airea Posted February 28, 2008 Posted February 28, 2008 Downloading with 45 k/sec... But the links were quite sluqqish at the beginning. I am expecting a crash before it finishes:)
ED Team Alex Okean Posted February 28, 2008 ED Team Posted February 28, 2008 it's already youtubed http://www.youtube.com/watch?v=y4MYm9Joeuw
ED Team Wags Posted February 28, 2008 ED Team Posted February 28, 2008 :thumbup:, these producers notes sure helps us to get up to speed in our Ka-50 qualification. That is pretty much the idea and the reason the notes will be created in the order they are. They will build upon each other; from basic operations to more advanced ones. By the time the game is released, we hope these notes will give you all a good head start. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
*Rage* Posted February 28, 2008 Posted February 28, 2008 Very nice.....liking the improved scenery as well. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
mvsgas Posted February 28, 2008 Posted February 28, 2008 Great work Wags and ED, thanks. When Wags was doing the climbing turn I wanted to see more of the ground and I found myself moving my head and wandering what was wrong with my track IR, LOL maybe is my wishful thinking. To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
airea Posted February 28, 2008 Posted February 28, 2008 Very nice video, a little short though:) I liked the improvement on grond textures, a little more saturation and contrast is added I suppose... But what BS lacks is moving grass and volumetric trees... Speed tree or something like that should should implemented.. Why did you decide not to? Was it too expensive or was it a compatibility issue? I guess everyone would be willing to pay a few bucks more for the speed tree:)
TekaTeka Posted February 28, 2008 Posted February 28, 2008 I uploaded a mirror. http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=861&lang=en&PHPSESSID=fb468e6cad5b32effa0cdb74d8fe73db 3 TekaTeka from Japan [sIGPIC][/sIGPIC] Visit my site Beyond Visual Range.
CAT_101st Posted February 28, 2008 Posted February 28, 2008 Very nice video, a little short though:) I liked the improvement on grond textures, a little more saturation and contrast is added I suppose... But what BS lacks is moving grass and volumetric trees... Speed tree or something like that should should implemented.. Why did you decide not to? Was it too expensive or was it a compatibility issue? I guess everyone +would be willing to pay a few bucks more for the speed tree:) If you search the Q&A thread the same question has ben ansered. I think it was a frame rate killer and was hard to incorperate in the game. I may be wrong. Ifinly got the PN loaded and looks great. Boy I can't wait till i get my hands on that thing. I'll probly crash it a few times messing with things butt thats part of the fun. good job Wags and thanks!:thumbup: Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
britgliderpilot Posted February 28, 2008 Posted February 28, 2008 Very nice video, a little short though:) I liked the improvement on grond textures, a little more saturation and contrast is added I suppose... But what BS lacks is moving grass and volumetric trees... Speed tree or something like that should should implemented.. Why did you decide not to? Was it too expensive or was it a compatibility issue? I guess everyone would be willing to pay a few bucks more for the speed tree:) I'll give you a clue. Go out and buy Crysis. Turn the graphics to maximum . . . watch your computer explode ;) An equally good example is Armed Assault. That gets grass and decent trees at ground level . . . but once you're above it in an aircraft the draw distance is tiny, because today's PCs just can't cope with that level of detail. If it was possible to implement such features on such a scale as the map in Black Shark, your PC couldn't cope with it yet. In time we may see graphics like that . . . but not quite yet :) http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg
Legolasindar Posted February 28, 2008 Posted February 28, 2008 The texture of terrain is very cool. [sIGPIC][/sIGPIC] Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat
XLR8 Posted February 29, 2008 Posted February 29, 2008 Great video!This thing is going to be so cool[wiping slobber from my mouth].Why did he open the door in flight.
