Aspen20 Posted March 10, 2024 Posted March 10, 2024 Can we please have RAAF 100 livery? (A97-442) Thanks a lot!
jonsky7 Posted March 19, 2024 Posted March 19, 2024 (edited) If anyone is interested I've modified the keybindings files to include the CDUs, aka CNI MU Hercules ver 6.8.2.zip Or copy this code into Hercules/Input/Keyboard/default.lua Quote --- PILOT CDU {down = CNI_MU.pilot_CNI_MU_SelectKey_001, value_down = -1, name = _('Pilot CDU LSK 01'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_002, value_down = -1, name = _('Pilot CDU LSK 02'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_003, value_down = -1, name = _('Pilot CDU LSK 03'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_004, value_down = -1, name = _('Pilot CDU LSK 04'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_005, value_down = -1, name = _('Pilot CDU LSK 05'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_006, value_down = -1, name = _('Pilot CDU LSK 06'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_007, value_down = -1, name = _('Pilot CDU LSK 07'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_008, value_down = -1, name = _('Pilot CDU LSK 08'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_009, value_down = -1, name = _('Pilot CDU LSK 09'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_010, value_down = -1, name = _('Pilot CDU LSK 10'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_011, value_down = -1, name = _('Pilot CDU LSK 11'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_SelectKey_012, value_down = -1, name = _('Pilot CDU LSK 12'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_A, value_down = -1, name = _('Pilot CDU Keyboard A'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_B, value_down = -1, name = _('Pilot CDU Keyboard B'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_C, value_down = -1, name = _('Pilot CDU Keyboard C'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_D, value_down = -1, name = _('Pilot CDU Keyboard D'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_E, value_down = -1, name = _('Pilot CDU Keyboard E'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_F, value_down = -1, name = _('Pilot CDU Keyboard F'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_G, value_down = -1, name = _('Pilot CDU Keyboard G'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_H, value_down = -1, name = _('Pilot CDU Keyboard H'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_I, value_down = -1, name = _('Pilot CDU Keyboard I'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_J, value_down = -1, name = _('Pilot CDU Keyboard J'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_K, value_down = -1, name = _('Pilot CDU Keyboard K'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_L, value_down = -1, name = _('Pilot CDU Keyboard L'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_M, value_down = -1, name = _('Pilot CDU Keyboard M'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_N, value_down = -1, name = _('Pilot CDU Keyboard N'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_O, value_down = -1, name = _('Pilot CDU Keyboard O'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_P, value_down = -1, name = _('Pilot CDU Keyboard P'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_Q, value_down = -1, name = _('Pilot CDU Keyboard Q'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_R, value_down = -1, name = _('Pilot CDU Keyboard R'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_S, value_down = -1, name = _('Pilot CDU Keyboard S'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_T, value_down = -1, name = _('Pilot CDU Keyboard T'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_U, value_down = -1, name = _('Pilot CDU Keyboard U'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_V, value_down = -1, name = _('Pilot CDU Keyboard V'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_W, value_down = -1, name = _('Pilot CDU Keyboard W'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_X, value_down = -1, name = _('Pilot CDU Keyboard X'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_Y, value_down = -1, name = _('Pilot CDU Keyboard Y'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_Z, value_down = -1, name = _('Pilot CDU Keyboard Z'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_1, value_down = -1, name = _('Pilot CDU Keyboard 1'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_2, value_down = -1, name = _('Pilot CDU Keyboard 2'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_3, value_down = -1, name = _('Pilot CDU Keyboard 3'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_4, value_down = -1, name = _('Pilot CDU Keyboard 4'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_5, value_down = -1, name = _('Pilot CDU Keyboard 5'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_6, value_down = -1, name = _('Pilot CDU Keyboard 6'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_7, value_down = -1, name = _('Pilot CDU Keyboard 7'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_8, value_down = -1, name = _('Pilot CDU Keyboard 8'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_9, value_down = -1, name = _('Pilot CDU Keyboard 9'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_0, value_down = -1, name = _('Pilot CDU Keyboard 0'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_dot, value_down = -1, name = _('Pilot CDU Keyboard .'