Whozdär Posted November 20, 2018 Share Posted November 20, 2018 That is wrong of course. The darker it is the less light you need. Link to comment Share on other sites More sharing options...
SGT Coyle Posted November 21, 2018 Share Posted November 21, 2018 Hi, I have seen this post repeated in quite a few locations, at this moment I getting a better understanding of the bugs reported, this is on the list to be looked at. Haven't seen this on the bug tracker. Any news on this? Night Ops in the Harrier IYAOYAS Link to comment Share on other sites More sharing options...
karsman Posted November 22, 2018 Share Posted November 22, 2018 I have the same problem as well. Windows 10 64bit, i5 3570K, 1060GTX 6Gb, Acer Predator X34 Monitor, Warthog stick, X55 throttle, CH Pro Pedals, TrackIR 5. Link to comment Share on other sites More sharing options...
=DECOY= Posted November 23, 2018 Share Posted November 23, 2018 Hello this is on my list to test. Will add to the bug tracker Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
Rex854Warrior Posted November 24, 2018 Share Posted November 24, 2018 Bump [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
=DECOY= Posted November 25, 2018 Share Posted November 25, 2018 Thanks Rex, i will have a look :) Water cooled i9-9900K | Maximus Code XI MB | RTX3090 | 64GB | HP Reverb G2 Link to comment Share on other sites More sharing options...
amalahama Posted November 26, 2018 Share Posted November 26, 2018 Yes please. This is an important issue in the Mirage Link to comment Share on other sites More sharing options...
Marcq Posted December 5, 2018 Share Posted December 5, 2018 Still have a hard time locking target, TDC slew is too fast with my hat switch Marc.. Link to comment Share on other sites More sharing options...
Whozdär Posted December 5, 2018 Share Posted December 5, 2018 Yeah, not happy either, would like to get it slower OR that it accepts the lock even if not perfectly on the contact. Preference for a slower movement of course. Link to comment Share on other sites More sharing options...
Frederf Posted December 5, 2018 Share Posted December 5, 2018 Real controls are proportional where more switch deflection goes faster than less switch deflection. For those DCS users with only digital controls you get only a yes/no input. What would be nice is an accelerating switch input. This allows fine control with short presses and gets faster the longer the switch is held. The other options are to globally change the digital sensitivity which might make people unhappy that top speed is limited or a sensitivity option which is another option that can't be changed moment to moment. Link to comment Share on other sites More sharing options...
Marcq Posted December 5, 2018 Share Posted December 5, 2018 Yeah, not happy either, would like to get it slower OR that it accepts the lock even if not perfectly on the contact. Preference for a slower movement of course. If I'm zoomed in it's almost impossible, so I have to zoom out witch makes it possible but hard to read. Reminds me of track ir, the closer you get to instruments the more sensitive it gets, for that reason I might drop track ir for that plane Marc.. Link to comment Share on other sites More sharing options...
Marcq Posted December 5, 2018 Share Posted December 5, 2018 Real controls are proportional where more switch deflection goes faster than less switch deflection. What would be nice is an accelerating switch input. This allows fine control with short presses and gets faster the longer the switch is held. Yes, that would work well Marc.. Link to comment Share on other sites More sharing options...
dogsbody59 Posted December 20, 2018 Share Posted December 20, 2018 After today's update chaff is now square blocks Link to comment Share on other sites More sharing options...
Whozdär Posted December 25, 2018 Share Posted December 25, 2018 Hello, I am running using Steam build in open beta branch. I'm playing through the vanilla campaign again. it's all fun until I have to land. This is new and wasn't happening the first time I played these missions. I set the plane to APP, I set TACAN and ILS and then the framerate goes to absolute pooh for the whole descent. As soon as the wheel touch the tarmac, framerate is back to normal. Something's happened I guess in the last update. Link to comment Share on other sites More sharing options...
Whozdär Posted December 26, 2018 Share Posted December 26, 2018 Update on this, it's just whenever I go lower than around 6,000 ft. If my plane is losing altitude, my framerate dips. As soon as I pull the stick and get it to gain altitude, framerate is back to normal. It doesn't feel like rendering at all. Feels like CPU, as if the flight model was suddenly getting a lot more complex. Link to comment Share on other sites More sharing options...
