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ADMIRAL189'S CORNER - INCOMING SHIP MODELS


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Posted
7 minutes ago, KeyserSoze62 said:

@Admiral189 I recently tried this mission which uses your San Antonio mod and my FPS on the deck of ship is near Zero.  Once I get off the deck, if I can without crashing, the FPS is immediately fine as usual and I can play the rest of mission.  Any thoughts?  Thanks.

 

Try replacing the SA with the previous version, which has a better frame rate. Nr. 2 from the main page of the Admiral.

RWC

Posted
19 minutes ago, RWC said:

Try replacing the SA with the previous version, which has a better frame rate. Nr. 2 from the main page of the Admiral.

RWC

I've tried both versions with very little difference. As soon as I get off the ship I get my normal framerates in the high 80's.  Best while on the ship is mid teens.

 

Posted (edited)

Did some testing and there is definitely something wrong when on the deck of the San Antonio. I can fly right beside or right behind the ship while its moving at 30 knots and no hit to frame rate at all. As soon as I come in just above the deck low to land the frame rate drops into low teens and even single digits.  Saved a track file but not sure its evident in the video.

Edit to add this is a new mission file i created to test so no other factors in the mission. Just dropped the ship and added the apache.

sanantonio.trk

Edited by KeyserSoze62
Posted (edited)
6 hours ago, Admiral189 said:

Morning Everyone! USS San Antonio is going into the Shipyard for repairs. 

Yay! Hopefully she get the same excellent ESSM rolling airframe missiles that Constellation has too! 

Edited by Poptart
Posted

Thank you for all your great work Admiral!

When using the CG-25 (Should be CGN?), I seem to have glitched missiles sticking out of tubes on the aft deck.
I have tried removing all my mods, repairing DCS, fresh copy of CG-25, everything short of entirely fresh install. 
Anybody ever have this glitch, or any idea how I might fix it?
Screen-230614-124410.jpg2ShFgrH

Posted
23 hours ago, PieRat said:

When using the CG-25 (Should be CGN?), I seem to have glitched missiles sticking out of tubes on the aft deck.
I have tried removing all my mods, repairing DCS, fresh copy of CG-25, everything short of entirely fresh install. 
Anybody ever have this glitch, or any idea how I might fix it?

Aloha,

Simply add the following line to the USS Bainbridge CG-25.lua file:  GT.WS[ws].LN[1].show_external_missile = false

USS Bainbridge CG-25_USS B.png

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Posted

Thanks, Marroux! I appreciate it. Hope that helps PieRat.

Most of the older mods I created have missile connectors/pointers sticking outside the launchers. So this is the result. 

I honestly do not like the Harpoons in DCS. They are so ineffective against anything unless you launch a barrage of them. 

Posted

Hey Guys, I work on a lot of mods in the background. Here's a small taste of them. While at the same time trying to finish the Lewis Puller, HMS Richmond, USNS Comfort, and HMS Albino.  I'm also working on a fleet of Japanese Ships including a support/supply vessel. Here are a few snapshots.  Lewis Puller will be released later this week. 

I tend to work on mods based on my motivation and of course how I'm feeling. 

Digital-Combat-Simulator-Black-Shark-Scr

Screenshot-06-16-2023-16-18-18.png

Digital-Combat-Simulator-Black-Shark-Scr

Digital-Combat-Simulator-Black-Shark-Scr

  • Like 15
  • Thanks 5
Posted

look forward to the type 23class,thank you vrey much

15小时前,Admiral189说:

Hey Guys, I work on a lot of mods in the background. Here's a small taste of them. While at the same time trying to finish the Lewis Puller, HMS Richmond, USNS Comfort, and HMS Albino.  I'm also working on a fleet of Japanese Ships including a support/supply vessel. Here are a few snapshots.  Lewis Puller will be released later this week. 

I tend to work on mods based on my motivation and of course how I'm feeling. 

Digital-Combat-Simulator-Black-Shark-Scr

Screenshot-06-16-2023-16-18-18.png

Digital-Combat-Simulator-Black-Shark-Scr

Digital-Combat-Simulator-Black-Shark-Scr

 

Posted

I went ahead and updated the Bainbridge lua file with the new fixes, and tested it. Everything looks good but the ship will need to go into the yard for some work. It needs the new ship wake added to it, and the main air search radar dish is spinning off-center.

USS Bainbridge CG-25.lua

On 6/14/2023 at 1:00 PM, PieRat said:

Thank you for all your great work Admiral!