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_DEL, value_down = -1, name = _('Pilot CDU Kyb DEL'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_CLR, value_down = -1, name = _('Pilot CDU Kyb CLR'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_plusmin, value_down = -1, name = _('Pilot CDU Kyb +/-'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_UNDERSCORE, value_down = -1, name = _('Pilot CDU Kyb _'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_KBD_FORWARDSLASH, value_down = -1, name = _('Pilot CDU Kybd /'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_CommTune, value_down = -1, name = _('Pilot CDU Mode Comm Tune'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_TOLD, value_down = -1, name = _('Pilot CDU Mode TOLD'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_NAV_CTRL, value_down = -1, name = _('Pilot CDU Mode NAV CTRL'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_INDEX, value_down = -1, name = _('Pilot CDU Mode INDEX'), category = _('CDU - Pilot')}, {down = CNI_MU.pilot_CNI_MU_EXEC, value_down = -1, name = _('Pilot CDU Mode EXEC'), category = _('CDU - Pilot')}, {down = CNI_MU.PILOT_Network_Sync, value_down = -1, name = _('Pilot CDU Mode Network Sync'), category = _('CDU - Pilot')}, --- COPILOT CDU {down = CNI_MU.copilot_CNI_MU_SelectKey_001, value_down = -1, name = _('Copilot CDU LSK 01'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_002, value_down = -1, name = _('Copilot CDU LSK 02'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_003, value_down = -1, name = _('Copilot CDU LSK 03'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_004, value_down = -1, name = _('Copilot CDU LSK 04'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_005, value_down = -1, name = _('Copilot CDU LSK 05'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_006, value_down = -1, name = _('Copilot CDU LSK 06'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_007, value_down = -1, name = _('Copilot CDU LSK 07'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_008, value_down = -1, name = _('Copilot CDU LSK 08'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_009, value_down = -1, name = _('Copilot CDU LSK 09'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_010, value_down = -1, name = _('Copilot CDU LSK 10'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_011, value_down = -1, name = _('Copilot CDU LSK 11'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_SelectKey_012, value_down = -1, name = _('Copilot CDU LSK 12'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_A, value_down = -1, name = _('Copilot CDU Keyboard A'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_B, value_down = -1, name = _('Copilot CDU Keyboard B'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_C, value_down = -1, name = _('Copilot CDU Keyboard C'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_D, value_down = -1, name = _('Copilot CDU Keyboard D'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_E, value_down = -1, name = _('Copilot CDU Keyboard E'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_F, value_down = -1, name = _('Copilot CDU Keyboard F'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_G, value_down = -1, name = _('Copilot CDU Keyboard G'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_H, value_down = -1, name = _('Copilot CDU Keyboard H'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_I, value_down = -1, name = _('Copilot CDU Keyboard I'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_J, value_down = -1, name = _('Copilot CDU Keyboard J'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_K, value_down = -1, name = _('Copilot CDU Keyboard K'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_L, value_down = -1, name = _('Copilot CDU Keyboard L'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_M, value_down = -1, name = _('Copilot CDU Keyboard M'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_N, value_down = -1, name = _('Copilot CDU Keyboard N'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_O, value_down = -1, name = _('Copilot CDU Keyboard O'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_P, value_down = -1, name = _('Copilot CDU Keyboard P'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_Q, value_down = -1, name = _('Copilot CDU Keyboard Q'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_R, value_down = -1, name = _('Copilot CDU Keyboard R'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_S, value_down = -1, name = _('Copilot CDU Keyboard S'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_T, value_down = -1, name = _('Copilot CDU Keyboard T'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_U, value_down = -1, name = _('Copilot CDU Keyboard U'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_V, value_down = -1, name = _('Copilot CDU Keyboard V'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_W, value_down = -1, name = _('Copilot CDU Keyboard W'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_X, value_down = -1, name = _('Copilot CDU Keyboard X'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_Y, value_down = -1, name = _('Copilot CDU Keyboard Y'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_Z, value_down = -1, name = _('Copilot CDU Keyboard Z'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_1, value_down = -1, name = _('Copilot CDU Keyboard 1'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_2, value_down = -1, name = _('Copilot CDU Keyboard 2'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_3, value_down = -1, name = _('Copilot CDU Keyboard 