Coxy_99 Posted December 26, 2018 Share Posted December 26, 2018 Its always been like that from 1.5, Some airfields are worse than others, Who knows why? But this is not a Razbam bug. Link to comment Share on other sites More sharing options...
Whozdär Posted December 26, 2018 Share Posted December 26, 2018 It’s not only at airfields. I went far away in mission 4, at some point you have to intercept two L39’s and two helicopters. It’s in the middle of nowhere and every time I dip the plane under around 6,000 ft, frame rate drops massively. It’s not objects. I can look in any direction and it still is the same. I suspect something in the flight model is making the cpu go crazy. Link to comment Share on other sites More sharing options...
some1 Posted December 28, 2018 Share Posted December 28, 2018 The numbers are still flashing when switching modes and similar thing is also happening in Harrier in several places. Which suggests something is not right in Razbam's code responsible for drawing text (some uninitialised variables are used). Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil T-50CM, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro Link to comment Share on other sites More sharing options...
Whozdär Posted January 3, 2019 Share Posted January 3, 2019 Noone else is able to repro this? - Load the M-2000 campaign, I've had this in mission 3 and 4, then I stopped trying. - Take-off - Prepare for landing and dip under like 5000 ft. - Notice framerate goes to single digit. Link to comment Share on other sites More sharing options...
METEOP Posted January 3, 2019 Share Posted January 3, 2019 I am actually using the area around Vaziani to calibrate my system for a 'worst case' framerate scenario. It is indeed a little depressing. If you take a look at my specs I have a decent system. However as you may be aware with the NVidia GTX platform it seems that the only solution to get a smooth experience is with vsync locked in at 60hz or more. When the framerate goes below 60fps you get bad stuttering, below 50fps it becomes unplayable. So I fly around low (angels 3 or less) towards Vaziani, turn on TGP and zoom in. To get >50 fps in this situation I need to put the objects distance factor to 'low' and MFDs at 256 resolution. At least now I can play the Georgian Hammer campaign. METEOP i5-6600K OC@4.5Ghz, GTX 1070 OC, 32Gb RAM, M.2 NVMe SSD Warthog HOTAS, Saitek Rudder Pro, Trackhat Clip, 1080p projector, Custom touchscreen rig, Ikarus touchscreen panel, Voice Attack, ReShade, Simshaker Aviator Link to comment Share on other sites More sharing options...
Whozdär Posted January 3, 2019 Share Posted January 3, 2019 For me I found it’s not about the area of the map anymore. It’s anywhere under a certain altitude. Maybe it’s the weather that is set in the campaign or I don’t know, but something kills the framerate for sure Link to comment Share on other sites More sharing options...
birkenmoped Posted January 16, 2019 Share Posted January 16, 2019 (edited) Some secured/guarded switches can be operated even though guard is active/set.... See Sceenshots. - FBW Channel 5 Switch - Autopilot Test Switch - FBW Test Switch - A/B Emergency Cutoff Switch - Engine Emergency Control Switch - FBW Gain Mode Switch And some linked animations of cover and switches are not synced while closing the guard/cover so switches "breaks" through the cover for a moment. For e.g. closing the "Pitot heat switch cover" and the "Pitot heat switch", and opening the "engine start switch cover" and the "starter fuel pump switch". Sync problem Edited January 23, 2019 by birkenmoped Link to comment Share on other sites More sharing options...
Redstar10 Posted January 16, 2019 Share Posted January 16, 2019 After today's patch, I cannot change from Radar PPI mode to B-Scope display. Link to comment Share on other sites More sharing options...
birkenmoped Posted January 16, 2019 Share Posted January 16, 2019 (edited) for example... switching the VOR ILS freqency from 108.00 to 108.95 (going backwards) the animation of the selector doing nearly a full rotation to reach the .00. Also on the TACAN freq selector and the U/VHF freq selectors while using the dail going from highest to the lowest number ... sorry for my bad english... dont know how to explain better Edited January 16, 2019 by birkenmoped Link to comment Share on other sites More sharing options...
rrohde Posted January 16, 2019 Share Posted January 16, 2019 Does this have to do with this (as part of the official patch notes today): - Mirage M-2000C: springloaded switches doesn't work. You can download fix here: https://www.digitalcombatsimulator.com/en/files/3303199/ PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
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