TOViper Posted May 24, 2020 Posted May 24, 2020 (edited) Hello, after finding out how DCS works with my 1070 (specs see below) with the newest OpenBeta Update and using Oculus Rift CV1, I decided to post my experiences in short words. Maybe some other users can refer to this setting, or compare, or give hints. For current information, please see the later posts in this thread, where I update the status from time to time (mostly when new updates arrive). I fly with ASW set to "45" or "45 forced" using the Oculus Tray Tool After entering DCS I switch to full screen mode using ALT+ENTER 1070 is at approx 60% Processor is at approx 50% DCS.exe is set to "HIGH" processor priority autoexec.cfg showing: options.graphics.stereo_mode_use_shared_parser = false no_device_hotplug = true disable_write_track = true The absolute killers on my system are (but weren't in 2.5.5. in Windows7): Shadows (have them OFF now or LOW depending on map and mission, if I turn them ON 1070 is going to 95%) Terrain shadows (have them OFF now since I own DCS) Currently using NVidia 442 driver, thinking of switching to 445. Here are my SYSTEM settings from options.lua ["VR"] = { ["bloom"] = false, ["box_mouse_cursor"] = false, ["custom_IPD"] = 63.5, ["custom_IPD_enable"] = false, ["enable"] = true, ["hand_controllers"] = false, ["interaction_with_grip_only"] = false, ["msaaMaskSize"] = 0.42, ["pixel_density"] = 1, ["prefer_built_in_audio"] = false, ["use_mouse"] = true, }, ["format"] = 1, ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 2, ["MSAA"] = 0, ["SSAA"] = 0, ["SSAO"] = 0, ["SSLR"] = 0, ["anisotropy"] = 3, ["aspect"] = 1.7777777777778, ["chimneySmokeDensity"] = 2, ["civTraffic"] = "low", ["clouds"] = 1, ["clutterMaxDistance"] = 1500, ["cockpitGI"] = 0, ["effects"] = 3, ["flatTerrainShadows"] = 2, ["forestDistanceFactor"] = 1, ["fullScreen"] = true, ["heatBlr"] = 1, ["height"] = 1080, ["lights"] = 2, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 2, ["preloadRadius"] = 70000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["shadowTree"] = false, ["shadows"] = 0, ["sync"] = false, ["terrainTextures"] = "min", ["textures"] = 1, ["treesVisibility"] = 6000, ["useDeferredShading"] = 1, ["visibRange"] = "Medium", ["water"] = 1, ["width"] = 1920, }, Edited June 19, 2020 by TOViper Update on config, extending information Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Svsmokey Posted May 24, 2020 Posted May 24, 2020 (edited) Interesting...my settings are for SP only , VR in a Rift S , running 2.56 ASW auto DCS priority very high Nvidea 432.xx Nvidea Power = max perf Textures=max perf All others default Windows 18363.836 DCS Bloom off MSAA mask 42 PD 1.0 Lens effects off MSAA x 2 Anistropic 16 Chimney 1 Traffic low Clutter maxed Cockpit gi off Terrain shadows currently flat Shadows low Heat blur off Rain droplets on Preload maxed All textures low Tree visibility 70 Visibility high Water medium ( high looks like hell with shoreline reflections) Very smooth in the Hornet low over Batumi with MM , Tpod and Mav flir screens on . (and some very impressive explosions) Edited May 24, 2020 by Svsmokey 9700k @ stock , Aorus Pro Z390 wifi , 32gb 3200 mhz CL16 , 1tb EVO 970 , MSI RX 6800XT Gaming X TRIO , Seasonic Prime 850w Gold , Coolermaster H500m , Noctua NH-D15S , CH Pro throttle and T50CM2/WarBrD base on Foxxmounts , CH pedals , Reverb G2v2
TOViper Posted May 24, 2020 Author Posted May 24, 2020 (edited) Textures=max perf Didn't ever consider this one ... thanks for posting!! Edit: got 3 to 5 frames more when using this setting, and the difference in terms of quality - if any - was not really noticable. Edit: After all this time consuming testing, I will now start PLAYING, and will not perform tests anymore. Edited May 30, 2020 by TOViper Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
TOViper Posted June 10, 2020 Author Posted June 10, 2020 (edited) Update for OB 2.5.6.50726 (2020-06-10). Summary: Shadows now on HIGH, 90fps are back on most aircraft I own (not in the F-14). BIOS: HT off, all 4 cores running at 4400 MHz. DCS.exe: set to "HIGH" processor priority NVidia: Game Ready Driver: v442.47 Texture Filterring Quality: QUALITY Negative LOD bias: CLAMP Virtual Reality pre-rendered frames: 1 options.lua: options = { ["VR"] = { ["bloom"] = false, ["box_mouse_cursor"] = false, ["custom_IPD"] = 63.5, ["custom_IPD_enable"] = false, ["enable"] = true, ["hand_controllers"] = false, ["interaction_with_grip_only"] = false, ["msaaMaskSize"] = 0.1, ["pixel_density"] = 