3'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_4, value_down = -1, name = _('Copilot CDU Keyboard 4'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_5, value_down = -1, name = _('Copilot CDU Keyboard 5'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_6, value_down = -1, name = _('Copilot CDU Keyboard 6'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_7, value_down = -1, name = _('Copilot CDU Keyboard 7'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_8, value_down = -1, name = _('Copilot CDU Keyboard 8'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_9, value_down = -1, name = _('Copilot CDU Keyboard 9'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_0, value_down = -1, name = _('Copilot CDU Keyboard 0'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_dot, value_down = -1, name = _('Copilot CDU Keyboard .'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_DEL, value_down = -1, name = _('Copilot CDU Kyb DEL'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_CLR, value_down = -1, name = _('Copilot CDU Kyb CLR'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_plusmin, value_down = -1, name = _('Copilot CDU Kyb +/-'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_UNDERSCORE, value_down = -1, name = _('Copilot CDU Kyb _'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_KBD_FORWARDSLASH, value_down = -1, name = _('Copilot CDU Kyb /'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_CommTune, value_down = -1, name = _('Copilot CDU Mode Comm Tune'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_TOLD, value_down = -1, name = _('Copilot CDU Mode TOLD'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_NAV_CTRL, value_down = -1, name = _('Copilot CDU Mode NAV CTRL'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_INDEX, value_down = -1, name = _('Copilot CDU Mode INDEX'), category = _('CDU - CoPilot')}, {down = CNI_MU.copilot_CNI_MU_EXEC, value_down = -1, name = _('Copilot CDU Mode EXEC'), category = _('CDU - CoPilot')}, {down = CNI_MU.COPILOT_Network_Sync, value_down = -1, name = _('Copilot CDU Mode Network Sync'), category = _('CDU - CoPilot')}, Edited March 19, 2024 by jonsky7 8
BammBamm Posted May 3, 2024 Posted May 3, 2024 Is this mod now dead in 2.8 all versions going forward? Mod loads, Hercules shows up, options are all there, instant action and training missions work, but models seem to be broken. Pylons aren't showing up on wings, so bombs and anything else just hangs there in mid air. Cans 1, 2 and 3 do not change graphics models when selected. It still seems to work as an AI mod to just have it fly around, but attacking it seems to dive bomb anything you tell it to attack whether it's a static, AI or just ground point. Cannon doesn't work at all. Am I the only one experiencing this? I tested with zero mods in tech and aircraft folder except the Hercules 6.8.2 mod. Also tested with DCS versions 2.9.2, 2.8.7, same behavior. Yes, it's installed in saved games directory under mods\aircraft, it wouldn't work otherwise. Any insight or guidance would be much appreciated. Thanks, 1
ST0RM Posted May 4, 2024 Posted May 4, 2024 Just tested this on Kola, with today's patch. Both in 2D and VR, loads the cockpit then locks the sim up.
Mordants Posted May 4, 2024 Posted May 4, 2024 16 hours ago, BammBamm said: Is this mod now dead in 2.8 all versions going forward? Mod loads, Hercules shows up, options are all there, instant action and training missions work, but models seem to be broken. Pylons aren't showing up on wings, so bombs and anything else just hangs there in mid air. Cans 1, 2 and 3 do not change graphics models when selected. It still seems to work as an AI mod to just have it fly around, but attacking it seems to dive bomb anything you tell it to attack whether it's a static, AI or just ground point. Cannon doesn't work at all. Am I the only one experiencing this? I tested with zero mods in tech and aircraft folder except the Hercules 6.8.2 mod. Also tested with DCS versions 2.9.2, 2.8.7, same behavior. Yes, it's installed in saved games directory under mods\aircraft, it wouldn't work otherwise. Any insight or guidance would be much appreciated. Thanks, I've used it earlier today on Rotorheads, Syria map. Still works like a charm for me. I don't have Kola. 1 SYSTEM SPECS: Hardware Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 64Gb RAM, NVIDIA GeForce RTX 4090, CONTROLS: VPC Rotor TCS Base, VPC Hawk-60 Collective Grip, VPC MongoosT-50CM3 Base, VPC Constellation ALPHA Prime [R], Thrustmaster Warthog – Throttle, Thrustmaster TPR - Pendular Rudder Pedals, Honeycomb Alpha Flight Control (For Anubis C-130 Hercules), Meta Quest Pro. SOFTWARE: Microsoft Windows 11,
Backy 51 Posted May 4, 2024 Posted May 4, 2024 17 hours ago, ST0RM said: Just tested this on Kola, with today's patch. Both in 2D and VR, loads the cockpit then locks the sim up. Can confirm Player/Client causes DCS CTD on Kola. AI C-130J works fine. 1 I don't need no stinkin' GPS! (except for PGMs :D) [sIGPIC][/sIGPIC]
BammBamm Posted May 5, 2024 Posted May 5, 2024 On 5/4/2024 at 7:46 AM, Mordants said: I've used it earlier today on Rotorheads, Syria map. Still works like a charm for me. I don't have Kola. I wonder what I'm doing wrong then. I tried with a clean install, empty saved games folder so no mods or settings conflicted. Still seeing the ordinance floating and the F-5e3_pylon_02.EDM model missing. Same with the 3 CAN bays, no models populated. I'm sure it's something really simple and stupid, usually is. I just can't seem to figure it out.
