everything! You don't think those littlt fps drops matter,right? But, 1 little bit...2 little bit......more and more .........than the CPU and GPU and Memory payload will be terrible! I don't know how the DCS project team think. But every programmer must know this: effeciency is everything! In LOMAC, I was always pissed off by fps drops while bombing, explosing, smoking, and many other such things. In the year 2003, I bought the LOMAC, and I think it should run much smoother when I upgrade my PC in 2006. Then timed to 2006, I bought AMD X2 3800+,1950GT with 256 RAM, DDR667 1GB x2. I thought this machine will run LOMAC perfectly. But I was wrong! It still come out a unacceptable 10 or 20 fps. And I thought a stable 30 fps is a basic for a SIM. LOMAC or LOFC just can not reach this goal--- shooting,bombing,explosing and something else will drag the fps to 5 even at the lowest setting in the game. My first PC game is John Carmack's Quake2, some years later I know that John's code is on top effeciency! He changed the whole world! Because his codes use the tinniest resources to accomplish the finnest effects! So,even some of you guys think the water under land doesn't matter anything, it does "suck" the system resources. And this is really not worthy it. You know Cod4,UT3,Crysis,GoW,etc? These games run perfectly with top effects and stable 30-or-above fps on my PC. RTX 3070
kiss4luna Posted November 7, 2007 Posted November 7, 2007 Now I'm still playing Quake3 and DOOM3. Sometimes there will be 32 or more players on one server! We shoot each other with Rockets, body fragments flying everywhere, and fps just never be below 125 in Q3 / 50 in DOOM3(in 2006,my AMD64 3000+,1GB DDR667,GF7600GT,1024x768,4xAA+8xAF,all settings high) RTX 3070
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