ED Team Wags Posted February 29, 2008 ED Team Posted February 29, 2008 Great video!This thing is going to be so cool[wiping slobber from my mouth].Why did he open the door in flight. To better visually check altitude during landing. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
ED Team Wags Posted February 29, 2008 ED Team Posted February 29, 2008 The texture of terrain is very cool. Rocky has done a great job with the terrain textures, noise map and trees. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Peyoteros Posted February 29, 2008 Posted February 29, 2008 :thumbsup: Awesome video, ah, nothing to add, we love you guys :D, those are moments worth living for! :thumbup: "DCS" are my heroes again! :pilotfly: "Eagle Dynamics" - simulating human madness since 1991 [sIGPIC][/sIGPIC] ۞ ۞
diveplane Posted February 29, 2008 Posted February 29, 2008 very well done videos. https://www.youtube.com/user/diveplane11 DCS Audio Modding.
richskinns Posted February 29, 2008 Posted February 29, 2008 Another excellent video. Wags I thought your pilotiing skills looked pretty sharp to me. I never cease to be bowled over by the 6DOF cockpit and yes the new Airbase looked very impressive. many thanks
Ditch3r Posted February 29, 2008 Posted February 29, 2008 Thanks for this, now I'm all excited again. :smilewink: https://www.youtube.com/@ditch3rgames
VS461 Posted February 29, 2008 Posted February 29, 2008 PN3 Hi evyone! I've just seen Producer's Note #3 vid and got two questions: 1. Is it possible that I've seen DUAS-V blades moving on the nose as they were in different airflows (or I'm too sleepy and need eyedrops:sleep:)? 2. PNs, the Project .50, the Black Helicopters etc. I downloaded from this site are freezing after 10-30 secs as I try to play them. Anyone's idea? THX for your help! За всю историю никто и никогда не сумел завоевать Афганистан. Hикто и никогда
EvilBivol-1 Posted February 29, 2008 Posted February 29, 2008 1. Is it possible that I've seen DUAS-V blades moving on the nose as they were in different airflows (or I'm too sleepy and need eyedrops:sleep:)?Yes, the vanes are modeled. 2. PNs, the Project .50, the Black Helicopters etc. I downloaded from this site are freezing after 10-30 secs as I try to play them. Anyone's idea?Not sure. Did you check the file size to make sure you actually got the entire file? - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
VS461 Posted February 29, 2008 Posted February 29, 2008 PN3 I checked, they seem to be the correct size:( Moving DUAS-V...:surprise:wow... :worthy: there ain't no enough smilies... THX! За всю историю никто и никогда не сумел завоевать Афганистан. Hикто и никогда
Weta43 Posted February 29, 2008 Posted February 29, 2008 Thanks for the vid ! The track file system might have been on the fritz, but from inside the cockpit BS is looking very good. The airbase & surrounding environment looked amazing - Kudos to those who's work is appearing here. The brief shot of the pilots stick, collective & rudders all going together was particularly informative - Looks like a reasonably steep learning curve just to get all 3 moving in a co-ordinated fashion together - let alone getting the flight & combat systems into action. Thanks again. Cheers.
Boberro Posted February 29, 2008 Posted February 29, 2008 Video was nice can't wait for game :D, but I noticed sometimes game whipped... Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Smith Posted February 29, 2008 Posted February 29, 2008 Sorry, but can someone explain "DUAS-V blades" in simple words to me, I'm not that good in english Bye, Smith [sIGPIC][/sIGPIC] i5-9600K @5ghz, 11GB ZOTAC GeForce RTX 2080 Ti Twin Fan, 32GB (2x 16384MB) Corsair Vengeance LPX schwarz DDR4-3000 DIMM, 1000GB WD Black SN750 Gaming M.2, HP Reverb HMD, TM Warthog Hotas Stick & Throttle, Realsimulator FSSB R3 Stickbase, TM TPR pedals
EvilBivol-1 Posted February 29, 2008 Posted February 29, 2008 Sorry, but can someone explain "DUAS-V blades" in simple words to me, I'm not that good in english The airflow vanes at the end of the pitot tube on the nose. You can see them moving about as the helicopters maneuvers. - EB [sIGPIC][/sIGPIC] Nothing is easy. Everything takes much longer. The Parable of Jane's A-10 Forum Rules
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