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Posted

Anyone tried new Nvidia 451.48 WHQL driver?

It seems a nice boost due support of Hardware-accelerated GPU Scheduling when used with the Windows 10 May 2020 Update

Posted

I'm back on the 442.74.

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Posted
Got HAGS enabled Win 10 2004 and all is good here, nice solid driver :thumbup:

 

As usual some good discussion and experiences here

 

https://forums.guru3d.com/threads/nvidia-geforce-451-48-whql-drivers-download-discussion.432980/

 

 

 

This HAGS is something that helps also in DCS?

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Posted

I'm gonna check out this driver. thanks for the post.

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Posted (edited)
This HAGS is something that helps also in DCS?

 

Potentially yes, for people with NVIDIA cards 10XX and newer.

In theory it doesn't depends on the API used by the game.

 

In another flight sim some people have reported better framerate and more stable.

 

Edit: I have tryed, and I have a similar framerate, but with HAGS enabled I have some weird stuttering

Edited by cercata
Posted

Slow performance, shadow clipping errors, white dots at the edge of the rift panel.

 

Back to 442.92

VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS

Posted

Just before I update, I have been playing basic mission I made and would get almost smooth performance while taxiing and looking to the ground to the sides at 36 fps. After the update, a 38-41 fps but it seemed like I am slamming the brakes every second. Almost acceptable stuttering but hesitates if that makes sense. Another thing I can’t directly link to the update was now my reverb shows flickering pixel noise on dark background that can be fix by moving about a pinch/kinked part of the headset cable. Will try going back to previous driver today.

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Posted
Potentially yes, for people with NVIDIA cards 10XX and newer.

In theory it doesn't depends on the API used by the game.

 

In another flight sim some people have reported better framerate and more stable.

 

Edit: I have tryed, and I have a similar framerate, but with HAGS enabled I have some weird stuttering

Can you check Hags performance after deleting fxo and metashaders. Not that it matters, but still hoping for different results.

 

Sent from my Redmi K20 Pro using Tapatalk

Posted (edited)

Most people report slightly higher fps, stutters and rendering bugs.

 

Someone in Iracing reports more lost frames with HAGS on. (->stutters)

 

I think time to wait a little bit before updating to a HAGS enabled driver.

Edited by Motomouse

VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS

Posted

I failed to find good explanation on what HAGS is...

If I understand correctly it has something to do with the video memory management, handled by the gpu driver itself and not the OS...but I would be curious to read more about it...

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Posted

The press also did not find any relevant info from nvidia or microsoft.

 

Probably snake oil.

VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS

Posted

I retried the game ready version of the driver and while I do not notice a better performance, I have no rendering or shadow clipping errors with the game ready version (unlike the studio version of this driver, the studio version did not work well on my box)

VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS

Posted (edited)

I see absolutely no difference between this driver and the previous studio release driver on my box...

 

Not tried HAGS itself yet, will do later, a good every person explanation:

 

https://www.windowslatest.com/2020/06/24/nvidia-geforce-451-48-windows-10-hardware-accelerated-gpu-scheduling/

 

Hags itself should only ever be an factor if you have turned it on in the operating system.

Edited by speed-of-heat

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Posted

there seems to be a nasty conflict between Motion Vectoring/Smoothing and HAGS...

 

I got a nasty set of "frame drops" where MV/S would cut in previously and in a number of places HAGS seemed to override MS/V giving me 60FPS...

 

turning off MV/S "improves" the lack of conflict; but with predictable results in the VR space ... judder judder etc...

 

not tried this in 2d

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Posted

I don't have this issue with the Rift S

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Posted
I don't have this issue with the Rift S

 

only when HAGS is enabled in the O/S.

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Posted

Atleast its not a backwards step again.

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Posted

I've installed and enabled HAGS. Flew the Jug quite a bit last night. No issues with my Rift S. Frankly I didn't really see any sort of change (plus or minus). My hardware specs noted in my sig...

MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control

Posted

Hags, works great with Rift S, now with the Samsung Odyssey and WMR it is a shit show. Crazy Stutters and steam Vr crashes which i have never had before. Rift S it is.

Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S

Posted
only when HAGS is enabled in the O/S.

 

 

 

I have it enabled in the OS...and i seem to have more frames stability

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Posted
I have it enabled in the OS...and i seem to have more frames stability

Yep, that's what I did as well. Enabled via the O/S. Though I really haven't noticed much of a performance difference. Flying with my Rift S is just fine though. So I'm going to keep this driver as of now.

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