Mordants Posted May 6, 2024 Posted May 6, 2024 10 hours ago, BammBamm said: I wonder what I'm doing wrong then. I tried with a clean install, empty saved games folder so no mods or settings conflicted. Still seeing the ordinance floating and the F-5e3_pylon_02.EDM model missing. Same with the 3 CAN bays, no models populated. I'm sure it's something really simple and stupid, usually is. I just can't seem to figure it out. Sorry I can't help you. I don't use the mod in your configuration. Rotorheads is just crates and a fuel tanker. SYSTEM SPECS: Hardware Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz, 3792 Mhz, 64Gb RAM, NVIDIA GeForce RTX 4090, CONTROLS: VPC Rotor TCS Base, VPC Hawk-60 Collective Grip, VPC MongoosT-50CM3 Base, VPC Constellation ALPHA Prime [R], Thrustmaster Warthog – Throttle, Thrustmaster TPR - Pendular Rudder Pedals, Honeycomb Alpha Flight Control (For Anubis C-130 Hercules), Meta Quest Pro. SOFTWARE: Microsoft Windows 11,
andyc Posted May 6, 2024 Posted May 6, 2024 this mod is great - why isn't this thread though under the flyable mods section of the forum ? only found this by accident ??
ED Team BIGNEWY Posted May 6, 2024 ED Team Posted May 6, 2024 Just now, andyc said: this mod is great - why isn't this thread though under the flyable mods section of the forum ? only found this by accident ?? Hi, good point. Moved thanks 6 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
joy2000 Posted May 10, 2024 Posted May 10, 2024 2024/5/4 AM10点59分,ST0RM说: Just tested this on Kola, with today's patch. Both in 2D and VR, loads the cockpit then locks the sim up. Can you plz tell me what "today's patch" is and where I can download? Thanks
EA-18G_BlockII Posted May 10, 2024 Posted May 10, 2024 uh question, when i set the Hercules to UNCONTROLLED on ramp, the propeller was still having spinning texture, how can i fix it thanks
Ghostmaker Posted May 12, 2024 Posted May 12, 2024 On 5/10/2024 at 4:55 PM, EA-18G_BlockII said: uh question, when i set the Hercules to UNCONTROLLED on ramp, the propeller was still having spinning texture, how can i fix it thanks Is this for static only?
