CAT_101st Posted February 21, 2008 Posted February 21, 2008 Just go out and buy one thin where it wile playing. That much closer to relasim. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
Kuky Posted February 21, 2008 Posted February 21, 2008 Just go out and buy one thin where it wile playing. That much closer to relasim. Thought about it already :megalol: PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Shaman Posted February 23, 2008 Author Posted February 23, 2008 TS2 already supports noisy at times incomprehensible audio, it does this natively without any addins or plugins or filters going through. Can you explain how do you do it then? I have been asking for this feature even on TS2 forums - and noone mentioned it can be done. They were only surprised that someone is asking for AM radio to be simulated where everyone else asks for better codecs, better quality of audio. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Kuky Posted February 23, 2008 Posted February 23, 2008 He meants how TS sounds much worse compared to Ventrilo for example :D PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Shaman Posted February 23, 2008 Author Posted February 23, 2008 He meants how TS sounds much worse compared to Ventrilo for example :D Then what I understand now - he mentioned that TS has possibity to choose few very low quality codecs that do digital voice compression. Unfortunatelly you can't simulate with these codecs how aviation AM/FM equipment sounds and works. It is totally diffrent. I know what I'm talking about since I used to be mil. airport/tower radio operator and I was using this equipment everyday. Also please do not start another TS vs Ventrilo debate - it's pointless. Don't go off-topic. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Kuky Posted February 23, 2008 Posted February 23, 2008 Shamandgg, I don't understand your comment me trying to start some debate here? Maybe I am missing something and you have something against me? The reason I went "off topic" was to merely explain to you what Grimes meant by his sarcastic comment "...it does this natively without any addins or plugins or filters going through". 2 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Shaman Posted February 23, 2008 Author Posted February 23, 2008 Now I understand you fully and completely Kuky. Sorry, whenever I hear TS that Ventrilo that I get alergic reaction ;p It was not aimed at you. I don't want other users to feed on your post and start another debate which one is better - you understand me I hope - so I took quick steps to stop that ;p oh and thx, for you know what :) 2 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Kuky Posted February 24, 2008 Posted February 24, 2008 Ah it's alright :thumbup: I just thought you were having a go at me for some reason :smilewink: PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Grimes Posted February 28, 2008 Posted February 28, 2008 Long story short a friend at school and I got in a discussion about VoIP comms, at the time 3Sqn had been using Teamspeak and my friend jokingly pointed out at how the audio quality of TS sucks to the point it can sound like a radio transmission. Anyrate, if there were a post-filter effect or anything like that it would be pretty sweet although it would take extra processing cycles to perform this real time and likely cause more ms delay of transmission or effect the game directly. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Shaman Posted February 28, 2008 Author Posted February 28, 2008 Anyrate, if there were a post-filter effect or anything like that it would be pretty sweet although it would take extra processing cycles to perform this real time and likely cause more ms delay of transmission or effect the game directly. I'm not worried. Not with current hardware that we have. Applying dynamic post-effects to VOIP will take less processing power than mp3 decoders, I'm sure. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
plane00 Posted November 3, 2008 Posted November 3, 2008 me, too six... I recently have attention at sound effects, Simulation is easy to focus only on using our eyes only , but using hearing like real environment should not be ignored.. for example , Batty voice, also radio FM/AM, and VIOp(??),, (this suggetion is wonderful idea) explosion sound distinguishment, gun sound distinguish.... also multiplayer's voice, colleague's voice
ED Team c0ff Posted November 3, 2008 ED Team Posted November 3, 2008 We are evaluating the possibility of integrating Mumble/Murmur VOIP solution http://mumble.sourceforge.net/Main_Page into DCS. http://forums.eagle.ru/showpost.php?p=557482&postcount=11 Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2.
