Angelthunder Posted March 8, 2020 Posted March 8, 2020 Since we have self propelled arty and rocket launchers in DCS that you can control in Combined Arms.I would like to see ED add towed arty and rocket launchers from WWII to modern times to the game,so AI infantry could use it and player controlled in CA too.Not to mention it would make great use for mission creations in the mission editor.
Northstar98 Posted March 9, 2020 Posted March 9, 2020 (edited) +1 would absolutely love to see towed equipment, there's tonnes of examples to choose from. At the moment there's a fair few assets in DCS that are towed (Patriot, Hawk, ZU-23-2, Rapier and the WWII AA guns IIRC), however there isn't any towed artillery, and none of the aforementioned equipment can actually be towed by a vehicle (though AFAIK you can use triggered spawning as a workaround). Edited March 9, 2020 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Gierasimov Posted March 9, 2020 Posted March 9, 2020 Yes. Some time ago ED actually mentioned (Chizh I think) that towed equipment is something they want to include, but if my memory serves they said DCS engine is not ready for this. I would expect this is somewhere on their to-do. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Silver_Dragon Posted March 9, 2020 Posted March 9, 2020 Chizh has talked about towed hability has on plans by ED. In fact, all WW2 AAA artillery, Rapiers and other systems has actually towed ready and have deploy / undeploy animations ready to use. Meanwhile, RAZBAM has working on 105mm L118 Light Gun to South atlantic map asset pack. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Kang Posted March 9, 2020 Posted March 9, 2020 Would certainly be nice, especially if we could actually have them limber up at some point.
Pikey Posted March 9, 2020 Posted March 9, 2020 Yeah it's puzzling to not see the famous D-30 in game. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Angelthunder Posted March 10, 2020 Author Posted March 10, 2020 Yes. Some time ago ED actually mentioned (Chizh I think) that towed equipment is something they want to include, but if my memory serves they said DCS engine is not ready for this. I would expect this is somewhere on their to-do.Yes,hopefully they will include workable mortars into this too since it's already in game as a static object.As well as maybe railway and coastal arty for WWII also.
Northstar98 Posted March 10, 2020 Posted March 10, 2020 Yes,hopefully they will include workable mortars into this too since it's already in game as a static object.As well as maybe railway and coastal arty for WWII also. The 2B11? AFAIK that works, you can find it under ground units -> artillery -> 2B11 Then it's an advanced waypoint action -> perform task -> fire at point, it takes a couple of minutes but it does fire. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Harlikwin Posted March 12, 2020 Posted March 12, 2020 Probably crew animations and packing unpacking etc would be the issue. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
razo+r Posted March 12, 2020 Posted March 12, 2020 Probably crew animations and packing unpacking etc would be the issue. Not really. They already made someone hammering something with a wrench, so that's not the problem.
Silver_Dragon Posted March 12, 2020 Posted March 12, 2020 Missing the Towed funtionality (trailer / towed) and the road interaction, no the animations. Some examples of "towed" equipment: Rapier AAA WW2 The never implement Sa-2 transporter and the TZ-22 truck with fuel trailer For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Harlikwin Posted March 12, 2020 Posted March 12, 2020 Not really. They already made someone hammering something with a wrench, so that's not the problem. Yeah, but thats different from animating a whole procedure with X guys doing things abcd. I'm sure from a technical standpoint its ok, but you still gotta script it and make sure it looks plausible. And at the end of the day how much does it really add to the game versus better system XYZ? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Northstar98 Posted March 12, 2020 Posted March 12, 2020 (edited) Yeah, but thats different from animating a whole procedure with X guys doing things abcd. I'm sure from a technical standpoint its ok, but you still gotta script it and make sure it looks plausible. And at the end of the day how much does it really add to the game versus better system XYZ? Meh, while having animated crew hook stuff up would definitely be the better option, IMO it isn't really that necessary, if we want to reduce the workload. Just having the ability to tow stuff would be the better step-up, even if it just snaps between being towed and being detached. Sure it's less than ideal, but it works as an interim and a step up to what we have to do currently. If you want to emulate transportation of a towed system, you currently have to set-up 2 groups - one at the pick-up point and one at the drop-off point, with the one at the drop-off point set to late activation. You then have to get your transporter, drive to the first group, deactivate the first group, then have the vehicle drive to the drop off point where the second group is and when it arrives activate the second the group. It's a crude but functional way of essentially performing the same thing. Having them actually be towed is a better system from a purely visual standpoint, it would look far less clanky and of course more realistic and immersive. In terms of animations, all that would really be necessary is to animate tow-bars, legs extending/retracting and wheels being placed/folded/unfolded where applicable. There are a fair few assets in DCS with this already present; the HY-2 RADAR has animated legs and towbars, Rapier has removable wheels, legs and the generator(?) detaches also. Everything mounted on a trailer in the WW2 asset pack is appropriately animated for being towed and being deployed. These however are the exception, the majority of towed equipment (including the more recent SNR-75 and RD-75 RADARs of the SA-2 SAM system) don't feature such animations. Edited March 13, 2020 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Kang Posted March 12, 2020 Posted March 12, 2020 I agree that there are quite a few steps that could be released bit by bit: - Include towed artillery pieces that are stationary, just like ZU-23s or the mortars - Include a limbered version of some of the towed equipment as a separate vehicle for mission design purposes - Tricky bit, admittedly: implement a system of vehicles (trucks) generally hitching up trailers? - Optionally work on limber/unlimber animations.
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