ST0RM Posted May 26, 2024 Posted May 26, 2024 On 5/4/2024 at 2:45 PM, Backy 51 said: Can confirm Player/Client causes DCS CTD on Kola. AI C-130J works fine. Saw on their Discord, that the mod cannot be spawned above 66 degrees. So only Start or Air Spawn from the southern airfields. They are not going to invest time into the mod, due to work on the full module. 1
Erazor Posted June 4, 2024 Posted June 4, 2024 On 3/19/2024 at 2:29 PM, jonsky7 said: If anyone is interested I've modified the keybindings files to include the CDUs, aka CNI MU Hercules ver 6.8.2.zip 17.99 kB · 52 downloads Or copy this code into Hercules/Input/Keyboard/default.lua Thanks a lot for this! 1
WaffenCat Posted June 23, 2024 Posted June 23, 2024 Hello. Why does this mod break the engine sounds of the original C-130/KC-130 and E-2? YouTube - WaffenCatLive Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly: [sIGPIC][/sIGPIC]
Timex3 Posted June 23, 2024 Posted June 23, 2024 7 hours ago, WaffenCat said: Hello. Why does this mod break the engine sounds of the original C-130/KC-130 and E-2? I'm having zero issues with the C-130J, it runs perfectly. You may have a Mod that is causing you problems. You may have to start from zero and re-install your Mods one by one. I hope you find the issue that is causing the sound problem. Best of luck, Timex 3 1
WaffenCat Posted June 24, 2024 Posted June 24, 2024 В 23.06.2024 в 19:00, Timex3 сказал: I'm having zero issues with the C-130J, it runs perfectly. You may have a Mod that is causing you problems. You may have to start from zero and re-install your Mods one by one. I hope you find the issue that is causing the sound problem. Best of luck, Timex 3 Проверил без модов. Звук отличается в худшую сторону, в сравнении с оригиналом С-130... YouTube - WaffenCatLive Microsoft Windows 10 Pro x64 | ASrock Fatal1ty K4 gaming x470 | SSD m.2 Samsung 970 EVO | AMD Ryzen 7 2700X (4.3Ghz) | RAM 32G ddr4 ballistix Sport (3200MHz) | Super JetStream GeForce RTX2080 | Thrustmaster HOTAS Warthog | TrackIR 5 + TrackClip PRO :pilotfly: [sIGPIC][/sIGPIC]
Springfield-902 Posted June 30, 2024 Posted June 30, 2024 bro can i On 11/4/2020 at 12:49 AM, Eight Ball said: Have you guys seen this? I AM NOT THE AUTHOR OF THIS MOD - ANUBIS IS THE AUTHOR Features: Clickable cockpit, ramp panel and battlestation - Custom flight model - Custom HUD - Auto-pilot - 4 manned positions - And more... DOWNLOAD ANUBIS SUPER HERCULES V6.8.2 (for DCS 2.7) DOWNLOAD ANUBIS SUPER HERCULES V6.6 (for DCS 2.5.6) Join their discord for the latest updates, troubleshooting, etc... IMPORTANT - FOR STEAM USERS: In the main options under special is a checkbox "Tick the box to enable for steam users". - Liveries & textures template: - Livery Pack #1: USA - Livery Pack #2: UK - Livery Pack #3: Foreign Military Sales - Textures template for liveries - Update Dec 03 (Special thanks to Strider) changelog: Reveal hidden contents v6.1 1: Flight Model Improvements: Further Flight model improvements. 2: AUTO Pilot: Auto pilot IAS added. 3: Load-out: Hercules_cargo.lua standardized to make updating easiers. 4: Navigation: Navigation via Map marker added. 5: Kneeboard: Kneeboard Checklists added. 6: KeyBindings: Button added to mute audible cockpit warning sounds. Known Issues: Pre-version 6.1 made missions crash when using navigation(Fix:Remove Hercules and save mission then add hercules back and save again). All keybindings must be redone. v5.9 1: Flight Model Improvements: Various Adjustments made to fligth behaviour. Crosswinds adjustments made, Hercules can now easily be operated up to max allowed crosswind. (15knots at 90deg of nose) 2: Textures: Spinning prop hub’s while cold and dark corrected. 3: Load-out: Paratroopers have been added to the Hercules. **PIERRE ESCOP** provided us with his model for use in the Hercules. Units re-aligned to prevent ramp damaged when deploying. 4: Battle Station: Pylon selection won’t reset after pylon release button is pressed, enabling the possibility of activating and deactivating smoke pods. Pylon Jettison corrected, selected pylons will now jettison correctly.(Smoke pods can’t be jettisoned, if jettisoned they stop working but remain on pylon, DCS core thing!) Chin mounted TGP model added back when Battle station is loaded (TGP is not functional) 6: Counter Measurers: Chaff and Flares added. 