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Anyone landed a Hornet after the update?


oldcrusty

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Why am I always imagining stuff after each update?

 

This time I imagined the minimal throttle movements and the effects on glide path.

 

I shot 6 case III approaches and 3 runway landings (weight bet. 30k ~ 33k) and each time I was able to nail a very steady power setting. Of course flying the ball requires constant throttle movement but this time I only had to move it slightly back and forward.

 

The power of self suggestion:thumbup:

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Why am I always imagining stuff after each update?

 

This time I imagined the minimal throttle movements and the effects on glide path.

 

I shot 6 case III approaches and 3 runway landings (weight bet. 30k ~ 33k) and each time I was able to nail a very steady power setting. Of course flying the ball requires constant throttle movement but this time I only had to move it slightly back and forward.

 

The power of self suggestion:thumbup:

 

You're just getting better with practice? Muscle memory? :thumbup:

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I feel like it is smoother too, and the float when the flaps go down has been lessened. My first thought on flying it was that they've done something subtle.

But I could be imagining it too.

 

Why am I always imagining stuff after each update?

 

This time I imagined the minimal throttle movements and the effects on glide path.

 

I shot 6 case III approaches and 3 runway landings (weight bet. 30k ~ 33k) and each time I was able to nail a very steady power setting. Of course flying the ball requires constant throttle movement but this time I only had to move it slightly back and forward.

 

The power of self suggestion:thumbup:

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Managed one landing just (thanks to DCS 50321 keep crashing up all the time), that was because I forgot to flick up the INS from GND, so I had no working navs. Just turned around and had to do it without the fancy HUD things. I had to trim onspeed over the Indexers and guesstimate my flight path and it was giving me a hard time with those drives which would need ages to spool. After all I had to recognize that I had gotten accustomed to the slow spooling, but heavily relying on the TVV to do the throttle walking. Not having that instrument made me realize how hard it actually is with those subpar engines. But I made it and was quite happy about that... icon_redface.gif


Edited by Eldur

dcsdashie-hb-ed.jpg

 

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Why am I always imagining stuff after each update?

 

This time I imagined the minimal throttle movements and the effects on glide path.

 

I shot 6 case III approaches and 3 runway landings (weight bet. 30k ~ 33k) and each time I was able to nail a very steady power setting. Of course flying the ball requires constant throttle movement but this time I only had to move it slightly back and forward.

 

The power of self suggestion:thumbup:

 

OK... after the latest fix I imagined we're back to 'normal'.

Spool-up/spool-down seems to be not too bad (I think) but the time it takes for jet to react to changes rivals big ol Flanker. Drag? weight? beer?:D

 

I guess it would probably be more useful to get serious and record some data once in a while and keep track of it instead of imagining.

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Only about half my carrier landings are successful because I snag a wire, but the rest fail and I can't understand why. The recent update is not to blame because it's been happening even before the update.

I plonk the Hornet down smack in the middle of the wires, the hook scrapes along the deck below the wires throwing up sparks but doesn't catch a wire half the time and I go off the end of the deck.

Do the sparks mean I've bust the hook by landing too heavily or what?


Edited by PoorOldSpike
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Hello PoorOldSpike!

 

I don't seem to be having any issues in regards to this. I will say that I've always been impressed with the level of detail and realism that DCS has to offer. With that said, it is a real thing for the tail hook to bounce at times and "go around's" are pretty common in real life as well, so don't beat yourself up about it. Here's a few tips that hopefully help: ***1. Consistency is key! Make sure that your approach speed is between 133kts and 142kts depending on how heavy you are (go a little faster if you are heavier). Make note of your weight (fuel and hardpoints) and keep your approach speeds consistent relative to the loadout. ***2. I always approach with roughly 7 degrees of nose high and then I hold that all the way to the carrier deck (another way to think about maintaining this approach is "Throttle for altitude and pitch for speed".)

 

edit - another quick note: You could smoothly and briefly go full back on the stick just as the wheels touch down to assist in "setting the hook".


Edited by xHUGHBACCAx

[sIGPIC][/sIGPIC] "Keep it above the trees." :joystick: -xHUGHBACCAx

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Only about half my carrier landings are successful because I snag a wire, but the rest fail and I can't understand why. The recent update is not to blame because it's been happening even before the update.

I plonk the Hornet down smack in the middle of the wires, the hook scrapes along the deck below the wires throwing up sparks but doesn't catch a wire half the time and I go off the end of the deck.

Do the sparks mean I've bust the hook by landing too heavily or what?

 

Sparks are fine:D Hook skip happens. It can bounce and not just from descend rate.

 

The 'issue' I was talking about hasn't changed my boarding rate... just the feel.;)

 

As far as your hook bouncing goes... make sure you're set up and on speed at proper altitudes at any stage of the approach then you'll end up at proper VVI in the groove.

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When SC was released I had no trouble making decent landings with the Hornet.

 

But the last couple of days, I keep getting waveoffs and bolters.

I don´t think it is due to any recent patches or changes.

Problem is probably that I have started thinking about how to get it right during the "groove" phase.

So it´s back to practice, practice.....

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When SC was released I had no trouble making decent landings with the Hornet.

 

But the last couple of days, I keep getting waveoffs and bolters.

I don´t think it is due to any recent patches or changes.

Problem is probably that I have started thinking about how to get it right during the "groove" phase.

So it´s back to practice, practice.....

 

Hi - how do you like you rtx 2070 super 8 ? I'm looking to upgrade but want to go to the max with rtx 2080 super 8 g laptop but want it to be at least 3 years future proof... I can't land the hornet like I used to due to the SC pushing my old 880m to it's limits... poor framerates makes little movements turn into bigger movements and it's a mess... anyways can't wait to upgrade! thanks for any advice on the rtx's …!