When using the CG-25 (Should be CGN?), I seem to have glitched missiles sticking out of tubes on the aft deck.
I have tried removing all my mods, repairing DCS, fresh copy of CG-25, everything short of entirely fresh install. 
Anybody ever have this glitch, or any idea how I might fix it?
2ShFgrH

 

Posted

Type 23 plus CH's type45 and type 26 - the UK navy is now represented in DCS!

Japan navy too now?! Gosh darn! You and CH have better Naval assets then ED! (Not hard to be fair)

  • Like 1
Posted (edited)
3 hours ago, Enoy said:

Type 23 plus CH's type45 and type 26 - the UK navy is now represented in DCS!

Japan navy too now?! Gosh darn! You and CH have better Naval assets then ED! (Not hard to be fair)

What we really need is a decent QE Class Carrier, one with a Ski Jump and one with Cat and Trap - Cat and Trap you say ? - it's coming. My spy in the MOD (the Tea Trolley lady) says its being seriously considered, a conversion of the existing deck(s), the spaces for all the Cat and Trap equipment is already there and the RAF are 'not happy' with the limitations of the F35B, they want an A and the RN have always said they would prefer a C.   My opinion, for what its' worth (not much) is if they do convert one hull it will only be one hull, the RAF might get their A's and the 617 Sqn B aircraft will be transferred to the RN to equip the other.   Stretching my neck out a lot I would think they might convert The PoW, being the younger hull, and leave QE as a F35B deck. 

Edited by crazyeddie
Posted

As soon as I can get the clients (AI can use them just fine) to use the arrester cables on my version I'll release it...

  • Like 1

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)
7 hours ago, crazyeddie said:

What we really need is a decent QE Class Carrier, one with a Ski Jump and one with Cat and Trap - Cat and Trap you say ? - it's coming. My spy in the MOD (the Tea Trolley lady) says its being seriously considered, a conversion of the existing deck(s), the spaces for all the Cat and Trap equipment is already there and the RAF are 'not happy' with the limitations of the F35B, they want an A and the RN have always said they would prefer a C.   My opinion, for what its' worth (not much) is if they do convert one hull it will only be one hull, the RAF might get their A's and the 617 Sqn B aircraft will be transferred to the RN to equip the other.   Stretching my neck out a lot I would think they might convert The PoW, being the younger hull, and leave QE as a F35B deck. 

 

I have the queen Elizabeth Carrier in dcs but f35b doesn't work properly, they just crash into each other on the flight deck and get block it up. Plus it has no damage model

Edited by Enoy
Posted
17 hours ago, Enoy said:

I have the queen Elizabeth Carrier in dcs but f35b doesn't work properly, they just crash into each other on the flight deck and get block it up. Plus it has no damage model

 

Which one do you have?
Landing wise the AI are still having trouble landing vertically properly.. as they are bunching up on final.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Looking forwards to the Type 23

  • Like 1

AMD Ryzen 9 7845HX with Radeon Graphics           3.00 GHz

32 GB RAM

2 TB SSD

RTX 4070 8GB

Windows 11 64 bit

Posted
On 6/22/2023 at 3:20 PM, Enoy said:

I have the queen Elizabeth Carrier in dcs but f35b doesn't work properly, they just crash into each other on the flight deck and get block it up. Plus it has no damage model

Joey45 has a pretty nice QE. I have an update runway file for 24 planes and 8 helicopters. I also have a custom F-35b mod that will do both STVOL and VTOL, landing works as well. I've not checked the damage model or player take offs but I think the later works. Check out the video and DM me if you need help getting it working.

Only real issues is the last update stopped the lift fan door from opening on the F-35 during vertical take off so it looks little strange but it still takes off.

https://youtu.be/lOtJudhsloI

 

  • Like 1
Posted
25 minutes ago, Beldin said:

I also have a custom F-35b mod that will do both STVOL and VTOL, landing works as well.

Aloha,

Is this custom mod for the F35B available?

 

Posted
32 minutes ago, Beldin said:

Joey45 has a pretty nice QE. I have an update runway file for 24 planes and 8 helicopters. I also have a custom F-35b mod that will do both STVOL and VTOL, landing works as well. I've not checked the damage model or player take offs but I think the later works. Check out the video and DM me if you need help getting it working.

Only real issues is the last update stopped the lift fan door from opening on the F-35 during vertical take off so it looks little strange but it still takes off.

https://youtu.be/lOtJudhsloI

 

Is this version of the carrier available for download anywhere? 

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