1.0, ["prefer_built_in_audio"] = false, ["use_mouse"] = true, }, ["difficulty"] = { ["RBDAI"] = false, ["avionicsLanguage"] = "english", ["birds"] = 0, ["cockpitStatusBarAllowed"] = false, ["cockpitVisualRM"] = false, ["controlsIndicator"] = false, ["easyCommunication"] = false, ["easyFlight"] = false, ["easyRadar"] = false, ["externalViews"] = true, ["fuel"] = false, ["geffect"] = "realistic", ["hideStick"] = false, ["iconsTheme"] = "nato", ["immortal"] = false, ["labels"] = 0, ["map"] = true, ["miniHUD"] = false, ["optionsView"] = "optview_all", ["padlock"] = false, ["permitCrash"] = false, ["radio"] = false, ["reports"] = true, ["setGlobal"] = true, ["spectatorExternalViews"] = true, ["tips"] = false, ["units"] = "metric", ["unrestrictedSATNAV"] = false, ["userMarks"] = true, ["userSnapView"] = false, ["wakeTurbulence"] = true, ["weapons"] = false, }, ["format"] = 1, ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 2, ["MSAA"] = 0, ["SSAA"] = 0, ["SSAO"] = 0, ["SSLR"] = 0, ["anisotropy"] = 3, ["aspect"] = 1.7777777777778, ["chimneySmokeDensity"] = 0, ["civTraffic"] = "low", ["clouds"] = 1, ["clutterMaxDistance"] = 700, ["cockpitGI"] = 0, ["effects"] = 3, ["flatTerrainShadows"] = 2, ["forestDistanceFactor"] = 0.7, ["fullScreen"] = false, ["heatBlr"] = 1, ["height"] = 1080, ["lights"] = 2, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 1.8, ["preloadRadius"] = 70000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["shadowTree"] = false, ["shadows"] = 2, ["sync"] = false, ["terrainTextures"] = "min", ["textures"] = 1, ["treesVisibility"] = 6000, ["useDeferredShading"] = 1, ["visibRange"] = "Medium", ["water"] = 0, ["width"] = 1920, Edited June 10, 2020 by TOViper Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
30mikemike Posted June 10, 2020 Posted June 10, 2020 How do you set DCS to high priority? Process Lasso? i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
Minsky Posted June 10, 2020 Posted June 10, 2020 How do you set DCS to high priority? task manager > details > right click on a process Dima | My DCS uploads
TOViper Posted June 10, 2020 Author Posted June 10, 2020 How do you set DCS to high priority? Process Lasso? Add to your registry, in order to never click again in the task manager. Remember to use this tip at own risk: [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\DCS.exe\PerfOptions] "CpuPriorityClass"=dword:00000003 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Vertigo72 Posted June 11, 2020 Posted June 11, 2020 (edited) Mythbusting time. Setting the thread to high priority is snake oil. We all have 4/6/8 core cpu's that are able to run 8-16 threads in parallel. DCS only has one single performance critical thread and you are extremely unlikely to be running any other similarly CPU intensive threads in the background, let alone 16 of them. Then and only then does process priority take any effect, when windows scheduler has to schedule more CPU demanding threads than the cpu can handle in parallel. This simply doesnt happen. If setting process priority high would boost performance at all, every game developer would set their process priority high. no one does, and nor should you. The time where disabling hyperthreading was a good idea, because windows scheduler couldnt differentiate physical CPU cores from logical ones, is also about a decade in the past. Just leave it on. Some people also still believe its a good idea to lock process to a core, to avoid windows bouncing threads between cores. In reality windows does this for good reason, it allows your CPU to boost higher as thermal load is spread over all your cores. Its also aware of slower or faster cores you may have, and CPU cache structure and wil prevent moving the thread to a slow core when its not appropriate or to a core that has no access to the cache data the thread needs. The threads being bounced between cores for thermal reasons is only a tiny benefit, but it at least it is a benefit of having many more CPU cores than DCS uses. And finally be careful drawing firm conclusions based on GPU load figures. AFAICT, those figures apply to the GPU shader units only. Unlike most modern games, DCS is not all that shader heavy, but it is extremely texture heavy. And so your bottleneck may well by in your GPU texturing units or even ROP rasterizers, and GPU load figures, best I can tell, will not show that. Edited June 11, 2020 by Vertigo72