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No idea if anything was changed lately but I am also imagining some better ability to keep a constant power setting in landing config. I nailed an ok 3 wire today which I basically never hit.

Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5

 

 

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Only about half my carrier landings are successful because I snag a wire, but the rest fail and I can't understand why. The recent update is not to blame because it's been happening even before the update.

I plonk the Hornet down smack in the middle of the wires, the hook scrapes along the deck below the wires throwing up sparks but doesn't catch a wire half the time and I go off the end of the deck.

Do the sparks mean I've bust the hook by landing too heavily or what?

 

I have days when I can’t make a good landing. Some days, I do. It’s me, no doubt about it. Practice is supposed to help, but I have the feeling I may have reached my level of incompetence. Maybe I won’t “get any better than this” to quote Jack Nicholson.

 

ps love your historical photos. Keep them coming.

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still has that inverted ground effect.... I wish someone would change the sign in that function...

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Hi - how do you like you rtx 2070 super 8 ? I'm looking to upgrade but want to go to the max with rtx 2080 super 8 g laptop but want it to be at least 3 years future proof... I can't land the hornet like I used to due to the SC pushing my old 880m to it's limits... poor framerates makes little movements turn into bigger movements and it's a mess... anyways can't wait to upgrade! thanks for any advice on the rtx's …!

 

DCS runs very well on my system now.

 

Running a Super carrier mission with the deck full of aircraft, escort destroyers and Arleigh Burkes I see mostly 60 fps (fps are limited to 60 fps)only going down to around 45 when parked on the carrier, looking on a bunch of other parked aircraft and vehicles.

 

All settings are at max.

I use 8xMSAA together with 1.5 SSAA and 16x AF.

 

DCS is installed on my system SDD drive, loads very fast and with no stutters at all.


Edited by fjacobsen

i7-10700K 3.8-5.1Ghz, 32GB RAM, RTX 4070 12GB, 1 x 1 TB SSD, 2 x 2TB SSD2 TB,  1 x 2 TBHDD 7200 RPM, Win10 Home 64bit, Meta Quest 3.

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DCS runs very well on my system now.

 

Running a Super carrier mission with the deck full of aircraft, escort destroyers and Arleigh Burkes I see mostly 60 fps (fps are limited to 60 fps)only going down to around 45 when parked on the carrier, looking on a bunch of other parked aircraft and vehicles.

 

All settings are at max.

I use 8xMSAA together with 1.5 SSAA and 16x AF.

 

DCS is installed on my system SDD drive, loads very fast and with no stutters at all.

 

Hi, on my options, 4x MSAA is the highest available and I cant choose either SSAA or SSLLR....only option is off for these.....how come yours is different?

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still has that inverted ground effect.... I wish someone would change the sign in that function...

 

You do realize that right off the back of the boat there is something called the burble causing you to sink, and requires a touch of power. That is NOT “Inverted ground effect”.

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You do realize that right off the back of the boat there is something called the burble causing you to sink, and requires a touch of power. That is NOT “Inverted ground effect”.

 

Hes not talking about the burble. If you fly the hornet into ground effect the plane will suddenly pitch down. You can anticipate it and compensate, but if it takes you by surprise you're screwed.

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Hes not talking about the burble. If you fly the hornet into ground effect the plane will suddenly pitch down. You can anticipate it and compensate, but if it takes you by surprise you're screwed.

 

That may not necessarily be inaccurate. From Aerodynamics For Naval Aviators, 1965, P.381:

 

ANA-Ground-effect-pitching.png

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That may not necessarily be inaccurate. From Aerodynamics For Naval Aviators, 1965, P.381:

 

ANA-Ground-effect-pitching.png

 

I see 3 different subjects here:D

 

1. Burble - we all know what it is (great majority of us)

2. Ground effect in landing config. - quote in this post refers to it.

3. 'reverse' ground effect - being sucked into the ground very violently when flying in UA mode (flaps auto) at 10 ~ 20 feet AGL.

 

I think the last one is ED's attempt to neutralize the most common defense against S300's:megalol:

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Hi, on my options, 4x MSAA is the highest available and I cant choose either SSAA or SSLLR....only option is off for these.....how come yours is different?

 

Sorry I lied...(probably remembered my P3D settings :cry:).

 

MSAA is only at 2x, with SSAA at 1.5

i7-10700K 3.8-5.1Ghz, 32GB RAM, RTX 4070 12GB, 1 x 1 TB SSD, 2 x 2TB SSD2 TB,  1 x 2 TBHDD 7200 RPM, Win10 Home 64bit, Meta Quest 3.

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8<

 

"Keep it above the trees." -xHUGHBACCAx

 

Not in Finland. In Finland fire breaks in the forests are Gripen Highways :music_whistling:

When you hit the wrong button on take-off

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I just wish I could find the center line after the base turn. Every time I roll out I'm way off. Is it more difficult to see the ship now or is it just me ?

i5-10600KF, 16Gb DDR4, GTX1660 Super, HP Reverb G2, TM Cougar, TM Warthog

 

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If the wake length was longer and brighter you could use it for reference on the final turn more I think ?

 

Maybe the wake could help but I'm flying the standard case I pattern. Always rolled out behind the boat pretty well before. I feel like I just can't see the deck anymore. The new meatball feature is cool though. Be nice to change the size of it.


Edited by Odey

i5-10600KF, 16Gb DDR4, GTX1660 Super, HP Reverb G2, TM Cougar, TM Warthog

 

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