7: JATO: Jato power fixed no more double power in multiplayer. v5.8 1: APU FIXES: APU will now start after trying to start without battery power, once battery is turn on. APU starts 3 times before battery power is too low, request external power to charge batt up again 2:BETA: Beta Can now be engaged anytime reducing engine power to 60%, reverse will only kick in below 155knots. 3.PYLON: Pylons have been changed to reflect the final idea for the weapons system. (NOTE!!! Remove Hercules.lua from C:\Users….\Saved Games\DCS…..\MissionEditor\UnitPayloads and redo all payloads in previous made missions) Smoke pods Added 4.KNEEBOARD Kneeboard added with basic checklists included 5:STEAM Steam compatibility added. (To enable, simply install the latest version of the mod, and navigate to the Hercules Special Options page in DCS. You will see a “Steam Version” checkbox that, if enabled, utilizes the new audio implementation. All steam users should check this box. Standalone users should not enable this feature, as it reduces the quality of the external sound effects. This is a limitation of the alternate sound API, and is out of our control.) 6:LOAD-OUT Various Ammo and Units added. Further load-out adjustments made 7:FLIGHT MODEL Various aerodynamic adjustments made KNOWN ISSUES: Pylons won't jettison correctly. JATO is very powerfull. A Special thanks goes out to Striderfor the default textures Mezfor the Updated Aerodynamics. Bailey for the Missions/Kneeboard someone_somewherefor the Steam integration. v5.6 Below is the changes included in this version 1: CORE MOD: Core Mod repacked to fix cargo error causing dedicated server crashes 2.PLAYER MOD: Repacked to fix the cargo error player side. 3:MISSIONS: Added multiple Quick start missions. A Special thanks goes out to: Strider for the default textures @Mez for the Update Aerodynamics. Bailey for the Missions v5.5 1: HEAT BLUR: Heat-blur added to all 4 engines. 2:LOAD-OUT CHANGES: Weapons split into categories. Weights adjusted for each unit to allow for more load options. New Units/Items added: SA-13 Strela ZSU-23-4 Shilka SA-19 Tunguska UAZ-469 to have the new units work the Hercules_Cargo.lua included in the main mod folder needs to be loaded. 3:COREMOD: CoreMode created for Dedicated servers. 4.FLIGHT MODEL: Aerodynamics adjusted to fit closer to real aircraft A Special thanks goes out to: Strider for the default textures Mez for the updated Aerodynamics values. v5.4 Below is the changes included in this version 1: TEXTURES: Replaced base Livery with new textures provided by @strider 2: LIVERIES: Liveries placed in C:\Users\youruser\Saved Games\DCS or DCS.openbeta\Liveries\Hercules Will now be selectable. 2:LOAD-OUT CHANGES: Weight added to each item/unit description. eg.(IFV BMP-2 [31460lb]) Unit/Item List: Removed: Hawk Sam units temporarily removed.(pending function testing) Added: Avenger SAM. Cobra APC. M113 APC. HEMTT Tanker. HEMTT TFFT. M2A2 Bradley IFV. MCV-80 Warrior IFV. BMP-1 IFV. BMP-2 IFV. BMP-3 IFV. BRDM-2 ARV. BTR-80 APC. Roland Sam System (Radar&Launcher) to have the new units work with the cargo drops load the new Hercules_Cargo.lua inlcuded in the mod main folder. Load-out allocation: Each item/unit have been re-assigned to a load position taking into account the weight of each item and aircraft center of weight. 3.VIEWS: View points has been adjusted in station 3+4. 4.PYLON: Pylon Visibility animation corrected A Special thanks goes out to:@Striderfor the default textures v5.3 1. Emergency repair of Network Synchronization, some values did not share properly between cockpits. 2. ID planars on the external model removed, it was interfering with the liveries been made. v5.2 1. Smoke on Engine 1+2 corrected when under heavy load. 2. Outer pylons will not appear when no weapons are loaded. 3. Updated ammo load-out. 4. JATO Key-bind corrected. v5.1 Waypoint capture feature has been temporarily removed to be reworked. - FAQ (by Knapsak on Discord) 1. Does It have SFM or EFM? It has a EFM that is still being tuned. 2. Does it have RWR? Not yet but will come later no time frame sorry. 3. Does it have Chaff and Flare? No not yet it will come with the RWR. 4. How many people is developing the module? Only Anubis!!! 