Sabertooth Posted March 18, 2008 Author Posted March 18, 2008 An update of the F-14D Tomcat as EricJ has started texturing the Tails. And Racer is working on the Tomcats wings as we speak. :thumbup: [sIGPIC][/sIGPIC]
SuperKungFu Posted March 18, 2008 Posted March 18, 2008 beautiful man, especially the wings. [sIGPIC][/sIGPIC]
Laud Posted March 18, 2008 Posted March 18, 2008 Damn! I'd love to make a skin for those two beauties! :) [sIGPIC][/sIGPIC] Asus ROG STRIX Z390-F Gaming, Intel Core i7 9700k , 32gb Corsair DDR4-3200 Asus RTX 2070 super, Samsung 970 EVO Plus M2, Win10 64bit, Acer XZ321QU (WQHD) TM HOTAS Warthog, SAITEK Rudder Pedals, TIR 5
snowbird2 Posted March 18, 2008 Posted March 18, 2008 So far so good. The model of the wing does not have those front slat braces nor does it have any spoilers. Just the texture so I will need to cut them out and build some bays for them. :thumbup:
v1per Posted March 19, 2008 Posted March 19, 2008 No. Kato modelled their F/A-18's to have a working hook by using the refueling key as it and use the F-15 airframe. The hook works, however you cannot catch a wire so the same would apply with any other airframe, just the Su-33.
Alfa Posted March 19, 2008 Posted March 19, 2008 A question came out of the VNAO forums.... if you model a working hook for a model, could you replace something else (like the Su-27) and will it work and still catch? It depends on whether you talk about an AI or player controlled aircraft. Or am I thinking that the hardcoding only recognizes the Su-33 as carrier capable? As far as "player FM" is concerned yes :) Or does it really require the hook be active so you can land on the carrier and then takeoff? Alfa? No it has no influence on the physics involved. The hook movement is just a visual effect acitivated by the code - i.e. it "calls" a particular argument #, which in turn activates the animation stored in the 3D model. For AI controlled aircraft you can make anything "carrier capable" simply by altering a couple of lines in the Meinit - you will be able to set up a landing point leading to a carrier and the aircraft will appear to catch a wire regardless of whether the model has an animated hook or not :) . But player control is a separate thing and there is no external access to modify this, so the Su-33 entry is the only one for which human controlled carrier trapping is possible. JJ
Alfa Posted March 19, 2008 Posted March 19, 2008 Well it was a good idea man Hehe yeah but thats the thing about modding in Lock-on. There are a lot of code restrictions that you cannot do anything about, so IMHO the trick is to try and choose the most "subtle" approach that works best under those restrictions - hence my earlier comments in regards to the carrier swap-outs. ..thanks! You are welcome Eric :) JJ
Sabertooth Posted March 19, 2008 Author Posted March 19, 2008 Eric, Kato figured out how to get multiple models using the F-15 in the same mod last year for VFAT. http://forum.virtualthunderbirds.com/viewtopic.php?t=1817&postdays=0&postorder=asc&start=45 The link shows some screen shots of it. Possible of a Tomcat and Super Hornet sitting next to each other. Looks like it is a reality. :thumbup: [sIGPIC][/sIGPIC]
Alfa Posted March 19, 2008 Posted March 19, 2008 And let me guess, there's no way to fake the funk and have two Su-33s at the same time right? No because you cannot have two aircraft entries sharing the same CLSID in the Meinit......and the CLSID is what links "player FM" to a paricular aircraft entry in the lockon.exe. JJ
Sabertooth Posted March 20, 2008 Author Posted March 20, 2008 And the VF-213 Blacklion tail is up. (one atleast) :thumbup: [sIGPIC][/sIGPIC]
Sir_Troooper Posted March 20, 2008 Posted March 20, 2008 Nice tail! :gun_sniper::surrender: A.K.A Csocso
Sir_Troooper Posted March 21, 2008 Posted March 21, 2008 Here are some new drop tanks with different skins. ;) A.K.A Csocso
Kenan Posted March 21, 2008 Posted March 21, 2008 Will there be modified cockpits as well, or Su27 pits with changed external models? I haven't been able to find this info so I ask just in case. I apologize if I missed it. [sIGPIC][/sIGPIC] Commanding Officer of: 2nd Company 1st financial guard battalion "Mrcine" See our squads here and our . Croatian radio chat for DCS World
Rhino104 Posted March 21, 2008 Posted March 21, 2008 Here's a dumb question. Would you be able to use the AI F-14 flight dynamics for the model and still be able to trap? I would think that there would be a way to get both the F-14 and Super Hornet on the Su-33 with their own AI flight dynamics? (obviously there isnt a Super Bug in the game, but you could use the regular Hornet AI flight dynamics)
nesher Posted March 22, 2008 Posted March 22, 2008 Wooo...wooo...wooo...:pilotfly: Very nice progress, keep going VNAO team!
Sabertooth Posted March 23, 2008 Author Posted March 23, 2008 A update from Racer on the F-14D Tomcat. :thumbup: I have finished the modifications to the spoilers. Man is there the stuff hanging out on this wing! When we add in the swing of the wing this will be an animation masterpiece. (Or nightmare more than likely) lol (And yes I know the aileron goes down with the flap but it need it's separate animation for the aileron movement) I will generate the texture maps for the wings next and then move to the Super Bug wings. Total Polys on the F-14D thus far: 6752 [sIGPIC][/sIGPIC]
Sabertooth Posted March 24, 2008 Author Posted March 24, 2008 Another update from Racer, Well we have finished the texture map for the F14-D wings. Please access the link below for the map. May the best man win. And a picture of what it looks like. The map is labeled to know what is where. Now back to the Super Bug for you Hornet fans out there. [sIGPIC][/sIGPIC]
Sabertooth Posted March 24, 2008 Author Posted March 24, 2008 Well some textures have now been added to the Tomcat now. 1 [sIGPIC][/sIGPIC]
Sabertooth Posted March 25, 2008 Author Posted March 25, 2008 Racer is just a beast. Now the Super Hornet has wings. :pilotfly: Racer: "Well, I am whipped now. I have finished the F-18F wing texture map now for you texturing pleasure. Total F-18F Super Bug Poly Count Thus Far: 5764" [sIGPIC][/sIGPIC]
Kuky Posted March 25, 2008 Posted March 25, 2008 That tomcat main wing looks sweet :) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Ghostrida9 Posted March 25, 2008 Posted March 25, 2008 amazing....just amazing..love it!!! RAF Gütersloh Airbase Project Now or Never
TorwaK Posted March 25, 2008 Posted March 25, 2008 Nice m8 keep it up ;) [sIGPIC][/sIGPIC] Intel Core i7-6700K, @5GHz | Asus Maximus Hero VIII | 2 x eVGA GTX 970 SLI | Kingston Predator 16GB DDR4-3000Mhz | 2 x Samsung 850 PRO 240GB RAID-0 | AOC G2460PG G-SYNC LCD | OCULUS RIFT CV1 VR | THRUSTMASTER HOTAS WARTHOG | CH PRO PEDALS
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