speed-of-heat Posted June 11, 2020 Posted June 11, 2020 Mythbusting time. Setting the thread to high priority is snake oil. We all have 4/6/8 core cpu's that are able to run 8-16 threads in parallel. DCS only has one single performance critical thread and you are extremely unlikely to be running any other similarly CPU intensive threads in the background, let alone 16 of them. Then and only then does process priority take any effect, when windows scheduler has to schedule more CPU demanding threads than the cpu can handle in parallel. This simply doesnt happen. If setting process priority high would boost performance at all, every game developer would set their process priority high. no one does, and nor should you. The time where disabling hyperthreading was a good idea, because windows scheduler couldnt differentiate physical CPU cores from logical ones, is also about a decade in the past. Just leave it on. Some people also still believe its a good idea to lock process to a core, to avoid windows bouncing threads between cores. In reality windows does this for good reason, it allows your CPU to boost higher as thermal load is spread over all your cores. Its also aware of slower or faster cores you may have, and CPU cache structure and wil prevent moving the thread to a slow core when its not appropriate or to a core that has no access to the cache data the thread needs. The threads being bounced between cores for thermal reasons is only a tiny benefit, but it at least it is a benefit of having many more CPU cores than DCS uses. And finally be careful drawing firm conclusions based on GPU load figures. AFAICT, those figures apply to the GPU shader units only. Unlike most modern games, DCS is not all that shader heavy, but it is extremely texture heavy. And so your bottleneck may well by in your GPU texturing units or even ROP rasterizers, and GPU load figures, best I can tell, will not show that. agreed, however it doesn't actually hurt anything AFAIK ... and with a low core count it might make a difference ... SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
boedha68 Posted June 11, 2020 Posted June 11, 2020 I'll hope these things are history when the 3080 TI is released. Unleash the beast! Come on Jensen :D Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
TOViper Posted June 13, 2020 Author Posted June 13, 2020 Update for OB 2.5.6.50726 (2020-06-13). Summary of changes (bold are changed): .) Shadows now on LOW .) Textures now on HIGH BIOS: HT off, all 4 cores running at 4400 MHz. DCS.exe: set to "HIGH" processor priority NVidia: Game Ready Driver: v442.47 Texture Filterring Quality: HIGH QUALITY Negative LOD bias: CLAMP Virtual Reality pre-rendered frames: 1 options.lua: options = { ["VR"] = { ["bloom"] = false, ["box_mouse_cursor"] = false, ["custom_IPD"] = 63.5, ["custom_IPD_enable"] = false, ["enable"] = true, ["hand_controllers"] = false, ["interaction_with_grip_only"] = false, ["msaaMaskSize"] = 0.1, ["pixel_density"] = 1.0, ["prefer_built_in_audio"] = false, ["use_mouse"] = true, }, ["difficulty"] = { ["RBDAI"] = false, ["avionicsLanguage"] = "english", ["birds"] = 0, ["cockpitStatusBarAllowed"] = false, ["cockpitVisualRM"] = false, ["controlsIndicator"] = false, ["easyCommunication"] = false, ["easyFlight"] = false, ["easyRadar"] = false, ["externalViews"] = true, ["fuel"] = false, ["geffect"] = "realistic", ["hideStick"] = false, ["iconsTheme"] = "nato", ["immortal"] = false, ["labels"] = 0, ["map"] = true, ["miniHUD"] = false, ["optionsView"] = "optview_all", ["padlock"] = false, ["permitCrash"] = false, ["radio"] = false, ["reports"] = true, ["setGlobal"] = true, ["spectatorExternalViews"] = true, ["tips"] = false, ["units"] = "metric", ["unrestrictedSATNAV"] = false, ["userMarks"] = true, ["userSnapView"] = false, ["wakeTurbulence"] = true, ["weapons"] = false, }, ["format"] = 1, ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 2, ["MSAA"] = 0, ["SSAA"] = 0, ["SSAO"] = 0, ["SSLR"] = 0, ["anisotropy"] = 3, ["aspect"] = 1.7777777777778, ["chimneySmokeDensity"] = 0, ["civTraffic"] = "low", ["clouds"] = 1, ["clutterMaxDistance"] = 700, ["cockpitGI"] = 0, ["effects"] = 3, ["flatTerrainShadows"] = 2, ["forestDistanceFactor"] = 0.7, ["fullScreen"] = false, ["heatBlr"] = 1, ["height"] = 1080, ["lights"] = 2, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 1.8, ["preloadRadius"] = 70000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["shadowTree"] = false, ["shadows"] = 2, ["sync"] = false, ["terrainTextures"] = "min", ["textures"] = 2, ["treesVisibility"] = 6000, ["useDeferredShading"] = 1, ["visibRange"] = "Medium", ["water"] = 0, ["width"] = 1920, Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