5. Will this become a 3rd party module? There is not plan to make it a 3rd party Mod. 6. Does the weapons working? No it is still very early in development and will work in future. 7. Does it have Multi Crew? Yes it has, a video on how to get it to work will come soon 8. Where can it land/take-off? anywhere on the ground, It doesn’t float well. 9. Is the weight simulated? Yes, your cargo and fuel is added to your aircraft impacting your performance. 10. Is Center of Gravity simulated? Yes, make sure you load the heavy stuff close to you center of Gravity in the plane(mid-crate section). 11. Is all 4 engine modeled, because DCS only does 2? Yes, Anubis spent a very long time developing his 4 engines and you can feel it when you switch some off. 12. Is Damage Modeled? not at the moment No 13. Will we ever get a manual? Sure we just need someone to make it. 14. Does it have Auto-Pilot? Yes, it is currently being worked on. 15. Does it have Lights? Currently it only has taxi and take-off lights nothing else 15. Does it have Lights? Currently it only has taxi and take-off lights nothing else. 16. Is the bleed air system fully implemented? only a basic simulation. 17. Why is there only one heat-blur? DCS only simulates 2 engines max, so no way to get blur on all now, we will check if it can be added later, for now it’s best going without any heat-blur. 18, Is there no radio after take-off? The communications is in a SDK that is for official 3rd party devs only 19. Does it have navigation? No it has been removed pending a complete rework of the waypoint capture function - Compatibility Issues - Reshade is known to cause serious framerate issues - Help Needed bro can i join .... discrod ?? old link died capt.
JeffreyC Posted July 12, 2024 Posted July 12, 2024 On 6/30/2024 at 6:44 AM, Springfield-902 said: bro can i bro can i join .... discrod ?? old link died capt. Got the current link for you https://discord.gg/69paM36A
aeronautes Posted July 17, 2024 Posted July 17, 2024 (edited) I posted in discord but for those that don't use it I'm adding here. Here is a scratchpad extension that allows you to manage your cockpit with features such as one click LatLon input, autostart and a variety of other customizations for various modules. In addition it also provides an environment for you to write your own Lua scripts to automate actions you might otherwise do manually. In particular there's specific support for the Anubis Hercules. Here's a video of the autostart( the engine start dials are buggy and require right mouse click) and one showing the LatLon input. You can get a copy here: https://github.com/aeronautes/dcs-scratchpad/archive/refs/heads/main.zip . And for Herc specific support you'll need this patch: https://github.com/aeronautes/Hercules-6.8.2-macrofix As an added bonus the repo includes a message history extension to capture the various text messages displayed in the cockpit while you're playing. It's named aeronautes-msgs.lua 2024-07-02_16-31-09.mp4 2024-07-02_16-42-26.mp4 Edited September 16, 2024 by aeronautes 3 3
Ghostmaker Posted July 18, 2024 Posted July 18, 2024 Is there any way to have this herc as a static parked up with the ramp down? Or all doors open on the ground?
ggrewe Posted July 18, 2024 Posted July 18, 2024 (edited) 3 hours ago, Ghostmaker said: Is there any way to have this herc as a static parked up with the ramp down? Or all doors open on the ground? Hi Ghostmaker Open the Description LUA (in the livery folder you want to use) & add these lines at the bottom: custom_args = { [1216] = 1.0, -- Payload Bay Down [1217] = 1.0, -- Port Stairs Down [1220] = 1.0, -- Side Door Port Open [1221] = 1.0, -- Side Door Starboard Open [1278] = 1.0, -- Fuselage Air Break out } Edited July 18, 2024 by ggrewe Added text 5
Ghostmaker Posted July 18, 2024 Posted July 18, 2024 (edited) 1 hour ago, ggrewe said: Hi Ghostmaker Open the Description LUA (in the livery folder you want to use) & add these lines at the bottom: custom_args = { [1216] = 1.0, -- Payload Bay Down [1217] = 1.0, -- Port Stairs Down [1220] = 1.0, -- Side Door Port Open [1221] = 1.0, -- Side Door Starboard Open [1278] = 1.0, -- Fuselage Air Break out } Thank you. As im fairly new to this ill have a try. Also if i add these the folder and then i want to have onr of these flying will everything be open ? Edited July 18, 2024 by Ghostmaker
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