Shaman Posted November 3, 2008 Author Posted November 3, 2008 We are evaluating the possibility of integrating Mumble/Murmur VOIP solution http://mumble.sourceforge.net/Main_Page into DCS. http://forums.eagle.ru/showpost.php?p=557482&postcount=11 roger that :detective: 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
SUBS17 Posted November 3, 2008 Posted November 3, 2008 >More, you can destroy broadcast station tower to stop music. Thats the thing I like about EDs attention to detail. [sIGPIC] [/sIGPIC]
SUBS17 Posted November 3, 2008 Posted November 3, 2008 We are evaluating the possibility of integrating Mumble/Murmur VOIP solution http://mumble.sourceforge.net/Main_Page into DCS. http://forums.eagle.ru/showpost.php?p=557482&postcount=11 :notworthy: [sIGPIC] [/sIGPIC]
192nd_Erdem Posted November 3, 2008 Posted November 3, 2008 We are evaluating the possibility of integrating Mumble/Murmur VOIP solution http://mumble.sourceforge.net/Main_Page into DCS. http://forums.eagle.ru/showpost.php?p=557482&postcount=11 Smart choice. Mumble has top notch sound quality and the best latency in gaming VOIP programs(TS, Ventrillo). My clan has been using it over 1 year and we've never looked back.
flanker0ne Posted December 27, 2009 Posted December 27, 2009 Any news on TS3 implementation with Black Shark?:huh: SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
Shaman Posted December 28, 2009 Author Posted December 28, 2009 "TeamSpeak 3's plugin system features the powerful Lua scripting language which is also supported by many popular gaming titles." from -> http://www.teamspeak.com/?page=teamspeak3 TS3 is actually in public beta phase. So DCS community may intergrate TS3 with DCS using LUA scripts easily. No need to wait for ED's implementation of VOIP system that works from within the cockpit controls. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Frederf Posted December 28, 2009 Posted December 28, 2009 Is it possible to script a button to actually have a "transmit" action going so that the ADF-VHF slave function works? Mumble has a pretty decent integration where it would check radio range, line of sight, radio equipment off-damaged, etc to determine both quality and yes/no transmission. How cool would it be to have to switch to your backup radio so your voice comms would work or have a distant squad mate come in fuzzy due to the ionosphere effect (which is modeled in DCS).
-Painter- Posted May 19, 2010 Posted May 19, 2010 We are evaluating the possibility of integrating Mumble/Murmur VOIP solution http://mumble.sourceforge.net/Main_Page into DCS. http://forums.eagle.ru/showpost.php?p=557482&postcount=11...any news? Or is anybody working on some kind of TS3-plugin? Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Bucic Posted May 19, 2010 Posted May 19, 2010 Looks like it... R828 Frequency export problem / TS3 Plugin F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
-Painter- Posted May 19, 2010 Posted May 19, 2010 Looks like it... R828 Frequency export problem / TS3 Plugin Thanks! Sounds like good news. Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
nemises Posted May 19, 2010 Posted May 19, 2010 Mumble is an outstanding product.... I've used it in conjunction with the BF2 mod Project reality, and it does the MOST AMAZING 3d positional sound I've ever come accross....as well as distance attenuation. It is uncanny when you can hear enemies talking behhind a wall that you are crouched next too, and you can pinpoint their exact location with your ears.. Allthough 3d positional audio is not really relevant in DCS , it still gives me great confidence in the product's features!
Nasty Posted May 19, 2010 Posted May 19, 2010 i dont know but if you use microsoft flight sims there is called vatsim or ivao which make ts2 server work in like real radio transmit , there is planes and tower and radar and other stuff ok and when you change your plane radio correct freq ts change channel to correct place i dont see that is hard to make bs work if some one who can program do client for that. I think that is awesome if you can use radio like real one.
Bucic Posted May 19, 2010 Posted May 19, 2010 Mumble is an outstanding product.... I've used it in conjunction with the BF2 mod Project reality, and it does the MOST AMAZING 3d positional sound I've ever come accross....as well as distance attenuation. It is uncanny when you can hear enemies talking behhind a wall that you are crouched next too, and you can pinpoint their exact location with your ears.. Allthough 3d positional audio is not really relevant in DCS , it still gives me great confidence in the product's features! Does it mean that your buddies don't sound like over a phone? <- No 2 MP immersion killer to me, right after No 1 - lag related micro-warps. F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
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