TOViper Posted June 18, 2020 Author Posted June 18, 2020 Update for OB 2.5.6.50979 ( 2020-06-18 ). Summary of changes (bold are changed): .) Shadows now on OFF .) Textures now on MEDIUM (since Viggen got the new and readable weapon selector rotary knob) Test mission in Nevada flying Viggen: 90 frames during most times flying F-18: 90 frames during nearly all times BIOS: HT off, all 4 cores running at 4400 MHz. DCS.exe: set to "HIGH" processor priority NVidia: Game Ready Driver: v442.47 Texture Filterring Quality: HIGH QUALITY Negative LOD bias: CLAMP Virtual Reality pre-rendered frames: 1 ["VR"] = { ["bloom"] = false, ["box_mouse_cursor"] = true, ["custom_IPD"] = 63.5, ["custom_IPD_enable"] = false, ["enable"] = true, ["hand_controllers"] = false, ["interaction_with_grip_only"] = false, ["msaaMaskSize"] = 0.1, ["pixel_density"] = 1, ["prefer_built_in_audio"] = false, ["use_mouse"] = true, }, ["format"] = 1, ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 2, ["MSAA"] = 0, ["SSAA"] = 0, ["SSAO"] = 0, ["SSLR"] = 0, ["anisotropy"] = 3, ["aspect"] = 1.7777777777778, ["chimneySmokeDensity"] = 0, ["civTraffic"] = "low", ["clouds"] = 1, ["clutterMaxDistance"] = 700, ["cockpitGI"] = 0, ["effects"] = 3, ["flatTerrainShadows"] = 2, ["forestDistanceFactor"] = 0.7, ["fullScreen"] = false, ["heatBlr"] = 1, ["height"] = 1080, ["lights"] = 2, ["messagesFontScale"] = 1, ["motionBlur"] = 0, ["multiMonitorSetup"] = "1camera", ["outputGamma"] = 2, ["preloadRadius"] = 70000, ["rainDroplets"] = true, ["scaleGui"] = 1, ["shadowTree"] = false, ["shadows"] = 0, ["sync"] = false, ["terrainTextures"] = "min", ["textures"] = 1, ["treesVisibility"] = 6000, ["useDeferredShading"] = 1, ["visibRange"] = "High", ["water"] = 0, ["width"] = 1920, }, Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Motomouse Posted June 18, 2020 Posted June 18, 2020 95% GPU is ok, no need to turn something down VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
Motomouse Posted June 18, 2020 Posted June 18, 2020 I prefer the 442 studio drivers, if it is only for the feeling, I can not see any disadvantages. Do you really need the high quality settings of the nvidia driver? I prefer high performance settings. VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
TOViper Posted June 19, 2020 Author Posted June 19, 2020 (edited) Do you really need the high quality settings of the nvidia driver? I prefer high performance settings. Very good question, it is really hard to see differences in the CV1. I try out this and that from time to time, but so far I haven't seen any big difference to be honest, neither in quality nor in fps. :D I prefer the 442 studio drivers, if it is only for the feeling, I can not see any disadvantages. Next week I will start tweaking the studio driver, and see whats up with it. Edited June 19, 2020 by TOViper Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
speed-of-heat Posted June 19, 2020 Posted June 19, 2020 (edited) so Quality is a massively misunderstood setting, or maybe its just badly named. Quality, "dithers" the edges of lines in order to make them blend more naturally , the problem is it blurs straight line edges. which works in "organic" environments but not so much when for example you are looking for lettering or runway lines etc.. hence "High Performance" produces better visual quality results in the context of DCS... hth see here for a really great example https://steamcommunity.com/sharedfiles/filedetails/?id=1613410347 Edited June 19, 2020 by speed-of-heat SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
TOViper Posted June 20, 2020 Author Posted June 20, 2020 so Quality is a massively misunderstood setting, or maybe its just badly named. Quality, "dithers" the edges of lines in order to make them blend more naturally , the problem is it blurs straight line edges. which works in "organic" environments but not so much when for example you are looking for lettering or runway lines etc.. hence "High Performance" produces better visual quality results in the context of DCS... hth see here for a really great example https://steamcommunity.com/sharedfiles/filedetails/?id=1613410347 From now on I prefer the use of "High performance" over "High quality". Tried it out yesterday, made a difference when looking at the right graphic elements. That tip is a great one! Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Blinde Posted June 23, 2020 Posted June 23, 2020 so Quality is a massively misunderstood setting, or maybe its just badly named. Quality, "dithers" the edges of lines in order to make them blend more naturally , the problem is it blurs straight line edges. which works in "organic" environments but not so much when for example you are looking for lettering or runway lines etc.. hence "High Performance" produces better visual quality results in the context of DCS... hth see here for a really great example https://steamcommunity.com/sharedfiles/filedetails/?id=1613410347 Thanks for these. :thumbup:
