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Posted
1 minute ago, Corrêa said:

Will there be bombs in the multiplayer version? I can hardly believe it... In the 1997 Novalogic simulator, we could carry 4 Jdams at most.

There are bombs now, but because of the F15C avionics, I've been using the code for an AIM-7 Sparrow missile for the bombs.  As the F22 doesn't use the AIM-7.  That makes the bombs dumb bombs with no guidance, but you can drop them and with a little practice hit things.  Or in the case of the B-61 tac-nuke...close is good enough.

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Posted (edited)
1 hour ago, Nightstorm said:

That DLL is being used as the binary for the A-29 in it's entry.lua.  Can you CALL more than one binary?  If not, that's how we're loading the EFM.      [3] = 'F22', ?  I've never seen that done but I don't know.

From the A-29 entry.lua:
local FM = 
{
    [1] = self_ID,
    [2] = 'avSimplest',
    config_path    = cfg_path,
    center_of_mass        =    { empty_cg_position , spinner_tip_position[2] , 0.0},        -- center of mass position relative to object 3d model center for empty aircraft
    moment_of_inertia      =     {14056.0, 40927.0, 30700.0},       -- moment of inertia of empty aircraft
    disable_built_in_oxygen_system    = true,
}
 

the key is this line: https://github.com/luizrenault/a-29b-community/blob/1881ae515453f37c8cc6602249eb5cbd2b81c0d1/entry.lua#L12C1-L12C29

in this case it should look like this:


 

binaries      = {

'F22FM', <---

'avSimplest' <---

},

.....................

local FM = 
{
    [1] = self_ID,
    [2] = 'F22FM',  <---
    config_path    = cfg_path,
    center_of_mass        =    { empty_cg_position , spinner_tip_position[2] , 0.0},        -- center of mass position relative to object 3d model center for empty aircraft
    moment_of_inertia      =     {14056.0, 40927.0, 30700.0},       -- moment of inertia of empty aircraft
    disable_built_in_oxygen_system    = true,
}

 

or you can check in game program files folder of F15C entry.lua. I wont paste the code here as i'm at work, but they do the same thing with f15c.dll and f15ccip.dll

Edited by mrjay
  • Thanks 1
Posted
10 hours ago, Novembre said:

!!!

We already have a FLIR page! But  a placeholder until we were to get a system in.

This is aweesome haha!!! need to see if we can implement asap!

One more thing about FLIR ... you need to add it to a existing pylon or add a new pylon for example under belly between front gear and main weapons bay. And add to that pylon support for FLIR, like in here: https://github.com/luizrenault/a-29b-community/blob/1881ae515453f37c8cc6602249eb5cbd2b81c0d1/A-29B.lua#L464

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Posted

Good evening to all my friends. I was on 2 different servers today and I couldn't do the aerial refueling. But I noticed that, to call the refuel, they operate between 235 and 236 Mhz and the raptor is locked at 256uhf Is it possible to stay in tune with the refuel? How do I do it? They don't respond

Posted

Some work in progress updates.  I've gone through all of the MFD/PMFD pages and removed references to the FCS modes.  Cleaned up duplicate information and de-cluttered them.  Adjusted previous functions for the new EFM.

UFD now has all pertinent flight data along with advisories on one page and updated fuel display on the other.

Clocks were moved to ICP, Zulu and Mission.  The other clocks were configured for local mission time.

Updated the systems page to show a fake BIT series that also happens to explain why you can't use GPS guided munitions 😉  (If you didn't know there are bombs in the mod but they are unguided.)

Updated fuel pages for the Raptor's 18k lbs of internal fuel.  As you can see in one shot, the fuel was set at 75% in the mission editor and is reflected as such on the screens.  I updated the UFD fuel page to be scaled in thousands of pounds.  The default scale isn't linear, but the way the gauge works is.  So now it's at least pretty close.

I've come up with a means to use the external tanks if desired and have a maximum of 26k lbs of fuel.  18k is generally going to be enough though.

Lots of things happening behind the scenes.  EFM is close to a release candidate.  Weapons tweaks continue.  Some new assets are being developed and added.

Things are coming along nicely.

Fuel.jpg

Cockpit.jpg

I almost forgot.  With the update to 2.9.15 there's a bug that won't allow sounds in saved\sounds to override the existing ones.  I created a separate sounds mod for the F-22 that corrects that and also eliminates Betty's OVER G, MAXIMUM SPEED, MINIMUM SPEED alerts.  This can be used with the existing version as it's a separate mod.

NOTE:  IT DOES REPLACE SU-25 SOUNDS as those are still the sound files the F-22 uses.

https://www.dropbox.com/scl/fi/yrd4p48gfzq2pkf2hahlr/F-22A-Raptor-Sounds.zip?rlkey=oycxuf5794aadq1ck7pzu66f0&dl=0

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Posted (edited)

Thank you for your work! My Crystal Super arrives tomorrow cant wait to use it with DCS for this mod.

Edited by Sorata
Posted (edited)
12 hours ago, Tusk.V said:

I love this! It's awesome that @Grinnelli is back on too. Looking forward to this!

Oh I know, awesomeness to say the least.

F-22 baby!

Edited by Archangel44

F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.

Posted

Hope the force feedback can be fix too. I have a Microsoft FFB2 that is still going since 1998. So far I love everything you guys have done. I am actually happy with the original Grinnelli v3.0 which i have slightly modded, it can out turn everything with FFB. BHoop's EFM is even more maneuverable, crazy but no FFB at the moment. Want this HUD of coarse, can't wait. I really hate the F15 HUD. Only using Nightstorm's slightly less tinted HUD so I can see what I'm shooting at up close. Need to mod the F15 HUD to eliminate the vertical and horizontal scales. Thank you all for such a great mod.

 

image.png 

  • Like 1
Posted
7 hours ago, Laz109G10 said:

Hope the force feedback can be fix too. I have a Microsoft FFB2 that is still going since 1998. So far I love everything you guys have done. I am actually happy with the original Grinnelli v3.0 which i have slightly modded, it can out turn everything with FFB. BHoop's EFM is even more maneuverable, crazy but no FFB at the moment. Want this HUD of coarse, can't wait. I really hate the F15 HUD. Only using Nightstorm's slightly less tinted HUD so I can see what I'm shooting at up close. Need to mod the F15 HUD to eliminate the vertical and horizontal scales. Thank you all for such a great mod.

 

image.png

Sorry to burst your bubble there.  This is still using the F-15C avionics.  NO custom HUD.  That HUD is from the MSFS version of the F-22.  A custom HUD will require a complete custom avionics suite which is something we're not working on at this time.  That would be a ton of work.

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