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Posted
Just go out and buy one thin where it wile playing. That much closer to relasim.

 

Thought about it already :megalol:

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Posted
TS2 already supports noisy at times incomprehensible audio, it does this natively without any addins or plugins or filters going through.

Can you explain how do you do it then? I have been asking for this feature even on TS2 forums - and noone mentioned it can be done. They were only surprised that someone is asking for AM radio to be simulated where everyone else asks for better codecs, better quality of audio.

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:: Shaman aka [100☭] Shamansky

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Posted

He meants how TS sounds much worse compared to Ventrilo for example :D

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Posted
He meants how TS sounds much worse compared to Ventrilo for example :D

Then what I understand now - he mentioned that TS has possibity to choose few very low quality codecs that do digital voice compression. Unfortunatelly you can't simulate with these codecs how aviation AM/FM equipment sounds and works. It is totally diffrent. I know what I'm talking about since I used to be mil. airport/tower radio operator and I was using this equipment everyday.

Also please do not start another TS vs Ventrilo debate - it's pointless. Don't go off-topic.

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:: Shaman aka [100☭] Shamansky

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Posted

Shamandgg, I don't understand your comment me trying to start some debate here? Maybe I am missing something and you have something against me? The reason I went "off topic" was to merely explain to you what Grimes meant by his sarcastic comment "...it does this natively without any addins or plugins or filters going through".

  • Like 2

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Now I understand you fully and completely Kuky. Sorry, whenever I hear TS that Ventrilo that I get alergic reaction ;p It was not aimed at you. I don't want other users to feed on your post and start another debate which one is better - you understand me I hope - so I took quick steps to stop that ;p oh and thx, for you know what :)

  • Like 2

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:: Shaman aka [100☭] Shamansky

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Posted

Ah it's alright :thumbup: I just thought you were having a go at me for some reason :smilewink:

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Posted

Long story short a friend at school and I got in a discussion about VoIP comms, at the time 3Sqn had been using Teamspeak and my friend jokingly pointed out at how the audio quality of TS sucks to the point it can sound like a radio transmission.

 

Anyrate, if there were a post-filter effect or anything like that it would be pretty sweet although it would take extra processing cycles to perform this real time and likely cause more ms delay of transmission or effect the game directly.

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Posted
Anyrate, if there were a post-filter effect or anything like that it would be pretty sweet although it would take extra processing cycles to perform this real time and likely cause more ms delay of transmission or effect the game directly.

I'm not worried. Not with current hardware that we have. Applying dynamic post-effects to VOIP will take less processing power than mp3 decoders, I'm sure.

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:: Shaman aka [100☭] Shamansky

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  • 8 months later...
Posted

me, too six...

I recently have attention at sound effects,

 

Simulation is easy to focus only on using our eyes only

, but using hearing like real environment should not be ignored..

for example , Batty voice, also radio FM/AM, and VIOp(??),,

(this suggetion is wonderful idea)

explosion sound distinguishment, gun sound distinguish....

 

also multiplayer's voice, colleague's voice

  • 1 year later...
Posted

"TeamSpeak 3's plugin system features the powerful Lua scripting language which is also supported by many popular gaming titles."

 

from -> http://www.teamspeak.com/?page=teamspeak3

 

TS3 is actually in public beta phase.

So DCS community may intergrate TS3 with DCS using LUA scripts easily. No need to wait for ED's implementation of VOIP system that works from within the cockpit controls.

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:: Shaman aka [100☭] Shamansky

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Posted

Is it possible to script a button to actually have a "transmit" action going so that the ADF-VHF slave function works? Mumble has a pretty decent integration where it would check radio range, line of sight, radio equipment off-damaged, etc to determine both quality and yes/no transmission. How cool would it be to have to switch to your backup radio so your voice comms would work or have a distant squad mate come in fuzzy due to the ionosphere effect (which is modeled in DCS).

  • 4 months later...
Posted

Mumble is an outstanding product.... I've used it in conjunction with the BF2 mod Project reality, and it does the MOST AMAZING 3d positional sound I've ever come accross....as well as distance attenuation.

It is uncanny when you can hear enemies talking behhind a wall that you are crouched next too, and you can pinpoint their exact location with your ears..

 

Allthough 3d positional audio is not really relevant in DCS , it still gives me great confidence in the product's features!

Posted

i dont know but if you use microsoft flight sims there is called vatsim or ivao which make ts2 server work in like real radio transmit , there is planes and tower and radar and other stuff ok and when you change your plane radio correct freq ts change channel to correct place i dont see that is hard to make bs work if some one who can program do client for that.

I think that is awesome if you can use radio like real one.

Posted
Mumble is an outstanding product.... I've used it in conjunction with the BF2 mod Project reality, and it does the MOST AMAZING 3d positional sound I've ever come accross....as well as distance attenuation.

It is uncanny when you can hear enemies talking behhind a wall that you are crouched next too, and you can pinpoint their exact location with your ears..

 

Allthough 3d positional audio is not really relevant in DCS , it still gives me great confidence in the product's features!

Does it mean that your buddies don't sound like over a phone? <- No 2 MP immersion killer to me, right after No 1 - lag related micro-warps.

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