TOViper Posted December 6, 2023 Author Posted December 6, 2023 (edited) Coming back on the 1070 with my lower spec rig: Intel(R) Core(TM) i7-6700K@4.00GHz GTX1070 40GB RAM @3000MHz Flat screen monitor 1920x1080@60Hz with NVIDA VSYNC set to ON Comparing ST with MT in Openbeta 2.9.1.48335: In ST the performance is pretty fine in ST, there are no frame spikes at all, everything is super fluid (the little spike to the most right is taking the screenshot) In MT things are REALLY bad: During the mission (1 single aircraft on map), spikes at no reasonable times stop the simulation completely for some milliseconds, and it stutters therefore: This is the reason why I still fly in ST. MT is not ready for this kind of configuration. If anybody has tips, I would love to read them. System is configured following all tips & tricks around here. Windows Service Power OFF Windows Graphic Settings HIGH PERFORMANCE Installation on fast SSD with plenty of room for the installation, and the page file on another SDD disk. Again: the ST version runs fine, no stutters!!! IMHO the biggest problem is with MT, nothing else. options.lua Edited December 7, 2023 by TOViper 2 Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
clanitho Posted December 6, 2023 Posted December 6, 2023 For me, it's the opposite, very good performance with MT, 60fps versus 30fps with ST MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 GO - SSD Crucial M5 120 go - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 gaming G1 - Windows 10 home 64 bits - DCS World on Crucial SSD 2To MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
TOViper Posted December 7, 2023 Author Posted December 7, 2023 13 hours ago, clanitho said: For me, it's the opposite, very good performance with MT, 60fps versus 30fps with ST MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 GO - SSD Crucial M5 120 go - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 gaming G1 - Windows 10 home 64 bits - DCS World on Crucial SSD 2To Hey clanitho! Do you observe frame spikes, where the sim comes to full stop like shown in the screenshot above? The performance - when just looking at the fps, is a bit better in MT, but these spikes make me crazy. Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Rudel_chw Posted December 7, 2023 Posted December 7, 2023 (edited) I have a 1070ti, with a Ryzen 3600 and 32 Gb of ram, MT works reasonably well for me. I sometimes get that kind of spikes when taxing on the airbase, but in flight it is pretty smooth, here is a recent video of my pitiful attempts at landing the Viggen Hopefully I will get better at this with some more practice. Cheers. Edited December 7, 2023 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
TOViper Posted December 7, 2023 Author Posted December 7, 2023 Hello Rudel! Did you link the correct video? Becaus in this one, I wasn't able to see such spikes, despite one little when still in the air ... I have these spikes during take-off, in air, and the back when landed. Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
Rudel_chw Posted December 7, 2023 Posted December 7, 2023 11 minutes ago, TOViper said: Hello Rudel! Did you link the correct video? Becaus in this one, I wasn't able to see such spikes, despite one little when still in the air ... I have these spikes during take-off, in air, and the back when landed. Yes, the video was intended to show that I mostly do not have such fps spikes ... I just commented that I have seen those sometimwes when taxing amongst hangars. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
TOViper Posted December 7, 2023 Author Posted December 7, 2023 (edited) 52 minutes ago, Rudel_chw said: Yes, the video was intended to show that I mostly do not have such fps spikes ... I just commented that I have seen those sometimwes when taxing amongst hangars. Ok, thanks for your quick feedback. I am experimenting a bit currently, and I hope I get it sorted out someday. Edited December 7, 2023 by TOViper Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G 4.4 GHz | NVIDIA RTX 3080 10GB | 32 GB 3.2 GHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TRP | Rift CV1
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